- An error a frame of the inline panel's timer throws no longer reaches the
host page; it has been raised as a render error by then.
- An error Scene raised and threw on (rethrowRenderErrors) is raised once.
- After a lost context, later render errors are only logged, so the notice
keeps saying why.
- A render error without a value shows no detail.
- The globe's tile load progress and the scene's tileset load events are
finished too when a listener's error cuts them short.
- Focus goes back where it was when the globe draws again, or to the map.
- The appearance counter and the guard for a missing viewer are gone.
Tests cover every finished event, a thrown timer frame, a single report under
rethrowRenderErrors and the focus return; the inline tests share one setup.
The notice sat at z-index 1001, under the Québec camera viewer (2000), which
covered its text and, with video playing, its buttons on a phone. It now sits
at 2001. On touch screens its buttons are 44 px tall.
An error Scene catches itself marks Cesium's render loop stopped while the
loop's next animation frame is still queued. A Retry, or a tab shown again,
before that frame ran started a second loop, and the globe drew every frame
twice. The render and resize wrapper now keeps the loop marked running after
a call made while it ran; the queued frame stops it if nothing restarted it.
This also covers the inline panel's timer frames, so its own guard goes.
Retry used to apply the queued listener changes of a Cesium event a
throwing listener left mid-raise, adds first and removes second. A layer
turned off and on while the notice was up landed in both queues and was
removed. The render and resize wrapper now finishes those events before
it raises the render error, so later adds and removes apply at once and
in order.
getQueuedOverlayEntryAlpha now returns 0 for a yielding entry that
declutterYieldingEntries marked collisionHidden this frame. That pass runs
before custom lanes, so they no longer read full opacity for an entry that
will not paint.
- "destination refresh" is the refresh at the place the camera flew to,
so restore "son actualisation à destination".
- Radio note: "que vous la demandez par la voix", "Votre adresse IP".
- "{count} / 30D": "30 J", like "{days} j".
- Starlink: "la couche complète", as in the active-state tooltip.
- "Show {name} sighting": colon form, so names starting with a vowel
do not break the elision after "de".
- Wildlife note: Acartia is the source, not a kind of marine mammal.
- Straight apostrophes in the five strings added on main since.
- Publish classificationName next to the raw NHC code; unknown codes stay
unexpanded.
- Publish staleCacheFetchedAt only while the proxy serves its cache.
- Touch the shared store on clear only after this layer published, so a
feed failure no longer evicts another layer's dangling selection.
- Drop the unreachable no-storm branch and the unused return value.
- Tests: split the heading fixture into due north and stationary, cover
the unavailable and failure paths with the real store, and check that
clear/disable leave another layer's selection alone; fold the fake-store
test into the real-store one.
The data refresh is committed and its provenance (extract, timestamp, MD5,
filter) stays in the dataset README. The script needed osmium-tool and could
only re-verify while Geofabrik still listed that extract, so it goes with its
test.
Cesium's Event.raiseEvent leaves an event mid-raise when a listener throws, so listeners added or removed afterwards stay queued. Retry now applies that queue for the frame and clock events: the notice's frame watchers see the next frame, and a listener removed since, such as a layer turned off, is not called again.
A pooled paint item reused by another card keeps a fresh frame stamp, so
rows for cards that stopped painting survived every prune and the index
grew for the whole session. The prune now also drops a row whose item
paints a different entry id or source, and a test pins the bound.
Name each Rio feed in its credit instead of repeating the licence, drop the
deprecation history from the bus note, list Rio among the feeds with a
route-name table, and shorten the route-table header and test comments.
The Transit prompt said "Fly below 3,000 km", but the closed gate opens at
2,850 km; it now names the enter threshold, as Bike Share does. When the
camera changes coverage, Transit and Bike Share ask the Layers panel to
repaint instead of leaving the old prompt up until the next 15 s / 60 s tick.
An error thrown outside Scene's own error handling (a postRender listener,
the clock's onTick, a resize) stopped Cesium's loop without a renderError,
and with Cesium's panel turned off the globe froze silently. The notice now
raises such an error as a render error.
In an inline panel whose host stopped animation frames, Retry left the
panel's timer latched off, and once frames resumed a second render loop
drew every frame twice. The timer now follows Cesium's loop, and keeps the
loop marked running when its next frame is still queued.
The callout now asks for the opacity its own card paints with this frame,
keyhole fade included, and fades out as the card fades in. A card faded out
at the keyhole rim leaves the callout readable, and a card fading out after
leaving its source still hides it. The vessel card id is cached on the
record, and the allocation gate covers the lookup.
Both SMTR feeds now publish Position.speed in m/s. Compared with how far
vehicles moved between reports on 2026-11-05, the published values ran
3.1x (buses) and 3.6x (BRT) below the observed speed, so the km/h
conversion divided real speeds by 3.6. Drop speedUnit and the conversion.
Writing a fractional alpha onto the overlay record for every paint item
boxed a heap number per item per frame. The allocation gate caught it:
the generic 60-entry workload went from 2,838 to 12,614 B/frame. The
record now keeps only the frame stamp and a pointer to its paint item,
and isOverlayEntryQueued multiplies the alphas when it is asked. The
gate is back to main's numbers on Node 24.
Cesium stops its render loop after a render error and offers only a
panel that dismisses itself, and a lost WebGL context never draws again,
so the globe froze or went black while the controls kept responding.
The scene chrome now shows an alert dialog with the error. Retry restarts
the render loop and keeps the notice until a frame renders without an
error; after a lost context it reloads the page, whose address keeps the
view. Reset view opens the app root without the restored hash or share
path. An inline conversation panel never reloads its host page. The
application viewer turns off Cesium's own panel; other callers keep it.
With Vessels and Detection on, a vessel with an ambient card on the map
also got its detection callout next to the bracket. The callout lane
paints beneath the cards, so its text showed through the card's plate
and covered the speed and course.
The callout now gives way only to a card the shared overlay actually
paints in the same frame. The overlay paints part of the published
cards (shared budget, collisions, UI chrome), so a vessel whose card
was dropped keeps its callout.
The detection lane paints before the cards publish their paint rects,
so getOverlayPaintRect has nothing for the current frame there. The new
isOverlayEntryQueued answers from the paint queue that the overlay
solves before painting. Vessel detection objects name their card in
cardSourceId/cardEntryId.
Over a city with no feed or system (London, Tokyo) both rows read
"ON · — · never", the same as a feed that never answered. Transit already
computed a coverage note but put it only in `coverage`, which the row does
not show; Bike Share reported nothing at all.
Both layers now report a `zoom-in` guidance status with a `statusMessage`:
"Fly below 3,000 km to a covered region" / "No feed here yet · N regions
available" for Transit, and "Fly below 48 km to a covered city" / "No bike
share here yet · N systems available" for Bike Share. A loading or failed
Bike Share city keeps its own text. Leaving coverage clears the layer's
last-update time, so the row no longer dates data it no longer draws.
The coverage-note translations move from the voice card into
`translateStatusMessage` (ui/statusText.js), which the Layers row and the
voice card now share.
The launches layer swallowed every fetch error in its update, so the
manager treated a 429 or timeout on /api/launches as a successful start.
Context then committed the isolating mode with no missions: the other
layers stayed off, unrelated enables were refused, the camera stayed at
the full-globe view and the roster kept reading "loading".
Until the first index loads, the update now reports the failure. The
manager fails the enable closed and both entry routes roll back to the
pre-entry layers. The camera pose captured at entry is restored when the
mode is left before any index loaded, and the roster shows a failed
state instead of loading. A valid empty index still enters, and a
refresh failure after a loaded index keeps its records.
Arabic catalog strings carry optional marks ("تتبّع"), but people type
without them, so "تتبع" found no suggestion. Fold the marks out of both
the draft and the candidates before comparing.