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Author SHA1 Message Date
German Khokhlov 73bd952736 Share one render loop fixture across the render failure tests
Four test files built the same widget on CesiumWidget.prototype, viewer
proxy, store and notice; renderLoopFixture.mjs now does it once. The notice
test drives Cesium.Event instead of a hand-made double. frameEvents() drops
tileset.tileLoad, which Cesium raises inside its own error handling, and the
notice no longer guards a viewer without a canvas or requestRender.
2026-11-13 20:16:08 +04:00
German Khokhlov df41c0affb Shorten the render failure notice's comments and docs
Comments keep only the why: the loop-running flag, the mid-raise events and
the one-time canvas focus. The CURRENT-STATE section lists behaviour and
pitfalls instead of retelling the code, and no longer says every tileset
event is raised outside Scene's error handling.
2026-11-13 19:19:15 +04:00
German Khokhlov d42b6fe764 Merge branch 'main' into german/map-render-error-state 2026-11-13 18:47:36 +04:00
German Khokhlov 29cf9ff8f6 Add the render failure notice in Swedish 2026-11-11 19:37:06 +04:00
German Khokhlov 897a74ea27 Merge remote-tracking branch 'origin/main' into german/map-render-error-state
# Conflicts:
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/he.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
2026-11-11 19:33:49 +04:00
German Khokhlov bd1da596b8 Keep the draw tool test file in its own formatting 2026-11-11 19:25:02 +04:00
German Khokhlov 6976cbc941 Hand focus back to the globe canvas after a render failure
When the control that had focus is gone or cannot take it, focus went to
the #cesiumContainer div, where Enter no longer finished a drawing. It now
goes to the globe's canvas, which the map's keys read as the map; the canvas
is focusable only until focus moves on or the globe is pressed. A control
disabled while the notice was up no longer leaves focus on the page, and
neither focus call scrolls.
2026-11-11 18:03:30 +04:00
German Khokhlov 771ed98e3b Add the render failure notice in Hebrew 2026-11-11 12:48:44 +04:00
German Khokhlov 282ad6c5f6 Merge remote-tracking branch 'origin/main' into german/map-render-error-state
# Conflicts:
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
2026-11-11 12:45:05 +04:00
German Khokhlov d1f4d1acdc Say the map is not updated in the Arabic render failure notice 2026-11-11 12:44:08 +04:00
German Khokhlov ebaa439739 Tighten the render failure notice's error handling and focus
- An error a frame of the inline panel's timer throws no longer reaches the
  host page; it has been raised as a render error by then.
- An error Scene raised and threw on (rethrowRenderErrors) is raised once.
- After a lost context, later render errors are only logged, so the notice
  keeps saying why.
- A render error without a value shows no detail.
- The globe's tile load progress and the scene's tileset load events are
  finished too when a listener's error cuts them short.
- Focus goes back where it was when the globe draws again, or to the map.
- The appearance counter and the guard for a missing viewer are gone.

Tests cover every finished event, a thrown timer frame, a single report under
rethrowRenderErrors and the focus return; the inline tests share one setup.
2026-11-11 12:44:08 +04:00
German Khokhlov 265074aa54 Raise the render failure notice above floating panels
The notice sat at z-index 1001, under the Québec camera viewer (2000), which
covered its text and, with video playing, its buttons on a phone. It now sits
at 2001. On touch screens its buttons are 44 px tall.
2026-11-11 12:44:08 +04:00
German Khokhlov c763c38193 Keep the render loop marked running after a frame Retry could race
An error Scene catches itself marks Cesium's render loop stopped while the
loop's next animation frame is still queued. A Retry, or a tab shown again,
before that frame ran started a second loop, and the globe drew every frame
twice. The render and resize wrapper now keeps the loop marked running after
a call made while it ran; the queued frame stops it if nothing restarted it.
This also covers the inline panel's timer frames, so its own guard goes.
2026-11-10 16:40:22 +04:00
German Khokhlov 2448662574 Merge remote-tracking branch 'origin/main' into german/map-render-error-state
# Conflicts:
#	src/app/scene.js
#	src/app/viewer.js
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
#	src/ui/views/SceneChromeView.vue
2026-11-10 14:29:34 +04:00
German Khokhlov d9e34f10c6 Finish an interrupted frame event as soon as its error surfaces
Retry used to apply the queued listener changes of a Cesium event a
throwing listener left mid-raise, adds first and removes second. A layer
turned off and on while the notice was up landed in both queues and was
removed. The render and resize wrapper now finishes those events before
it raises the render error, so later adds and removes apply at once and
in order.
2026-11-10 14:28:01 +04:00
German Khokhlov 02a8442e6e Let Retry finish a frame event a throwing listener cut short
Cesium's Event.raiseEvent leaves an event mid-raise when a listener throws, so listeners added or removed afterwards stay queued. Retry now applies that queue for the frame and clock events: the notice's frame watchers see the next frame, and a listener removed since, such as a layer turned off, is not called again.
2026-11-06 14:45:42 +04:00
German Khokhlov 628de8386d Report thrown render loop errors and keep one loop after an inline Retry
An error thrown outside Scene's own error handling (a postRender listener,
the clock's onTick, a resize) stopped Cesium's loop without a renderError,
and with Cesium's panel turned off the globe froze silently. The notice now
raises such an error as a render error.

In an inline panel whose host stopped animation frames, Retry left the
panel's timer latched off, and once frames resumed a second render loop
drew every frame twice. The timer now follows Cesium's loop, and keeps the
loop marked running when its next frame is still queued.
2026-11-05 21:21:03 +04:00
German Khokhlov abfc85e03d Add the changelog entry for #1579 2026-11-05 13:03:42 +04:00
German Khokhlov fbec1488ac Show a recoverable notice when the globe stops drawing
Cesium stops its render loop after a render error and offers only a
panel that dismisses itself, and a lost WebGL context never draws again,
so the globe froze or went black while the controls kept responding.

The scene chrome now shows an alert dialog with the error. Retry restarts
the render loop and keeps the notice until a frame renders without an
error; after a lost context it reloads the page, whose address keeps the
view. Reset view opens the app root without the restored hash or share
path. An inline conversation panel never reloads its host page. The
application viewer turns off Cesium's own panel; other callers keep it.
2026-11-05 13:03:14 +04:00
34 changed files with 1492 additions and 29 deletions

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@@ -0,0 +1,6 @@
- When the globe stops drawing after a render error or a lost WebGL context,
an alert dialog says so instead of leaving a frozen or black globe behind
working controls. Retry restarts drawing (Reload after a lost context), and
Reset view reopens the app without the view restored from the address bar.
Cesium's "Rendering has stopped" panel no longer appears in the app
(German, @gekh, #1579).
+45
View File
@@ -2442,6 +2442,51 @@ future driver fix restores the effect with no code change; iOS/iPadOS platform
detection is the backstop for when no probe context can be created. Applied
during viewer construction, before any tile builds a draw command.
## Render failure notice
When the globe stops drawing, the scene chrome says so instead of leaving a
black globe behind working controls. `installRenderFailureNotice()`
(`src/ui/renderFailure.js`) listens for Cesium's `renderError` and the canvas'
`webglcontextlost`, logs the error, and publishes a notice that
`RenderFailure.vue` shows as an alert dialog with focus on its first action.
The app's viewer uses `showRenderLoopErrors: false`, so Cesium's dead-end
"Rendering has stopped" panel no longer appears; `applicationViewerOptions()`
keeps it by default for other callers.
- **Retry** restarts the render loop. The notice stays until a frame starts
and ends without an error: Cesium raises `postRender` after a failed frame
too.
- **Reload**, after a lost context, reloads the page; the address keeps the
view.
- **Reset view** opens `appRootUrl()`, without the hash or `/share/<code>`
path; the query, such as `?lang=`, is kept.
Pitfalls:
- An error thrown outside Scene's error handling (a frame listener, `onTick`,
a resize) stops the loop without a `renderError`. The notice wraps the
widget's `render()` and `resize()` and raises it as one, once even with
`rethrowRenderErrors`.
- A throwing listener leaves its Cesium event mid-raise, with listener changes
only queued. The wrapper finishes those raises first (`finishRaise()` over
`frameEvents()`), so a layer turned off or on meanwhile behaves.
- A render error marks the loop stopped while its next frame is still queued.
The wrapper keeps the loop marked running, so a Retry or a shown tab
(`src/app/tools.js`) before that frame starts no second loop.
- After a lost context, later render errors are only logged, so the notice
keeps saying why. The listener neither prevents nor restores the loss.
- When the globe draws again, focus goes back where it was, or to the globe's
canvas, which the map's keys read as the map; the canvas is focusable only
until focus leaves or the globe is pressed. Focus the user moved stays put.
- The notice sits above floating panels such as the Québec camera viewer, and
its buttons are 44 px tall on touch screens.
An inline conversation panel never reloads or navigates its host's page: it
offers Retry after a render error only, and nothing after a lost context, where
the panel runtime's own notice applies. Its timer (`keepPanelRendering()`)
draws only while the render loop is on. An error a timer frame throws is caught
there: it has already been raised as a render error.
## Map Source control ownership
Map Source controls own chip listeners, source-state subscriptions and selection
+7
View File
@@ -557,6 +557,13 @@
"src/ui/frameRateMonitor.js",
"src/ui/frameRateMonitor.test.mjs",
"src/ui/frameRateView.test.mjs",
"src/ui/renderFailure.test.mjs",
"src/ui/renderFailureView.test.mjs",
"src/ui/renderFailureLoopErrors.test.mjs",
"src/ui/renderFailureEventRetry.test.mjs",
"src/app/renderFailureInlineRetry.test.mjs",
"src/ui/renderFailureSecondLoop.test.mjs",
"src/ui/renderLoopFixture.mjs",
"src/layers/cctv/lifecycle.js",
"src/layers/cctv/controls.js",
"src/layers/cctv/geometry.js",
+2
View File
@@ -163,6 +163,7 @@
"src/ui/kit/UiBadge.vue",
"src/ui/stores/globeActions.js",
"src/ui/views/panels/GlobeActions.vue",
"src/ui/views/panels/RenderFailure.vue",
"src/ui/views/panels/GlobeCompass.vue",
"src/ui/stores/recording.js",
"src/ui/styleParameters.js",
@@ -3113,6 +3114,7 @@
"src/ui/displayControls.js",
"src/ui/effects.js",
"src/ui/frameRateMonitor.js",
"src/ui/renderFailure.js",
"src/ui/layerPanel.js",
"src/ui/weatherPanel.js",
"src/ui/railCards.js",
@@ -400,6 +400,27 @@ test('Enter finishes from the canvas and the label field, never from a focused b
}
});
test('Enter on the globe canvas finishes, as after the render failure notice hands focus back', async () => {
const h = harness();
try {
h.act('toggleDraw');
h.tool.setShape('area');
h.tool.addVertex(-97.75, 30.26);
h.tool.addVertex(-97.74, 30.26);
h.tool.addVertex(-97.74, 30.27);
// src/ui/views/panels/RenderFailure.vue focuses the canvas when the globe
// draws again and the control that had focus is gone.
h.documentDouble.emit('keydown', { key: 'Enter', target: h.viewer.scene.canvas });
await Promise.resolve();
await Promise.resolve();
assert.equal(h.annotations.calls.annotate.length, 1, 'Enter on the canvas finishes');
assert.equal(h.annotations.calls.annotate[0].specs[0].type, 'area');
} finally {
h.restore();
}
});
test('the live preview hangs at the height the click landed on', async () => {
const h = harness();
try {
+13 -11
View File
@@ -122,28 +122,30 @@ export function keepPanelRendering(
frameRequest = windowRef.requestAnimationFrame(onFrame);
};
frameRequest = windowRef.requestAnimationFrame(onFrame);
// Cesium stops drawing after a render error, and so does the timer.
// Report the error in full: workers report plain objects, which Cesium
// prints as [object Object].
let failed = false;
// Cesium stops its render loop after a render error, and the timer stops
// with it; Retry restarts both. Report the error in full: workers report
// plain objects, which Cesium prints as [object Object].
const removeErrorListener = viewer.scene?.renderError?.addEventListener(
(_scene, error) => {
failed = true;
(_scene, error) =>
console.error(
"[God's Eye View panel] render error:",
describeError(error),
);
},
),
);
const timer = windowRef.setInterval(() => {
if (
failed ||
viewer.useDefaultRenderLoop === false ||
now() - lastFrame < MISSED_FRAMES_MS ||
viewer.isDestroyed?.()
)
return;
viewer.resize();
viewer.render();
try {
viewer.resize();
viewer.render();
} catch {
// Raised as a render error by now (src/ui/renderFailure.js), which
// stops this timer; thrown on, it would only reach the host page.
}
}, PANEL_FRAME_MS);
return () => {
windowRef.clearInterval(timer);
+2
View File
@@ -482,6 +482,8 @@ test('a panel reports a render error in full and stops drawing', () => {
try {
let clock = 0;
const stop = keepPanelRendering(viewer, { windowRef, now: () => clock });
// Cesium stops its render loop after a render error.
viewer.useDefaultRenderLoop = false;
listener(viewer.scene, { name: 'RuntimeError', message: 'worker failed' });
assert.match(logged[0], /render error: .*"message":"worker failed"/);
clock = 1000;
+120
View File
@@ -0,0 +1,120 @@
// Retry in an inline panel whose host stops animation frames, so the panel
// draws from keepPanelRendering's timer. Drives Cesium's real startRenderLoop
// and useDefaultRenderLoop setter (CesiumWidget.prototype).
import test from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import { keepPanelRendering } from './embed.js';
import { renderLoopFixture } from '../ui/renderLoopFixture.mjs';
function setup() {
let tick = null;
let clock = 0;
// The host reports the panel hidden: its own animation frames never arrive.
const windowRef = {
requestAnimationFrame: () => 1,
cancelAnimationFrame() {},
setInterval: (fn) => ((tick = fn), 1),
clearInterval() {},
};
const previousError = console.error;
console.error = () => {};
const state = { failure: null, drawn: 0 };
const scene = {
renderError: new Cesium.Event(),
preUpdate: new Cesium.Event(),
postRender: new Cesium.Event(),
requestRender() {},
initializeFrame() {},
// Scene.render: a failing primitive update raises renderError
// (tryAndCatchError) and returns; a failing listener throws.
render() {
state.drawn += 1;
this.preUpdate.raiseEvent(this);
if (state.failure === 'caught')
this.renderError.raiseEvent(this, new Error('boom'));
if (state.failure === 'thrown') throw new Error('boom');
this.postRender.raiseEvent(this);
},
};
const { frames, widget, viewer, store, runFrames, restore } =
renderLoopFixture(scene, {
viewer: {
isDestroyed: () => false,
render: () => widget.render(),
resize: () => widget.resize(),
},
notice: { allowReload: false },
});
const stop = keepPanelRendering(viewer, { windowRef, now: () => clock });
viewer.useDefaultRenderLoop = true;
const timerFrame = () => {
clock += 400;
tick();
};
return {
frames,
state,
store,
timerFrame,
animationFrames: runFrames,
restore: () => {
stop();
restore();
console.error = previousError;
},
};
}
for (const failure of ['caught', 'thrown']) {
test(`an error ${failure} in a frame the timer draws: Retry draws again with one render loop`, () => {
const { frames, state, store, timerFrame, animationFrames, restore } =
setup();
try {
// The host stops animation frames with the loop's next one queued.
assert.equal(frames.length, 1);
state.failure = failure;
timerFrame(); // an error thrown here does not reach the host page
assert.equal(store.renderFailure?.reason, 'render-error');
assert.equal(typeof store.renderFailure.retry, 'function');
state.failure = null;
store.renderFailure.retry();
const before = state.drawn;
timerFrame();
assert.ok(state.drawn > before, 'the panel draws again after Retry');
assert.equal(
store.renderFailure,
null,
'a clean frame clears the notice',
);
assert.equal(frames.length, 1, 'Retry starts no second loop');
// The host resumes frames: the globe draws once a frame.
state.drawn = 0;
animationFrames(3);
assert.equal(state.drawn, 3);
} finally {
restore();
}
});
}
test('an error Scene caught in an animation frame right before the host stopped frames: Retry keeps one render loop', () => {
const { frames, state, store, timerFrame, animationFrames, restore } =
setup();
try {
state.failure = 'caught';
animationFrames(1);
assert.equal(store.renderFailure?.reason, 'render-error');
assert.equal(frames.length, 1);
state.failure = null;
store.renderFailure.retry();
timerFrame();
assert.equal(store.renderFailure, null);
assert.equal(frames.length, 1, 'Retry starts no second loop');
state.drawn = 0;
animationFrames(3);
assert.equal(state.drawn, 3);
} finally {
restore();
}
});
+8
View File
@@ -15,6 +15,8 @@ import {
governorRequestRender,
} from '../renderGovernor.js';
import { describeError } from './errors.js';
import { isEmbeddedInline } from './embed.js';
import { installRenderFailureNotice } from '../ui/renderFailure.js';
import { worldClock, worldTimeFor } from '../time/worldClock.js';
import { followWorldTime } from '../time/viewerClock.js';
import { onLocaleChange, t } from '../i18n/index.js';
@@ -55,11 +57,17 @@ export async function createApplicationScene({
const viewer = createApplicationViewer({
container: 'cesiumContainer',
creditContainer,
// The render failure notice below replaces Cesium's dead-end panel.
showRenderLoopErrors: false,
});
defer(() => {
uninstallRenderGovernor(viewer);
if (!viewer.isDestroyed()) viewer.destroy();
});
// An inline panel must not reload or navigate its host's page.
defer(
installRenderFailureNotice(viewer, { allowReload: !isEmbeddedInline() }),
);
defer(installTrackpadPinchZoom(viewer));
defer(
followWorldTime(viewer, worldTimeFor('sky'), {
+16 -4
View File
@@ -375,8 +375,15 @@ export function installGlobeInViewRecovery(
};
}
/** Cesium.Viewer options of the standard globe viewer. */
export function applicationViewerOptions(creditContainer) {
/**
* Cesium.Viewer options of the standard globe viewer. `showRenderLoopErrors`
* false leaves render errors to the caller's own notice instead of Cesium's
* panel.
*/
export function applicationViewerOptions(
creditContainer,
{ showRenderLoopErrors = true } = {},
) {
return {
timeline: false,
animation: false,
@@ -396,16 +403,21 @@ export function applicationViewerOptions(creditContainer) {
creditContainer,
msaaSamples: 4,
contextOptions: { webgl: { preserveDrawingBuffer: true } },
showRenderLoopErrors,
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
export function createApplicationViewer({
container,
creditContainer,
showRenderLoopErrors,
}) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(
container,
applicationViewerOptions(creditContainer),
applicationViewerOptions(creditContainer, { showRenderLoopErrors }),
);
try {
viewer.targetFrameRate = 60;
+8 -1
View File
@@ -3953,5 +3953,12 @@
"Confirm: remove every added entry from Data Layers": "تأكيد: إزالة كل الإدخالات المُضافة من طبقات البيانات",
"Remove every added entry from Data Layers": "إزالة كل الإدخالات المُضافة من طبقات البيانات",
"Showing {shown} of {total}": "عرض {shown} من {total}",
"BROWSE DATA LIBRARY": "تصفّح مكتبة البيانات"
"BROWSE DATA LIBRARY": "تصفّح مكتبة البيانات",
"The globe stopped drawing": "توقفت الكرة الأرضية عن الرسم",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "استعاد المتصفح رسومات الكرة الأرضية ثلاثية الأبعاد. لا تزال الطبقات وعناصر التحكم تعمل، لكن الخريطة لن تُرسم حتى تُعاد تحميل الصفحة.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "توقف العرض بعد خطأ. لا تزال الطبقات وعناصر التحكم تعمل، لكن الخريطة لا يتم تحديثها.",
"Reset view reloads the app without the view restored from the address bar.": "تعيد «إعادة ضبط العرض» تحميل التطبيق دون العرض المستعاد من شريط العنوان.",
"Reload": "إعادة التحميل",
"Retry": "إعادة المحاولة",
"Reset view": "إعادة ضبط العرض"
}
+8 -1
View File
@@ -3605,5 +3605,12 @@
"Confirm: remove every added entry from Data Layers": "Bestätigen: alle hinzugefügten Einträge aus Datenebenen entfernen",
"Remove every added entry from Data Layers": "Alle hinzugefügten Einträge aus Datenebenen entfernen",
"Showing {shown} of {total}": "{shown} von {total} angezeigt",
"BROWSE DATA LIBRARY": "DATENBIBLIOTHEK DURCHSUCHEN"
"BROWSE DATA LIBRARY": "DATENBIBLIOTHEK DURCHSUCHEN",
"The globe stopped drawing": "Der Globus zeichnet nicht mehr",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "Der Browser hat dem Globus die 3D-Grafik entzogen. Ebenen und Bedienelemente funktionieren weiter, aber die Karte kann erst nach dem Neuladen der Seite wieder zeichnen.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "Das Rendern wurde nach einem Fehler angehalten. Ebenen und Bedienelemente funktionieren weiter, aber die Karte wird nicht aktualisiert.",
"Reset view reloads the app without the view restored from the address bar.": "Ansicht zurücksetzen lädt die App ohne die aus der Adressleiste wiederhergestellte Ansicht neu.",
"Reload": "Neu laden",
"Retry": "Erneut versuchen",
"Reset view": "Ansicht zurücksetzen"
}
+8 -1
View File
@@ -3692,5 +3692,12 @@
"500–1,000 m": "500–1000 m",
"1,000–2,000 m": "1000–2000 m",
"2,000–3,000 m": "2000–3000 m",
"3,000 m and above": "3000 m o más"
"3,000 m and above": "3000 m o más",
"The globe stopped drawing": "El globo dejó de dibujarse",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "El navegador retiró los gráficos 3D del globo. Las capas y los controles siguen funcionando, pero el mapa no se dibujará hasta que se recargue la página.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "El renderizado se detuvo tras un error. Las capas y los controles siguen funcionando, pero el mapa no se actualiza.",
"Reset view reloads the app without the view restored from the address bar.": "Restablecer la vista recarga la app sin la vista restaurada desde la barra de direcciones.",
"Reload": "Recargar",
"Retry": "Reintentar",
"Reset view": "Restablecer la vista"
}
+8 -1
View File
@@ -3692,5 +3692,12 @@
"Confirm: remove every added entry from Data Layers": "Confirmer : retirer du panneau Couches toutes les entrées ajoutées",
"Remove every added entry from Data Layers": "Retirer du panneau Couches toutes les entrées ajoutées",
"Showing {shown} of {total}": "Affichées : {shown} sur {total}",
"BROWSE DATA LIBRARY": "PARCOURIR LA BIBLIOTHÈQUE DE DONNÉES"
"BROWSE DATA LIBRARY": "PARCOURIR LA BIBLIOTHÈQUE DE DONNÉES",
"The globe stopped drawing": "Le globe ne s’affiche plus",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "Le navigateur a retiré au globe ses graphismes 3D. Les calques et les commandes fonctionnent toujours, mais la carte ne pourra s’afficher qu’après le rechargement de la page.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "Le rendu s’est arrêté après une erreur. Les calques et les commandes fonctionnent toujours, mais la carte ne se met plus à jour.",
"Reset view reloads the app without the view restored from the address bar.": "Réinitialiser la vue recharge l’app sans la vue restaurée depuis la barre d’adresse.",
"Reload": "Recharger",
"Retry": "Réessayer",
"Reset view": "Réinitialiser la vue"
}
+8 -1
View File
@@ -3692,5 +3692,12 @@
"Confirm: remove every added entry from Data Layers": "אישור: הסרת כל הפריטים שנוספו משכבות נתונים",
"Remove every added entry from Data Layers": "הסרת כל הפריטים שנוספו משכבות נתונים",
"Showing {shown} of {total}": "מוצגים {shown} מתוך {total}",
"BROWSE DATA LIBRARY": "עיון בספריית הנתונים"
"BROWSE DATA LIBRARY": "עיון בספריית הנתונים",
"The globe stopped drawing": "הגלובוס הפסיק להצטייר",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "הדפדפן לקח בחזרה את הגרפיקה התלת-ממדית של הגלובוס. השכבות והפקדים עדיין פועלים, אבל המפה לא תוכל להצטייר עד שהעמוד ייטען מחדש.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "הרינדור נעצר בעקבות שגיאה. השכבות והפקדים עדיין פועלים, אבל המפה אינה מתעדכנת.",
"Reset view reloads the app without the view restored from the address bar.": "\"איפוס תצוגה\" טוען מחדש את האפליקציה בלי התצוגה ששוחזרה משורת הכתובת.",
"Reload": "טען מחדש",
"Retry": "נסה שוב",
"Reset view": "איפוס תצוגה"
}
+8 -1
View File
@@ -3692,5 +3692,12 @@
"Confirm: remove every added entry from Data Layers": "Conferma: rimuovi da Livelli dati tutte le voci aggiunte",
"Remove every added entry from Data Layers": "Rimuovi da Livelli dati tutte le voci aggiunte",
"Showing {shown} of {total}": "Mostrati: {shown} su {total}",
"BROWSE DATA LIBRARY": "ESPLORA LIBRERIA DATI"
"BROWSE DATA LIBRARY": "ESPLORA LIBRERIA DATI",
"The globe stopped drawing": "Il globo ha smesso di disegnare",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "Il browser ha ritirato la grafica 3D del globo. Livelli e controlli funzionano ancora, ma la mappa non può essere disegnata finché la pagina non viene ricaricata.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "Il rendering si è fermato dopo un errore. Livelli e controlli funzionano ancora, ma la mappa non si aggiorna.",
"Reset view reloads the app without the view restored from the address bar.": "Ripristina vista ricarica l’app senza la vista ripristinata dalla barra degli indirizzi.",
"Reload": "Ricarica",
"Retry": "Riprova",
"Reset view": "Ripristina vista"
}
+8 -1
View File
@@ -3518,5 +3518,12 @@
"Confirm: remove every added entry from Data Layers": "確認:追加したすべての項目をデータレイヤーから削除",
"Remove every added entry from Data Layers": "追加したすべての項目をデータレイヤーから削除",
"Showing {shown} of {total}": "{total}件中{shown}件を表示",
"BROWSE DATA LIBRARY": "データライブラリを見る"
"BROWSE DATA LIBRARY": "データライブラリを見る",
"The globe stopped drawing": "地球儀の描画が止まりました",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "ブラウザーが地球儀の 3D グラフィックスを解放しました。レイヤーと操作は引き続き使えますが、ページを再読み込みするまで地図は描画されません。",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "エラーのため描画が停止しました。レイヤーと操作は引き続き使えますが、地図は更新されません。",
"Reset view reloads the app without the view restored from the address bar.": "「ビューをリセット」は、アドレスバーから復元したビューを使わずにアプリを再読み込みします。",
"Reload": "再読み込み",
"Retry": "再試行",
"Reset view": "ビューをリセット"
}
+8 -1
View File
@@ -3692,5 +3692,12 @@
"Confirm: remove every added entry from Data Layers": "Confirmar: remover de \"Camadas de dados\" todas as entradas adicionadas",
"Remove every added entry from Data Layers": "Remover de \"Camadas de dados\" todas as entradas adicionadas",
"Showing {shown} of {total}": "Mostrando {shown} de {total}",
"BROWSE DATA LIBRARY": "EXPLORAR BIBLIOTECA DE DADOS"
"BROWSE DATA LIBRARY": "EXPLORAR BIBLIOTECA DE DADOS",
"The globe stopped drawing": "O globo parou de desenhar",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "O navegador retirou os gráficos 3D do globo. As camadas e os controles continuam funcionando, mas o mapa só volta a ser desenhado depois de recarregar a página.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "A renderização parou após um erro. As camadas e os controles continuam funcionando, mas o mapa não está sendo atualizado.",
"Reset view reloads the app without the view restored from the address bar.": "Redefinir vista recarrega o app sem a vista restaurada da barra de endereços.",
"Reload": "Recarregar",
"Retry": "Tentar novamente",
"Reset view": "Redefinir vista"
}
+8 -1
View File
@@ -3779,5 +3779,12 @@
"500–1,000 m": "500–1000 м",
"1,000–2,000 m": "1000–2000 м",
"2,000–3,000 m": "2000–3000 м",
"3,000 m and above": "3000 м и выше"
"3,000 m and above": "3000 м и выше",
"The globe stopped drawing": "Глобус перестал отрисовываться",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "Браузер отключил 3D-графику глобуса. Слои и элементы управления работают, но карта не отрисуется, пока страница не будет перезагружена.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "Отрисовка остановилась из-за ошибки. Слои и элементы управления работают, но карта не обновляется.",
"Reset view reloads the app without the view restored from the address bar.": "«Сбросить вид» перезагружает приложение без вида, восстановленного из адресной строки.",
"Reload": "Перезагрузить",
"Retry": "Повторить",
"Reset view": "Сбросить вид"
}
+8 -1
View File
@@ -3605,5 +3605,12 @@
"Confirm: remove every added entry from Data Layers": "Bekräfta: ta bort alla tillagda poster från Datalager",
"Remove every added entry from Data Layers": "Ta bort alla tillagda poster från Datalager",
"Showing {shown} of {total}": "Visar {shown} av {total}",
"BROWSE DATA LIBRARY": "BLÄDDRA I DATABIBLIOTEKET"
"BROWSE DATA LIBRARY": "BLÄDDRA I DATABIBLIOTEKET",
"The globe stopped drawing": "Globen ritas inte längre",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "Webbläsaren tog tillbaka globens 3D-grafik. Lager och reglage fungerar fortfarande, men kartan kan inte ritas förrän sidan laddas om.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "Renderingen stoppades efter ett fel. Lager och reglage fungerar fortfarande, men kartan uppdateras inte.",
"Reset view reloads the app without the view restored from the address bar.": "”Återställ vy” laddar om appen utan vyn som återställdes från adressfältet.",
"Reload": "Ladda om",
"Retry": "Försök igen",
"Reset view": "Återställ vy"
}
+8 -1
View File
@@ -3779,5 +3779,12 @@
"Confirm: remove every added entry from Data Layers": "Підтвердити: видалити всі додані записи з «Шарів даних»",
"Remove every added entry from Data Layers": "Видалити всі додані записи з «Шарів даних»",
"Showing {shown} of {total}": "Показано {shown} з {total}",
"BROWSE DATA LIBRARY": "ВІДКРИТИ БІБЛІОТЕКУ ДАНИХ"
"BROWSE DATA LIBRARY": "ВІДКРИТИ БІБЛІОТЕКУ ДАНИХ",
"The globe stopped drawing": "Глобус перестав відмальовуватися",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "Браузер вимкнув 3D-графіку глобуса. Шари та елементи керування працюють, але карта не відмалюється, доки сторінку не буде перезавантажено.",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "Відмальовування зупинилося через помилку. Шари та елементи керування працюють, але карта не оновлюється.",
"Reset view reloads the app without the view restored from the address bar.": "«Скинути вигляд» перезавантажує застосунок без вигляду, відновленого з адресного рядка.",
"Reload": "Перезавантажити",
"Retry": "Повторити",
"Reset view": "Скинути вигляд"
}
+8 -1
View File
@@ -3518,5 +3518,12 @@
"Confirm: remove every added entry from Data Layers": "确认:从数据图层中移除所有已添加条目",
"Remove every added entry from Data Layers": "从数据图层中移除所有已添加条目",
"Showing {shown} of {total}": "显示 {shown} / {total}",
"BROWSE DATA LIBRARY": "浏览数据资源库"
"BROWSE DATA LIBRARY": "浏览数据资源库",
"The globe stopped drawing": "地球已停止绘制",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "浏览器收回了地球的 3D 图形。图层和控件仍可使用,但在重新加载页面之前地图无法绘制。",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "渲染因错误而停止。图层和控件仍可使用,但地图不再更新。",
"Reset view reloads the app without the view restored from the address bar.": "“重置视图”会重新加载应用,不使用从地址栏恢复的视图。",
"Reload": "重新加载",
"Retry": "重试",
"Reset view": "重置视图"
}
+8 -1
View File
@@ -3518,5 +3518,12 @@
"Confirm: remove every added entry from Data Layers": "確認:從數據圖層中移除所有已添加條目",
"Remove every added entry from Data Layers": "從數據圖層中移除所有已添加條目",
"Showing {shown} of {total}": "顯示 {shown} / {total}",
"BROWSE DATA LIBRARY": "瀏覽數據資源庫"
"BROWSE DATA LIBRARY": "瀏覽數據資源庫",
"The globe stopped drawing": "地球已停止繪製",
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.": "瀏覽器收回了地球的 3D 圖形。圖層和控件仍可使用,但在重新加載頁面之前地圖無法繪製。",
"Rendering stopped after an error. Layers and controls still work, but the map is not updating.": "渲染因錯誤而停止。圖層和控件仍可使用,但地圖不再更新。",
"Reset view reloads the app without the view restored from the address bar.": "「重置視圖」會重新加載應用,不使用從地址欄恢復的視圖。",
"Reload": "重新加載",
"Retry": "重試",
"Reset view": "重置視圖"
}
+205
View File
@@ -0,0 +1,205 @@
import { useStatusStore } from './stores/status.js';
import { applicationPinia } from './vueRuntime.js';
import { describeError } from '../app/errors.js';
import { appRootUrl } from '../share/shareLinkPath.js';
/**
* Show a recoverable notice when the globe stops drawing, instead of a black
* globe behind working controls. Retry restarts the render loop, or reloads
* after a lost WebGL context; Reset opens the app's root address. With
* `allowReload: false`, Reset is dropped, and so is Retry after a context loss.
* Returns a function that removes the notice.
*/
export function installRenderFailureNotice(
viewer,
{
store = useStatusStore(applicationPinia()),
locationRef = globalThis.location,
allowReload = true,
logError = (error) =>
console.error('[Render] The globe stopped drawing:', error),
} = {},
) {
const { scene } = viewer;
const { canvas } = viewer;
let notice = null;
let contextLost = false;
// With rethrowRenderErrors, Scene throws the error it has just raised;
// the render() wrapper must not raise it again.
let raisedByScene = null;
let frameFailed = false;
let removeFrameListeners = null;
function retry() {
if (contextLost) {
locationRef.reload();
return;
}
viewer.useDefaultRenderLoop = true;
scene.requestRender();
}
function reset() {
locationRef.assign(appRootUrl(locationRef.href));
}
function stopWatchingFrames() {
removeFrameListeners?.();
removeFrameListeners = null;
}
function clear() {
stopWatchingFrames();
if (store.renderFailure === notice) store.publishRenderFailure(null);
notice = null;
}
// Cesium raises postRender after a failed frame too, so only a frame that
// starts and ends without a render error clears the notice.
function watchFrames() {
if (removeFrameListeners || contextLost) return;
const removeStart = scene.preUpdate.addEventListener(() => {
frameFailed = false;
raisedByScene = null;
});
const removeEnd = scene.postRender.addEventListener(() => {
if (!frameFailed) clear();
});
removeFrameListeners = () => {
removeStart();
removeEnd();
};
}
function present(detail) {
const reason = contextLost ? 'context-lost' : 'render-error';
// A loop restarted into the same error keeps the notice as it was.
if (notice?.reason === reason && notice.detail === detail) return;
notice = {
reason,
detail,
retry: contextLost && !allowReload ? null : retry,
reset: allowReload ? reset : null,
};
store.publishRenderFailure(notice);
watchFrames();
}
const onRenderError = (_scene, error) => {
raisedByScene = { error };
frameFailed = true;
logError(error);
// A lost context fails every frame after it; the notice keeps saying why.
if (contextLost) return;
present(error ? describeError(error) : '');
};
const onContextLost = () => {
contextLost = true;
// No frame can clear this one; only a reload draws again.
stopWatchingFrames();
present('');
};
const removeRenderError = scene.renderError.addEventListener(onRenderError);
// An error thrown outside Scene's error handling (a frame listener, onTick,
// resize) stops the loop without a renderError. Raise one, so Cesium, an
// inline panel's timer and this notice all see it. First finish the event
// raises it cut short, so listeners added or removed meanwhile apply.
const unguard = ['resize', 'render'].map((name) =>
reportThrown(viewer.cesiumWidget, name, (error) => {
frameEvents(viewer).forEach(finishRaise);
if (!raisedByScene || raisedByScene.error !== error)
scene.renderError.raiseEvent(scene, error);
raisedByScene = null;
}),
);
canvas.addEventListener('webglcontextlost', onContextLost);
return () => {
removeRenderError();
unguard.forEach((restore) => restore());
canvas.removeEventListener('webglcontextlost', onContextLost);
clear();
};
}
/**
* Events Cesium raises in a frame outside Scene's error handling, which a
* listener's error can leave mid-raise. Only top-level tilesets are reached.
*/
function frameEvents(viewer) {
const { scene } = viewer;
const events = [
scene.preUpdate,
scene.postUpdate,
scene.preRender,
scene.postRender,
scene.camera?.changed,
scene.camera?.moveStart,
scene.camera?.moveEnd,
viewer.clock?.onTick,
viewer.clock?.onStop,
scene.globe?.tileLoadProgressEvent,
];
const primitives = scene.primitives;
for (let i = 0; i < (primitives?.length ?? 0); i += 1) {
const tileset = primitives.get(i);
events.push(
tileset?.loadProgress,
tileset?.allTilesLoaded,
tileset?.initialTilesLoaded,
);
}
return events;
}
/**
* Finish a raise a throwing listener cut short. Until a raise ends, Cesium's
* `Event` only queues added and removed listeners; apply that queue.
*/
function finishRaise(event) {
if (!event?._invokingListeners) return;
event._invokingListeners = false;
for (const [listener, scopes] of event._toAdd) {
const added = event._listeners.get(listener) ?? new Set();
scopes.forEach((scope) => added.add(scope));
event._listeners.set(listener, added);
}
event._toAdd.clear();
for (const [listener, scopes] of event._toRemove) {
const left = event._listeners.get(listener);
scopes.forEach((scope) => left?.delete(scope));
if (left?.size === 0) event._listeners.delete(listener);
}
event._toRemove.clear();
}
/**
* Report an error the widget's `name` method throws, and rethrow it.
*
* A render error marks the loop stopped, but a call made while it ran leaves
* its next frame queued, and that frame stops it. Keep the loop marked
* running, so a Retry or a shown tab before that frame starts no second loop.
* After a throw, the loop's own catch still marks it stopped.
*/
function reportThrown(widget, name, report) {
const original = widget?.[name];
if (typeof original !== 'function') return () => {};
const own = Object.hasOwn(widget, name);
const guarded = function (...args) {
const looping = widget._renderLoopRunning;
try {
return original.apply(this, args);
} catch (error) {
report(error);
throw error;
} finally {
if (looping) widget._renderLoopRunning = true;
}
};
widget[name] = guarded;
return () => {
if (widget[name] !== guarded) return;
if (own) widget[name] = original;
else delete widget[name];
};
}
+174
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@@ -0,0 +1,174 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import { installRenderFailureNotice } from './renderFailure.js';
function fixture(t, options = {}) {
const canvasListeners = new Map();
const scene = {
renderError: new Cesium.Event(),
preUpdate: new Cesium.Event(),
postRender: new Cesium.Event(),
requestRender() {
this.requests = (this.requests ?? 0) + 1;
},
};
const viewer = {
scene,
useDefaultRenderLoop: true,
canvas: {
addEventListener: (name, listener) => canvasListeners.set(name, listener),
removeEventListener: (name, listener) => {
if (canvasListeners.get(name) === listener)
canvasListeners.delete(name);
},
},
};
const store = {
renderFailure: null,
published: [],
publishRenderFailure(next) {
this.renderFailure = next;
this.published.push(next);
},
};
const visits = [];
const locationRef = {
href: 'https://gev.example/share/AQc?lang=ru#lat=48.8584&lon=2.2945',
reload: () => visits.push('reload'),
assign: (url) => visits.push(String(url)),
};
const logged = [];
const uninstall = installRenderFailureNotice(viewer, {
store,
locationRef,
logError: (error) => logged.push(error),
...options,
});
t.after(uninstall);
// One Cesium frame: preUpdate, an optional render error, then postRender,
// which Cesium raises after a failed frame too.
const frame = (error) => {
scene.preUpdate.raiseEvent(scene);
if (error) {
viewer.useDefaultRenderLoop = false;
scene.renderError.raiseEvent(scene, error);
}
scene.postRender.raiseEvent(scene);
};
return {
viewer,
scene,
store,
visits,
logged,
uninstall,
frame,
loseContext: () => canvasListeners.get('webglcontextlost')?.({}),
canvasListeners,
};
}
test('a render error shows a notice that survives the failed frame', (t) => {
const f = fixture(t);
assert.equal(f.store.renderFailure, null);
const error = new Error('Expected width to be greater than 0');
f.frame(error);
const notice = f.store.renderFailure;
assert.equal(notice.reason, 'render-error');
assert.equal(notice.detail, 'Expected width to be greater than 0');
assert.equal(typeof notice.retry, 'function');
assert.equal(typeof notice.reset, 'function');
assert.deepEqual(f.logged, [error]);
});
test('Retry restarts the render loop and a clean frame clears the notice', (t) => {
const f = fixture(t);
f.frame(new Error('boom'));
f.store.renderFailure.retry();
assert.equal(f.viewer.useDefaultRenderLoop, true);
assert.equal(f.scene.requests, 1);
assert.ok(f.store.renderFailure, 'the notice waits for a frame');
f.frame();
assert.equal(f.store.renderFailure, null);
// Clearing stops the per-frame listeners.
assert.equal(f.scene.preUpdate.numberOfListeners, 0);
assert.equal(f.scene.postRender.numberOfListeners, 0);
});
test('a loop restarted into the same error keeps one notice', (t) => {
const f = fixture(t);
f.frame(new Error('boom'));
const first = f.store.renderFailure;
f.store.renderFailure.retry();
f.frame(new Error('boom'));
assert.equal(f.store.renderFailure, first);
assert.equal(f.store.published.length, 1);
f.frame(new Error('other'));
assert.equal(f.store.renderFailure.detail, 'other');
assert.ok(!f.store.published.includes(null), 'no new appearance');
});
test('a new failure after recovery is a new appearance', (t) => {
const f = fixture(t);
f.frame(new Error('boom'));
f.store.renderFailure.retry();
f.frame();
f.frame(new Error('boom'));
assert.deepEqual(
f.store.published.map((notice) => notice?.reason ?? null),
['render-error', null, 'render-error'],
);
});
test('a render error without a value shows no detail', (t) => {
const f = fixture(t);
f.viewer.useDefaultRenderLoop = false;
f.scene.renderError.raiseEvent(f.scene, undefined);
assert.equal(f.store.renderFailure.reason, 'render-error');
assert.equal(f.store.renderFailure.detail, '');
});
test('Reset opens the app root without the restored view', (t) => {
const f = fixture(t);
f.frame(new Error('boom'));
f.store.renderFailure.reset();
assert.deepEqual(f.visits, ['https://gev.example/?lang=ru']);
});
test('a lost context offers a reload and no frame clears it', (t) => {
const f = fixture(t);
f.loseContext();
const notice = f.store.renderFailure;
assert.equal(notice.reason, 'context-lost');
assert.equal(notice.detail, '');
// Cesium's next frame then fails on the dead drawing buffer.
f.frame(new Error('Expected width to be greater than 0'));
assert.equal(f.store.renderFailure, notice, 'the notice keeps saying why');
f.frame();
assert.ok(f.store.renderFailure, 'a lost context never draws again');
f.store.renderFailure.retry();
assert.deepEqual(f.visits, ['reload']);
});
test('a page that must not reload offers neither reload nor reset', (t) => {
const f = fixture(t, { allowReload: false });
f.frame(new Error('boom'));
assert.equal(typeof f.store.renderFailure.retry, 'function');
assert.equal(f.store.renderFailure.reset, null);
f.loseContext();
assert.equal(f.store.renderFailure.retry, null);
assert.equal(f.store.renderFailure.reset, null);
});
test('uninstall removes the listeners and the notice', (t) => {
const f = fixture(t);
f.frame(new Error('boom'));
f.uninstall();
assert.equal(f.store.renderFailure, null);
assert.equal(f.scene.renderError.numberOfListeners, 0);
assert.equal(f.scene.postRender.numberOfListeners, 0);
assert.equal(f.canvasListeners.size, 0);
f.frame(new Error('later'));
assert.equal(f.store.renderFailure, null);
});
+207
View File
@@ -0,0 +1,207 @@
// Retry after a scene event listener throws. Cesium's Event.raiseEvent has no
// try/finally, so the event stays mid-raise and only queues listener changes.
// Drives Cesium's real Event and startRenderLoop.
import test from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import { installRenderFailureNotice } from './renderFailure.js';
import { renderLoopFixture } from './renderLoopFixture.mjs';
function setup() {
// Scene.render as in Scene.js:4369: preUpdate always, preRender/postRender
// only when a frame is rendered (requestRenderMode idle skips them).
const scene = {
renderError: new Cesium.Event(),
preUpdate: new Cesium.Event(),
preRender: new Cesium.Event(),
postRender: new Cesium.Event(),
requestRenderMode: true,
_renderRequested: false,
rendered: 0,
requestRender() {
this._renderRequested = true;
},
initializeFrame() {},
render(time) {
this.preUpdate.raiseEvent(this, time);
const shouldRender = !this.requestRenderMode || this._renderRequested;
if (!shouldRender) return;
this._renderRequested = false;
this.preRender.raiseEvent(this, time);
this.rendered += 1;
this.postRender.raiseEvent(this, time);
},
};
return { scene, ...renderLoopFixture(scene) };
}
for (const eventName of ['postRender', 'preUpdate']) {
test(`idle: a ${eventName} listener that threw once; a successful Retry clears the notice`, () => {
const { scene, viewer, store, runFrames, restore } = setup();
try {
let broken = true;
scene[eventName].addEventListener(() => {
if (broken) throw new TypeError('listener failed');
});
scene.requestRender();
viewer.useDefaultRenderLoop = true;
runFrames(1);
assert.equal(store.renderFailure?.reason, 'render-error');
assert.equal(viewer.useDefaultRenderLoop, false);
broken = false; // the cause goes away
store.renderFailure.retry();
const before = scene.rendered;
runFrames(10); // idle: no camera move, no render request
assert.ok(scene.rendered > before, 'the globe drew again');
assert.equal(store.renderFailure, null, 'the notice is cleared');
} finally {
restore();
}
});
}
test('a throwing postRender listener removed before Retry is not called again', () => {
const { scene, viewer, store, runFrames, restore } = setup();
try {
let calls = 0;
const remove = scene.postRender.addEventListener(() => {
calls += 1;
throw new TypeError('layer listener failed');
});
scene.requestRender();
viewer.useDefaultRenderLoop = true;
runFrames(1);
assert.equal(store.renderFailure?.reason, 'render-error');
remove(); // the user turns the layer off
store.renderFailure.retry();
runFrames(5);
assert.equal(calls, 1, 'the removed listener ran again after Retry');
assert.equal(viewer.useDefaultRenderLoop, true, 'the loop keeps running');
assert.equal(store.renderFailure, null, 'the notice is cleared');
} finally {
restore();
}
});
const listenerCount = (event) =>
[...event._listeners.values()].reduce((sum, scopes) => sum + scopes.size, 0);
// While the loop is stopped, a layer turned off and on again, or a ground
// task in worldAnnotationRenderer that starts, times out and starts again.
const RESUBSCRIBE = {
'turned off and on': (event, listener) => {
event.removeEventListener(listener);
event.addEventListener(listener);
},
'added, removed and added again': (event, listener) => {
event.addEventListener(listener);
event.removeEventListener(listener);
event.addEventListener(listener);
},
};
for (const [name, resubscribe] of Object.entries(RESUBSCRIBE)) {
test(`a listener ${name} while the loop is stopped runs after Retry`, () => {
const { scene, viewer, store, runFrames, restore } = setup();
try {
let broken = true;
scene.postRender.addEventListener(() => {
if (broken) throw new TypeError('layer listener failed');
});
let calls = 0;
const listener = () => {
calls += 1;
};
if (name === 'turned off and on')
scene.postRender.addEventListener(listener);
scene.requestRender();
viewer.useDefaultRenderLoop = true;
runFrames(1);
assert.equal(store.renderFailure?.reason, 'render-error');
resubscribe(scene.postRender, listener);
broken = false;
store.renderFailure.retry();
calls = 0;
scene.requestRender();
runFrames(3);
assert.ok(calls > 0, 'the re-added listener runs after Retry');
assert.equal(
scene.postRender.numberOfListeners,
listenerCount(scene.postRender),
);
} finally {
restore();
}
});
}
// Every event a listener's error can cut short is finished when the error
// surfaces, so a listener added at once is subscribed.
const FRAME_EVENTS = {
'scene.preUpdate': (v) => v.scene.preUpdate,
'scene.postUpdate': (v) => v.scene.postUpdate,
'scene.preRender': (v) => v.scene.preRender,
'scene.postRender': (v) => v.scene.postRender,
'camera.changed': (v) => v.scene.camera.changed,
'camera.moveStart': (v) => v.scene.camera.moveStart,
'camera.moveEnd': (v) => v.scene.camera.moveEnd,
'clock.onTick': (v) => v.clock.onTick,
'clock.onStop': (v) => v.clock.onStop,
'globe.tileLoadProgressEvent': (v) => v.scene.globe.tileLoadProgressEvent,
'tileset.loadProgress': (v) => v.scene.primitives.get(0).loadProgress,
'tileset.allTilesLoaded': (v) => v.scene.primitives.get(0).allTilesLoaded,
'tileset.initialTilesLoaded': (v) =>
v.scene.primitives.get(0).initialTilesLoaded,
};
for (const [name, pick] of Object.entries(FRAME_EVENTS)) {
test(`a listener that throws in ${name} leaves it finished`, () => {
const events = () => ({
changed: new Cesium.Event(),
moveStart: new Cesium.Event(),
moveEnd: new Cesium.Event(),
});
const tileset = {
loadProgress: new Cesium.Event(),
allTilesLoaded: new Cesium.Event(),
initialTilesLoaded: new Cesium.Event(),
};
const viewer = {
scene: {
renderError: new Cesium.Event(),
preUpdate: new Cesium.Event(),
postUpdate: new Cesium.Event(),
preRender: new Cesium.Event(),
postRender: new Cesium.Event(),
camera: events(),
globe: { tileLoadProgressEvent: new Cesium.Event() },
primitives: { length: 1, get: () => tileset },
},
clock: { onTick: new Cesium.Event(), onStop: new Cesium.Event() },
canvas: { addEventListener() {}, removeEventListener() {} },
cesiumWidget: {
_renderLoopRunning: false,
render: () => pick(viewer).raiseEvent(),
},
};
const store = { publishRenderFailure() {} };
const uninstall = installRenderFailureNotice(viewer, {
store,
locationRef: { href: 'https://gev.example/', reload() {}, assign() {} },
logError() {},
});
try {
const event = pick(viewer);
event.addEventListener(() => {
throw new TypeError('listener failed');
});
assert.throws(() => viewer.cesiumWidget.render(), TypeError);
assert.equal(event._invokingListeners, false);
const listener = () => {};
event.addEventListener(listener);
assert.ok(event._listeners.has(listener));
} finally {
uninstall();
}
});
}
+46
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@@ -0,0 +1,46 @@
// Errors thrown in the render loop outside Scene's tryAndCatchError. Drives
// Cesium's real startRenderLoop through the useDefaultRenderLoop setter.
import test from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import { renderLoopFixture } from './renderLoopFixture.mjs';
function runLoop(render) {
const scene = {
renderError: new Cesium.Event(),
preUpdate: new Cesium.Event(),
postRender: new Cesium.Event(),
requestRender() {},
initializeFrame() {},
render,
};
const fixture = renderLoopFixture(scene);
fixture.viewer.useDefaultRenderLoop = true;
fixture.runFrames(3);
return { ...fixture, uninstall: fixture.restore };
}
test('an error thrown outside tryAndCatchError still shows the notice', () => {
// Scene.render raises preRender outside tryAndCatchError (Scene.js:4439),
// so a listener's exception propagates.
const { widget, store, logged, uninstall } = runLoop(function () {
this.preUpdate.raiseEvent(this);
throw new TypeError("Cannot read properties of undefined (reading 'x')");
});
assert.equal(widget.useDefaultRenderLoop, false);
assert.equal(store.renderFailure?.reason, 'render-error');
assert.equal(logged.length, 1);
uninstall();
});
test('an error Scene raised and threw on with rethrowRenderErrors is reported once', () => {
const { store, logged, uninstall } = runLoop(function () {
this.preUpdate.raiseEvent(this);
const error = new Error('boom');
this.renderError.raiseEvent(this, error);
throw error;
});
assert.equal(store.renderFailure?.detail, 'boom');
assert.equal(logged.length, 1);
uninstall();
});
+95
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@@ -0,0 +1,95 @@
// Retry after an error Scene catches itself: the loop is marked stopped but
// its next frame is still queued, so an early Retry must not start a second
// loop. Drives Cesium's real startRenderLoop and useDefaultRenderLoop setter.
import test from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import { renderLoopFixture } from './renderLoopFixture.mjs';
function setup({ targetFrameRate } = {}) {
const scene = {
renderError: new Cesium.Event(),
preUpdate: new Cesium.Event(),
preRender: new Cesium.Event(),
postRender: new Cesium.Event(),
broken: false,
drawn: 0,
requestRender() {},
initializeFrame() {},
// Scene.render (Scene.js:4369): an update error is caught by
// tryAndCatchError, which raises renderError and returns normally.
render(time) {
this.drawn += 1;
this.preUpdate.raiseEvent(this, time);
if (this.broken) this.renderError.raiseEvent(this, new Error('boom'));
this.preRender.raiseEvent(this, time);
this.postRender.raiseEvent(this, time);
},
};
return { scene, ...renderLoopFixture(scene, { targetFrameRate }) };
}
for (const targetFrameRate of [undefined, 60]) {
test(`targetFrameRate ${targetFrameRate}: Retry before the next frame after an error Scene caught keeps one render loop`, () => {
const { frames, scene, viewer, store, runFrames, restore } = setup({
targetFrameRate,
});
try {
viewer.useDefaultRenderLoop = true;
runFrames(2);
scene.broken = true;
runFrames(1);
assert.equal(store.renderFailure?.reason, 'render-error');
// The cause is gone; Retry runs (a queued Enter on the focused Retry)
// before the loop's next animation frame.
scene.broken = false;
store.renderFailure.retry();
assert.equal(frames.length, 1, 'one animation frame queued after Retry');
scene.drawn = 0;
runFrames(3);
assert.equal(store.renderFailure, null);
assert.equal(scene.drawn, 3, 'the globe draws once a frame');
} finally {
restore();
}
});
}
test('control: Retry after the next frame ran keeps one render loop', () => {
const { frames, scene, viewer, store, runFrames, restore } = setup();
try {
viewer.useDefaultRenderLoop = true;
runFrames(2);
scene.broken = true;
runFrames(1);
scene.broken = false;
runFrames(1);
assert.equal(frames.length, 0, 'the stopped loop queued nothing');
store.renderFailure.retry();
scene.drawn = 0;
runFrames(3);
assert.equal(scene.drawn, 3);
} finally {
restore();
}
});
test('a tab hidden and shown again before the next frame after an error Scene caught keeps one render loop', () => {
const { scene, viewer, runFrames, restore } = setup();
try {
viewer.useDefaultRenderLoop = true;
runFrames(2);
scene.broken = true;
runFrames(1);
scene.broken = false;
// src/app/tools.js turns the loop off while the tab is hidden and back on
// when it is shown, before the queued frame runs.
viewer.useDefaultRenderLoop = false;
viewer.useDefaultRenderLoop = true;
scene.drawn = 0;
runFrames(3);
assert.equal(scene.drawn, 3, 'the globe draws once a frame');
} finally {
restore();
}
});
+173
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@@ -0,0 +1,173 @@
// The scene chrome renders the render failure notice and its actions.
import '../testSupport/registerDom.mjs';
import test from 'node:test';
import assert from 'node:assert/strict';
import { createApp, nextTick } from 'vue';
import { createPinia } from 'pinia';
import { useStatusStore } from './stores/status.js';
import SceneChromeView from './views/SceneChromeView.vue';
function mount(t) {
document.body.replaceChildren();
const pinia = createPinia();
const app = createApp(SceneChromeView).use(pinia);
app.mount(document.body.appendChild(document.createElement('div')));
t.after(() => app.unmount());
return useStatusStore(pinia);
}
const notice = () => document.getElementById('render-failure');
const buttons = () =>
[...(notice()?.querySelectorAll('button') ?? [])].map((button) =>
button.textContent.trim(),
);
test('a render failure shows an alert dialog that moves focus to Retry', async (t) => {
const store = mount(t);
assert.equal(notice(), null, 'no notice while the globe draws');
const calls = [];
store.publishRenderFailure({
reason: 'render-error',
detail: 'Expected width to be greater than 0',
retry: () => calls.push('retry'),
reset: () => calls.push('reset'),
});
await nextTick();
await nextTick();
const element = notice();
assert.equal(element.getAttribute('role'), 'alertdialog');
assert.equal(
document.getElementById(element.getAttribute('aria-labelledby'))
.textContent,
'The globe stopped drawing',
);
assert.match(
document.getElementById(element.getAttribute('aria-describedby'))
.textContent,
/^Rendering stopped after an error\./,
);
assert.equal(
element.querySelector('.render-failure-detail').textContent,
'Expected width to be greater than 0',
);
assert.deepEqual(buttons(), ['Retry', 'Reset view']);
assert.equal(document.activeElement?.textContent.trim(), 'Retry');
for (const button of element.querySelectorAll('button')) button.click();
assert.deepEqual(calls, ['retry', 'reset']);
store.publishRenderFailure(null);
await nextTick();
assert.equal(notice(), null);
});
test('a lost context offers Reload, and a panel that cannot reload offers nothing', async (t) => {
const store = mount(t);
store.publishRenderFailure({
reason: 'context-lost',
detail: '',
retry: () => {},
reset: () => {},
});
await nextTick();
assert.match(
document.getElementById('render-failure-message').textContent,
/3D graphics/,
);
assert.equal(notice().querySelector('.render-failure-detail'), null);
assert.deepEqual(buttons(), ['Reload', 'Reset view']);
store.publishRenderFailure({
reason: 'context-lost',
detail: '',
retry: null,
reset: null,
});
await nextTick();
assert.deepEqual(buttons(), []);
assert.equal(notice().querySelector('.render-failure-hint'), null);
});
const failure = () => ({
reason: 'render-error',
detail: '',
retry: () => {},
reset: null,
});
const settle = async () => {
await nextTick();
await nextTick();
};
test('focus goes back where it was when the globe draws again', async (t) => {
const store = mount(t);
const search = document.body.appendChild(document.createElement('input'));
search.focus();
store.publishRenderFailure(failure());
await settle();
assert.equal(document.activeElement?.textContent.trim(), 'Retry');
store.publishRenderFailure(null);
await settle();
assert.equal(document.activeElement, search);
});
// The globe's canvas, as CesiumWidget builds it inside the container.
const addGlobeCanvas = () => {
const widget = document.createElement('div');
widget.className = 'cesium-widget';
document.getElementById('cesiumContainer').appendChild(widget);
return widget.appendChild(document.createElement('canvas'));
};
test('focus goes to the globe canvas when the element it came from is gone', async (t) => {
const store = mount(t);
const canvas = addGlobeCanvas();
const search = document.body.appendChild(document.createElement('input'));
search.focus();
store.publishRenderFailure(failure());
await settle();
search.remove();
store.publishRenderFailure(null);
await settle();
// The map's keys, Enter to finish a drawing among them, read the canvas
// as the map (src/annotations/drawTool.js).
assert.equal(document.activeElement, canvas);
assert.equal(canvas.getAttribute('tabindex'), '-1');
canvas.blur();
assert.equal(canvas.hasAttribute('tabindex'), false, 'only this once');
});
test('focus goes to the globe canvas when the element it came from cannot take it', async (t) => {
const store = mount(t);
const canvas = addGlobeCanvas();
const button = document.body.appendChild(document.createElement('button'));
button.focus();
store.publishRenderFailure(failure());
await settle();
button.disabled = true;
store.publishRenderFailure(null);
await settle();
assert.equal(document.activeElement, canvas);
// A press on the globe leaves focus on the page again, as Cesium has it.
canvas.dispatchEvent(new Event('pointerdown'));
assert.equal(document.activeElement, document.body);
assert.equal(canvas.hasAttribute('tabindex'), false);
});
test('focus the user moved while the notice was up stays put', async (t) => {
const store = mount(t);
store.publishRenderFailure(failure());
await settle();
const chat = document.body.appendChild(document.createElement('textarea'));
chat.focus();
store.publishRenderFailure(null);
await settle();
assert.equal(document.activeElement, chat);
});
test('the globe drawing from the start leaves focus alone', async (t) => {
mount(t);
await settle();
assert.equal(document.activeElement, document.body);
assert.equal(
document.getElementById('cesiumContainer').hasAttribute('tabindex'),
false,
);
});
+72
View File
@@ -0,0 +1,72 @@
// A widget on Cesium's real CesiumWidget.prototype (startRenderLoop, the
// useDefaultRenderLoop setter, render) around a scene double, with animation
// frames queued by hand and the render failure notice installed.
import * as Cesium from 'cesium';
import { installRenderFailureNotice } from './renderFailure.js';
export function renderLoopFixture(
scene,
{ targetFrameRate, viewer: viewerExtras = {}, notice = {} } = {},
) {
const frames = [];
const previousRaf = globalThis.requestAnimationFrame;
globalThis.requestAnimationFrame = (fn) => frames.push(fn);
const widget = Object.create(Cesium.CesiumWidget.prototype);
Object.assign(widget, {
_scene: scene,
_clock: { tick() {} },
_canRender: true,
_useDefaultRenderLoop: false,
_renderLoopRunning: false,
// What src/app/scene.js passes to the viewer.
_showRenderLoopErrors: false,
_targetFrameRate: targetFrameRate,
isDestroyed: () => false,
resize() {},
});
// CesiumWidget's own renderError handler, which marks the loop stopped.
scene.renderError.addEventListener(() => {
widget._useDefaultRenderLoop = false;
widget._renderLoopRunning = false;
});
const viewer = Object.assign(
{
scene,
cesiumWidget: widget,
canvas: { addEventListener() {}, removeEventListener() {} },
get useDefaultRenderLoop() {
return widget.useDefaultRenderLoop;
},
set useDefaultRenderLoop(value) {
widget.useDefaultRenderLoop = value;
},
},
viewerExtras,
);
const store = {
renderFailure: null,
publishRenderFailure(next) {
this.renderFailure = next;
},
};
const logged = [];
const uninstall = installRenderFailureNotice(viewer, {
store,
locationRef: { href: 'https://gev.example/', reload() {}, assign() {} },
logError: (error) => logged.push(error),
...notice,
});
let time = 0;
const runFrames = (n) => {
for (let i = 0; i < n; i += 1) {
// Above a 60 fps target's interval, so every frame draws.
time += 17;
for (const fn of frames.splice(0)) fn(time);
}
};
const restore = () => {
uninstall();
globalThis.requestAnimationFrame = previousRaf;
};
return { frames, widget, viewer, store, logged, runFrames, restore };
}
+17 -1
View File
@@ -7,7 +7,9 @@ import { markRaw, shallowRef } from 'vue';
* road network chip, CctvControls the camera grid chip; the toast shows
* what any owner's createToast() (src/ui/toast.js) publishes, and the title
* bar the FPS readout createFrameRateMonitor() publishes. Each label keeps its
* last text while hidden, so the next change flaps from what was shown.
* last text while hidden, so the next change flaps from what was shown. The
* render failure notice is what installRenderFailureNotice()
* (src/ui/renderFailure.js) publishes while the globe cannot draw.
*/
export const useStatusStore = defineStore('gev-status', () => {
/**
@@ -32,6 +34,13 @@ export const useStatusStore = defineStore('gev-status', () => {
*/
const fps = shallowRef(null);
/**
* The globe's render failure, `{reason, detail, retry, reset}`; null while
* the globe draws. `reason` is 'render-error' or 'context-lost', and `retry`
* and `reset` are null where that action is not offered.
*/
const renderFailure = shallowRef(null);
/** @param {?object} next A fresh presentation of the loading status. */
function publishLoading(next) {
loading.value = next && markRaw(next);
@@ -57,6 +66,11 @@ export const useStatusStore = defineStore('gev-status', () => {
fps.value = next && markRaw(next);
}
/** @param {?object} next A fresh presentation of the render failure. */
function publishRenderFailure(next) {
renderFailure.value = next && markRaw(next);
}
return {
fps,
publishFps,
@@ -68,5 +82,7 @@ export const useStatusStore = defineStore('gev-status', () => {
publishTraffic,
cctv,
publishCctv,
renderFailure,
publishRenderFailure,
};
});
+70
View File
@@ -405,6 +405,76 @@ html:not([lang='en']) #global-loading-detail {
}
}
/* ── Render failure notice ───────────────────── */
/* Above the loading screen, so a globe that fails while it loads says so too,
and above floating panels such as the Québec camera viewer (2000). */
#render-failure {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 2001;
box-sizing: border-box;
width: min(420px, calc(100vw - 32px));
max-height: calc(100vh - 32px);
overflow-y: auto;
padding: 20px 22px;
background: var(--glass-bg);
border: 1px solid #ff7272;
border-radius: 12px;
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
box-shadow: 0 0 24px rgba(255, 88, 88, 0.18);
color: var(--text-primary);
font-family: var(--font-sans);
font-size: 13px;
line-height: 1.5;
}
#render-failure-title {
margin: 0 0 8px;
font-family: var(--font-mono);
font-size: 12px;
font-weight: 600;
letter-spacing: 2px;
text-transform: uppercase;
color: #ff7272;
}
#render-failure p {
margin: 0 0 10px;
}
#render-failure .render-failure-detail {
font-family: var(--font-mono);
font-size: 11px;
color: var(--text-secondary);
overflow-wrap: anywhere;
}
#render-failure .render-failure-hint {
font-size: 12px;
color: var(--text-secondary);
}
#render-failure .render-failure-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
margin-top: 14px;
}
#render-failure .gev-action-button {
font-size: 11px;
padding: 8px 14px;
}
@media (pointer: coarse) {
#render-failure .gev-action-button {
min-height: 44px;
}
}
/* ── Toast Notification ──────────────────────── */
#toast {
position: fixed;
+2
View File
@@ -18,6 +18,7 @@ import ScreenAnnotations from './panels/ScreenAnnotations.vue';
import AwarenessDirection from './panels/AwarenessDirection.vue';
import UiButton from '../kit/UiButton.vue';
import GlobeActions from './panels/GlobeActions.vue';
import RenderFailure from './panels/RenderFailure.vue';
import WorldTimeline from './panels/WorldTimeline.vue';
// The ACTIVE STYLE corner shows the style VisualSettings publishes.
@@ -61,6 +62,7 @@ const vToastText = {
<template>
<div id="cesiumContainer"></div>
<RenderFailure />
<div id="world-overlay-root" aria-hidden="true">
<canvas id="world-overlay-canvas"></canvas>
</div>
+87
View File
@@ -0,0 +1,87 @@
<script setup>
import { nextTick, ref, watch } from 'vue';
import { storeToRefs } from 'pinia';
import { msg, t } from '../../../i18n/index.js';
import { useStatusStore } from '../../stores/status.js';
import UiButton from '../../kit/UiButton.vue';
// Published by installRenderFailureNotice() (src/ui/renderFailure.js).
const { renderFailure: failure } = storeToRefs(useStatusStore());
const panel = ref(null);
const MESSAGES = {
'context-lost': msg(
"The browser took back the globe's 3D graphics. Layers and controls still work, but the map cannot draw until the page reloads.",
),
'render-error': msg(
'Rendering stopped after an error. Layers and controls still work, but the map is not updating.',
),
};
// Focus goes to the first action when the notice appears. When the globe
// draws again, it goes back, or to the map, unless the user moved it.
let focusBefore;
watch(
() => Boolean(failure.value),
async (shown) => {
if (shown) {
focusBefore = document.activeElement;
await nextTick();
panel.value?.querySelector('button')?.focus();
return;
}
if (focusBefore === undefined) return;
const previous = focusBefore;
focusBefore = undefined;
await nextTick();
const active = document.activeElement;
if (active && active !== document.body) return;
if (previous?.isConnected && previous !== document.body) {
previous.focus({ preventScroll: true });
// A control disabled, hidden or made inert meanwhile does not take it.
if (document.activeElement === previous) return;
}
focusMap();
},
{ immediate: true },
);
// The map's keys (Enter to finish a drawing, Space to talk) read the canvas
// as the map. It stays focusable only until focus leaves or the globe is
// pressed; a press leaves focus on the page, as in Cesium.
function focusMap() {
const canvas = document.querySelector(
'#cesiumContainer .cesium-widget canvas',
);
if (!canvas) return;
if (!canvas.hasAttribute('tabindex')) {
canvas.tabIndex = -1;
const done = new AbortController();
const release = () => {
done.abort();
canvas.removeAttribute('tabindex');
};
canvas.addEventListener('blur', release, { signal: done.signal });
canvas.addEventListener(
'pointerdown',
() => {
release();
canvas.blur();
},
{ capture: true, signal: done.signal },
);
}
canvas.focus({ preventScroll: true });
}
</script>
<template>
<div v-if="failure" id="render-failure" ref="panel" role="alertdialog" aria-labelledby="render-failure-title" aria-describedby="render-failure-message">
<h2 id="render-failure-title">{{ t('The globe stopped drawing') }}</h2>
<p id="render-failure-message">{{ t(MESSAGES[failure.reason] ?? MESSAGES['render-error']) }}</p>
<p v-if="failure.detail" class="render-failure-detail" translate="no">{{ failure.detail }}</p>
<p v-if="failure.reset" class="render-failure-hint">{{ t('Reset view reloads the app without the view restored from the address bar.') }}</p>
<div v-if="failure.retry || failure.reset" class="render-failure-actions">
<UiButton v-if="failure.retry" class="gev-action-button render-failure-retry" :onClick="failure.retry">{{ failure.reason === 'context-lost' ? t('Reload') : t('Retry') }}</UiButton>
<UiButton v-if="failure.reset" class="gev-action-button render-failure-reset" :onClick="failure.reset">{{ t('Reset view') }}</UiButton>
</div>
</div>
</template>