Files
gods-eye-view/index.html
T
Sameh Khamis fff16f3884 feat(ui): phone layout with a bottom tab bar and one panel sheet at a time
At 720px and narrower the globe stays full screen and a bottom tab bar (Layers,
Cameras, Context, Search, More) opens one bottom sheet at a time, presenting the
existing rail and dock panels in place. Sheets borrow panels without persisting
or sharing them and put back what they changed. Cockpit, recording and clean
view close the sheet; scene playback keeps STOP reachable. Focus moves into the
sheet and back to its tab, the required attribution stays visible above the
voice control and any sheet, and the page uses safe-area insets. Wider
viewports are unchanged.

Adapted from the phone tab-shell proposed in #203 by @blearymoth.
2026-10-22 22:09:37 -07:00

53 lines
2.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>God's Eye View</title>
<!-- Raster fallbacks: Safari ignores an SVG apple-touch-icon and falls back to a
screenshot of the page, so an installed app needs a real PNG. Regenerate
these from the logo with `node scripts/generate-icons.mjs`. -->
<link rel="icon" type="image/png" sizes="32x32" href="/icons/icon-32.png" />
<!-- Listed after the PNG: browsers that use the last usable icon keep the SVG
for the tab. -->
<link rel="icon" type="image/svg+xml" href="/logo.svg" />
<link rel="apple-touch-icon" sizes="180x180" href="/icons/icon-180.png" />
<link rel="manifest" href="/manifest.webmanifest" />
<meta name="theme-color" content="#0a0a0f" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta name="apple-mobile-web-app-title" content="God's Eye" />
<link rel="stylesheet" href="/style.css" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Inter:wght@300;400;500;600&display=swap" rel="stylesheet" />
<!-- Icon font subset to the glyphs this app renders. Keep `icon_names` in sync
with the sources: src/materialSymbolsSubset.test.mjs fails when a source
names a glyph this list is missing, because a missing glyph does not draw
a box — the ligature never forms and the element renders the literal word. -->
<link href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@20,400,0,0&icon_names=adjust,arrow_drop_down,arrow_forward,arrow_left,arrow_right,bolt,chevron_left,chevron_right,close,close_fullscreen,dark_mode,draw,east,flare,flight,layers,layers_clear,light_mode,local_fire_department,more_horiz,my_location,navigation,normal,on,open_in_full,public,radar,radio,right_panel_close,right_panel_open,rocket_launch,search,skip_next,skip_previous,upload_file,videocam,view_in_ar,visibility,visibility_off" rel="stylesheet" />
</head>
<body>
<!-- gev:template scene-chrome -->
<!-- gev:template cockpit -->
<!-- gev:template display-controls -->
<!-- gev:template command-dock -->
<!-- gev:template layer-panels -->
<!-- gev:template context -->
<!-- gev:template welcome -->
<!-- gev:template provider-settings -->
<!-- gev:template hud-loading -->
<script type="module" src="/src/main.js"></script>
</body>
</html>