mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-14 23:32:20 +00:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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17dc7c8a69 | ||
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e3f28a391f |
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@@ -0,0 +1,3 @@
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- Satellite clouds on the 3D Tiles map apply their transparency in the shader
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instead of rewriting each 4096 x 2048 image on the page, and changing the
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cloud strength no longer builds a new image (mazy1998, #1721).
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@@ -891,9 +891,11 @@ image proxy accepts `bbox=west,south,east,north` for every product: inside the
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product bounds, 2:1 within 1 %, rounded to 0.25°, up to 4096×2048 (the
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default), cached by product, time, size and bbox. Diagnostics report
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`shell.detail` (`bbox`, `size`, `ready`, `enabled`).
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Clouds only applies a soft brightness ramp to decoded pixels once, using
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Clouds only applies a soft brightness ramp, using
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Cesium's sRGB-to-linear conversion (`channel ** 2.2`) and smoothstep from 0.40
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to 0.70. The old 0.55 threshold is the ramp midpoint. RGB and source alpha are
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to 0.70. Globe hosts apply it to decoded pixels once; a shell applies the same
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ramp in its fragment shader from a strength uniform, so its images are drawn
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as decoded and a strength change neither fetches nor rewrites an image. The old 0.55 threshold is the ramp midpoint. RGB and source alpha are
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preserved in Full image mode; both modes use the chosen layer opacity. This
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is a display filter, not a cloud mask. The cloud-filter slider is a continuous
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0–100% strength: 0% is Full, 100% is the existing Clouds only key, and
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@@ -909,13 +911,13 @@ and processes it before staging. Globe hosts crop that canvas into 256 px tiles
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to maximum level 3 on a geographic 2×1 root grid bounded to the manifest extent,
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avoiding request-dependent contrast seams.
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On globe hosts, regional infrared retains network tiles and processes each
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decoded tile once; shells process each whole frame once.
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decoded tile once; shells never read a frame's pixels back.
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Exact-time tile and image responses are immutable for 24 hours; manifests and
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errors remain uncached. Each globe renderer retains up to 6 processed global
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mosaics in a least-recently-used cache keyed by observation time and infrared
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mode (up to 48 MiB of canvas pixels). Each shell keeps decoded full-extent and
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detail images in one least-recently-used cache bounded at 128 MiB, keyed by
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time, mode and window: the shown frame and the warmed next frame, each
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time and window: the shown frame and the warmed next frame, each
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full-extent and detail; nothing older survives them. Disable clears the caches.
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Cache hits skip
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fetch/decode and report `mosaic.cached: true` with zero decode time.
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@@ -1,7 +1,9 @@
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export const INFRARED_ALPHA_T0 = 0.4;
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export const INFRARED_ALPHA_T1 = 0.7;
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function infraredAmount(strength) {
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/** How much of the cloud key applies, 0–1, for a display mode or a 0–100
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* strength. The weather shell passes it to its fragment shader. */
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export function infraredAmount(strength) {
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return strength === 'full'
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? 0
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: strength === 'filtered' || !Number.isFinite(strength)
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@@ -38,7 +38,15 @@ function applyInfraredTransfer(context, canvas, mode) {
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/** Draw pixels a frame source supplied into a new canvas, with the display
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* transfer for infrared products, and release them. They must be `size`. */
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function drawSuppliedImage(pixels, product, mode, size, signal, createCanvas) {
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function drawSuppliedImage(
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pixels,
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product,
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mode,
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size,
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signal,
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createCanvas,
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transfer,
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) {
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try {
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signal.throwIfAborted();
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const { width, height } = weatherPixelSize(pixels);
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@@ -49,7 +57,7 @@ function drawSuppliedImage(pixels, product, mode, size, signal, createCanvas) {
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texture.height = height;
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const context = texture.getContext('2d');
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drawWeatherPixels(context, pixels);
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if (product === 'clouds' || product === 'clouds-regional')
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if (transfer && (product === 'clouds' || product === 'clouds-regional'))
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applyInfraredTransfer(context, texture, mode);
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return texture;
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} finally {
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@@ -89,7 +97,8 @@ export function decodeInfraredImage(blob, signal) {
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}
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/** Fetch one capped whole-extent frame, or a `bbox` detail window of it, and draw
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* it into a canvas. Infrared frames get the display transfer; a canvas also keeps
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* it into a canvas. Infrared frames get the display transfer unless `transfer`
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* is false, for a caller that applies it when drawing; a canvas also keeps
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* Cesium's texture row order, which an ImageBitmap upload would not. The decoded
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* image is always released. With a `frameSource` that has `getImage`, the host
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* supplies the decoded pixels instead and nothing is fetched or decoded here. */
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@@ -108,6 +117,7 @@ export async function acquireWeatherImage(
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now = () => performance.now(),
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onFetched = () => {},
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frameSource = null,
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transfer = true,
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},
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) {
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if (frameSource?.getImage) {
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@@ -128,6 +138,7 @@ export async function acquireWeatherImage(
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size,
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signal,
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createCanvas,
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transfer,
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);
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return { texture, decodeMs: now() - started };
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}
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@@ -148,7 +159,7 @@ export async function acquireWeatherImage(
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if (image.width !== size.width || image.height !== size.height)
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throw new Error('Invalid weather image dimensions');
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let texture;
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if (product === 'clouds' || product === 'clouds-regional')
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if (transfer && (product === 'clouds' || product === 'clouds-regional'))
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texture = processInfraredImage(image, mode, createCanvas);
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else {
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texture = createCanvas();
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@@ -48,6 +48,53 @@ test('the transfer is applied to the canvas pixels in place, with no copy writte
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assert.deepEqual([...read.data], [194, 0, 0, 98]);
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});
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test('with transfer off an infrared frame is drawn and never read back', async () => {
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const drawn = [];
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const createCanvas = () => {
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const output = {};
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output.getContext = () => ({
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drawImage: (image) => drawn.push(image),
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getImageData: () => {
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throw new Error('the frame was read back on the page');
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},
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putImageData: () => {
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throw new Error('the frame was rewritten on the page');
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},
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});
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return output;
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};
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const size = { width: 4096, height: 2048 };
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const image = { ...size, close() {} };
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const options = {
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signal: new AbortController().signal,
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mode: 'filtered',
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size,
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maxBytes: 1024,
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createCanvas,
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transfer: false,
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};
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const fetched = await acquireWeatherImage(
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'clouds-regional',
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'2026-09-15T20:00:00.000Z',
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{
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...options,
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fetchImpl: async () => ({
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ok: true,
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headers: new Headers(),
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arrayBuffer: async () => new ArrayBuffer(1),
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}),
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decodeImage: async () => image,
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},
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||||
);
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assert.equal(fetched.texture.width, 4096);
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const supplied = { ...size };
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await acquireWeatherImage('clouds-regional', '2026-09-15T20:00:00.000Z', {
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...options,
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frameSource: { getImage: async () => supplied },
|
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});
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assert.deepEqual(drawn, [image, supplied]);
|
||||
});
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||||
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||||
test('decoded pixels are processed once on a same-sized canvas', () => {
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const image = { width: 1, height: 1 };
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const output = processInfraredImage(image, 'filtered', canvas);
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||||
@@ -1,4 +1,9 @@
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import { acquireWeatherImage } from './infraredImage.js';
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import {
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||||
INFRARED_ALPHA_T0,
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INFRARED_ALPHA_T1,
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infraredAmount,
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||||
} from './infraredAlpha.js';
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import { imageryHostStatus } from './imageryHost.js';
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import { WEATHER_DETAIL_SIZE, WEATHER_IMAGE_SIZES } from './source.js';
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import { msg } from '../../i18n/index.js';
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@@ -36,6 +41,10 @@ const LIFT_STEP = 500;
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// draw nothing until the full-extent image has arrived, and sample the detail
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// image only once it has arrived. The window is west, south, east, north in the
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// full-extent image's texture coordinates.
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// `infrared` is how much of the cloud key applies, 0–1 (infraredAlpha.js has
|
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// the same curve for the globe's draped imagery). It is applied here, to the
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// image as it was decoded, so a 4096×2048 frame is never read back and
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||||
// rewritten on the page, and a strength change is one uniform, not a new image.
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||||
const MATERIAL_SOURCE = `czm_material czm_getMaterial(czm_materialInput materialInput)
|
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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@@ -46,7 +55,8 @@ const MATERIAL_SOURCE = `czm_material czm_getMaterial(czm_materialInput material
|
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float useDetail = inside * step(1.5, float(detailDimensions.x));
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vec4 c = mix(coarse, texture(detail, clamp(dst, 0.0, 1.0)), useDetail);
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material.diffuse = czm_gammaCorrect(c.rgb);
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material.alpha = c.a * alpha * step(1.5, float(imageDimensions.x));
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float key = smoothstep(${INFRARED_ALPHA_T0.toFixed(4)}, ${INFRARED_ALPHA_T1.toFixed(4)}, pow(max(c.r, max(c.g, c.b)), 2.2));
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material.alpha = c.a * mix(1.0, key, infrared) * alpha * step(1.5, float(imageDimensions.x));
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return material;
|
||||
}
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`;
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||||
@@ -63,6 +73,7 @@ function registerMaterial(cesium) {
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image: cesium.Material.DefaultImageId,
|
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detail: cesium.Material.DefaultImageId,
|
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alpha: 1,
|
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infrared: 0,
|
||||
window: { type: 'vec4', x: 0, y: 0, z: -1, w: -1 },
|
||||
},
|
||||
// Diffuse and alpha share these samples, so one source, not components.
|
||||
@@ -245,6 +256,12 @@ export function createShellSurface({
|
||||
material.uniforms.alpha = value;
|
||||
scene.requestRender();
|
||||
},
|
||||
/** How much of the infrared cloud key applies, 0–1. */
|
||||
setInfrared(value) {
|
||||
if (destroyed || material.uniforms.infrared === value) return;
|
||||
material.uniforms.infrared = value;
|
||||
scene.requestRender();
|
||||
},
|
||||
/** Draw `next` inside `rect` (west, south, east, north in the full-extent
|
||||
* image's texture coordinates, 0–1); null clears it. In the same window only
|
||||
* the image changes, and Cesium keeps drawing the previous texture until
|
||||
@@ -438,10 +455,11 @@ export function createWeatherShell({
|
||||
const visible = () => !hidden && !suspended();
|
||||
const boundsKey = ({ west, south, east, north }) =>
|
||||
`${west},${south},${east},${north}`;
|
||||
const cacheKey = (time, mode, box = null) =>
|
||||
`${time}|${infrared ? mode : 'none'}${box ? `|${boundsKey(box)}` : ''}`;
|
||||
// One image per time and window: the infrared mode is a uniform, not pixels.
|
||||
const cacheKey = (time, box = null) =>
|
||||
box ? `${time}|${boundsKey(box)}` : time;
|
||||
const wantedDetail = () =>
|
||||
current && view ? cacheKey(current.time, current.infrared, view) : null;
|
||||
current && view ? cacheKey(current.time, view) : null;
|
||||
|
||||
function evict(keep = []) {
|
||||
const kept = new Set([...keep, current?.key, detail?.key]);
|
||||
@@ -454,12 +472,11 @@ export function createWeatherShell({
|
||||
}
|
||||
async function acquire(
|
||||
time,
|
||||
mode,
|
||||
signal,
|
||||
{ box = null, keep = [], onFetched } = {},
|
||||
) {
|
||||
signal.throwIfAborted();
|
||||
const key = cacheKey(time, mode, box);
|
||||
const key = cacheKey(time, box);
|
||||
const entry = images.get(key);
|
||||
if (entry) {
|
||||
images.delete(key);
|
||||
@@ -468,7 +485,8 @@ export function createWeatherShell({
|
||||
}
|
||||
const result = await acquireWeatherImage(product, time, {
|
||||
signal,
|
||||
mode,
|
||||
// The surface's shader applies the infrared transfer.
|
||||
transfer: false,
|
||||
size: box ? detailSize : size,
|
||||
bbox: box,
|
||||
maxBytes: MAX_IMAGE_BYTES,
|
||||
@@ -564,9 +582,7 @@ export function createWeatherShell({
|
||||
const job = { key, box: view, controller: new AbortController() };
|
||||
detailJob = job;
|
||||
job.timeout = setTimeout(() => job.controller.abort(), timeoutMs);
|
||||
void acquire(current.time, current.infrared, job.controller.signal, {
|
||||
box: view,
|
||||
})
|
||||
void acquire(current.time, job.controller.signal, { box: view })
|
||||
.then(({ texture }) => installDetail(job, texture))
|
||||
.catch(() => failDetail(job));
|
||||
}
|
||||
@@ -661,6 +677,7 @@ export function createWeatherShell({
|
||||
loadMs: now() - frame.startedAt,
|
||||
};
|
||||
surface.setAlpha(alpha);
|
||||
surface.setInfrared(infrared ? infraredAmount(frame.infrared) : 0);
|
||||
applyVisibility();
|
||||
lastError = null;
|
||||
evict();
|
||||
@@ -715,7 +732,7 @@ export function createWeatherShell({
|
||||
return changed;
|
||||
},
|
||||
cancelPrefetch,
|
||||
async prefetch(snapshot, time, { infrared: mode = 'filtered' } = {}) {
|
||||
async prefetch(snapshot, time) {
|
||||
let job;
|
||||
try {
|
||||
if (
|
||||
@@ -729,8 +746,8 @@ export function createWeatherShell({
|
||||
// Warm the next frame's detail window too while the window stays put.
|
||||
const box =
|
||||
view && viewBounds === boundsKey(snapshot.bounds) ? view : null;
|
||||
const coarse = cacheKey(time, mode);
|
||||
const key = box ? cacheKey(time, mode, box) : coarse;
|
||||
const coarse = cacheKey(time);
|
||||
const key = box ? cacheKey(time, box) : coarse;
|
||||
if (prefetchJob?.key === key || prefetchedKey === key) return false;
|
||||
cancelPrefetch();
|
||||
job = { key, controller: new AbortController() };
|
||||
@@ -739,8 +756,8 @@ export function createWeatherShell({
|
||||
job.timeout = setTimeout(() => job.controller.abort(), timeoutMs);
|
||||
// Both images at once: one after the other would outlast playback's step.
|
||||
await Promise.all([
|
||||
acquire(time, mode, signal, { keep: box ? [key] : [] }),
|
||||
box ? acquire(time, mode, signal, { box, keep: [coarse] }) : null,
|
||||
acquire(time, signal, { keep: box ? [key] : [] }),
|
||||
box ? acquire(time, signal, { box, keep: [coarse] }) : null,
|
||||
]);
|
||||
signal.throwIfAborted();
|
||||
if (prefetchJob === job) prefetchedKey = key;
|
||||
@@ -782,7 +799,7 @@ export function createWeatherShell({
|
||||
infrared: mode,
|
||||
bounds,
|
||||
product: snapshot.product,
|
||||
key: cacheKey(time, mode),
|
||||
key: cacheKey(time),
|
||||
mosaic: { fetched: false, decodeMs: null, cached: false },
|
||||
controller: new AbortController(),
|
||||
startedAt: now(),
|
||||
@@ -797,7 +814,7 @@ export function createWeatherShell({
|
||||
});
|
||||
watch(frame, signal);
|
||||
frame.timeout = setTimeout(() => fail(frame), timeoutMs);
|
||||
void acquire(time, mode, frame.controller.signal, {
|
||||
void acquire(time, frame.controller.signal, {
|
||||
onFetched: () => {
|
||||
frame.mosaic.fetched = true;
|
||||
},
|
||||
|
||||
@@ -11,6 +11,7 @@ import {
|
||||
WEATHER_SHELL_HEIGHTS,
|
||||
} from './shellRendering.js';
|
||||
import { NO_IMAGERY_HOST } from './imageryHost.js';
|
||||
import { INFRARED_ALPHA_T0, INFRARED_ALPHA_T1 } from './infraredAlpha.js';
|
||||
import {
|
||||
createShellCesium,
|
||||
createShellScene,
|
||||
@@ -147,12 +148,13 @@ test('surface builds a flat raised rectangle drawn in primitive order without de
|
||||
image: Cesium.Material.DefaultImageId,
|
||||
detail: Cesium.Material.DefaultImageId,
|
||||
alpha: 1,
|
||||
infrared: 0,
|
||||
window: { type: 'vec4', x: 0, y: 0, z: -1, w: -1 },
|
||||
});
|
||||
const { source } = template.fabric;
|
||||
assert.match(
|
||||
source,
|
||||
/material\.alpha = c\.a \* alpha \* step\(1\.5, float\(imageDimensions\.x\)\);/,
|
||||
/material\.alpha = c\.a \* mix\(1\.0, key, infrared\) \* alpha \* step\(1\.5, float\(imageDimensions\.x\)\);/,
|
||||
'nothing draws before the full-extent image',
|
||||
);
|
||||
assert.match(
|
||||
@@ -373,6 +375,7 @@ test('real Cesium builds the two-texture material, the opaque-pass appearance an
|
||||
/uniform sampler2D image_\d+;/,
|
||||
/uniform sampler2D detail_\d+;/,
|
||||
/uniform float alpha_\d+;/,
|
||||
/uniform float infrared_\d+;/,
|
||||
/uniform vec4 window_\d+;/,
|
||||
/uniform ivec3 imageDimensions_\d+;/,
|
||||
/uniform ivec3 detailDimensions_\d+;/,
|
||||
@@ -384,9 +387,16 @@ test('real Cesium builds the two-texture material, the opaque-pass appearance an
|
||||
assert.match(shader, /step\(1\.5, float\(detailDimensions_\d+\.x\)\)/);
|
||||
assert.match(
|
||||
shader,
|
||||
/material\.alpha = c\.a \* alpha_\d+ \* step\(1\.5, float\(imageDimensions_\d+\.x\)\);/,
|
||||
/material\.alpha = c\.a \* mix\(1\.0, key, infrared_\d+\) \* alpha_\d+ \* step\(1\.5, float\(imageDimensions_\d+\.x\)\);/,
|
||||
'the uniform is renamed, the material field is not',
|
||||
);
|
||||
// The cloud key the globe's draped imagery gets from infraredAlpha.js:
|
||||
// brightest channel, 2.2 power, the shared thresholds.
|
||||
assert.ok(
|
||||
shader.includes(
|
||||
`float key = smoothstep(${INFRARED_ALPHA_T0.toFixed(4)}, ${INFRARED_ALPHA_T1.toFixed(4)}, pow(max(c.r, max(c.g, c.b)), 2.2));`,
|
||||
),
|
||||
);
|
||||
assert.match(shader, /float useDetail = inside \* step/, 'locals keep names');
|
||||
const detail = { width: 4096, height: 2048 };
|
||||
surface.setDetail(detail, { west: 0.1, south: 0.2, east: 0.3, north: 0.4 });
|
||||
@@ -743,12 +753,12 @@ test('prefetch warms a decoded frame without staging and cancels cleanly', async
|
||||
h.shell.clear();
|
||||
});
|
||||
|
||||
test('infrared frames get the display transfer; radar and lightning keep their pixels', async () => {
|
||||
for (const [product, transfer] of [
|
||||
['clouds-regional', true],
|
||||
['clouds', true],
|
||||
['radar', false],
|
||||
['lightning', false],
|
||||
test('infrared frames reach the shader as decoded, with the cloud key as a uniform; radar and lightning get none', async () => {
|
||||
for (const [product, amount] of [
|
||||
['clouds-regional', 1],
|
||||
['clouds', 1],
|
||||
['radar', 0],
|
||||
['lightning', 0],
|
||||
]) {
|
||||
const h = harness({ product });
|
||||
const pending = h.shell.setFrame(snapshot(product), times[0]);
|
||||
@@ -756,11 +766,10 @@ test('infrared frames get the display transfer; radar and lightning keep their p
|
||||
const image = h.material().uniforms.image;
|
||||
assert.equal(image.source, h.decoded[0], 'drawn into a canvas');
|
||||
assert.equal(h.decoded[0].closed, true);
|
||||
assert.equal(image.pixels !== undefined, transfer, product);
|
||||
if (transfer)
|
||||
assert.deepEqual([...image.pixels], [194, 0, 0, 98], 'clouds only');
|
||||
assert.equal(image.pixels, undefined, `${product}: pixels never rewritten`);
|
||||
h.render();
|
||||
assert.equal(await pending, true);
|
||||
assert.equal(h.material().uniforms.infrared, amount, product);
|
||||
assert.equal(
|
||||
h.shell.getDiagnostics().height,
|
||||
WEATHER_SHELL_HEIGHTS[product],
|
||||
@@ -769,20 +778,28 @@ test('infrared frames get the display transfer; radar and lightning keep their p
|
||||
}
|
||||
});
|
||||
|
||||
test('an infrared mode change restages the same time with its own cached canvas', async () => {
|
||||
test('an infrared mode change is a uniform on the same image: no fetch, no new canvas', async () => {
|
||||
const h = harness({ product: 'clouds' });
|
||||
assert.equal(await show(h, times[0]), true);
|
||||
const filtered = h.material().uniforms.image;
|
||||
const image = h.material().uniforms.image;
|
||||
assert.equal(h.material().uniforms.infrared, 1);
|
||||
assert.equal(await show(h, times[0]), true, 'same frame is a no-op');
|
||||
assert.equal(h.fetches.length, 1);
|
||||
const renders = h.scene.renders;
|
||||
assert.equal(await show(h, times[0], { infrared: 'full' }), true);
|
||||
const full = h.material().uniforms.image;
|
||||
assert.notEqual(full, filtered);
|
||||
assert.deepEqual([...full.pixels], [194, 0, 0, 200]);
|
||||
assert.equal(h.material().uniforms.image, image);
|
||||
assert.equal(h.material().uniforms.infrared, 0);
|
||||
assert.equal(h.shell.getDiagnostics().infrared, 'full');
|
||||
assert.ok(h.scene.renders > renders, 'the new strength is drawn');
|
||||
assert.equal(await show(h, times[0], { infrared: 40 }), true);
|
||||
assert.equal(h.material().uniforms.infrared, 0.4);
|
||||
assert.equal(h.shell.getDiagnostics().infrared, 40);
|
||||
assert.equal(await show(h, times[0], { infrared: 'filtered' }), true);
|
||||
assert.equal(h.material().uniforms.image, filtered, 'cache hit');
|
||||
assert.equal(h.fetches.length, 2);
|
||||
assert.equal(h.material().uniforms.image, image);
|
||||
assert.equal(h.material().uniforms.infrared, 1);
|
||||
assert.equal(h.fetches.length, 1);
|
||||
assert.equal(h.decoded.length, 1);
|
||||
assert.equal(h.shell.getDiagnostics().cache.mosaics, 1);
|
||||
h.shell.clear();
|
||||
});
|
||||
|
||||
|
||||
Reference in new issue
Block a user