- VisualEffects.destroy() puts skyBox.milkyWayVisibility back to 1, as it
already restores the borrowed bloom stage, so a surviving viewer does not
keep a faded sky.
- Rename scripts/qa-anime-space-mask.mjs to qa-anime-sky.mjs: rewrite the
header for the current approach, drop --space-expr and --repo, import
puppeteer as a package, reject unknown cases and count the milkyway case
as reached only while the anime stage is on.
- Put both sky QA scripts under format:check.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The far-plane mask in the anime shader read the post-process depth, which
cannot tell the sky from far geometry: with a layer that clamps the near
plane to 0.1 m (satellites) the whole Earth lost its cel bands, keyless
terrain above the ellipsoid horizon did too, and the atmosphere, Sun and
Moon stopped banding.
Restore the anime shader from main and fade the Milky Way glow with the
style instead: VisualEffects sets skyBox.milkyWayVisibility to
1 - anime intensity. scripts/qa-anime-space-mask.mjs checks all three
cases headless and that the anime sky shows no bands.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On CI's SwiftShader the ground-clamped cones take a few frames after a
sequence is selected; a single pick search found none.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A background catalog refresh that rejects now keeps the old catalog for
another TTL, as an empty refresh already did, so a refresh that keeps
failing is retried once per TTL instead of on every request.
- Trim notes are keyed by the source list they describe, and /sources asks
for the list it served, so a request answered during a refresh never pairs
the old cameras with the new list's notes.
- Tests: a failed background refresh (one warning, no unhandled rejection,
no retry before the TTL, trim notes stay with their list) and an empty
background refresh (old catalog kept, no upstream fetch before the TTL).
The race assertion's message now names the failure; its timer is cleared.
- The Tarktee test no longer imports the new constant, so on main it fails
on its own assertion instead of taking the whole file down.
- precompute-cctv-heights waits 60 s for a cold catalog, past Tarktee's 30 s.
- CURRENT-STATE notes the 30 s bound and the retry spacing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
refreshCctvFocusStyles passes cameraColorFor as baseColorFor, but only
refreshCoverageStyles was tested. The new rendering.test.mjs runs the
focus pass through createRendering with stubbed focus services and
checks that an idle video camera fades from violet, a still from cyan
and the active camera from amber. It fails if the focus callback goes
back to the old active/idle check. Also adds the missing semicolon on
the policy.js import in cctv.test.mjs.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Pass the custom sky box to the Viewer instead of `skyBox: false`, which
also stopped CesiumWidget from creating the Sun and the Moon. Guarded by
scripts/qa-sky-sun-moon.mjs.
- Outside the IAU 2006 tables (before 1975, after ~2050) the preload
resolves without data; remember that span and stay on TEME instead of
preloading and rendering every frame.
- The anime style no longer cel-shades the far plane, where four bands
turned the faint Milky Way into blotches.
- Paint the planets out after the star-removing opening and with the
ring median, so no brighter plateau is left; faces rebuilt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Read ~1,800 national freeway cameras at runtime from the Freeway Bureau's
keyless MOTC 2.0 CCTV.xml table. Each published MJPEG stream maps to the
same camera server's single-JPEG path; only those exact HTTPS pairs on the
four freeway.gov.tw camera servers are registered. On by default,
CCTV_TAIWAN_ENABLED=0 skips it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Main gained three imagery providers (Google Street View, KartaView,
Panoramax), shared line-coverage, cone and photo-viewer modules, one source
lit at a time and the translated interface. Their shared modules still
carried what this branch removes, so the merge ports them onto it:
- lineCoverage.js is this branch's coverage.js made provider-neutral
(draped lines near the ground only, the selection drawn over them, key
and rate-limit blocking); sequenceCones.js is sequences.js the same way.
Mapillary, KartaView and Panoramax all build on them; Mapillary moves
back to providers/mapillary/ beside the others.
- No ground casting, mesh sampling, surface modes, FOLLOW, legend, prewarm,
orbit overview points (Panoramax's density dots included), stale-tile
swaps or water-filled point budget come back.
- Kept from main because the new providers need them: requiresMapStack and
attachMapStackController (Street View on Google 3D only), ground clicks,
openNearest with an optional provider nearestImage, openImage {frame},
reportError, the view-cone marker (now an SVG glyph), filters /
coverageLabel / sinceBasis, OPEN STREET VIEW, keyAlternatives and i18n.
- photoViewer.js treats the viewer as expanded when its wrap is full screen
or the iPhone popover, as EXPAND now is.
- The fixture browser gate keeps its 8 steps and adds one each for
KartaView and Panoramax; catalogs, docs, boundaries and format scope
follow.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Cesium's default Tycho-2 sky box is six 1024² JPEGs stretched 3–6× around
the whole-globe view, so space read as an over-compressed JPEG (HAL-627).
The scene now draws its own sky in the Scene#skyBox slot: the 9,096 stars
of the Yale Bright Star Catalogue as point sprites sized in CSS pixels
(magnitude → width and opacity, B−V → colour), over a soft, star-free
Milky Way cube map built from ESO/S. Brunier's panorama (CC BY 4.0). Both
layers share one ICRF→Earth-fixed rotation at the scene clock, with the
TEME rotation filling in until Cesium's IAU 2006 tables load.
Assets total 482 KB, built by scripts/build-bright-stars.mjs and
scripts/build-milky-way.mjs. Frame time and the idle render governor are
unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
AIS sends ship types as ITU-R M.1371 codes, so vessels_in_area grouped
"70", "74" and "79" as three types, and type: "tanker" matched nothing on
feeds that send codes. Codes now read as the family the vessel cards already
show (CARGO, TANKER, TUG), for rows, group_by and the type filter. The code
table moves to src/data/vesselTypes.js, which has no i18n import, so the
server-side tools can use it; vesselLabels re-exports it.
A destination with no letters ("0", "---") now counts as unknown.
Live, Singapore: "most by type: CARGO (3), TANKER (3), PASSENGER (1)"; "how
many tankers near Singapore" found 3.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
render/navara.js: one always-on-top engine.movers chevron bank (atlas of
every chevron icon at 32 px), MMSI pick ids, trail on engine.lines,
camera reads through the shared Navara layer view (extracted from the
aircraft renderer to src/layers/shared/render/navaraView.js, + camera
pickEllipsoid and canvas clientWidth). Registered in navaraMode.
QA: vessel qaDrawn; probe selected() falls back to getSelectedInfo;
qa-w1-layers vessel section; qa-vessels-engines side by side; --engine
for qa-vessel-cards/datum; qa-flights-engines military near pose 100 km.
Unit tests on the fake engine pass; browser runs NOT done (see progress).
Reconcile #880 with current main. Delegate the view-state builder while keeping enabled-only layers, disabledLayerCount, provenance, context semantics, and existing voice behavior. Add parity and roster-read regressions; retain package export, boundaries and changelog fragment.
Preserve original GEV voice, layer and packet contributor credit.
Carry reviewed #816 onto current main without conflicts; preserve i18n updates, replace obsolete changelog edit with a fragment, and add a constructor-wiring regression alongside the owner and rail tests.
Credit: raysung-2026 (report), asturksever (review), quanticsoul4772 (Windows diagnosis).
src/layers/vessels/render/cesium.js holds the Cesium objects the layer
built itself, one for one: the translucent BillboardCollection of
chevrons (centred, screen-aligned, never depth-tested), the horizon
occluder, window projection, canvas size, viewer.trackedEntityChanged,
and the trail (data/trailRenderer's entity polyline, kept on Cesium: the
engine.lines Primitive path did not draw below the photoreal mesh in
round 6 — the plan's T13/T15 blocker; flights does the same).
The logic imports no Cesium: geo math, Rgba WHITE, the chevron artwork in
icons.js, clicks through the engine's selection dispatcher (own-rule
owner, same rule). Registered as CESIUM_LAYER_RENDERERS['ais-live-vessels'];
src/layers/vessels joins the boundary rule.
W1 replay vs 7c7422e2: vessels/flights/military/localAdsb counts, known
objects, screen points, requests and shot sha256 identical.
qa-vessel-cards --data synthetic 2/2 and qa-vessel-datum (?qaFeed=
vessels:fixture) 4/4, the same as 6eec8f6c.
Tests moved with the code (same meaning): cameraHandoff (the click body
is handleClick), inputOwnership (the guard precedes the click rule's
read of the pick), renderers.test (vessels in the extracted list),
importDirections (an unmoved example layer is satellites), the
ownership services fixture (renderer service).
getNearby returns the contact's label as `id` (the callsign when it has
one) and its key as `icao24`; the drawn rows are keyed by icao24, so the
model lookup missed and every contact was measured at its sprite. Under a
3D model that sprite is hidden and keeps the pre-floor height by design
(T7): the "buried at -27 m" contacts on Cesium (the geoid at AUS) were
those hidden sprites, at HEAD and on 7c7422e2, whose script measured every
sprite. The Cesium report also gives each contact's model state and the
floor cell the layer reads.
AUS, 100 s after enabling flights, both engines: 3 low contacts, 0 buried;
N3752 / DAL848 drawn by their models at 130.2 / 135.4 m over a 123.5 /
128.6 m mesh, the DEM-prior cell warm (123.5 / 128.6 m).
- The DEM prior column read a fresh import of src/data/groundFloor.js, a
module the app does not use for its layers (they read the scene's
surface services), so it was null for every contact. It now reads
window.__godsEyeView.surfaceServices.groundFloor. The terrain proxy
answers 200 and the AUS cells resolve within one or two polls (123-128 m);
the "proxy 503" reading in the task-11 report was this misread.
- A contact a 3D model draws is measured at the model's translation (the
probe's drawn() reports it now): its sprite is hidden and keeps the
pre-floor height by design (T7), so measuring the sprite reported a
buried aircraft that is not drawn.
Task 12b. src/layers/localAdsb/render/navara.js implements the Local
ADS-B renderer interface of 12a on Navara:
- markers: the shared aircraft renderer's glyph sets in magenta #ff4fd8
(class silhouette and scale, ×3 near / ×0.5 far, always on top), drawn
under every sprite layer as Cesium draws the entities; each frame writes
what Cesium's CallbackProperties gave (position, screen rotation,
visibility) and the 2,000 km display distance;
- the 978 MHz UAT ring: its own sprite set, a white ring atlas tinted
#ffb3ef, Cesium's 24 px point plus its 1.5 px outline (27 px), the same
distance scale and distance, pickable as its aircraft;
- models (the Flights GLBs, magenta MIX tint), trail and head: the shared
aircraft renderer's; the camera never follows a local aircraft.
Registered by registerNavaraLayerRenderers (import()); the Navara catalog
now offers flights, military and local ADS-B.
- ?qaFeed=local-adsb:fixture: the local receivers' answer in the server's
format (src/bench/w1Feeds syntheticLocalReceivers: 40 aircraft near JFK,
10 on 978 MHz UAT) through the layer's own decoder-feed session
(sources.localAdsbFeeds, null by default: the layer makes its own).
- qa-w1-layers --layer=local-adsb: a click selects a marker and shows its
card with the receiver line, the camera does not follow, Escape leaves
the selection (it never answered Escape), empty map releases it.
qa-w1-layers local-adsb: Cesium 12/12, Navara 13/13, --compare parity
(global pose: the 2.27 px camera offset only). qa-flights-engines
--layer=local-adsb: 14/14 (fills exact; UAT rings side by side in
docs/migration/phase3/localAdsb).
Task 12a. The Local ADS-B logic (index.js, models.js) no longer imports
Cesium. src/layers/localAdsb/render/cesium.js holds what it built, one
for one: the CustomDataSource of marker entities (billboard with
per-frame position/rotation/visibility CallbackProperties, the 2,000 km
DistanceDisplayCondition, the 978 MHz UAT ring as a PointGraphics), the
model PrimitiveCollection (models load, pose and leave through the shared
aircraft renderer's model part, adopting that collection), the selected
aircraft's trail (data/trailRenderer, as before) and live head segment,
and the camera reads. Registered for 'local-adsb' in the renderer
registry, created at init(viewer, {engine}).
- Clicks go through the engine's selection dispatcher (drill 8) instead of
the layer's ScreenSpaceEventHandler, with the layer's own rule kept as is
— a new `lookUnder` owner kind: its marker on top, or under picks no
layer owns and under trail lines, is selected (and re-selected);
another layer's contact on top, or empty map, releases only its own
selection; a trail line alone does nothing; no gesture rule. To the
other owners it is another layer, as its pick-owner registration made
it before. (The dispatcher's `drillThrough` would have taken the marker
from under another layer's contact, which the old handler never did.)
- models.js reads the camera through the renderer's view (frustum and
horizon tests, ground snap owner) and draws through renderer.models
(loadFleet/add/remove/destroy/setPose: the same MIX-tinted glTF options,
the same HPR frame with the Flights nose offset). The shared aircraft
renderer gains a loadModel seam (default Cesium.Model.fromGltfAsync).
- Cesium math → src/geo; the model tint is an Rgba equal to the old
Cesium.Color; check-import-directions: src/layers/localAdsb/ joins the
rendered layers.
Tests moved with the code, same meaning:
- index.test: the services fixture creates the layer's Cesium renderer and
the selection dispatcher; the click harness scripts the picks on a fake
engine registered for the fake viewer (was a fake ScreenSpaceEventHandler)
and the app's pick owners (trails, a Flights contact) are registered in
the pick registry (was an injected picking service).
- cockpitModels.test: the GLB loads are the aircraft renderer's loadModel
calls (Cesium.Model.fromGltfAsync by default), each asynchronous:false.
- trackingClickGesture.test: the dispatcher's empty click goes to the
plain owners (filter(plain)).
- renderers.test: local-adsb has an extracted Cesium renderer.
New: the dispatcher's look-under rule beside a plain owner (7 click cases).
W1 replay (flights, military, localAdsb) vs a fresh 7c7422e2 run: counts,
known objects, screen points, tracking poses, requests and every shot's
sha256 identical.