Main gained three imagery providers (Google Street View, KartaView,
Panoramax), shared line-coverage, cone and photo-viewer modules, one source
lit at a time and the translated interface. Their shared modules still
carried what this branch removes, so the merge ports them onto it:
- lineCoverage.js is this branch's coverage.js made provider-neutral
(draped lines near the ground only, the selection drawn over them, key
and rate-limit blocking); sequenceCones.js is sequences.js the same way.
Mapillary, KartaView and Panoramax all build on them; Mapillary moves
back to providers/mapillary/ beside the others.
- No ground casting, mesh sampling, surface modes, FOLLOW, legend, prewarm,
orbit overview points (Panoramax's density dots included), stale-tile
swaps or water-filled point budget come back.
- Kept from main because the new providers need them: requiresMapStack and
attachMapStackController (Street View on Google 3D only), ground clicks,
openNearest with an optional provider nearestImage, openImage {frame},
reportError, the view-cone marker (now an SVG glyph), filters /
coverageLabel / sinceBasis, OPEN STREET VIEW, keyAlternatives and i18n.
- photoViewer.js treats the viewer as expanded when its wrap is full screen
or the iPhone popover, as EXPAND now is.
- The fixture browser gate keeps its 8 steps and adds one each for
KartaView and Panoramax; catalogs, docs, boundaries and format scope
follow.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- One provider is lit at a time: lighting a chip darkens the others, and a
chip click records every registered provider's switch in one update so
the share link keeps the swap (also off Google 3D, where Street View is
not listed). The layer starts with the first default-on provider
(Mapillary, free); params that light several keep the one already on,
so reapplying them never flips (litByParams). The now-unreachable
"several lit" chip paths are gone.
- Leaving Google 3D during a Street View lookup ends it without an error
or a stuck loading state (openImage's early return resets it; the
lookup loop rechecks availability).
- A source swap during a lookup no longer reports "no imagery".
- Street View lit off Google 3D says the panel needs the Google 3D map.
- Comments trimmed to the why; keySetupCore.test.mjs back to upstream's
formatting plus the one new test (was a 551-line reformat).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- The chip reads GOOGLE STREET VIEW (and its caption link likewise).
- Providers declare the imagery filters they honour (`filters`, default
pano + since). Street View declares none: every panorama is 360° and it
draws no coverage to thin, so its lookups ignore the filters and the
panel hides IMAGERY and SINCE while it is the only lit provider.
- The legend lists only providers that draw coverage lines, with
Selected only beside one: Street View alone shows no legend.
- Providers may pick their on-globe marker (`marker`); Street View's is a
Google-blue field-of-view cone from a white-ringed dot, in place of
GEV's amber pin, and switches back for a Mapillary photo.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.
Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the IC8 review of #768, each with tests that fail before:
- P1: a mesh batch no longer rebuilds the selected sequence's cones. The
drawn cones are indexed by mesh cell; a batch that touches none of them
is ignored and the affected cones are moved in place (no removeAll/add).
- P2: mesh sampling keeps to its 6 ms slices. Requests are taken in inside
the budget, only cells within range of the camera are queued, the queue
is a persistent min-heap re-ranked in one pass only after a 100 m camera
move, and the deadline starts before any work. Coverage keeps a bounding
box per line and densifies a line only once it comes within range. On a
synthetic dense tile (600 x 40 points): slice median ~10 ms -> 5 ms, max
18-30 ms -> 6.7 ms, refresh cost 11-24 ms -> 1.5-3 ms.
- P2: image cones and the photo marker are horizon-culled like the
overview dots (one createHorizonCull in view.js, shared by all three).
- P2: a selection change recolours the previous zoom's lines still on
screen and the old lines a cast swap keeps showing.
- P2: distances (metresBetween), line densification and ground-corner
requests go the short way round +-180 deg (wrapLon in tileMath.js), so
nearest ordering, cone thinning, mesh range and cast lines are right
across the date line.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The raycast challenge on #768 showed bare-earth casting misplacing roads
that are not at grade: lines floated over freeways in trenches and steep
streets (rendered line pixels floating: Austin 8.5%, SF 27.1%, LA 43.8%),
because a ~111 m terrain grid cannot see a 30 m-wide cut or a slope between
its corners.
meshSampler.js samples the rendered Google 3D surface (scene.sampleHeight,
overlays excluded) once per ~11 m cell within 900 m of the camera, nearest
first, in idle time within a 6 ms budget; misses are retried, not latched.
groundCast.refineHeights blends it in, per point along a line:
- mesh up to 3 m above bare earth is the road: follow it, 1 m above;
- higher mesh (canopy, deck, roof): carry the road's offset from bare earth
across from the road samples on both sides (up to 8 points);
- otherwise bare earth + 2 m, as before.
Lines, cones and the marker use it; tiles touched by new samples are
redrawn one per idle slice with the no-blink swap.
Rendered line pixels on the surface / floating, before -> after:
Austin 90.0 -> 95.3% / 8.5 -> 0.7%; SF 69.0 -> 86.4% / 27.1 -> 9.1%;
LA 52.3 -> 91.0% / 43.8 -> 4.0%; Innsbruck 95.0 -> 95.7% / 0.2 -> 0.2%;
Sacramento 80.7 -> 79.3% / 3.8 -> 2.7%; buried lines stay under 1%.
Cones floating in SF 44 -> 5%, buried at LA 59 -> 28%. Main-thread long
tasks added during refinement: at most 134 ms (Austin, densest tile).
Roads on elevated decks are still drawn at ground level under the deck.
Unit tests cover the blend (trench, slope, canopy bridge, deck, bad probe),
the finer cast with meshAt, and the sampler (once per cell, nearest first,
overlays excluded, far cells skipped, misses not latched, idle when off).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.
At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.
Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Street Level is now a provider-neutral layer modelled on the iD editor's
photo overlay. The core owns what every imagery provider shares: the
enable state and a switch per provider, the imagery filter (360°/flat and
captured-since in relative days), one click handler routed by pick prefix,
one viewer host that mounts whichever provider's viewer adapter owns the
open image, the position marker, camera follow, one on-globe credit per
active provider, and share-link parameters (one bit per provider plus the
filter). Providers implement the contract in registry.js: coverage,
sequences, nearest-image lookup and a viewer adapter emitting a common
pose. Mapillary is the only registered provider; Google Street View,
KartaView and Panoramax slot in beside it.
Panel: a PROVIDERS chip row (one chip per registered provider, keyless
chips read as errors), relative-day SINCE options, a provider-neutral
caption whose link label follows the provider, and no vendor mark in the
header. The panel inner is a rail scroller like CCTV's.
Tests cover the registry, params codec, filter, pick router, UI-state
composition, the provider definition and coverage-tile decoding; the QA
harness switches the provider off and on and checks the filter.
Co-Authored-By: Claude Fable 5.1 <[email protected]>