The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
A runner retired by an engine switch ends its in-flight writes but leaves the shared follow-up memory for the next engine's runner; ending the voice conversation still forgets it.
The application's debug handle is one object, present on window only while a globe is attached, so scripts reading __godsEyeView?.engine.kind see no null engine mid-switch. A detached application has no live components: settle no longer waits for a frame of a missing engine, and an engine that runs again after a failed recovery hides the loading screen the error showed.
The range ring was a Cesium entity, and entities are always picked, so
a click or tap on its edge became an unowned hit: vessel selection read
it as empty space and pickContact stopped its touch search there. A
contact under the 250 km edge was hard to select.
The ring is now a polyline primitive with allowPicking false, in the
same PolylineOutline material and 4 px width the entity used, so it
draws the same. The flash while pulses run writes the material's colour
alphas from the pulses' per-frame update; under reduced motion the
colours stay at full and no listener is added. A subject that moves
250 m rebuilds the primitive and keeps the material, so a flash carries
on across the move. Viewers without a usable primitive collection
(headless tools, stubs) still get a static entity.
The ring's geometry options come from awarenessRingGeometryOptions,
tested directly, and the tests now check that the awareness visual adds
no entity and that every primitive it adds is unpickable, with and
without reduced motion.
The two Update-branch merges resolved the locale conflicts by keeping
this branch's side, which dropped nine strings main had added (Utilities
panel, drawing colours, cockpit exit). Rebuild each catalog as main's copy
plus Sea Marks and Ski Pistes, and re-pin the voice tool schema length and
digests on top of main's Utilities target.
- A motion waiting on a voice fly-to follows a later fly-to in the
same reply that cancels it, within one deadline, instead of
reporting that its flight did not arrive. A stale reply stops
following.
- The wait is 15 s, down from 30 s: it holds the tool output, and on
Gemini the later tools in the turn.
- Beyond 1,000 km of range a tilt happens in place instead of
swinging thousands of km about the crosshair point.
- The tilt-nudge limits read the pivot pitch the motion starts from,
including for a voice tilt from a tracked view, whose follow camera
is released before it moves.
- move_camera's argument checks run before the flight wait, so a
malformed call is refused at once.
- Tests: t.after cleanup in the fly-then-motion loop, the pitchDeg
pin asserts the field before removing it, and the handoff-order
pin follows the extracted argument checks.
Remaining review follow-ups for the sonar pulses.
No self-echo: pulses are born 5 km out (startFraction of the radius),
but contacts nearer than that, the subject included, still lit on every
pulse birth. They now never echo. Just past the birth ring, an echo is
scaled with the front's own fade-in, so a bracket no longer flashes
before a visible front reaches it. The ring flash at the full radius is
unchanged.
Older Safari: the reduced-motion listener falls back to the media
query's addListener / removeListener when addEventListener is missing,
as other modules here already do.
Echo wiring test: a detectionHost test now paints through the real
detection lane with an echo field set, and checks the echo stroke takes
the echo colour on the default style and each style's line colour under
CRT, NVG and FLIR. CURRENT-STATE notes the 5 km no-echo zone.
Tightening the AREAS rule dropped "to outline it (draw=true)", and on Gemini
"Outline the state of Texas" stopped passing draw: none of 5 runs set it, so
the model drew the state again with annotate_map. With the clause back all 4
runs called resolve_area with draw. The prompt is 55,263 characters with an
operator Overpass, ~240 under the 55,500 ceiling.
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
Review follow-up for the sonar pulses (the non-blocking items).
Unpickable pulses: the three pulse lines were polyline entities, which
Cesium always picks, so near-miss and touch picks around them became
unowned hits. They are now drawn by the pulse disc's shader, which
already drew the gradient and is built with allowPicking false. Each
line keeps the polyline outline material's look: 3 CSS px wide with a
1 px dark outline in the ring's colours, measured from the screen-space
gradient of the disc's radius times czm_pixelRatio, as Cesium's contour
material does. Without derivatives only the gradient band is drawn.
Disc follow: with the lines on the disc, it is rebuilt after the subject
moves 500 m instead of 2 km, so the pulses stay concentric with the
ring. A resting disc is hidden and not rebuilt; it catches up when the
pulses wake.
Camera below the disc: the disc sits 2.5 km above the ellipsoid with
faceForward, so from a lower camera it swept across the sky. It is now
hidden while the camera is below that height.
Echo palette: echo brackets keep the pulse blue on the default
detection style and take the style's line colour under NVG, FLIR and
CRT.
Echo test: the detection renderer's echo maths moves into
awarenessEchoBracket and awarenessEchoColor in src/awarenessEcho.js,
tested directly instead of running a regex slice of detection.js
through vm, and the one-sided spread assert is now two-sided.
The positions reuse parameter of awarenessRangeRingPositions and the
pulse segment count had no callers left and are removed.
From review:
- Card lines the actions write in English (area basis, part counts, merged
duplicates, OSM caveats, the imagery window) are shown in the UI
language through the analyst card's note path; the model still gets the
English. One OSM place reads "1 hospital".
- Same-named clarification choices show their region code (WA, DC).
- OSM Places shows as unavailable once the server says no Overpass is
configured, and its points are depth-tested past 2.5 km so they never
show through the globe.
- find_imagery puts the operator's sources and mode back when a box is
refused, and a voice search cancelled mid-flight leaves "Search
cancelled" instead of an empty strip.
- The README lists OSM Places with the other Utilities.
From review:
- The browser client for /api/osm/features gets its own tests (request
shape, abort, network failure, coded refusals), and a 200 whose body is
not JSON is now a failure instead of zero places.
- An end-to-end test runs resolve_area, osm_query and an analyst follow-up
through the real runner and checks the follow-up keeps the area; it fails
with the wiring reverted.
- The Realtime token test pins Overpass off and compares the full tool
schemas again instead of names taken from the environment.
From review: a row inside a large area pays a ray cast over every edge, so
20,000 rows against a 6,000-vertex outline made ~200 ms long tasks. The scan
now also yields once ~8 ms have passed, checked every 256 rows. An ambiguous
region refusal also tells the model the way back: resolve_area with the
picked candidateId, then analyst_query over that area.
From review:
- An answer the view picked ("Springfield" over Illinois) is reused or
shared only within the same ~2° view cell, so asking again elsewhere no
longer gets the first state's area.
- Admin names compare with accents folded on Latin letters only: "Quebec"
matches "Québec" and "Cordoba" asks between Argentina and Spain, while a
Thai or Devanagari mark still tells names apart.
- A Natural Earth name used by several features is one place with every
part when they touch (the Great Rift Valley, the Lau Group across 180°)
and a question when they are far apart (Flores); natural places can now
be candidates.
- The AREAS rule and the area tool descriptions are tighter, leaving a
~270-character margin under the 55,500 prompt ceiling, and resolve_area
no longer names osm_query when that tool is not offered.
From review:
- /api/osm/features now refuses cross-site browser requests like the other
quota-bearing routes, so a page elsewhere cannot spend the operator's
Overpass. SECURITY.md lists the route, its limits and its disk cache.
- One client runs one search at a time and two run at once in all, instead
of one global slot any single client could hold.
- A search gets 45 s across every configured endpoint in turn, answered 504
when it runs out.
- A cache write no longer waits on the disk prune; prune() waits until the
cache is idle for callers that need it.
- A zoom during a pivoting tilt now scales the range the tilt holds,
as it already did for orbit, instead of being undone on the next
frame while reporting success. The zoom limits no longer move a view
the wrong way: a zoom in leaves a view closer than 80 m in place, and
a zoom out leaves an orbit beyond 5,000 km where it is.
- A grab, touch or wheel on the map while a voice fly-to is in flight
drops the motion queued behind it. Cesium lands the flight anyway,
so the orbit or tilt would otherwise take the camera back. Chained
fly-tos in one reply keep the earliest snapshot.
- A pivot tilt toward the horizon stops lowering the camera at 150 m
above the pivot and tilts the rest in place, so a close view no
longer ends inside tiles or a hillside.
- pitchDeg is an absolute angle. A direction that contradicts it is
refused, judged from the pitch the swing starts at, and the tool
description says so.
StyleManager.attachScene/detachScene rebuild only the globe-bound parts (share restoration, visual settings, layer bindings, Cockpit, the celestial ring, the overlay host, detection, map-source and camera-orientation controls) and point navigation, location search, HUD, share link and the display bindings at the next globe. dispose() revokes input synchronously, detaches the scene and only then nulls the stores and unmounts the views. The radio tuner listens on the globe container, and an engine's persistent notice can be withdrawn.
Cesium zooms a shallow view out by backing along the cursor ray with
heading and pitch held fixed, and GEV set no zoom ceiling. Past ~700 km
the limb drops below the fixed pitch, the steps grow with height, and
the camera flies off into space.
Cap user zoom at 40,000 km (whole-Earth view; flights are not limited)
and, above 300 km during a user wheel, pinch or right-drag zoom-out,
ease the pitch down to at least 8 degrees below the Earth's limb. The
clamp yields to disabled inputs, tracked transforms and camera flights.
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.