qa-draw-tool drives the rows, waits on a mark's state instead of fixed
sleeps, checks that fly-to centres the line, and compares two screenshots to
show a hidden Line's pixels go and come back. Its clicks and pixel clip stay
clear of the Utilities panel beside the left rail. qa-layer-panel checks
that Directions returns to the Utilities list after a reassembly.
Utilities stays in Cockpit for Directions, but only Data Layers folded the
Cockpit context rail away when opened, set its top below the open panel and
took Cyber's Cockpit size. Utilities now does all three, and Contact
expanding closes it as it closes Data Layers.
Draw and Import used to be reachable by voice through DISPLAY. set_panel_open
now takes 'utilities-panel', and "utilities", "draw", "drawing" and "import"
reach it. This adds one value to the Realtime tool schema, so the pinned
payload digest, enum list and serialized length are re-derived with a note.
The show_data_layers_menu test now finds a row only inside the list that
really holds it, so dropping #utilities-toggles from the lookup fails it.
Answers the review of bdbbc3d7 and the IC8 pass after it.
A shape hidden from Draw's list was only set to alpha 0, so the line's
flowing stroke, which keeps its own colour, stayed painted. Now:
- the world renderer's sync() sets every entity of a hidden mark to
show = false, and FlowMaterialProperty follows the mark's alpha;
- the screen renderer does not project a hidden callout, so it is not drawn
and cannot push a visible label aside;
- hiding acts at once, even before a mark's first frame, and with every
mark hidden the annotations render hold is released after one last frame;
- fly_route skips a hidden route.
Hand-drawn shapes are never merged as duplicates: every one is drawn on
purpose and unnamed until its row names it, so a second pin dropped near
the first was dropped, or replaced the first when its colour differed. A
restyle the renderer cannot draw now also syncs the renderer.
Tests cover each: renderer show/hide and flow alpha, the screen skip, the
render hold and its last frame, a show with no fade-in, hidden routes, two
nearby pins, and the restyle rollback.
main moved the panels to Vue views and a one-open-panel rail, and removed
the two templates this branch edited. This merge carries the branch onto
that architecture; it adds no behaviour of its own beyond the port.
- The Utilities panel is a RailPanel in LayerPanelsView with its own rail
item (handyman). LayerPanel renders the Directions rows into its list with
LayerRows, and falls back to Data Layers without it.
- Draw leaves DisplayPanel for DrawControls, DrawMarkList and DrawSwatches,
which render what the draw tool publishes to the display store and call
its actions, as GeoImport does. drawMarks.js words the rows; the DOM-built
drawMarkList.js is gone. A row's fly-to is an immediate navigation like
Import's ('drawing' gets its Cockpit refusal), the name field keeps a
draft through v-field-value, and the colours are one radio group with a
single tab stop.
- UiSegmented draws an option's icon, named by its label, for the shape
buttons.
- The catalogs take main's languages with this branch's strings, Arabic
included, and the tests follow the views to their new homes.
A street ribbon that holds neither its ring mean nor the anchor is centred
on the street's nearest point when the street runs within 100 m.
Nominatim outline selection ranks an exact name, then one holding every
asked word, then an overlap, and refuses an overlap whose name lacks the
ask's last word unless that word is in the result's address or type, so
"Central Park Zoo" is no longer Central Park. The server caches every
accepted outline and answers each ask with the one holding its resolved
anchor (sent as alat/alon), read across the antimeridian.
A duplicate mark that fails to clean up no longer tears down the new
outline it duplicates.
Each overlay is now its own Infrastructure row instead of a chip on one
shared row: sea-marks (token 6) and ski-pistes (token 7), both
enabled-only, built by createOsmOverlayLayers() from one descriptor
list. Drops the option group and its share-codec defaults, gives each
layer its own name, voice entry and CURRENT-STATE row, and shifts the
token-ledger fixtures to the next free digit 8.
Play no longer runs ahead of the data. The world clock gains a wait, which
holds continuous play where it is while a layer loads what the time needs,
and a gate, which keeps play from passing a time a layer has yet to load.
Weather gates play at its next frame and waits there until the frame shows,
so every frame is seen however fast play runs; it waits no more than eight
seconds on a frame that never comes, and takes a wait only when its frames
change. Play pressed while a frame loads waits for it too. A scrub still
drops what loads and moves on.
The bar loses its long date and the dates at its ends: the time rides in a
bubble over the handle, which pulses while play waits, and the bar runs
left to right in every language. Play starts at real time.
Main moved on since this PR opened; the overlay layer is ported to the
current contracts:
- Layer-state token 6 (j belongs to transit; new single-character
tokens are digits) with a reservation-ledger row, and the option owner
renamed to the layer id so the compact share codec can encode it.
- Constructed per catalog by createOsmOverlaysLayer() in
constructCatalog.js; src/standalone/data.js no longer registers layers.
- Drapes through maps/imageryHost.js, so the overlays show on Google 3D
(tileset imagery) as well as the globe stacks, and follow map-stack
switches. Imagery layers are created on enable and destroyed on
disable/destroy.
- Translated chip labels and layer name in every locale, LAYER_NAME_KEYS,
Infrastructure panel group, voice manifest entry.
- Attribution: OpenSeaMap tiles CC BY-SA 2.0, OpenSnowMap credit as
required, OSM ODbL credit for both; bulk-download note in DATA_SOURCES.
- CURRENT-STATE row, changelog fragment, share-codec absent defaults,
updated token-ledger fixtures and voice schema pins.
A speed menu beside play offers real time, an hour, a day or a week a
second, a day a second to start with. A speed chosen while playing applies
at once; chosen while weather's own replay steps its frames, it takes
playback over from where it is. Play starts again from the top only at live
or at the very end, so a pause just before the end plays on. On phones the
menu sits beside the track, a full-size target.
Cesium sets no limit, so zooming out left the globe a speck among the stars.
On the globe a hand now stops zooming out where the globe spans 30% of the
screen's height, which follows the screen's shape as the app's own
whole-globe view does. A camera already past it, after a flight or a turned
screen, stops there rather than jumping in at the next zoom. Flat maps keep
zooming out unlimited.
Chat sits next to the mic in the command dock. Replies are silent and never
request the microphone; the first message connects with the selected provider
and runs the same map actions as voice through each provider's text API
(OpenAI OPENAI_CHAT_MODEL, Gemini GEMINI_CHAT_MODEL via generateContent, which
never starts Live). Only one mode runs at a time.
- Chat panel rendered by the voice control presenter: conversation, recent and
quick-command suggestions, Up/Down history, attachments (map-layer
references or small UTF-8 text files, sent only with the message)
- Chat and voice panels sit above the dock or dock into the right rail's
column; minimized bars sit centred above the dock, and height animates on
swaps
- A centred panel steps down to its bar for the Location and Visual Presets
trays without moving focus, rests above an open tray, and docks right while
expanded over one; it returns to the centre once the trays close
- Minimized voice previews the last sentence from each side; the empty Voice
Preview suggests things to say
- Settings opened from chat keep chat's frame and show the shared AI provider
and quick commands; voice Settings show Back to voice
- Closing chat ends a typed session; the voice panel's close turns voice off
- The dock widens its voice control for the chat button and restyles its
wings, which show icons only at 900px and below; assistant panels share the
left panels' glass, and Cyber keeps its own surfaces
- Server text-chat handlers with body, time and per-IP limits
(GEV_RATELIMIT_*_CHAT_PER_MIN), documented in SECURITY.md; tests and all
eleven locales
Co-authored-by: Darren Dignam <[email protected]>
Away from live, a launch shows from its lift-off on: its marker, label,
paths and orbit stay hidden while the world time is before it, so scrubbing
or playing brings the launches up in the order they flew. The selected
mission stays whenever it flies, and live shows every launch as before.
Play on the timeline runs the whole track in about a minute, from its start
when at live, and runs the clock itself past weather's own replay. It goes
live when it reaches now, or holds at an end that lies ahead of now. Going
live puts the rate back to 1.