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Mazeyar Moeini FeizabadiandClaude Fable 5.2 b6c241a68e docs(changelog): add the #1707 fragment
Co-Authored-By: Claude Fable 5.2 <[email protected]>
2026-11-13 16:05:57 +01:00
Mazeyar Moeini FeizabadiandClaude Fable 5.2 f42980a04d perf(cables): show landing markers a few per frame
Switching Submarine cables on after the globe had loaded held the page
for about 1.4 s in one task. 1.2 s of it was Cesium reading the terrain
height for each of the 1,917 ground-clamped landing markers as it created
them, all in the first frame, including the ones behind the globe that
the horizon sweep hid a moment later. The markers now start hidden and
the sweep shows the visible ones 48 per rendered frame.

Co-Authored-By: Claude Fable 5.2 <[email protected]>
2026-11-13 15:05:54 +01:00
307 changed files with 2831 additions and 17790 deletions

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@@ -1,13 +1,13 @@
# Data Sources & Attribution
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources. The bundled 3D models are the project's own procedural fleet models, MIT-licensed with the code ([`public/models/README.md`](public/models/README.md)).
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources; bundled 3D-model provenance is recorded in [`public/models/README.md`](public/models/README.md).
How to read this:
- **The non-permissive datasets are carved out, not omitted.** Some bundled data (e.g. TeleGeography, CC BY-NC-SA) isn't MIT-compatible. Rather than hide it, we **bundle it with a clear license carve-out** so the app works out of the box — but it stays under the provider's terms.
- **If your use doesn't fit a dataset's license, remove that dataset.** Most importantly: TeleGeography is **NonCommercial** — commercial users must delete it (or license it from TeleGeography). It's one self-contained folder.
- **Attribution is shown in-app** and listed here. Keep it intact. The required Google/Cesium credit renders on the on-globe credit line (bottom-left, `#cesium-credits`), and every per-layer credit below is registered into the expandable **"Data attribution"** lightbox on that line (`src/data/dataCredits.js` → `viewer.creditDisplay.addStaticCredit`). Both stay visible in clean-view and recording modes.
- **The bundled 3D models are the project's own.** Every model under `public/models/` is a procedural fleet model generated by the project maintainers and covered by the repository's MIT license; [`public/models/README.md`](public/models/README.md) describes the set.
- **Bundled model attribution lives beside the model files.** [`public/models/README.md`](public/models/README.md) records each shipped model's creator, source, license, and modification status.
---
+4 -3
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@@ -56,6 +56,7 @@ In short: the MIT grant does not extend to any third-party data. See
DATA_SOURCES.md for the full per-source license + attribution summary, and
remove any dataset whose terms don't fit your use.
The 3D models under public/models/ are the project's procedural fleet
models, generated from code by the project maintainers, and are covered by
the MIT license above like the source code. See public/models/README.md.
The 3D models under public/models/ are also third-party works and are NOT
licensed under MIT. They remain under their individual licenses. See
public/models/README.md for the author, source, license, modification notice,
and attribution covering each model file.
+1 -1
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@@ -60,7 +60,7 @@ Start with the included data sources, then add your own. Each layer is a separat
- **📡 Contacts:** A 250 km roster of everything near your target — step through live aircraft and drop into any cockpit.
- **🎯 Click-to-track anything:** Camera locks on, draws a fading trail, surfaces full metadata — and a tracked fire or vessel hands you off to the nearest live camera in one click.
- **🖊️ Voice whiteboard:** Speak annotations onto the world — real boundary polygons, marks, and routes.
- **🛫 3D fleet:** 122 procedural models drawn life size by type — airliners, business jets, helicopters, drones, ships, buses, trams and trains — and every contact swaps from glyph to 3D model as you close in.
- **🛫 3D hangar:** Real per-class aircraft models — 787, ATR-72, Citation, Bell 206, MQ-9 — and a tracked contact swaps from glyph to 3D model as you close in.
- **🎨 Reskin reality:** GLSL sensor looks over the normal globe — CRT, NVG, FLIR/thermal, Noir.
- **🟩 Detection overlay:** Screen-space bounding boxes and IDs on everything in view.
- **🎖️ Military HUD:** Tactical heads-up display with intelligence-style telemetry.
@@ -1,6 +0,0 @@
- When the globe stops drawing after a render error or a lost WebGL context,
an alert dialog says so instead of leaving a frozen or black globe behind
working controls. Retry restarts drawing (Reload after a lost context), and
Reset view reopens the app without the view restored from the address bar.
Cesium's "Rendering has stopped" panel no longer appears in the app
(German, @gekh, #1579).
-12
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@@ -1,12 +0,0 @@
- Let an application add its own Cockpit subjects through
`services.cockpitSubjects`. A provider supplies the subject's position,
heading and HUD (in the page's language, via `getLocale` and
`onLocaleChange` from `./i18n`); the camera can follow it without the
ground clamp, anchored exactly on it, and a generic HUD adds source rows, a
banner, a veil (off under reduced motion) and a bottom progress line. The
Rail and Transit layers expose read and hold APIs so a selected train or
vehicle can be ridden, and `./layers/rail/paths` is exported; that export
and the read APIs are experimental. `docs/APPLICATION.md` shows a minimal
provider. GEV itself registers none, and entry to the built-in aircraft,
satellite and vessel views is unchanged; a provider's subject takes entry
when it was selected after them (Denis Groshev, @ZloyS, #1686).
@@ -1,5 +0,0 @@
- Fix the translations of the strings added since the last review (News,
Data Library, Wildlife Sightings, Shipwrecks, Rail, the vessel and orbital
cockpits) in all twelve languages: neutral side labels and counts no longer
break the sentence, terms follow each glossary, and Traditional Chinese
follows Simplified Chinese again (German, @gekh, #1698).
@@ -0,0 +1,3 @@
- Shorten the freeze when Submarine cables is switched on from about 1.4 s to
about 0.2 s. Landing markers are now shown a few dozen per frame instead of
all at once (mazy1998, #1707).
-8
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@@ -1,8 +0,0 @@
- Draw every 3D model from the project's procedural fleet set: 121 models
(about 2 MB, MIT like the code) chosen per vehicle by type and drawn life
size, replacing the eight third-party aircraft models. Flights, Military
Flights and Local ADS-B pick a model by ICAO type, class and emitter
category; Vessels, Transit and Rail now draw models too, under the same 3D
toggle and distances, a ship at its AIS length and beam and a tram, bus or
train in its mode or category colour. The whole set loads once when a layer
starts (samehkhamis, #1714).
@@ -1,3 +0,0 @@
- Draw a vessel whose feed sends no length at its ship type's typical size, so
a cruise ship or container ship no longer shows as its type's smallest model
(samehkhamis, #1715).
@@ -1,5 +0,0 @@
- Collapse the CCTV panel when the layer is switched off. It stayed open with
an empty frame and a meta line that still described the last camera; the
meta line of a disabled layer now reads the catalog count. Contacts, Space
Missions and Clear selected data layers leave the panel as it is
(asturksever, #1723).
@@ -1,5 +0,0 @@
- Draw airport ground vehicles and ground stations as what they are instead of
the generic plane. An airport vehicle (type `ZVEH`) is a fire truck, pushback
tug, van or car by its callsign, a ground station (`GRND`) is a new 11.8 m
radio mast, and one with no altitude stands on the ground instead of at the
10 km airborne default (samehkhamis, #1729).
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@@ -230,125 +230,3 @@ starts and switches the language with the `./i18n` entry (`startPageLocale`,
`localePicker: false` to `createApplicationControls` instead of editing the
markup. Node tests that import application modules register the component
loader with `node --import=<core package>/build/register-vue`.
### Cockpit subjects
Core's Cockpit rides a tracked aircraft, the tracked satellite and the
selected AIS vessel. An application adds kinds of its own with
`services.cockpitSubjects` on `createApplicationControls`: a list of
providers, checked once when the controls are built
(`src/cockpitSubjectProviders.js`). A malformed provider, or one with a member
that throws when read (a getter), is left out with a warning and the rest are
kept. A provider's subject takes entry when it was selected after every
built-in subject present (a tracked aircraft or satellite, a selected vessel),
whose own fixed order is unchanged, and needs the provider's `layerId` on; the
provider then holds its subject, hands the camera a frame and the generic HUD
a view model on every update, and releases it on exit. Provider methods are
synchronous and are called on the provider, so a class instance's methods keep
their `this`; one that throws or returns a promise is treated as having
failed. What a method returns may carry getters: one that throws when read
makes a candidate none, a frame malformed (the view ends) and a HUD view keep
the last; a worded member (labels, entry face, look) that throws keeps its
last good words.
```js
import { getLocale, onLocaleChange } from 'gods-eye-view/i18n';
import { pointAtS } from 'gods-eye-view/layers/rail/paths';
const words = {
en: { view: 'Ride view', exit: 'Exit ride view', exitText: 'EXIT RIDE' },
de: {
view: 'Fahrtansicht',
exit: 'Fahrtansicht verlassen',
exitText: 'VERLASSEN',
},
};
/** Ride the Rail layer's selected train; `rail` is its layer instance. */
const ride = {
kind: 'example-ride',
layerId: 'rail',
entryFace: { icon: 'train', label: 'RIDE' },
// A function is read again when the page's language changes.
labels: () => words[getLocale()] ?? words.en,
candidate() {
const train = rail.getSelectedTrain();
return (
train && {
id: train.key,
name: train.label,
selectedAt: train.selectedAtMs,
}
);
},
// Only a train bound to its line can be ridden: read() needs its path.
isEntryAllowed: () => Boolean(rail.getSelectedTrain()?.path),
hold: (id) => rail.setCockpitSubject(id),
read(nowMs, ctx) {
const train = rail.getCockpitSubject();
if (!train?.path) return null; // ends the view
const point = pointAtS(train.path.line, train.path.s);
return {
id: train.key,
latitude: point.lat,
longitude: point.lon,
heightM: train.position.railHeightM, // null stands it on the shared floor
name: train.label,
headingDeg:
train.path.direction < 0 ? point.bearingDeg + 180 : point.bearingDeg,
speedMps: train.motion.reportedSpeedMps ?? train.motion.derivedSpeedMps,
// The layer already moves the train smoothly: sit on it.
anchor: 'exact',
eye: { upM: 3.5 },
};
},
hud: (frame) => ({ title: frame.name }),
release(id, { restore }) {
rail.setCockpitSubject(null);
if (restore) rail.focusTrain(id);
},
};
createApplicationControls({ /* ... */ services: { cockpitSubjects: [ride] } });
```
The `./i18n` entry gives `getLocale()` and `onLocaleChange()`:
Core translates only its own strings, so a provider words its labels, entry
face and HUD for the page's language (labels may be functions, as above; the
HUD is read again on a change). `gods-eye-view/layers/rail/paths` is the
Rail layer's pure path module (`createRailPath`, `pointAtS`, `projectOnPath`)
for a provider placing a train along its line. The frame, HUD view and
candidate fields are documented in `src/cockpitSubjectProviders.js`; the Rail
and Transit read APIs in `src/layers/rail/cockpitSubject.js` and
`src/layers/transit/cockpitSubject.js`. A snapshot read again while nothing in
it changed is the one read before, so `read` may take one on every update; a
train's `path.line` is a frozen copy of its line, for `pointAtS` and
`projectOnPath`. The `layers/rail/paths` export and the
Rail and Transit read APIs (`getSelectedTrain`, `getSelectedVehicle`,
`getCockpitSubject` and the snapshots they return, `path.line` among them)
are experimental and may change without notice.
A candidate's `selectedAt` is a token that changes each time the user selects
the subject, even the same one again, so entry counts it as selected then; a
new `id` under the same token is the same selection (a train's selection
moving to another feed's copy of it). The Rail and Transit snapshots give one,
`selectedAtMs`: when the user last selected the train or vehicle by a click or
`focusTrain`/`focusVehicle`. It is null after a deselection and for one
selected only by a hold, since a hold is not the user's selection.
A frame with `heightM: null` stands on the shared floor, or where it last
stood while that floor is cold. If no height has been known since entry, the
view waits, showing ACQUIRING SURFACE, for at most five seconds
(`COCKPIT_GROUND_WAIT_TIMEOUT_MS`), then ends and releases the subject.
`hold(id)` returns `true` once it holds the subject, or `false` to refuse
entry; any other answer, `undefined` included, refuses entry too, with one
warning. A refused hold, and one that throws or returns a promise, is followed
by `release(id, { restore: false })`, again once a returned promise settles,
so `release` must be harmless for a subject it does not hold and when called
more than once.
Leaving the view does not track again an aircraft that was tracked before
entry, as with the bridge and orbital views: when the user leaves by the exit
control, the map goes back to the ridden subject through
`release(id, { restore: true })`.
+22 -156
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@@ -1706,7 +1706,7 @@ Applications supply the existing floor/snap, geoid, picking, sprite, camera,
trail, focus, readout, context, aircraft presentation and render services.
The factory never constructs a second application registry. Configure a source
before initialization; replacing it while initialized is rejected. Model loads
use the supplied asset resolver, including the up-front fleet set load. Enrichment receives
use the supplied asset resolver, including the preload path. Enrichment receives
an abort signal and cannot update a later lifecycle after destruction. Existing
camera, terrain floor, trail, selection and measured model-size policies remain.
@@ -2208,83 +2208,6 @@ the subject (tracking stopped, Satellites off) or tracking another target
ends the view without refocusing. `src/ui/cockpitOrbitalView.test.mjs`
covers entry, camera, zoom, look, HUD and exit.
### Application subjects
An application can add its own first-person subjects beside the aircraft,
vessel and satellite: `services.cockpitSubjects` to `createApplicationControls`,
a list of subject providers (`src/cockpitSubjectProviders.js`, checked once by
the coordinator; a malformed one, or one with a member that throws when read,
is left out with a warning and the rest are kept). A provider names
its layer, an entry face and labels in the page's language, and supplies four
operations: `candidate()` (what entry would ride now), `hold(id)`,
`read(nowMs, ctx)` (a camera frame each update) and `hud(frame, ctx)` (a HUD
view model), with `release(id, {restore})` on exit. Entry needs the provider's
layer on, no Context change in flight and the provider's own
`isEntryAllowed(candidate)`; voice stays aircraft-only and is refused, with
the reason, while a provider's view is in use.
The built-in kinds keep their fixed entry order (a tracked aircraft, then the
tracked satellite, then the selected vessel), so without providers entry is
unchanged. A provider's candidate takes entry only when it was selected after
every built-in subject present, by when the Cockpit first saw it or saw it
selected again (its `selectedAt` changing): a train picked after an aircraft
was tracked takes entry, and an aircraft tracked after it takes it back.
Providers' candidates are ordered most recently selected first, then by
priority; one first seen together with a built-in subject comes after it. The
first in that order decides alone: when its gate is shut there is no entry
rather than the next subject's.
A frame places the eye `eye.upM` above `heightM` (the shared floor where the
frame gives none, or where it last stood while that floor is cold; with
neither, the camera stays where it is and the HUD reads ACQUIRING SURFACE for
at most `COCKPIT_GROUND_WAIT_TIMEOUT_MS`, after which the view ends and the
subject is released: no height stands in for a floor never read), slews toward `headingDeg` at the provider's rate, and may
turn off the floor clamps (`groundClamp: false`, for a subject inside a
structure) or keep the anchor exactly on the subject (`anchor: 'exact'`, for a
layer that already moves it smoothly; a frame with no `speedMps` is always
exact, since an inertial anchor runs on at the frame's speed); `cameraIntervalMs: 0` updates the
camera every rendered frame. A frame that is null, malformed or for another
subject ends the view (`restoreTracking: false`), as an aircraft tracked
meanwhile and the provider's layer turning off do; the exit control asks the
provider to restore its subject. The generic HUD shows the provider's kicker,
title, meta line, speed with its unit and tag, readout cards, always-visible
source rows, banner, route card and Live Signals rows, a veil that darkens the
picture under the HUD (with passing light streaks, which stop under reduced
motion), arrow-key look-around when the provider asks for it, and a progress
line along the bottom edge (`src/cockpitProgress.js`: close ticks merge,
labels never overlap). Core translates none of the provider's text: a host
words it for the page's language (`gods-eye-view/i18n`:
`getLocale`, `onLocaleChange`). Its entry face, labels and look may be
functions, read again when they are shown and on a change of language, as the
HUD view is.
The Rail layer offers a read API for such a view: `getSelectedTrain()` and
`getCockpitSubject()` (a snapshot of the train: where it is along its line,
which way it runs (`pathBinding.js` learns it), its rail height, speed as
reported or derived, position source, feed credit and stops, and
`selectedAtMs`, when the user last selected it by a click or `focusTrain`,
even again; null after a deselection and for a train only a hold selected),
`setCockpitSubject(key)` (its marker, 3D model and card hidden, the selection kept, its
feed held, clicks and Escape left to the view; the held copy stays the one
drawn of its train while held, another feed's copy hidden, and it keeps
moving, still selected, when its category is turned off) and
`focusTrain(key)` (false for a train the layer does not draw); its pure path
module is exported as `gods-eye-view/layers/rail/paths`. That export
and these read APIs are experimental and may change without notice. A snapshot read again while nothing in it changed is
the one read before, and its `path.line` is a frozen copy. Transit
offers the same for a vehicle (`getSelectedVehicle`, `getCockpitSubject`,
`setCockpitSubject`, `focusVehicle`): a held vehicle keeps playing when it is
out of the camera's view, and its sprite, 3D model, card, trail and detection
box are hidden; released, it is out of play until a visibility sweep finds it in
view. Its snapshot's `position.groundHeightM` is the floor where playback draws
it (the drawn marker's height while it is placed, else its segment's two
reports' floors at the playback fraction), not the newest report's, and null while that floor is unknown. Rail's `path.direction` is the
way the drawn train runs: once playback has placed it, a report that runs back
turns it only when playback reaches that report. `docs/APPLICATION.md` (Cockpit subjects) shows a minimal provider. `src/ui/cockpitSubjectView.test.mjs`,
`src/cockpitSubjectProviders.test.mjs`, `src/cockpitProgress.test.mjs`,
`src/layers/rail/cockpitSubject.test.mjs` and the Transit lifecycle tests
cover them.
## Context coordination
Context controls own Contacts/Space Missions state, entry and exit transactions,
@@ -2306,17 +2229,6 @@ shown without a fade once it is decoded (or after one second if its decode never
settles), so a new camera's preview is blank only while its frame loads. Disposal
releases listeners, subscriptions, image handlers, summary timers and chip-hide timers.
The panel opens when a camera becomes active and collapses when the layer is
switched off, from its own switch or anywhere else. The panel chrome applies
the collapse, so a panel the desktop accordion only folded has its saved and
shared state closed too. Clear selected data layers and Context isolation
(Contacts, Space Missions) switch the layer off without the user asking: the
panel and its share preference stay as they are, and the layer comes back to an
open panel. Only the switch-off isolation makes counts (`suspendsLayer`, true
while `_clearLayersOutsideContextMode` switches the layer off): the user
switching CCTV off inside Contacts closes the panel as anywhere else. A panel opened by hand while the layer is off stays open, and its
meta line reads the catalog count, not the last active camera.
## UI disposal
UI disposal releases the CCTV subscription, command-dock observer, legacy drag
@@ -2508,9 +2420,8 @@ is validated against Cesium 1.138.0 and must be revalidated on upgrades.
`scripts/qa-anime-sky.mjs` checks asset readiness, visible Normal sky and
Anime band coverage against a Vite dev server.
`scripts/qa-sky-model-lighting.mjs` compares a lit fleet airliner
(`public/models/fleet/aircraft/a320.glb`) against black and white environment
maps in isolated scenes.
`scripts/qa-sky-model-lighting.mjs` compares a lit `airplane.glb` against
black and white environment maps in isolated scenes.
## Model atmosphere on Apple Metal
@@ -2531,53 +2442,6 @@ future driver fix restores the effect with no code change; iOS/iPadOS platform
detection is the backstop for when no probe context can be created. Applied
during viewer construction, before any tile builds a draw command.
## Render failure notice
When the globe stops drawing, the scene chrome says so instead of leaving a
black globe behind working controls. `installRenderFailureNotice()`
(`src/ui/renderFailure.js`) listens for Cesium's `renderError` and the canvas'
`webglcontextlost`, logs the error, and publishes a notice that
`RenderFailure.vue` shows as an alert dialog with focus on its first action.
The app's viewer uses `showRenderLoopErrors: false`, so Cesium's dead-end
"Rendering has stopped" panel no longer appears; `applicationViewerOptions()`
keeps it by default for other callers.
- **Retry** restarts the render loop. The notice stays until a frame starts
and ends without an error: Cesium raises `postRender` after a failed frame
too.
- **Reload**, after a lost context, reloads the page; the address keeps the
view.
- **Reset view** opens `appRootUrl()`, without the hash or `/share/<code>`
path; the query, such as `?lang=`, is kept.
Pitfalls:
- An error thrown outside Scene's error handling (a frame listener, `onTick`,
a resize) stops the loop without a `renderError`. The notice wraps the
widget's `render()` and `resize()` and raises it as one, once even with
`rethrowRenderErrors`.
- A throwing listener leaves its Cesium event mid-raise, with listener changes
only queued. The wrapper finishes those raises first (`finishRaise()` over
`frameEvents()`), so a layer turned off or on meanwhile behaves.
- A render error marks the loop stopped while its next frame is still queued.
The wrapper keeps the loop marked running, so a Retry or a shown tab
(`src/app/tools.js`) before that frame starts no second loop.
- After a lost context, later render errors are only logged, so the notice
keeps saying why. The listener neither prevents nor restores the loss.
- When the globe draws again, focus goes back where it was, or to the globe's
canvas, which the map's keys read as the map; the canvas is focusable only
until focus leaves or the globe is pressed. Focus the user moved stays put.
- The notice sits above floating panels such as the Québec camera viewer, and
its buttons are 44 px tall on touch screens.
An inline conversation panel never reloads or navigates its host's page: it
offers Retry after a render error only, and no notice after a lost context,
where the panel runtime's own notice applies (`src/app/globePanelRuntime.js`).
Its timer (`keepPanelRendering()`) draws only while the render loop is on and
logs nothing itself, so each render error is logged once, by the notice. An
error a timer frame throws is caught there: it has already been raised as a
render error.
## Map Source control ownership
Map Source controls own chip listeners, source-state subscriptions and selection
@@ -3742,22 +3606,20 @@ This is the current runtime/source-of-truth snapshot for the project.
> 24.09 m aft (70 % of the model's rendered envelope, so inside it), 2.22 m
> below centre (6 %), and 2e-9 m off the centreline.
> - **The tracked trail attaches to REAL HULL, aft and below (2026-08-23):**
> `FLEET_TRAIL_ANCHORS` (`src/data/fleetTrailAnchors.js`, generated by
> `scripts/measure-fleet-trail-anchors.mjs`) holds, per fleet aircraft and
> helicopter model and in RAW glTF coordinates (see the transform-chain entry
> below), the point of the hull's CENTRELINE PROFILE (its centreline slice)
> closest to the aft-belly AABB corner. It is NOT the corner: a bounding-box
> corner is empty space (4.80 m off the nearest triangle on the airliner
> asset this was first measured on, 6.14 m on the jet), so the trail ended in
> mid air beside the aircraft. The head segment
> `MODEL_TRAIL_ANCHOR_NATIVE` (`src/data/modelVisualAnchor.js`) holds, per GLB
> and in RAW glTF coordinates (see the transform-chain entry below), the point
> of the hull's CENTRELINE PROFILE (its y = 0 slice) closest to the aft-belly
> AABB corner. It is NOT the corner: a bounding-box corner is empty
> space, 4.80 m off the nearest triangle on `airplane.glb` and 6.14 m on
> `jet.glb`, so the trail ended in mid air beside the aircraft. The head segment
> is drawn from a point behind the aircraft to this anchor, so the anchor must
> stay aft (83–96 % of each aft extreme) or the segment enters at the tail and
> stops inside the fuselage. `fleetModels.test.mjs` reads the POSITION BUFFERS —
> stops inside the fuselage. `modelScale.test.mjs` reads the POSITION BUFFERS —
> real vertices and triangles, because accessor min/max cannot tell a corner
> from a surface — and re-derives on-hull, aft, lowest-at-its-station,
> on-centreline, and the construction itself. Re-measure, never re-guess.
> - **The trail anchor rides CESIUM'S transform chain, not a hand-rolled one
> (2026-08-23 regression fix):** `FLEET_TRAIL_ANCHORS` stores RAW
> (2026-08-23 regression fix):** `MODEL_TRAIL_ANCHOR_NATIVE` stores RAW
> glTF coordinates and `modelAnchorWorld()` assembles
> `modelMatrix × components.transform × axisCorrection` — the same chain
> `ModelSceneGraph` renders with, built from Cesium's own exported
@@ -3792,7 +3654,7 @@ This is the current runtime/source-of-truth snapshot for the project.
> ENVELOPE, and between them the drawn start slides along the segment so the
> visible length grows CONTINUOUSLY from zero. Three earlier cuts are recorded
> because their shape matters: testing segment LENGTH against the radius HID
> real trail (58 m aft of an airliner's 34.41 m envelope gives a 33.98 m
> real trail (58 m aft of `airplane.glb`'s 34.41 m envelope gives a 33.98 m
> segment, suppressed, though ~23.6 m of it is open air); CLIPPING at the
> envelope and keeping only what lay outside stopped a moving trail visibly
> SHORT of the aircraft, since a bounding sphere encloses a lot of empty space
@@ -4968,9 +4830,8 @@ activeCameraCardEnabled: true })` may publish it through the retained
> - **Flights 3D/cockpit hardening:** the destination-direction cue is an
> inline SVG rather than a remotely loaded Material Icons ligature, so a
> blocked or late font can no longer expand the literal word `navigation`
> across the cockpit. A grounded aircraft stands its fleet model's scaled
> clearance (the catalog's `clearance`, measured below the model's origin)
> above the ground.
> across the cockpit. The grounded `airplane.glb` belly offset is calibrated
> to the current asset's measured Y-up bounds (`0.063` native units).
> Contact Previous/Next and Live Signals aircraft handoffs now
> re-seed the first-person camera anchor at the selected flight immediately;
> bounded feed-correction smoothing remains scoped to the same aircraft.
@@ -7429,9 +7290,8 @@ pins and share links already supply complete boxes.
normal four-samples-per-250-ms budget. Retry timestamps more than the maximum
30-second backoff ahead of the current clock are ignored. A smaller rollback
can retain a bounded retry delay of up to 30 seconds.
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Every model is one of the project's procedural fleet models (`public/models/fleet/`, MIT, 122 GLBs, about 2 MB in all; `public/models/README.md`), chosen per aircraft by `aircraftModelSpec` (`src/data/fleetModels.js`): the first of its ICAO type's callsign rules in `types.json` (`aircraft_callsign`) its callsign matches, else its type's entry, else the model of its `classifyAircraft` class for a type the map lacks, else its ADS-B emitter category's, else the default airliner. It is drawn LIFE SIZE: the type's published length over the model's built length (`src/layers/flights/modelSpec.js`, shared by Flights, Military Flights and Local ADS-B), and a grounded aircraft stands the model's scaled clearance above the ground. An airport ground vehicle (feed type `ZVEH`) is a fire truck (`FIRE…`), pushback tug (`PUSH…`, `TUG…`), van (`DEICER…`, `SQUID…`, `SQB…`) or else a car by its callsign, and a ground station (`GRND`) is an 11.8 m radio mast; these models (catalog category `other`) are drawn at their built size, and such a contact with no altitude stands on the ground instead of at the airborne default (`src/layers/flights/records.js`). `classifyAircraft` still picks the 2D icons. The whole set loads once, up front, when a layer that draws it starts (`loadFleetModelSet`, which logs `[Fleet] N/122 models (X MB) loaded in N ms`); models are built from those bytes, never fetched mid-session, and an aircraft stays its billboard until the set has loaded. Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the model's own vertex colour ~6%; military models are flat amber, or emergency red. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
- Vessels, Transit and Rail draw fleet models under the same DISPLAY rail `3D` toggle, at the same altitude ceiling, caps and add/keep radii as the aircraft (`FLEET_MODEL_POLICY`, `src/layers/flights/policy.js`; `createFleetModelLayer`, `src/data/fleetModelInstances.js`). A vessel's model follows its AIS ship type and is drawn at its reported length and beam (AIS static dimensions A+B and C+D, now carried on vessel rows as `length` and `beam`), standing at the sea surface, heading by true heading then course. A transit vehicle's model follows its layer mode (bus, tram, subway, rail or ferry; a vehicle of `unknown` mode keeps its icon), a train's its rail category and mode (rail, metro or tram). Neither the transit nor the rail sources carry a GTFS `route_type` or a finer mode (monorail, gondola, funicular, cable car), so the set's models for those and their `transit.elevation` lifts are not reached by any live source today. Both stand on the road or rail top they are drawn on, without the 1.5 m `GROUND_FLOOR_LIFT_M` their icons carry, and are painted in their mode or category colour where the model's `_TINT` attribute marks it. A vessel model is clipped at its waterline (one clipping plane per model, at the model origin's horizontal plane), so its hull below the water never shows through a plain globe, which Cesium does not depth-test models against. Under the NVG/FLIR styles (the Flights `irBoost` parameter) these models render unlit flat white, as aircraft models do. Each vehicle's icon stays the visual until its model is loaded, ready and placed; a model is picked as its icon is, and a vehicle drawn as its model keeps its selection card and its place in the detection overlay.
- **Aircraft models skip Cesium's dynamic environment map (2026-10-24).** Flights, Military Flights and Local ADS-B pass `environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS` (`{ enabled: false }`, `src/data/aircraftModelLighting.js`) to every drawn model. Otherwise each `Model` renders the sky around it and reads it back from the GPU (`readPixels`) when it is first placed, and again whenever it moves more than 1 km, the scene's atmosphere settings change, or (under sunlight dynamic lighting) an hour of scene time passes (`DynamicEnvironmentMapManager`, Cesium 1.138). With the class colour supplying 94% of the surface, the models are lit from Cesium's default spherical harmonics instead, with no specular environment map, so the sky's model-lighting cube map no longer reaches aircraft. `src/data/aircraftModelLighting.test.mjs` pins the option at every drawn model call; every model is built from the fleet set loaded up front, so there is no separate preload.
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Since 2026-08-16 (Hangar fleet) models are PER-CLASS: real CC-BY GLBs for light/bizjet/turboprop/widebody/helicopter/uav (`CLASS_MODEL_REAL` in `src/data/aircraftClass.js` — meters-baked, scale 1, per-model belly/radius; provenance in `public/models/README.md`), the shared `airplane.glb` for the remaining civilian classes, and the military layer maps weight classes (real GLBs / 747 heavies / `jet.glb` fastjets, per-model heading offsets, flat amber or emergency red). Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the asset's own texture ~6%. The visual direction is clean light silhouettes with only a weak diffuse contribution from the approved textures, so liveries deliberately do NOT read. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
- **Aircraft models skip Cesium's dynamic environment map (2026-10-24).** Flights, Military Flights and Local ADS-B pass `environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS` (`{ enabled: false }`, `src/data/aircraftModelLighting.js`) to every drawn model. Otherwise each `Model` renders the sky around it and reads it back from the GPU (`readPixels`) when it is first placed, and again whenever it moves more than 1 km, the scene's atmosphere settings change, or (under sunlight dynamic lighting) an hour of scene time passes (`DynamicEnvironmentMapManager`, Cesium 1.138). With the class colour supplying 94% of the surface, the models are lit from Cesium's default spherical harmonics instead, with no specular environment map, so the sky's model-lighting cube map no longer reaches aircraft. `src/data/aircraftModelLighting.test.mjs` pins the option at every drawn model call; the two preload calls only warm the glTF cache and are never drawn.
- The DISPLAY-rail `3D` toggle is the user-facing activation path for both aircraft layers. Their small approved GLBs build their render resources without Cesium's frame-spread job queue, preventing continuous Photorealistic 3D Tiles streaming from starving model readiness; model caps, tracking, camera, and fallback billboards are unchanged.
- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui/aircraftDisplay.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
- **Consequence of the flip on the recorded tracked/fleet inversion:** the 150–800 km band where surrounding contacts draw as models while the SELECTED one is still a glyph is now what an operator sees WITHOUT arming anything. The inversion itself is unchanged and still deliberate (see `src/data/trackedModelRegime.js`); only its reachability changed.
@@ -8298,6 +8158,12 @@ Cesium's multipart suffixes. Each segment gets its own feature's styling, click
destination and horizon-culling reference, and each source feature has one
reference stem. The source collections are not modified.
Landing markers are ground-clamped billboards, and Cesium reads the terrain
height as it creates each one. They start hidden and the horizon sweep shows
the visible ones 48 per rendered frame (`CABLE_LANDING_REVEALS_PER_FRAME`),
so switching the layer on does not do every read in one task; hiding is still
immediate.
Natural Earth regions and neighborhood polygon lookup are package exports.
Their existing lazy loaders, retry behavior, bundled datasets and attribution
are unchanged. The cable dataset remains CC BY-NC-SA 3.0 and is not covered by
+1 -1
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@@ -4,7 +4,7 @@ Catalog: `src/i18n/locales/zh-Hant.json`. General rules: [TRANSLATORS.md](../TRA
`zh-Hant` is the Simplified Chinese catalog (`zh-CN`, credited to abiyeenzo, #914, and EDIT-Aeterna, #979) written in Traditional characters with OpenCC character conversion. Wording and terminology are the same as in `zh-CN`: change a term in [zh-CN.md](./zh-CN.md) and the `zh-CN` catalog first, then convert. Only the script differs.
After `s2tw` conversion, fix the characters OpenCC picks wrongly: 年曆史 → 年歷史, 下遊 → 下游, 並道 → 併道, 發佈 → 發布, 公佈 → 公布, 控制檯 → 控制台, and 周 → 週 where it means a week (1 週/秒).
After `s2tw` conversion, fix the characters OpenCC picks wrongly: 年曆史 → 年歷史, 下遊 → 下游, 並道 → 併道, 發佈 → 發布, 公佈 → 公布.
## Style
-1
View File
@@ -298,7 +298,6 @@
},
"./sources/rail-service": "./src/sources/railService.js",
"./layers/rail/source": "./src/layers/rail/source.js",
"./layers/rail/paths": "./src/data/railPaths.js",
"./sources/map-features": "./src/sources/overpassFeatures.js",
"./server/providers/mapillary": {
"node": "./server/providers/mapillary.js"
+17 -30
View File
@@ -1,33 +1,20 @@
# Bundled 3D Models
# Bundled 3D Model Attribution
Every 3D model shipped in this directory is one of the project's procedural
fleet models under [`fleet/`](fleet/): aircraft, helicopters, ships, buoys,
transit and rail vehicles, and a few other airborne and ground objects. They
are generated from code by the project maintainers, contain no third-party
artwork, and are covered by the repository's [MIT license](../../LICENSE)
like the source code.
The model files in this directory are third-party visual assets. They are not
covered by the repository's MIT source-code license; each remains available
under the license listed below.
| Path | What it holds |
|---|---|
| `fleet/catalog.json` | Every model by name: its file, category, built length, beam and bounds (metres, in Cesium's Z-up model frame: x along the length with the nose toward −X, y across the beam, z up), the clearance below its origin, and its 2D icon class. |
| `fleet/types.json` | Which model draws which vehicle, and at what length: ICAO aircraft and helicopter type codes, ADS-B emitter categories, AIS ship-type and length ranges, GTFS route types, transit modes and rail categories, with the defaults. |
| `fleet/aircraft/`, `fleet/helicopters/`, `fleet/ships/`, `fleet/buoys/`, `fleet/transit/`, `fleet/other/` | The models, one GLB each (EXT_meshopt_compression and KHR_mesh_quantization, vertex colours, no textures). |
| File | Original work and creator | Source | License | Project modifications |
|---|---|---|---|---|
| `airplane.glb` | “boeing 747” by [zairiq-123](https://sketchfab.com/zairiq-123) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-747-9b16672038ba48f98e6d80a159044ed9) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Substantially modified and optimized for God's Eye View, including geometry/material simplification and coordinate/orientation preparation. The former 24× runtime calibration is baked into the mesh; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses glTF +Y-up with its nose toward local −X. Geometry remains uncompressed so the aircraft asset does not compete with photogrammetry for Draco worker capacity. |
| `jet.glb` | “Private Jet” by [Nick the Name](https://sketchfab.com/Nick_The_Name) | [Sketchfab model](https://sketchfab.com/3d-models/private-jet-cbdd1de6ced9461e950eafaa302cc82b) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Repackaged as a glTF binary for the project's military-flight visualization. Imported hierarchy transforms are baked into the meshes; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses meter scale, glTF +Y-up, and the shared nose −X convention. Existing materials are preserved. |
| `bell206.glb` | “Bell 206 JetRanger” by [terran4627](https://sketchfab.com/terran4627) | [Sketchfab model](https://sketchfab.com/3d-models/bell-206-jetranger-d2f7ba1d671549d4b26aaf834139a1dd) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `c172.glb` | “Cessna 172” by [e737](https://sketchfab.com/e0057537) | [Sketchfab model](https://sketchfab.com/3d-models/cessna-172-64cddaee5aff470682659a8c08525046) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `citation2.glb` | “1990 Cessna Citation, Texture Detailed, Exterior” by [BlenderCommunityHead](https://sketchfab.com/aboodgoudagad) | [Sketchfab model](https://sketchfab.com/3d-models/1990-cessna-citation-texture-detailed-exterior-a78839624fe64900a8352cb23462350a) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `mq9.glb` | “MQ-9” by [IProZenoN](https://sketchfab.com/IProZenoN) | [Sketchfab model](https://sketchfab.com/3d-models/mq-9-fabe963feb354c5584b51f9c470c3f7e) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `b789.glb` | “Boeing 787-9” by [Nobilis 2](https://sketchfab.com/nobilishornet2) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-787-9-b6711e2e698e4e469675c1154a50b7a3) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `atr72.glb` | “ATR 72 - 600” by [Oyan3D](https://sketchfab.com/oyan3D) | [Sketchfab model](https://sketchfab.com/3d-models/atr-72-600-1e1a7186f7444d288675262fcee44744) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures removed with dominant material colors baked into PBR factors (flat “abstracted” style), orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
How the layers use them:
- Each layer draws a vehicle with the model its type selects, scaled to the
type's published length (a vessel to its reported AIS length and beam), so
every model is drawn life size. Ground objects, balloons and obstacles in
the `other` category are drawn at the size they are built.
- An aircraft model's origin is its axis; it stands that model's scaled
clearance above the ground. A ship's origin is its waterline, and a transit
or rail vehicle's the road or rail top (a monorail or gondola is raised by
its `transit.elevation` entry, for a source that names those modes).
- Transit and rail models carry a `_TINT` vertex attribute that marks where
the route or category colour is painted.
- The whole set loads once, up front, when a layer that draws it starts; no
model is fetched while a session runs.
`src/data/fleetModels.js` reads the set and chooses each vehicle's model;
`src/data/fleetModels.test.mjs` checks that every model `types.json` names is
in the catalog and on disk, and that no GLB exceeds 3 MB.
CC BY 4.0 permits sharing and adaptation, including commercial use, provided
appropriate credit is retained, the license is linked, and modifications are
identified. These credits do not imply endorsement by the original creators.
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