main grew the Street Level provider registry while this branch removed it
(#982–#985: injected providers, an empty composition, the `r` switch field).
The registry, params, uiState and pick router come back as main has them and
the slimmed layer sits behind the provider contract:
- The core (index.js) drives providers as on main, without surface modes,
ground casting, FOLLOW, prewarm and nearest-image lookups. A provider's key
status is asked with a 10 s timeout and asked again on a switch-on while no
key is known.
- Mapillary is mapillaryProvider.js over the slim coverage, sequences and
viewer modules, which read the filter and the active flag from the provider
context.
- The viewer host mounts one provider adapter at a time, no prewarm.
- The panel has a chip per provider again (the pill switches the layer);
no legend, EXPAND stays the Fullscreen API.
- The contract drops what no provider implements: groundCaster, meshSampler,
getSurface/setSurface, nearestImage, prewarm, reportError, the legend and
surface fields of the UI snapshot.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Doctor and dev-fresh told every user without an OpenAI key that voice could
use ChatGPT OAuth, whether or not Codex was installed. Say voice is off
until a key is added or a Codex sign-in is selected, and mark that path
experimental.
The login child inherited the whole server environment, including
OPENAI_API_KEY and every other provider credential. Pass only what Codex
needs to find its home, open a browser and reach OpenAI through a proxy.
Voice-card captions from main priced transcription usage into the API-key
dollar meter. In a ChatGPT OAuth session that could trip the $2 warning or
$5 cap while the readout said COST UNKNOWN. Count them with the session's
other OAuth usage instead.
- No pointer cursor over coverage lines (no other layer has one); a click
test replaces the hover tests.
- No legend: one source, one colour.
- The on-globe credit lives in index.js; credits.js is gone.
- Billboard glyphs are SVG data URLs with the same geometry, so tests need
no canvas stub.
- The tile cache keeps the 120 most recently used tiles, same 24 h TTL,
instead of a byte budget; listTileLayers was test-only.
- providers/mapillary/ is flattened into the layer and its policy merged
into one policy.js; the source's method list is a literal in the catalog.
- One fakeCesiumViewer for the layer tests.
- The fixture gate keeps the steps the unit tests do not cover: coverage and
credit, a rejected key, line -> cone -> photo, close, a keyless page.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
No markup carries a drag handle, so nothing called it: panel position
controls keep only collapsed state and the layout-reset notice.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A failed or missing key status is asked again on the next switch-on, and
the check gives up after 10 s instead of holding LOADING forever.
- Waiting for the key status reads as LOADING while the layer is on.
- Esc shrinks the photo in full screen too, before the panel's own Esc.
- Destroying the panel with the iPhone popover open leaves no popover behind.
- An empty view says whether the filter emptied it.
- A freed upstream tile slot passes straight to the oldest waiter.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- visibleBbox: no view-rectangle fallback or grid option; its one caller
always ranges the rays
- tilesForBbox returns the tiles; normalizeBbox takes arrays only
- viewerHost: no try/catch around adapter calls that catch for themselves
- coverage: counts come from the drawn sequences; no sequenceCount export
- one keyStatusLabel for the pill and the layer list
- no constructor source check, double-init guard or selectSequence /
clearSequence on the layer
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A client drops the tiles a camera move leaves behind; their fetches no
longer run on or hold the six upstream slots ahead of the tiles in view.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A release with a modifier held left the LEFT_DOWN/LEFT_UP flag stuck, and
right, middle or modified drags picked every frame. Track pointer buttons
instead, as main did, and pick a still pointer again on moveEnd.
Co-Authored-By: Claude Opus 5.5 <[email protected]>