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@@ -1,13 +1,13 @@
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||||
# Data Sources & Attribution
|
||||
|
||||
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources; bundled 3D-model provenance is recorded in [`public/models/README.md`](public/models/README.md).
|
||||
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources. The bundled 3D models are the project's own procedural fleet models, MIT-licensed with the code ([`public/models/README.md`](public/models/README.md)).
|
||||
|
||||
How to read this:
|
||||
|
||||
- **The non-permissive datasets are carved out, not omitted.** Some bundled data (e.g. TeleGeography, CC BY-NC-SA) isn't MIT-compatible. Rather than hide it, we **bundle it with a clear license carve-out** so the app works out of the box — but it stays under the provider's terms.
|
||||
- **If your use doesn't fit a dataset's license, remove that dataset.** Most importantly: TeleGeography is **NonCommercial** — commercial users must delete it (or license it from TeleGeography). It's one self-contained folder.
|
||||
- **Attribution is shown in-app** and listed here. Keep it intact. The required Google/Cesium credit renders on the on-globe credit line (bottom-left, `#cesium-credits`), and every per-layer credit below is registered into the expandable **"Data attribution"** lightbox on that line (`src/data/dataCredits.js` → `viewer.creditDisplay.addStaticCredit`). Both stay visible in clean-view and recording modes.
|
||||
- **Bundled model attribution lives beside the model files.** [`public/models/README.md`](public/models/README.md) records each shipped model's creator, source, license, and modification status.
|
||||
- **The bundled 3D models are the project's own.** Every model under `public/models/` is a procedural fleet model generated by the project maintainers and covered by the repository's MIT license; [`public/models/README.md`](public/models/README.md) describes the set.
|
||||
|
||||
---
|
||||
|
||||
@@ -564,8 +564,11 @@ Global Forecast System (GFS). The `/api/wind` server-side proxy selects the
|
||||
latest available 0.25° cycle, reads its `.idx` inventory, byte-range fetches only
|
||||
the `UGRD`/`VGRD` 10 m GRIB2 messages, optionally adding `TMP` at 2 m or
|
||||
`PRMSL` at mean sea level from the same run and forecast time. It decodes the
|
||||
selected messages with ecCodes (WASM), resamples to a compact grid (1° by
|
||||
default), and serves a manifest plus Float32 U/V and optional scalar values. It is keyless, cached
|
||||
selected messages with ecCodes (WASM) and resamples them to a compact grid (1° by
|
||||
default) on a worker thread, so a refresh does not stall other API routes, and
|
||||
serves a manifest plus Float32 U/V and optional scalar values. The sampled wind
|
||||
of the current forecast file is kept, so choosing a color field fetches only
|
||||
that field. It is keyless, cached
|
||||
per cycle for an hour, and is a **forecast, not an observation**: the particles
|
||||
show model flow, not measured wind. The renderer bakes bounded curves through
|
||||
the sampled field and animates their phase on the GPU, with a canvas fallback.
|
||||
|
||||
@@ -56,7 +56,6 @@ In short: the MIT grant does not extend to any third-party data. See
|
||||
DATA_SOURCES.md for the full per-source license + attribution summary, and
|
||||
remove any dataset whose terms don't fit your use.
|
||||
|
||||
The 3D models under public/models/ are also third-party works and are NOT
|
||||
licensed under MIT. They remain under their individual licenses. See
|
||||
public/models/README.md for the author, source, license, modification notice,
|
||||
and attribution covering each model file.
|
||||
The 3D models under public/models/ are the project's procedural fleet
|
||||
models, generated from code by the project maintainers, and are covered by
|
||||
the MIT license above like the source code. See public/models/README.md.
|
||||
@@ -60,7 +60,7 @@ Start with the included data sources, then add your own. Each layer is a separat
|
||||
- **📡 Contacts:** A 250 km roster of everything near your target — step through live aircraft and drop into any cockpit.
|
||||
- **🎯 Click-to-track anything:** Camera locks on, draws a fading trail, surfaces full metadata — and a tracked fire or vessel hands you off to the nearest live camera in one click.
|
||||
- **🖊️ Voice whiteboard:** Speak annotations onto the world — real boundary polygons, marks, and routes.
|
||||
- **🛫 3D hangar:** Real per-class aircraft models — 787, ATR-72, Citation, Bell 206, MQ-9 — and a tracked contact swaps from glyph to 3D model as you close in.
|
||||
- **🛫 3D fleet:** 121 procedural models drawn life size by type — airliners, business jets, helicopters, drones, ships, buses, trams and trains — and every contact swaps from glyph to 3D model as you close in.
|
||||
- **🎨 Reskin reality:** GLSL sensor looks over the normal globe — CRT, NVG, FLIR/thermal, Noir.
|
||||
- **🟩 Detection overlay:** Screen-space bounding boxes and IDs on everything in view.
|
||||
- **🎖️ Military HUD:** Tactical heads-up display with intelligence-style telemetry.
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
- When the globe stops drawing after a render error or a lost WebGL context,
|
||||
an alert dialog says so instead of leaving a frozen or black globe behind
|
||||
working controls. Retry restarts drawing (Reload after a lost context), and
|
||||
Reset view reopens the app without the view restored from the address bar.
|
||||
Cesium's "Rendering has stopped" panel no longer appears in the app
|
||||
(German, @gekh, #1579).
|
||||
@@ -0,0 +1,8 @@
|
||||
- Draw every 3D model from the project's procedural fleet set: 121 models
|
||||
(about 2 MB, MIT like the code) chosen per vehicle by type and drawn life
|
||||
size, replacing the eight third-party aircraft models. Flights, Military
|
||||
Flights and Local ADS-B pick a model by ICAO type, class and emitter
|
||||
category; Vessels, Transit and Rail now draw models too, under the same 3D
|
||||
toggle and distances, a ship at its AIS length and beam and a tram, bus or
|
||||
train in its mode or category colour. The whole set loads once when a layer
|
||||
starts (samehkhamis, #1714).
|
||||
@@ -0,0 +1,4 @@
|
||||
- The Wind server no longer blocks every other request while it decodes a
|
||||
forecast. Decoding runs on a worker thread (up to 400 ms of blocking down to
|
||||
about 4 ms), and choosing an overlay after wind has loaded fetches only the
|
||||
overlay's field (mazy1998, #1717).
|
||||
+21
-61
@@ -1706,7 +1706,7 @@ Applications supply the existing floor/snap, geoid, picking, sprite, camera,
|
||||
trail, focus, readout, context, aircraft presentation and render services.
|
||||
The factory never constructs a second application registry. Configure a source
|
||||
before initialization; replacing it while initialized is rejected. Model loads
|
||||
use the supplied asset resolver, including the preload path. Enrichment receives
|
||||
use the supplied asset resolver, including the up-front fleet set load. Enrichment receives
|
||||
an abort signal and cannot update a later lifecycle after destruction. Existing
|
||||
camera, terrain floor, trail, selection and measured model-size policies remain.
|
||||
|
||||
@@ -2420,8 +2420,9 @@ is validated against Cesium 1.138.0 and must be revalidated on upgrades.
|
||||
|
||||
`scripts/qa-anime-sky.mjs` checks asset readiness, visible Normal sky and
|
||||
Anime band coverage against a Vite dev server.
|
||||
`scripts/qa-sky-model-lighting.mjs` compares a lit `airplane.glb` against
|
||||
black and white environment maps in isolated scenes.
|
||||
`scripts/qa-sky-model-lighting.mjs` compares a lit fleet airliner
|
||||
(`public/models/fleet/aircraft/a320.glb`) against black and white environment
|
||||
maps in isolated scenes.
|
||||
|
||||
## Model atmosphere on Apple Metal
|
||||
|
||||
@@ -2442,51 +2443,6 @@ future driver fix restores the effect with no code change; iOS/iPadOS platform
|
||||
detection is the backstop for when no probe context can be created. Applied
|
||||
during viewer construction, before any tile builds a draw command.
|
||||
|
||||
## Render failure notice
|
||||
|
||||
When the globe stops drawing, the scene chrome says so instead of leaving a
|
||||
black globe behind working controls. `installRenderFailureNotice()`
|
||||
(`src/ui/renderFailure.js`) listens for Cesium's `renderError` and the canvas'
|
||||
`webglcontextlost`, logs the error, and publishes a notice that
|
||||
`RenderFailure.vue` shows as an alert dialog with focus on its first action.
|
||||
The app's viewer uses `showRenderLoopErrors: false`, so Cesium's dead-end
|
||||
"Rendering has stopped" panel no longer appears; `applicationViewerOptions()`
|
||||
keeps it by default for other callers.
|
||||
|
||||
- **Retry** restarts the render loop. The notice stays until a frame starts
|
||||
and ends without an error: Cesium raises `postRender` after a failed frame
|
||||
too.
|
||||
- **Reload**, after a lost context, reloads the page; the address keeps the
|
||||
view.
|
||||
- **Reset view** opens `appRootUrl()`, without the hash or `/share/<code>`
|
||||
path; the query, such as `?lang=`, is kept.
|
||||
|
||||
Pitfalls:
|
||||
|
||||
- An error thrown outside Scene's error handling (a frame listener, `onTick`,
|
||||
a resize) stops the loop without a `renderError`. The notice wraps the
|
||||
widget's `render()` and `resize()` and raises it as one, once even with
|
||||
`rethrowRenderErrors`.
|
||||
- A throwing listener leaves its Cesium event mid-raise, with listener changes
|
||||
only queued. The wrapper finishes those raises first (`finishRaise()` over
|
||||
`frameEvents()`), so a layer turned off or on meanwhile behaves.
|
||||
- A render error marks the loop stopped while its next frame is still queued.
|
||||
The wrapper keeps the loop marked running, so a Retry or a shown tab
|
||||
(`src/app/tools.js`) before that frame starts no second loop.
|
||||
- After a lost context, later render errors are only logged, so the notice
|
||||
keeps saying why. The listener neither prevents nor restores the loss.
|
||||
- When the globe draws again, focus goes back where it was, or to the globe's
|
||||
canvas, which the map's keys read as the map; the canvas is focusable only
|
||||
until focus leaves or the globe is pressed. Focus the user moved stays put.
|
||||
- The notice sits above floating panels such as the Québec camera viewer, and
|
||||
its buttons are 44 px tall on touch screens.
|
||||
|
||||
An inline conversation panel never reloads or navigates its host's page: it
|
||||
offers Retry after a render error only, and nothing after a lost context, where
|
||||
the panel runtime's own notice applies. Its timer (`keepPanelRendering()`)
|
||||
draws only while the render loop is on. An error a timer frame throws is caught
|
||||
there: it has already been raised as a render error.
|
||||
|
||||
## Map Source control ownership
|
||||
|
||||
Map Source controls own chip listeners, source-state subscriptions and selection
|
||||
@@ -3651,20 +3607,22 @@ This is the current runtime/source-of-truth snapshot for the project.
|
||||
> 24.09 m aft (70 % of the model's rendered envelope, so inside it), 2.22 m
|
||||
> below centre (6 %), and 2e-9 m off the centreline.
|
||||
> - **The tracked trail attaches to REAL HULL, aft and below (2026-08-23):**
|
||||
> `MODEL_TRAIL_ANCHOR_NATIVE` (`src/data/modelVisualAnchor.js`) holds, per GLB
|
||||
> and in RAW glTF coordinates (see the transform-chain entry below), the point
|
||||
> of the hull's CENTRELINE PROFILE (its y = 0 slice) closest to the aft-belly
|
||||
> AABB corner. It is NOT the corner: a bounding-box corner is empty
|
||||
> space, 4.80 m off the nearest triangle on `airplane.glb` and 6.14 m on
|
||||
> `jet.glb`, so the trail ended in mid air beside the aircraft. The head segment
|
||||
> `FLEET_TRAIL_ANCHORS` (`src/data/fleetTrailAnchors.js`, generated by
|
||||
> `scripts/measure-fleet-trail-anchors.mjs`) holds, per fleet aircraft and
|
||||
> helicopter model and in RAW glTF coordinates (see the transform-chain entry
|
||||
> below), the point of the hull's CENTRELINE PROFILE (its centreline slice)
|
||||
> closest to the aft-belly AABB corner. It is NOT the corner: a bounding-box
|
||||
> corner is empty space (4.80 m off the nearest triangle on the airliner
|
||||
> asset this was first measured on, 6.14 m on the jet), so the trail ended in
|
||||
> mid air beside the aircraft. The head segment
|
||||
> is drawn from a point behind the aircraft to this anchor, so the anchor must
|
||||
> stay aft (83–96 % of each aft extreme) or the segment enters at the tail and
|
||||
> stops inside the fuselage. `modelScale.test.mjs` reads the POSITION BUFFERS —
|
||||
> stops inside the fuselage. `fleetModels.test.mjs` reads the POSITION BUFFERS —
|
||||
> real vertices and triangles, because accessor min/max cannot tell a corner
|
||||
> from a surface — and re-derives on-hull, aft, lowest-at-its-station,
|
||||
> on-centreline, and the construction itself. Re-measure, never re-guess.
|
||||
> - **The trail anchor rides CESIUM'S transform chain, not a hand-rolled one
|
||||
> (2026-08-23 regression fix):** `MODEL_TRAIL_ANCHOR_NATIVE` stores RAW
|
||||
> (2026-08-23 regression fix):** `FLEET_TRAIL_ANCHORS` stores RAW
|
||||
> glTF coordinates and `modelAnchorWorld()` assembles
|
||||
> `modelMatrix × components.transform × axisCorrection` — the same chain
|
||||
> `ModelSceneGraph` renders with, built from Cesium's own exported
|
||||
@@ -3699,7 +3657,7 @@ This is the current runtime/source-of-truth snapshot for the project.
|
||||
> ENVELOPE, and between them the drawn start slides along the segment so the
|
||||
> visible length grows CONTINUOUSLY from zero. Three earlier cuts are recorded
|
||||
> because their shape matters: testing segment LENGTH against the radius HID
|
||||
> real trail (58 m aft of `airplane.glb`'s 34.41 m envelope gives a 33.98 m
|
||||
> real trail (58 m aft of an airliner's 34.41 m envelope gives a 33.98 m
|
||||
> segment, suppressed, though ~23.6 m of it is open air); CLIPPING at the
|
||||
> envelope and keeping only what lay outside stopped a moving trail visibly
|
||||
> SHORT of the aircraft, since a bounding sphere encloses a lot of empty space
|
||||
@@ -4875,8 +4833,9 @@ activeCameraCardEnabled: true })` may publish it through the retained
|
||||
> - **Flights 3D/cockpit hardening:** the destination-direction cue is an
|
||||
> inline SVG rather than a remotely loaded Material Icons ligature, so a
|
||||
> blocked or late font can no longer expand the literal word `navigation`
|
||||
> across the cockpit. The grounded `airplane.glb` belly offset is calibrated
|
||||
> to the current asset's measured Y-up bounds (`0.063` native units).
|
||||
> across the cockpit. A grounded aircraft stands its fleet model's scaled
|
||||
> clearance (the catalog's `clearance`, measured below the model's origin)
|
||||
> above the ground.
|
||||
> Contact Previous/Next and Live Signals aircraft handoffs now
|
||||
> re-seed the first-person camera anchor at the selected flight immediately;
|
||||
> bounded feed-correction smoothing remains scoped to the same aircraft.
|
||||
@@ -7335,8 +7294,9 @@ pins and share links already supply complete boxes.
|
||||
normal four-samples-per-250-ms budget. Retry timestamps more than the maximum
|
||||
30-second backoff ahead of the current clock are ignored. A smaller rollback
|
||||
can retain a bounded retry delay of up to 30 seconds.
|
||||
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Since 2026-08-16 (Hangar fleet) models are PER-CLASS: real CC-BY GLBs for light/bizjet/turboprop/widebody/helicopter/uav (`CLASS_MODEL_REAL` in `src/data/aircraftClass.js` — meters-baked, scale 1, per-model belly/radius; provenance in `public/models/README.md`), the shared `airplane.glb` for the remaining civilian classes, and the military layer maps weight classes (real GLBs / 747 heavies / `jet.glb` fastjets, per-model heading offsets, flat amber or emergency red). Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the asset's own texture ~6%. The visual direction is clean light silhouettes with only a weak diffuse contribution from the approved textures, so liveries deliberately do NOT read. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
|
||||
- **Aircraft models skip Cesium's dynamic environment map (2026-10-24).** Flights, Military Flights and Local ADS-B pass `environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS` (`{ enabled: false }`, `src/data/aircraftModelLighting.js`) to every drawn model. Otherwise each `Model` renders the sky around it and reads it back from the GPU (`readPixels`) when it is first placed, and again whenever it moves more than 1 km, the scene's atmosphere settings change, or (under sunlight dynamic lighting) an hour of scene time passes (`DynamicEnvironmentMapManager`, Cesium 1.138). With the class colour supplying 94% of the surface, the models are lit from Cesium's default spherical harmonics instead, with no specular environment map, so the sky's model-lighting cube map no longer reaches aircraft. `src/data/aircraftModelLighting.test.mjs` pins the option at every drawn model call; the two preload calls only warm the glTF cache and are never drawn.
|
||||
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Every model is one of the project's procedural fleet models (`public/models/fleet/`, MIT, 121 GLBs, about 2 MB in all; `public/models/README.md`), chosen per aircraft by `aircraftModelSpec` (`src/data/fleetModels.js`): its ICAO type's entry in `types.json`, else the model of its `classifyAircraft` class for a type the map lacks, else its ADS-B emitter category's, else the default airliner. It is drawn LIFE SIZE: the type's published length over the model's built length (`src/layers/flights/modelSpec.js`, shared by Flights, Military Flights and Local ADS-B), and a grounded aircraft stands the model's scaled clearance above the ground. `classifyAircraft` still picks the 2D icons. The whole set loads once, up front, when a layer that draws it starts (`loadFleetModelSet`, which logs `[Fleet] N/121 models (X MB) loaded in N ms`); models are built from those bytes, never fetched mid-session, and an aircraft stays its billboard until the set has loaded. Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the model's own vertex colour ~6%; military models are flat amber, or emergency red. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
|
||||
- Vessels, Transit and Rail draw fleet models under the same DISPLAY rail `3D` toggle, at the same altitude ceiling, caps and add/keep radii as the aircraft (`FLEET_MODEL_POLICY`, `src/layers/flights/policy.js`; `createFleetModelLayer`, `src/data/fleetModelInstances.js`). A vessel's model follows its AIS ship type and is drawn at its reported length and beam (AIS static dimensions A+B and C+D, now carried on vessel rows as `length` and `beam`), standing at the sea surface, heading by true heading then course. A transit vehicle's model follows its layer mode (bus, tram, subway, rail or ferry; a vehicle of `unknown` mode keeps its icon), a train's its rail category and mode (rail, metro or tram). Neither the transit nor the rail sources carry a GTFS `route_type` or a finer mode (monorail, gondola, funicular, cable car), so the set's models for those and their `transit.elevation` lifts are not reached by any live source today. Both stand on the road or rail top they are drawn on, without the 1.5 m `GROUND_FLOOR_LIFT_M` their icons carry, and are painted in their mode or category colour where the model's `_TINT` attribute marks it. A vessel model is clipped at its waterline (one clipping plane per model, at the model origin's horizontal plane), so its hull below the water never shows through a plain globe, which Cesium does not depth-test models against. Under the NVG/FLIR styles (the Flights `irBoost` parameter) these models render unlit flat white, as aircraft models do. Each vehicle's icon stays the visual until its model is loaded, ready and placed; a model is picked as its icon is, and a vehicle drawn as its model keeps its selection card and its place in the detection overlay.
|
||||
- **Aircraft models skip Cesium's dynamic environment map (2026-10-24).** Flights, Military Flights and Local ADS-B pass `environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS` (`{ enabled: false }`, `src/data/aircraftModelLighting.js`) to every drawn model. Otherwise each `Model` renders the sky around it and reads it back from the GPU (`readPixels`) when it is first placed, and again whenever it moves more than 1 km, the scene's atmosphere settings change, or (under sunlight dynamic lighting) an hour of scene time passes (`DynamicEnvironmentMapManager`, Cesium 1.138). With the class colour supplying 94% of the surface, the models are lit from Cesium's default spherical harmonics instead, with no specular environment map, so the sky's model-lighting cube map no longer reaches aircraft. `src/data/aircraftModelLighting.test.mjs` pins the option at every drawn model call; every model is built from the fleet set loaded up front, so there is no separate preload.
|
||||
- The DISPLAY-rail `3D` toggle is the user-facing activation path for both aircraft layers. Their small approved GLBs build their render resources without Cesium's frame-spread job queue, preventing continuous Photorealistic 3D Tiles streaming from starving model readiness; model caps, tracking, camera, and fallback billboards are unchanged.
|
||||
- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui/aircraftDisplay.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
|
||||
- **Consequence of the flip on the recorded tracked/fleet inversion:** the 150–800 km band where surrounding contacts draw as models while the SELECTED one is still a glyph is now what an operator sees WITHOUT arming anything. The inversion itself is unchanged and still deliberate (see `src/data/trackedModelRegime.js`); only its reachability changed.
|
||||
|
||||
+30
-17
@@ -1,20 +1,33 @@
|
||||
# Bundled 3D Model Attribution
|
||||
# Bundled 3D Models
|
||||
|
||||
The model files in this directory are third-party visual assets. They are not
|
||||
covered by the repository's MIT source-code license; each remains available
|
||||
under the license listed below.
|
||||
Every 3D model shipped in this directory is one of the project's procedural
|
||||
fleet models under [`fleet/`](fleet/): aircraft, helicopters, ships, buoys,
|
||||
transit and rail vehicles, and a few other airborne and ground objects. They
|
||||
are generated from code by the project maintainers, contain no third-party
|
||||
artwork, and are covered by the repository's [MIT license](../../LICENSE)
|
||||
like the source code.
|
||||
|
||||
| File | Original work and creator | Source | License | Project modifications |
|
||||
|---|---|---|---|---|
|
||||
| `airplane.glb` | “boeing 747” by [zairiq-123](https://sketchfab.com/zairiq-123) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-747-9b16672038ba48f98e6d80a159044ed9) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Substantially modified and optimized for God's Eye View, including geometry/material simplification and coordinate/orientation preparation. The former 24× runtime calibration is baked into the mesh; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses glTF +Y-up with its nose toward local −X. Geometry remains uncompressed so the aircraft asset does not compete with photogrammetry for Draco worker capacity. |
|
||||
| `jet.glb` | “Private Jet” by [Nick the Name](https://sketchfab.com/Nick_The_Name) | [Sketchfab model](https://sketchfab.com/3d-models/private-jet-cbdd1de6ced9461e950eafaa302cc82b) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Repackaged as a glTF binary for the project's military-flight visualization. Imported hierarchy transforms are baked into the meshes; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses meter scale, glTF +Y-up, and the shared nose −X convention. Existing materials are preserved. |
|
||||
| `bell206.glb` | “Bell 206 JetRanger” by [terran4627](https://sketchfab.com/terran4627) | [Sketchfab model](https://sketchfab.com/3d-models/bell-206-jetranger-d2f7ba1d671549d4b26aaf834139a1dd) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `c172.glb` | “Cessna 172” by [e737](https://sketchfab.com/e0057537) | [Sketchfab model](https://sketchfab.com/3d-models/cessna-172-64cddaee5aff470682659a8c08525046) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `citation2.glb` | “1990 Cessna Citation, Texture Detailed, Exterior” by [BlenderCommunityHead](https://sketchfab.com/aboodgoudagad) | [Sketchfab model](https://sketchfab.com/3d-models/1990-cessna-citation-texture-detailed-exterior-a78839624fe64900a8352cb23462350a) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `mq9.glb` | “MQ-9” by [IProZenoN](https://sketchfab.com/IProZenoN) | [Sketchfab model](https://sketchfab.com/3d-models/mq-9-fabe963feb354c5584b51f9c470c3f7e) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `b789.glb` | “Boeing 787-9” by [Nobilis 2](https://sketchfab.com/nobilishornet2) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-787-9-b6711e2e698e4e469675c1154a50b7a3) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `atr72.glb` | “ATR 72 - 600” by [Oyan3D](https://sketchfab.com/oyan3D) | [Sketchfab model](https://sketchfab.com/3d-models/atr-72-600-1e1a7186f7444d288675262fcee44744) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures removed with dominant material colors baked into PBR factors (flat “abstracted” style), orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| Path | What it holds |
|
||||
|---|---|
|
||||
| `fleet/catalog.json` | Every model by name: its file, category, built length, beam and bounds (metres, in Cesium's Z-up model frame: x along the length with the nose toward −X, y across the beam, z up), the clearance below its origin, and its 2D icon class. |
|
||||
| `fleet/types.json` | Which model draws which vehicle, and at what length: ICAO aircraft and helicopter type codes, ADS-B emitter categories, AIS ship-type and length ranges, GTFS route types, transit modes and rail categories, with the defaults. |
|
||||
| `fleet/aircraft/`, `fleet/helicopters/`, `fleet/ships/`, `fleet/buoys/`, `fleet/transit/`, `fleet/other/` | The models, one GLB each (EXT_meshopt_compression and KHR_mesh_quantization, vertex colours, no textures). |
|
||||
|
||||
CC BY 4.0 permits sharing and adaptation, including commercial use, provided
|
||||
appropriate credit is retained, the license is linked, and modifications are
|
||||
identified. These credits do not imply endorsement by the original creators.
|
||||
How the layers use them:
|
||||
|
||||
- Each layer draws a vehicle with the model its type selects, scaled to the
|
||||
type's published length (a vessel to its reported AIS length and beam), so
|
||||
every model is drawn life size. Ground objects, balloons and obstacles in
|
||||
the `other` category are drawn at the size they are built.
|
||||
- An aircraft model's origin is its axis; it stands that model's scaled
|
||||
clearance above the ground. A ship's origin is its waterline, and a transit
|
||||
or rail vehicle's the road or rail top (a monorail or gondola is raised by
|
||||
its `transit.elevation` entry, for a source that names those modes).
|
||||
- Transit and rail models carry a `_TINT` vertex attribute that marks where
|
||||
the route or category colour is painted.
|
||||
- The whole set loads once, up front, when a layer that draws it starts; no
|
||||
model is fetched while a session runs.
|
||||
|
||||
`src/data/fleetModels.js` reads the set and chooses each vehicle's model;
|
||||
`src/data/fleetModels.test.mjs` checks that every model `types.json` names is
|
||||
in the catalog and on disk, and that no GLB exceeds 3 MB.
|
||||
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