Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
Navara's transparent pass runs after the post effects without the scene depth, so a camera frame clamped in front of a wall still painted through it. scripts/qa-edge-cctv-occlusion.mjs serves a one-box tileset as a local fixture with no network and checks on both engines that the frame ends at the wall and is not visible behind it.
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
The handoff test failed under a loaded test runner when the refined pass needed more yields than a fixed 5 ms timer allowed; it now yields until the refined paint lands (bounded by a task count, not wall time).
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
The detection overlay asked the echo field for every visible flight,
military aircraft and vessel on every frame while a subject was
selected, projecting each to the ground before learning the pulses were
resting. It now checks awarenessEchoActive once per frame and builds no
echo paths at rest, and awarenessEchoAt checks the level before the
projection.
A detectionHost test with six echo-eligible flights checks that a
resting frame asks for the level fewer times than there are contacts
and paints no echo; it fails on the per-contact path.
The pulse and echo policy doc comments are attached to their constants
again, and one long comment line is re-wrapped.
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
A runner retired by an engine switch ends its in-flight writes but leaves the shared follow-up memory for the next engine's runner; ending the voice conversation still forgets it.
The application's debug handle is one object, present on window only while a globe is attached, so scripts reading __godsEyeView?.engine.kind see no null engine mid-switch. A detached application has no live components: settle no longer waits for a frame of a missing engine, and an engine that runs again after a failed recovery hides the loading screen the error showed.
The range ring was a Cesium entity, and entities are always picked, so
a click or tap on its edge became an unowned hit: vessel selection read
it as empty space and pickContact stopped its touch search there. A
contact under the 250 km edge was hard to select.
The ring is now a polyline primitive with allowPicking false, in the
same PolylineOutline material and 4 px width the entity used, so it
draws the same. The flash while pulses run writes the material's colour
alphas from the pulses' per-frame update; under reduced motion the
colours stay at full and no listener is added. A subject that moves
250 m rebuilds the primitive and keeps the material, so a flash carries
on across the move. Viewers without a usable primitive collection
(headless tools, stubs) still get a static entity.
The ring's geometry options come from awarenessRingGeometryOptions,
tested directly, and the tests now check that the awareness visual adds
no entity and that every primitive it adds is unpickable, with and
without reduced motion.
The two Update-branch merges resolved the locale conflicts by keeping
this branch's side, which dropped nine strings main had added (Utilities
panel, drawing colours, cockpit exit). Rebuild each catalog as main's copy
plus Sea Marks and Ski Pistes, and re-pin the voice tool schema length and
digests on top of main's Utilities target.
- A motion waiting on a voice fly-to follows a later fly-to in the
same reply that cancels it, within one deadline, instead of
reporting that its flight did not arrive. A stale reply stops
following.
- The wait is 15 s, down from 30 s: it holds the tool output, and on
Gemini the later tools in the turn.
- Beyond 1,000 km of range a tilt happens in place instead of
swinging thousands of km about the crosshair point.
- The tilt-nudge limits read the pivot pitch the motion starts from,
including for a voice tilt from a tracked view, whose follow camera
is released before it moves.
- move_camera's argument checks run before the flight wait, so a
malformed call is refused at once.
- Tests: t.after cleanup in the fly-then-motion loop, the pitchDeg
pin asserts the field before removing it, and the handoff-order
pin follows the extracted argument checks.
Remaining review follow-ups for the sonar pulses.
No self-echo: pulses are born 5 km out (startFraction of the radius),
but contacts nearer than that, the subject included, still lit on every
pulse birth. They now never echo. Just past the birth ring, an echo is
scaled with the front's own fade-in, so a bracket no longer flashes
before a visible front reaches it. The ring flash at the full radius is
unchanged.
Older Safari: the reduced-motion listener falls back to the media
query's addListener / removeListener when addEventListener is missing,
as other modules here already do.
Echo wiring test: a detectionHost test now paints through the real
detection lane with an echo field set, and checks the echo stroke takes
the echo colour on the default style and each style's line colour under
CRT, NVG and FLIR. CURRENT-STATE notes the 5 km no-echo zone.
Tightening the AREAS rule dropped "to outline it (draw=true)", and on Gemini
"Outline the state of Texas" stopped passing draw: none of 5 runs set it, so
the model drew the state again with annotate_map. With the clause back all 4
runs called resolve_area with draw. The prompt is 55,263 characters with an
operator Overpass, ~240 under the 55,500 ceiling.