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https://github.com/bilawalsidhu/gods-eye-view.git
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A bar above the command dock, like a video player's: play and pause on the left, the world time's date and time in UTC beside it, and Live to return. It stays hidden while live, so Core looks as before until weather history is scrubbed or replayed, a host moves the clock, or a link made away from live is opened. Adds the pause and play_arrow glyphs and the strings in every catalog.
55 lines
3.4 KiB
HTML
55 lines
3.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>God's Eye View</title>
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<!-- Raster fallbacks: Safari ignores an SVG apple-touch-icon and falls back to a
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screenshot of the page, so an installed app needs a real PNG. Regenerate
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these from the logo with `node scripts/generate-icons.mjs`. -->
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<link rel="icon" type="image/png" sizes="32x32" href="/icons/icon-32.png" />
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<!-- Listed after the PNG: browsers that use the last usable icon keep the SVG
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for the tab. -->
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<link rel="icon" type="image/svg+xml" href="/logo.svg" />
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<link rel="apple-touch-icon" sizes="180x180" href="/icons/icon-180.png" />
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<link rel="manifest" href="/manifest.webmanifest" />
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<meta name="theme-color" content="#0a0a0f" />
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black" />
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<meta name="apple-mobile-web-app-title" content="God's Eye" />
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<link rel="stylesheet" href="/style.css" />
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Inter:wght@300;400;500;600&family=Noto+Sans+Arabic:wght@400;500;600;700&display=swap" rel="stylesheet" />
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<!-- Icon font subset to the glyphs this app renders. Keep `icon_names` in sync
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with the sources: src/materialSymbolsSubset.test.mjs fails when a source
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names a glyph this list is missing, because a missing glyph does not draw
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a box — the ligature never forms and the element renders the literal word. -->
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<link href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@20,400,0,0&icon_names=adjust,arrow_drop_down,arrow_forward,arrow_left,arrow_right,bolt,chevron_left,chevron_right,close,close_fullscreen,dark_mode,draw,east,flare,flight,layers,layers_clear,light_mode,local_fire_department,more_horiz,movie,my_location,navigation,normal,on,open_in_full,partly_cloudy_day,pause,play_arrow,public,radar,radio,right_panel_close,right_panel_open,rocket_launch,satellite_alt,search,settings,skip_next,skip_previous,streetview,tune,upload_file,videocam,view_in_ar,visibility,visibility_off" rel="stylesheet" />
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</head>
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<body>
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<div class="gev-view" data-gev-view="scene-chrome"></div>
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<div class="gev-view" data-gev-view="cockpit"></div>
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<div class="gev-view" data-gev-view="display-controls"></div>
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<div class="gev-view" data-gev-view="command-dock"></div>
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<div class="gev-view" data-gev-view="layer-panels"></div>
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<div class="gev-view" data-gev-view="context"></div>
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<div class="gev-view" data-gev-view="welcome"></div>
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<div class="gev-view" data-gev-view="provider-settings"></div>
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<!-- Intelligence HUD Overlay -->
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<div class="gev-view" data-gev-view="intel-hud"></div>
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<!-- Loading screen -->
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<div id="loading-screen">
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<div class="loader-content">
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<span class="loader-logo brand-logo" data-logo-gaze data-logo-src="/logo.svg" aria-hidden="true"><img src="/logo.svg" alt="" /></span>
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<h2 translate="no">GOD'S EYE <span class="title-accent">VIEW</span></h2>
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<p class="loader-status" data-i18n>Initializing photorealistic world...</p>
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</div>
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</div>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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