- KML/KMZ import: a per-file canvas budget and cache for ground overlays,
limits on rings and vertices of raised polygons, overlays across 360° and
near the poles, degenerate holes, polar and single-latitude fills,
absolute overlays at their altitude, overlay order by drawOrder as on
Cesium, and pins on tiles keep their measured height.
- Points on the surface: OSM Places and Street Level cones share the
surface sampler and sit on the terrain before they are measured, within
a sampling budget per pass; Cockpit's contact-dot bank keeps the dot
atlas, and a failed fleet model loads again after a pause.
- Startup: the loading screen lifts after the share-link view is restored,
the retry screen names the failed engine and takes focus, and the
fallback toast stays for 6 s.
- Engines: an engine switch lands a running camera flight at its
destination (camera.completeFlight on both engines), the sighting card
leaves focus on the engine picker after a switch, and a Cesium model
error stays with the instance that failed.
- The MCP panel builds again: its wind-mesh alias resolves to the stub.
- QA: the wildlife switch waits for the camera to rest, GBFS --w2 says it
needs the dev server, and test fixtures are shared instead of copied.
Navara now matches Cesium where the review found it diverging: a flight
holds the camera inputs, camera.changed counts turns as Cesium does,
render requests made during a frame survive it, follow pinches zoom,
ground widths follow the pixel ratio and Cyber sonar reaches glyph caches
and models. On Cesium, a staged imagery swap keeps loading tiles, setView
replaces a running flight, and a cleared weather detail goes away.
The contract gains MoverSet.failed, maps.terrainRevision,
render.maxTextureSize and surface.sampleTerrainMostDetailed on every
engine, so layers retry failed models, key road heights by terrain,
size weather textures to the GPU and place Bhote Koshi cards on detailed
terrain.
Engine switches keep the live view, follows, focus, layer options and
cards: a pick hands over the exact pose, applies no address options and
pans no carried-over card; a history visit still applies its entry.
Layers put GhostMaps pins, cable landings, OSM Places and directions on
the measured surface without per-frame sampling, draw the Cockpit contact
dot, hide disabled CCTV on attach, and keep ALPR running outside secure
contexts. KML imports draw raised polygon fills, rotated and coloured
ground overlays and north-referenced icon headings, and report files
with nothing to draw.
QA scripts read the contract instead of Cesium internals (test:track is
109/109 again), wait for the camera to rest before clicking, and give
cold switches and parked engines realistic time. Docs follow the code.
- src/geo drops the ported debug argument checks and the tests that
bitExact already covers; package boundaries accept a directory entry,
so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
optional engine capabilities. The fake engine and the Cesium camera use
the shared cameraMath; unused contract tables, clock.ticked, the
'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
engines, bikeshare one station bookkeeping, the Navara ground effects
one definition helper; image atlases, view centres, mover banks and
colours are shared.
- The legacy switch route, the clock offset and rate controls and other
unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
scenarios use the harness switch and page helpers; the main chunk
check keeps the size budget only and runs once in CI.
index.html no longer loads /cesium/Cesium.js and widgets.css: the Cesium scene loads both before it builds its viewer. A cold Navara start requests nothing of the Cesium library again, and qa-strict-cold-chunks asserts that without the known-gap allowance. The strict harness puts an accessor in place of the Cesium global on every page and fails a scenario that reads it before Cesium.js has run; GEV_QA_CESIUM_TRAP=record lists every such read site instead.
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
module level and passed as geospatial: { endpoints: { photon } } by
createApplication(), so every engine start of the switch flow gets it; the
old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
publishedCapacity fix applied with this branch's
resolveCapacity(model, capacity, status) signature. The same fix is ported
to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
polls resolve from it), with a Navara regression test; upstream's
proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
check kept before the scene is taken from this branch's
_trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
recomputed for the merged schemas (Sentinel-2 map stack enum plus the
shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
construction with upstream's placeLabels summary context.
- One place-name key for server and tiles, so "St. Paul" and "Saint Paul"
agree in Nominatim name checks.
- Tile street names: a lone letter is a direction only beside another name
word ("E Street" is not "East Street"), and a trailing quadrant ("E St NW")
may go unsaid in the ask.
- A building cut at the tile edge that is nearer the point than any whole
one leaves the point instead of a farther neighbour standing in; an edge
without a tile buffer counts as a cut, so a cut area never answers grounds.
- A batch building install re-judges only results that installed; a late
timeout during caption conversion keeps the pending point drawn; a failed
plain recaption keeps the old mark addressable.
- An interrupted Nominatim dispatch is reclaimed by the next lock owner ten
minutes after the start its marker names; node:sqlite loads on first use
without its experimental warning.
- PHOTON_URL accepts only https, which the page's connect-src allows.
- Shared OpenFreeMap tiles decode each layer when a consumer first selects
it; outline selection reuses the shared ring area and simplification, and
ground probes the shared ring centroid; the grounds word list lives once.
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
Since the UI moved to single-file components, every unit-test process
compiled the views it imports from scratch, and the loader ran off-thread
(module.register), adding a round trip to every module a test imports,
including the ones that are not components. Core's unit tests took about
twice as long, and a host running Core's suite on smaller runners passed
its CI time limit.
register-vue now installs synchronous hooks on the loading thread
(module.registerHooks). Compiled components are kept in the system temp
directory, keyed by the file's path and text, the Vue version and the
loader's own code, so each one compiles once across test processes; the
compiler itself loads only on a cache miss. Cached modules run as code, so
the directory is used only when it is a real directory owned by the current
user and writable by no one else; on Windows it lives in the user's local
app data instead of a temp directory that may be shared. The cache never
sits inside the package tree, and GEV_VUE_CACHE=0 compiles every time.
On four cores the full suite went from 441 s to 240 s from a cold cache.
The application views install one vue-i18n instance that holds the active
locale and the catalogs. src/i18n/index.js stays free of Vue: bindLocale()
keeps its locale in the instance's ref, so t(), tn() and the Intl formatters
read it from there and a view that translates while rendering renders again
when the locale changes. A tag written straight to the ref is normalized.
Message formatting, catalogs and call sites are unchanged, and switching
language still reloads the page.
The instance outlives the views: unmounting one no longer disposes it. The
browser build defines vue-i18n's feature flags and drops its message
compiler, which Core does not use.
index.html now lists each view's host and the loading screen itself, so
the gev:template expansion plugin, its view list, the loading-screen
template and the ./build/html export are gone. createApplication takes
omitViews for views an application leaves out; their hosts are removed,
and a view an earlier call rendered is unmounted.
SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.
Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.
Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
use bundled place boundaries and shared OpenFreeMap tiles before a guarded Nominatim fallback
preserve multipart shapes, holes and cancellation,
and keep pending annotations visible while ground sampling finishes across frames
keep non-Latin name distinctions when selecting provider results,
and retain an outline anchor only when it lies in filled geometry
The router reads an absolute-form target's path without resolving dot
segments, so a target such as http://host/api/../x still reaches /api
middleware. Take that path the same way when deciding whether the API
response headers apply.
The Street View fallback now treats any forwarding header as forwarded, even
an empty one, before it spends the key.
The router mounts /api without regard to letter case, accepts a '.' as well
as '/' after the prefix, and routes absolute-form request targets, so the
API response headers were missing on those spellings. Match the same way, on
both the raw and the parsed path. The test now runs real dev and preview
servers.
Every /api response, including errors, partial responses, Host refusals and
unknown routes, now carries a sandboxing Content-Security-Policy and
X-Content-Type-Options: nosniff on the dev and preview servers. Vite's server
and preview headers only reach the documents and assets it serves itself, so
a small plugin sets them ahead of the Host check. A route's own policy is sent
as an additional policy rather than replacing it.
The MCP panel build inlines every dynamic import into its one script, the
Navara mode included, so the guard that keeps Navara out of the app's
initial chunks failed it (npm run build:panel was red since d483e589). The
panel config filters the guard out, as phase 4 does; a test pins it.
build:panel is green and joins the gates. Phase-4 merge review item 2.
Review of Task 0:
- build/navaraDependencies.js reads the dependency closure of
@navaramap/three and @navaramap/three-default-plugin from node_modules
(dependencies and peers) and drops what the app's other bundled
dependencies reach too (Cesium is served as a script, so draco3d, which
only Cesium shares, stays engine-only), plus three and postprocessing:
88 packages today (the @navaramap/* packages, @takram/*, @react-three/
fiber, @sparkjsdev/spark, astronomy-engine, d3*, draco3d, n8ao,
three-stdlib, …). The browser build's initialChunkGuard fails on a
module from any of them in an initial chunk. Tested on a fixture tree.
- check-main-chunk's budget measures the entry the page loads (the same
chunk the composition check reads), falling back to phase 4's largest
index-*.js only for a dist without a page.
Build clean: no Navara-only module in the initial chunks; main chunk
2,869,565 bytes (gzip 889,041).
Review of Task 0:
- build/initialChunkGuard.js, a Rollup plugin in the browser build, fails
the build when an initial chunk (an entry and what it imports
statically) holds a module from node_modules/three, @navaramap/* or
postprocessing. Checked by forcing it on satellite.js, which the main
chunk does hold: the build fails naming the chunk and module.
navaraAssets.test now pins both build plugins.
- scripts/check-main-chunk.mjs is one script for both main-chunk checks:
the composition (text markers in the initial chunks, sizes) and, when
scripts/main-chunk-baseline.json exists, the phase-4 branch's gzip-9
budget, with its exports (checkMainChunk, measureMainChunk) so the two
branches merge into this file. The composition test moved to
src/tooling/mainChunkComposition.test.mjs to leave phase 4's
mainChunk.test.mjs its name.
- CI runs npm run check:main-chunk after each npm run build (unit,
browser-gate and Windows jobs).
chunkFileNames names the chunk holding src/globe/navara
navara-engine-[hash].js; chunking is unchanged (manualChunks would pull
modules shared with the Cesium entry into it and make the entry import
it). The Cesium main chunk stays 2,849,217 B.
The import-direction check now tells dynamic imports apart
(analyzeModule(source, { dynamic: true })) and rejects any static import
or re-export of src/globe/navara/** from outside that directory, so the
Navara engine can only be a lazily loaded chunk of the app.
Navara's prebuilt workers load their wasm by file name next to
themselves, which the bundler cannot see; a build-only Rollup plugin
copies the missing ones (draco decoder, font worker) into assets/ when
the bundle includes Navara, and adds nothing to a build without it.
Pins @navaramap/three and @navaramap/three-default-plugin 0.2.1 with
their peers three 0.185.1 and postprocessing 6.39.4 (mapillary-js keeps
its own nested three 0.134). The dev server leaves the Navara packages
and their wasm workers out of dependency pre-bundling so wasm-bindgen
resolves its .wasm next to the package. Nothing imports Navara yet: the
Cesium-mode main chunk is byte-identical (2,837,992 bytes, same hash).
Google Street View registers beside Mapillary as provider `google`. It runs
on the Maps JavaScript API with the browser GOOGLE_MAPS_API_KEY, loaded on
first use (mapsLoader.js), and uses Google's own StreetViewPanorama as its
viewer adapter, emitting provider-neutral poses (address and month in the
caption, a link to Google Maps, steps along Google's arrows, FOLLOW on
Google 3D). Its chip starts off because every panorama is billed to the
key; the share option is `g`.
Google offers no coverage layer for other maps, so the provider draws
none: with it on, a click on bare ground at street zoom opens its nearest
Google-collected outdoor panorama (groundClick.js). A key Google refuses
reads KEY REJECTED and fails a pending open at once; a lookup Google never
answers fails after 10 s.
Core: providers may declare `groundClick` and `defaultOn`; poses may carry
`capturedAtPrecision` and `title`; the coverage line keeps every
provider's hint; opening one provider's image releases another's
prewarmed viewer; FIT/FILL hides for viewers without render modes. CSP
script-src admits https://maps.googleapis.com. The browser gate gains two
Street View steps (the keyed one skips as 'no Google key' in CI).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Brings in 123 commits from main, including the v0.2.0 and v0.2.1 releases
(MCP server and tool catalog, server security hardening, build hygiene).
Conflicts:
- package.json: kept main's script order and added this PR's
qa:panel-resize and qa:street-level; exports keep both sides (main's
tools/view entries and this PR's street-level and Mapillary entries).
- src/tooling/viteBuild.test.mjs: kept this PR's Mapillary-token define
assertion and main's new wildcard-host allowedHosts assertions.
- CHANGELOG.md: main now has release sections; this PR's entries go under
[Unreleased].
Checks after the merge: doctor, format:check, check:boundaries,
layer-token:check (28 published, 1 new: street-level 0), npm test (5726
pass), build, the Windows job's focused tests (70 pass), qa:panel-resize,
and the keyless street-level gate. The new CSP allows Mapillary (https:
connect/img, blob workers). The keyed gate stops at coverage locally
because the dev .env Mapillary token is invalid (upstream 403), not because
of the merge.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Content-Security-Policy blocked the YouTube player API, the Facebook
video SDK and X's post widget that src/data/bhoteKoshiEmbeddedMedia.js
loads, along with their players and posts in frames. script-src now allows
exactly those three script origins and a new frame-src allows YouTube,
youtube-nocookie, Facebook and X embeds. A test ties the policy to the
frames the media module builds and pins the allowed script origins.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Vite installs its Host check after the middleware plugins add in
configureServer, so the provider and /api routes answered any Host,
including a DNS-rebinding name. hostCheckPlugin runs first on the dev and
preview servers and applies Vite's rule with the same allowed hosts: IP
addresses, localhost and *.localhost, the configured server host, and the
listed names. A test drives a real Vite server with an unlisted Host.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The voice debug log writes the server's timestamp after the client's record,
so a record can no longer replace loggedAt. The dev and preview servers also
send X-Content-Type-Options: nosniff with their shared browser headers.
From the findings in #710.
Co-authored-by: Sunil <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Binding HOST=0.0.0.0 no longer sets Vite's allowedHosts to true. The dev and
preview servers accept IP addresses, localhost and the LAN hostnames listed
in GEV_ALLOWED_HOSTS; suffix and wildcard entries are ignored. The
configuration factory takes the resolved list as an input, so build/vite.js
still reads no environment.
Ported from #97 to the current build/vite.js layout. Fixes#21.
Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The cost-bearing endpoints (/api/realtime/token, /api/openai/hud-summary,
/api/google/nearby-places) and the voice debug log refuse cross-site browser
requests: a foreign or opaque Origin, a Sec-Fetch-Site other than
same-origin/none, or proxy forwarding headers. Loopback tools without an
Origin and the LAN opt-in keep working. The dev and preview servers send one
shared Content-Security-Policy, and embed-mode framing rewrites only the
frame-ancestors directive of it.
Salvaged from #242 onto current main.
Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Embed-mode documents now keep the server's framing protection unless
GEV_EMBED_FRAME_ANCESTORS names the pages that may frame them (or * for any
page). The MCP Apps panel loads the app into its own page and needs no
framing. View answers are posted to the origin that sent the view rather
than to any origin.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Cesium's script sets CESIUM_WORKERS itself when it loads, so the panel's
combined workers script was never used, and neither was the embedded
terrain-heights file: the worker still requested it from the panel
page's site. The panel build now writes only the prelude, and the panel
puts it ahead of whatever Cesium assigns to CESIUM_WORKERS. The separate
esbuild bundle of Cesium's workers is gone.
The ground-polyline worker loads approximateTerrainHeights.json itself,
and a worker's requests go to the panel page's own site, where they
failed with 404 and stopped rendering once ground-clamped lines such as
military installations appeared. The panel build now embeds that file in
the workers script, which answers the worker's request from memory.
panel_request resolved paths with a check for a leading //, but URL
parsing also reads /\host as another host, so it could request other
servers. It now resolves the path against the app's address, refuses
any other origin, matches refused routes decoded as well, and does not
follow redirects. Responses are capped at 64 MiB while reading, with a
deadline; held responses make room on arrival and expire by time only,
so a response being read keeps its parts.
The panel keeps converted images only for its build files, so live
camera frames no longer accumulate, and failed build loads are retried.
The dev server answers a malformed /panel/ path with 400 instead of
crashing.
Hosts serve panels from their own sites and may refuse other addresses;
Codex refuses any address on the user's machine. The panel now never
requests the app's server: it loads the app's panel build and data
through panel_request, a tool only the panel may call, which requests
the path from the app's server. One path in every host; only map
providers load directly.
npm run build:panel writes the panel build to dist/panel, served at
/panel/: one app script, one stylesheet, Cesium's script, and Cesium's
workers as one script Cesium runs from memory. Tools may now be marked
app-only. The panel CORS rules are gone.
Codex serves panels from codex-sandbox:// pages, where origins are
opaque: the panel recognizes the app's own addresses by scheme and host,
the vessels feed resolves against the document address, and the dev
server answers Codex's sandbox origins with CORS.