Point the Draw and layer panel gates at Utilities and at what is drawn

qa-draw-tool drives the rows, waits on a mark's state instead of fixed
sleeps, checks that fly-to centres the line, and compares two screenshots to
show a hidden Line's pixels go and come back. Its clicks and pixel clip stay
clear of the Utilities panel beside the left rail. qa-layer-panel checks
that Directions returns to the Utilities list after a reassembly.
This commit is contained in:
Said Turksever committed 2026-11-02 16:43:49 +00:00
1 parent e35483d37d
commit 345d5db593
2 files changed
+134 -15

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+126 -15
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@@ -66,6 +66,47 @@ const CANVAS_CLIP = { x: 340, y: 200, width: 560, height: 380 };
* the board. Decoding happens in the page because Node here has no image
* decoder.
*/
/** The canvas clip as a PNG, for comparing two moments of the same view. */
// Clear of the open UTILITIES panel (x 100–380), whose own amber swatch
// dims when its row's shape is hidden.
const LINE_CLIP = { x: 390, y: 200, width: 510, height: 380 };
const canvasShot = () =>
page.screenshot({ clip: LINE_CLIP, type: 'png', encoding: 'base64' });
/**
* Amber pixels in one shot that are not amber in another of the same view:
* a mark's own pixels, apart from imagery and panels that both shots share.
*/
function amberOnlyIn(shotA, shotB) {
return page.evaluate(
async (a, b) => {
const pixels = async (base64) => {
const bitmap = await createImageBitmap(
await (await fetch(`data:image/png;base64,${base64}`)).blob(),
);
const canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
const context = canvas.getContext('2d');
context.drawImage(bitmap, 0, 0);
return context.getImageData(0, 0, bitmap.width, bitmap.height).data;
};
const amber = (d, i) =>
d[i] > 150 &&
d[i + 1] > 90 &&
d[i + 1] < 220 &&
d[i + 2] < 130 &&
d[i] - d[i + 2] > 70 &&
d[i] - d[i + 1] > 20;
const [da, db] = [await pixels(a), await pixels(b)];
let only = 0;
for (let i = 0; i < da.length; i += 4)
if (amber(da, i) && !amber(db, i)) only += 1;
return only;
},
shotA,
shotB,
);
}
async function amberPixels() {
const shot64 = await page.screenshot({
clip: CANVAS_CLIP,
@@ -313,7 +354,8 @@ try {
// ── a line along a road, with Backspace ─────────────────────────────────
await page.click('.pp-mode-btn[data-shape="line"]');
await clickWorld(360, 300);
// Clear of the open UTILITIES panel, which sits beside the left rail.
await clickWorld(420, 300);
await clickWorld(470, 380);
await clickWorld(600, 470);
const beforeBackspace = (await drawState()).vertices;
@@ -409,15 +451,34 @@ try {
mark && { color: mark.color, hidden: mark.hidden, alpha: mark.alpha }
);
}, id);
// Wait for a mark to reach a state rather than for a fixed time.
const markReaches = (id, want) =>
page
.waitForFunction(
(id, want) => {
const mark = window.__gevAnnotations.list().find((m) => m.id === id);
return (
mark &&
Object.entries(want).every(([key, value]) => mark[key] === value)
);
},
{ timeout: 10_000 },
id,
want,
)
.then(
() => true,
() => false,
);
await page.click(rowControl(areaId, 'swatch'));
await page.click(rowControl(areaId, 'color-green'));
await wait(300);
await markReaches(areaId, { color: 'green' });
check(
'a colour picked in the row recolours that shape',
(await markState(areaId))?.color === 'green',
);
await page.click(rowControl(areaId, 'toggle'));
await wait(600);
await markReaches(areaId, { hidden: true, alpha: 0 });
const hidden = await markState(areaId);
check(
'hiding a shape keeps it on the board but draws it at zero alpha',
@@ -425,23 +486,73 @@ try {
JSON.stringify(hidden),
);
await page.click(rowControl(areaId, 'toggle'));
await wait(600);
check(
'showing it again brings it straight back',
(await markState(areaId))?.alpha === 1,
await markReaches(areaId, { hidden: false, alpha: 1 }),
);
const cameraAt = () =>
page.evaluate(() => {
const p = window.__godsEyeView.viewer.camera.positionWC;
return [p.x, p.y, p.z];
});
const beforeFly = await cameraAt();
// Fly-to frames the line by its whole path: once the flight settles, the
// middle of the line sits near the middle of the view.
await page.click(rowControl(ids[1], 'fly'));
await wait(2600);
const afterFly = await cameraAt();
await page
.waitForFunction(() => !window.__godsEyeView.viewer.camera._currentFlight, {
timeout: 15_000,
})
.catch(() => {});
await wait(300);
const framed = await page.evaluate((id) => {
const { viewer } = window.__godsEyeView;
// No Cesium global in the page: borrow Cartesian3 from a live object.
const Cartesian3 = viewer.camera.positionWC.constructor;
const mark = window.__gevAnnotations.list().find((m) => m.id === id);
const lons = mark.path.map((p) => p.lon);
const lats = mark.path.map((p) => p.lat);
const middle = Cartesian3.fromDegrees(
(Math.min(...lons) + Math.max(...lons)) / 2,
(Math.min(...lats) + Math.max(...lats)) / 2,
);
const at = viewer.scene.cartesianToCanvasCoordinates(middle);
const canvas = viewer.scene.canvas;
return (
at && {
dx: Math.abs(at.x - canvas.clientWidth / 2) / canvas.clientWidth,
dy: Math.abs(at.y - canvas.clientHeight / 2) / canvas.clientHeight,
}
);
}, ids[1]);
check(
'fly to frames that shape',
Math.hypot(...afterFly.map((v, i) => v - beforeFly[i])) > 1,
'fly to frames that shape: its middle is near the middle of the view',
Boolean(framed) && framed.dx < 0.2 && framed.dy < 0.2,
JSON.stringify(framed),
);
// ── a hidden Line leaves the globe: its flowing stroke keeps its own
// colour, so the check is the pixels, not the mark's state ─────────────
const lineId = ids[1];
await page.click(rowControl(lineId, 'swatch'));
await page.click(rowControl(lineId, 'color-amber'));
await markReaches(lineId, { color: 'amber', alpha: 1 });
await wait(800);
const shown = await canvasShot();
await page.click(rowControl(lineId, 'toggle'));
await markReaches(lineId, { hidden: true, alpha: 0 });
await wait(800);
const hiddenShot = await canvasShot();
// Amber the shown line had and the hidden one lost; amber that appears
// only once it is hidden is noise, and must stay small beside it.
const gone = await amberOnlyIn(shown, hiddenShot);
const noise = await amberOnlyIn(hiddenShot, shown);
check(
'a hidden Line is no longer painted',
gone > 40 && noise < gone * 0.2,
`${gone} amber pixels went with the line, ${noise} appeared`,
);
await page.click(rowControl(lineId, 'toggle'));
await wait(1200);
const back = await amberOnlyIn(await canvasShot(), hiddenShot);
check(
'and paints again when shown',
back > gone * 0.5,
`${back} of ${gone} line pixels back`,
);
await shot('03-pins-and-shapes');
+8
View File
@@ -126,6 +126,14 @@ try {
'ordinary layer rows return after reassembly',
container.querySelectorAll('.data-toggle-row').length > 10,
]);
result.push([
'Directions returns to the Utilities list after reassembly',
Boolean(
document.querySelector(
'#utilities-toggles [data-layer-id="directions"]',
) && !container.querySelector('[data-layer-id="directions"]'),
),
]);
return result;
});
for (const [name, passed] of results) check(name, passed);