Supersedes #296 by @Matthew-Selvam, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Matthew-Selvam <[email protected]>
Supersedes #350 by @sendmebits, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: sendmebits <[email protected]>
Supersedes #219 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: spcpza <[email protected]>
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
Supersedes #438 by @rileygramlich, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: rileygramlich <[email protected]>
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges.
Co-authored-by: manjunath22466 <[email protected]>
Supersedes #253 by @Maher-Reven, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Maher Kurdi <[email protected]>
Toggling datacenters, dams, or submarine cables off only set `show = false`
on their data sources. Cesium's DataSourceDisplay still walks every
visualizer of a hidden source each frame, and the ~11.5k hidden entities
(hundreds of MB) stayed resident, so the whole scene rendered ~2x slower
for the rest of the session after a single on/off round trip (owner field
test 2026-09-13).
disable() now removes the data sources from the viewer and drops the built
records; the parsed dataset (NDJSON features / TeleGeography JSON) is cached
so enable() rebuilds without a refetch or re-parse. A disable that lands
while a load is in flight releases the finished build instead of parking it
hidden. destroy() clears the cache.
Measured with a headful Chrome harness (flights+military+satellites on,
camera rotating, 250-frame windows), before -> after:
- entities resident after OFF: 11,537 -> 0
- DataSourceDisplay.update per frame after OFF: 1.09 ms -> 0.02 ms
- scene.render per frame after OFF: 13.9 ms (control 6.6 ms) -> 5.2 ms
(fresh baseline 5.0 ms in the same run)
- JS heap 30 s after OFF: 1.6 GB and climbing -> 342 MB after GC
Tests: the GeoJSON lifecycle and cables suites assert disable leaves zero
sources/contexts and re-enable rebuilds with fetch called once.