Commit Graph
1056 Commits
Author SHA1 Message Date
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
German Khokhlov a99b862580 Create the application once per page and switch engines through the scene host
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
2026-11-03 18:19:51 +04:00
German Khokhlov 2bac200c01 Attach the tools, data and controls bound to one globe as scene parts
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
2026-11-03 18:17:23 +04:00
German Khokhlov d1fdb9eb45 Let the shell's share link, HUD, orbit and navigation follow another globe engine
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
2026-11-03 17:48:08 +04:00
German Khokhlov 05578c61b9 Keep an active voice session through engine switches
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
2026-11-03 17:20:40 +04:00
German Khokhlov b2cc00833d Measure session object identity and listener counts across engine switches
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
2026-11-03 17:08:22 +04:00
German Khokhlov 5564156c09 Assert that the traffic population after a globe round trip stays near the population before it
Both are read after the same settle delay; the population is checked again once the vehicle comparison is taken.
2026-11-03 16:24:08 +04:00
German Khokhlov eed8acc3f7 Keep the traffic population and vehicle heights after a globe round trip
The republish after a globe switch ran as a refinement ('Handoff refined'):
it sampled the incoming globe while it still showed coarse tiles and,
being a refinement, never refined again. Keyless Cesium's first terrain
tiles put Austin's streets near -2 200 m, so vehicles stayed there, and
the next globe weighted each road by the camera distance to those
waypoints (1.9 km became 4.1 km), cutting the population from about 620
to 260 until the camera moved.

The handoff is now a completed pass that refines once the incoming
surface has loaded, road density and the coverage radius are measured to
the road's coordinates on the local ground estimate instead of to the
last sampled waypoints, and flow that lands after a publication
re-allocates the retained roads' budgets instead of only recolouring
them.
2026-11-03 16:24:08 +04:00
German Khokhlov 1a1eef0e5c Merge origin/main into german/navara
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
  module level and passed as geospatial: { endpoints: { photon } } by
  createApplication(), so every engine start of the switch flow gets it; the
  old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
  publishedCapacity fix applied with this branch's
  resolveCapacity(model, capacity, status) signature. The same fix is ported
  to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
  polls resolve from it), with a Navara regression test; upstream's
  proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
  check kept before the scene is taken from this branch's
  _trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
  sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
  recomputed for the merged schemas (Sentinel-2 map stack enum plus the
  shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
  construction with upstream's placeLabels summary context.
2026-11-03 15:36:06 +04:00
German Khokhlov a066a2d1ca Keep history entries untouched by unfinished globe picks and restore each visited entry's layers
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
2026-11-03 15:24:20 +04:00
German Khokhlov 53c114965d Write a machine acceptance report and stop early when no browser or preview is available
qa-all-layer-switches.mjs now checks once that Puppeteer can start Chrome and that the preview answers, and names PUPPETEER_EXECUTABLE_PATH and npx puppeteer browsers install chrome when it cannot. Each run writes <output>/acceptance.json with the commit, dirty files at both ends, Chrome, Node, base URL, times and, per scenario, status, exit code, duration, covered layer ids and the sha256 of its log. It replaces summary.json.
2026-11-03 15:05:37 +04:00
German Khokhlov 65d41b971c Check traffic vehicles one by one against a fixed dark ground after the globe round trip
Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
2026-11-03 15:05:36 +04:00
German Khokhlov d413362467 Merge branch 'main' into german/hal-623-hud-summary-locale 2026-11-03 14:55:40 +04:00
German Khokhlov 4d2b061e3b Hand the session off on Back/Forward and roll failed globe switches back to the last working engine
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
2026-11-03 14:51:17 +04:00
German Khokhlov 238a3d0634 Merge remote-tracking branch 'origin/main' into fix/hal-722-radio-next-no-autoplay 2026-11-03 14:33:12 +04:00
German Khokhlov 33381c5981 Merge remote-tracking branch 'origin/main' into german/hal-623-hud-summary-locale
# Conflicts:
#	src/voice/gevActions.test.mjs
2026-11-03 14:28:10 +04:00
German Khokhlov 62296a833c Exercise every catalog layer on both planets and verify live switch continuity 2026-11-03 05:22:02 +04:00
German Khokhlov 05b646daa3 Unsubscribe removed Navara effects and models from warm view frames 2026-11-03 05:16:20 +04:00
German Khokhlov 14f7b32537 Release Navara overlay targets and sprite images on repeated globe switches 2026-11-03 05:04:38 +04:00
German Khokhlov 160e445677 Keep authored scene playback, pack media and geographic interactions across globes 2026-11-03 04:49:46 +04:00
German Khokhlov a49671a391 Preserve satellite tracking, orbit solutions and mission replay across globes 2026-11-03 04:36:49 +04:00
German Khokhlov 133ca14119 Keep CCTV playback and calibration while replacing globe projection surfaces 2026-11-03 04:25:02 +04:00
German Khokhlov 24190a3e35 Keep city stations, vehicle tracks and trail history across globe switches 2026-11-03 04:21:48 +04:00
German Khokhlov c4a97a653c Keep fire and camera selections bound to their source records 2026-11-03 04:18:53 +04:00
German Khokhlov b01f1ee7dc Preserve radio playback and imagery comparisons when switching planets 2026-11-03 04:16:00 +04:00
German Khokhlov b98cbeebf2 Keep street imagery and picked coverage across Cesium and Navara 2026-11-03 04:13:26 +04:00
German Khokhlov 75df3389f3 Keep traffic vehicles and road flow across globe switches 2026-11-03 04:09:21 +04:00
German Khokhlov 4e09559337 Carry the Nepal event images, playback and media across globes 2026-11-03 03:57:18 +04:00
German Khokhlov 811bcaff85 Retain the Nepal locator presentation and draw it on either globe 2026-11-03 03:49:39 +04:00
German Khokhlov 605b9490f3 Move Directions routes and active camera flights between globes 2026-11-03 03:44:07 +04:00
German Khokhlov 5cea3e8cbb Retain the TeleGeography dataset and render cables and landings on Navara 2026-11-03 03:38:15 +04:00
German Khokhlov 2b4955c817 Draw and inspect the same wind forecast when switching globes 2026-11-03 03:34:25 +04:00
German Khokhlov d7b3d45135 Keep local ADS-B receivers and aircraft history alive across engine changes 2026-11-03 03:30:19 +04:00
German Khokhlov c1d829ef51 Draw local infrastructure on either globe from one retained dataset 2026-11-03 03:28:26 +04:00
German Khokhlov 868d061856 Preserve cyclone bulletins, forecast geometry and storm selection across engines 2026-11-03 03:21:58 +04:00
German Khokhlov cb350fa58d Share observed weather clocks and render radar, infrared and lightning on Navara 2026-11-03 03:18:59 +04:00
German Khokhlov 11992828fb Keep GhostMaps KMZ editions and selections across native globe renderers 2026-11-03 03:13:36 +04:00
German Khokhlov 87bbe14748 Keep Contacts, active layer intents and mapped sites across globe switches 2026-11-03 03:05:47 +04:00
German Khokhlov 81bcae907f Preserve AIS observations, selection and trail across globe changes 2026-11-03 02:53:10 +04:00
German Khokhlov e08ddd787b Preserve military aircraft and classification across renderer handoffs 2026-11-03 02:47:32 +04:00
German Khokhlov 1bda760763 Preserve fire incident geometry and selection across both globes 2026-11-03 02:40:36 +04:00
German Khokhlov d7ab85f5c4 Keep Vue layer rows mounted through globe switches and rollback 2026-11-03 02:38:25 +04:00
German Khokhlov 2ee09c5911 Verify renderer startup rollback keeps the flight cockpit usable 2026-11-03 02:32:19 +04:00
German Khokhlov 1930ca247a Keep GNSS history across globe changes and share the Navara ground cell pass 2026-11-03 02:30:52 +04:00
German Khokhlov 6fe5bda028 Draw air quality on both globes from one retained station model 2026-11-03 02:25:10 +04:00
German Khokhlov c0062c4d3d Retain live flights and earthquake observations across globe switches 2026-11-03 02:14:55 +04:00
Sameh Khamis b9f3dd649e merge feat/voice-outlines 3ac3499e into the review fixes 2026-11-02 13:14:02 -08:00
manjunath 3ac3499e4a merge main 43a67f9 into feat/voice-outlines 2026-11-03 00:26:40 +05:30
German Khokhlov 4bd7f97cc4 Isolate globe renderer suspension from the switch cache 2026-11-02 22:42:40 +04:00
German Khokhlov 73ea608881 Hide map panels when entering the cockpit 2026-11-02 22:21:45 +04:00