The contract gains render.setSharpen({ enabled, amount }) and
render.sharpen(). Navara draws it as a custom EffectDesc: Cesium's unsharp
mask (3x3 box blur, gamma 2.2 round trip so one amount matches Cesium)
right after tone mapping and before SMAA/FXAA, skipping sky and cloud
pixels by scene depth. The Cesium engine keeps the state only; Cesium mode
still sharpens with its own post stage, unchanged. The fake engine records
it and the contract suite checks it.
Without a viewer the Sharpen slider and toggle drive the engine with the
same slider-to-amount mapping. On Navara the defaults, presets and share
links read Cesium's 49 % as 80 %.
navaraScenePlan gains a pure `cinematic` plan, now the default of the app's
Navara mode (`?look=photoreal|minimal` picks the others): photoreal plus
volumetric clouds (low quality, layers from 1,500 m, no ground shadows),
ACES tone mapping, brighter stars and no sun shadow maps. From space, at
rest, the aerial perspective lights the globe from the atmosphere for a
real night side and terminator; it switches off below 1,000 km so the
Google tiles keep their baked light.
look.js builds the plan and keeps it current on frames Navara draws
anyway: the atmosphere's sun date follows the wall clock (the HUD's SUN
elevation), and the clouds hide above 4 km or over high ground in view,
parking their last image so the aerial perspective shows no ghosts.
Prettier on the 13 new test files that failed --check; format-scope.json
now lists every file phase 2 added (src/globe/**, engineChoice, navaraMode,
cameraAngles, the QA scripts and pages, build/navaraAssets and tests).
Navara 0.2.1's camera controller has no terrain or tile collision; its
only zoom limit, minimumZoomDistance, is a distance from the Earth's
centre, so a wheel zoom near the ground went through it (to -5.9 km).
groundFloor.js runs on the engine's preRender after the camera model
reads Navara's camera. While the camera is free (no flight, no lookAt
target) and below 20 km it samples the ground under it (tiles, else
terrain, else the ellipsoid; at most every 250 ms or 20 m), feeds
Navara's clamp (minimumZoomDistance = geocentric radius of the ground
point + 30 m, sent on changes over 10 m, reset to Navara's default
during flights and above 20 km) so the wheel stops smoothly, and lifts a
camera still below ground + 30 m straight up without camera.commanded.
It only lifts, so it cannot oscillate with the shell's ground guard,
whose lift is a flight the floor stands aside for.
The page's engine is ?engine=cesium|navara, else localStorage gev.engine,
else Cesium (src/app/engineChoice.js). Cesium mode is unchanged.
In Navara mode (src/app/navaraMode.js, loaded with import() only then,
and loading the Navara globe the same way) the scene builds the Navara
globe on the app container with no viewer; map stacks go through
engine.maps (Google 3D from the browser key, else Esri imagery); only the
shell's own data credits are registered. The layer catalog is empty and
the controls get empty layer stand-ins. The shell does not create its
viewer-bound parts (cockpit view, celestial ring, detection, tracked
readout, post-process stages); the tools install the render governor on
the engine, skip the director, annotations, drawing, imagery box, scope
mask, voice and embedded views, skip the first-run welcome, and show
"Experimental Navara engine: layers, cockpit, director and voice are
unavailable". window.__godsEyeView.viewer is null.
Navara's attribution card is kept clear of the location tray. A few
shell paths became null-safe for the missing viewer, layers or stages
without changing Cesium behaviour.
scripts/qa-engine-shell.mjs checks both modes headless: boot, viewer,
console errors, map drawn, search and fly, north/tilt/zoom/reset, orbit,
HUD, share link restore and map stacks.
The import-direction check now tells dynamic imports apart
(analyzeModule(source, { dynamic: true })) and rejects any static import
or re-export of src/globe/navara/** from outside that directory, so the
Navara engine can only be a lazily loaded chunk of the app.
Navara's prebuilt workers load their wasm by file name next to
themselves, which the bundler cannot see; a build-only Rollup plugin
copies the missing ones (draco decoder, font worker) into assets/ when
the bundle includes Navara, and adds nothing to a build without it.
The application shell keeps the page's globe engine and hands it to the
navigation controller, location navigation (search, city and POI flights,
orbit, globe reset), the tilt and north-up controls, share-link save and
restore, share restoration's first-gesture listeners and the HUD. The
viewer is passed only where entity tracking still lives on it (phase 1c)
and to the HUD's basemap label context (voice); every such use is null-safe.
Share links and captured shots write heading and roll as Cesium's camera
reports them (src/cameraAngles.js): the contract's [0, 2π) pose maps an
exact 0 back to Cesium's 2π, except the roll of a vertical view, so
links stay byte-identical (heading=360, roll=360) on every engine.
Source-reading tests follow the moved code with the same checks.
The startup fly-in, orbit, world-target focus, the arrival ground guard,
arrival ownership, camera sensitivity claims, landmark/viewport/globe
flights and place search (with its view bias and near-view recovery) take
the globe engine. Callers that still hold a viewer (voice, layers until
phase 1c) reach the same engine through engineFromViewer, and arrival
ownership is keyed by the engine whichever one a caller names.
The ground guard yields on camera.commanded instead of patching the
viewer camera itself; on Cesium that event hooks the same command methods
and tracking changes, so direct Cesium callers still end it. Landmark
framing reads the frustum fov from the pose's fovy and aspectRatio.
Tests that built viewer doubles now run on the fake engine (or on the
Cesium engine over the same double), with the same expectations.
Map credits (maps/credits.js) are shown through a credits capability
(engine.credits.addStatic) instead of the scene's credit display; the
shared map scene takes the engine's credits, so the Cesium engine's maps
and its credits part share one owner. Data credits (registerDataCredits,
registerDynamicCredit, show/hideOsmCredit) take the globe engine and keep
accepting a viewer from layers that still hold one; the scene registers
the data credits on its engine. The Cesium credits part reads
Viewer.creditDisplay, else the scene frame state display it aliases.
The world overlay host takes its frames (frames.postRender), camera events
(camera.moveEnd), canvas size (host.size), projection matrix
(projector.viewProjection), horizon test (projector.horizonVisible) and
render requests (render.request('world-overlay')) from the globe engine.
initWorldOverlay accepts an engine or, for callers that still hold a
viewer, resolves the viewer's engine through engineFromViewer.
Contract: camera.position(result) becomes camera.livePosition, one
engine-owned object holding the current position, so per-frame readers
and paint lanes keep a live camera position without allocating; engine
events gain raiseValue for argument-list-free frame dispatch. Steady-state
frame allocation is unchanged (worker probe, 30 chunks: 2696/9536/38593
B/frame before and after; detection 473749 -> 408085).
Contract: camera.position(result?) and camera.height() for per-frame
readers, render.request(reason?), maps.releasePhotorealTiles, sources
with a caller-owned ready provider, isGlobeEngine. engine.maps now hides
every tileset it has shown, lets the last imagery/photoreal call win, and
setPhotorealTiles(null) restores the last base imagery and its credit
instead of leaving the photoreal credit on a bare globe.
Cesium engine: reads the Viewer camera/canvas aliases, detaches bridged
events through the remover Cesium returns, raises frame timestamps
without allocating, re-aims the horizon occluder only when the camera
moved, and renders the scene directly when the governor governs another
viewer (or none yet). engineFromViewer returns the registered scene
engine of a viewer, else builds and caches one. The render governor stays
the Cesium render backend under engine.render and gains
isRenderGovernorInstalled.
The scene builds the page's Cesium engine right after the viewer
(src/app/globeEngine.js), names the startup Google tileset to it once
loaded, returns it beside the viewer and destroys it before the viewer.
The debug handle exposes it as window.__godsEyeView.engine. Nothing
consumes it yet; render holds taken before the governor is installed
apply at install.
qa-globe-contract now runs on the app's engine (self-built only when the
app has none); a throwaway engine checks creation and destroy leave the
scene untouched.
Map sources are applied through one src/maps/sceneApply.js helper shared by MapSourceController and engine.maps (live layer kept for an unchanged provider, providers cached per source). The contract gains flyTo endTransform and rectangle destinations, flyToSphere easing, drillPick width/height and pick content, with Cesium's own flyToSphere range. Input skips listeners removed during dispatch and stays inert after destroy.
createCesiumEngine wraps an existing viewer without changing it: camera, picker, projector, frames, render (through the render governor), surface, input, credits and maps, with geo values out and Cesium values in at the boundary. Map and surface code is shared with src/maps and services/groundSnap instead of copied. scripts/qa-globe-contract.mjs runs the contract suite against the engine in headless Chrome; the camera-events check now waits for the previous move to end, as Cesium's moveStart marks a move from rest.
Engine events get their own documented semantics (single registration,
branded instances); the fake follows Cesium's roll sign, angle ranges,
synchronous zero-duration flights, flyToSphere defaults and
computeViewRectangle. The contract adds viewProjection, horizonVisible,
flightActive, lookAtTransform/transform, zoomIn/zoomOut, input modifiers,
terrainHeight and clampToHeight, with geometric suite checks. Engine
import rules now follow each engine graph transitively.
src/globe/contract.js defines the engine-neutral GlobeEngine capabilities
(JSDoc), createEngineEvent with Cesium.Event semantics and
assertGlobeEngine. src/globe/testing adds a geo-based fake engine for shell
tests and an engine-agnostic contract suite that the fake passes in Node.
check-import-directions keeps the contract free of cesium, three and
@navaramap, and each engine directory free of the other engine.
The draped coverage line is about one pixel wide and can sit on a pixel
boundary: the probe hit at a fractional x while the click at the integer
pixel missed. Wait for tiles, click only at an integer pixel that picks the
line right before the click (off the centre column first), retry up to 4x.
Street level view/cameraFollow/groundClick/index, traffic footprint/viewport/ingestion, transit viewport/trails/state/rendering, FIRMS state/viewport, installations controls/viewport/state, radio queries/navigation/state, bikeshare viewport, submarine cable overlay and data/detection now use src/geo for Math, Cartesian2/3, Cartographic and WGS84 maths. Cesium stays for Rectangle, Ray, BoundingSphere, HeadingPitchRange, EasingFunction, EllipsoidGeodesic, EllipsoidalOccluder and the Ellipsoids passed into Cesium (pickEllipsoid, occluders). traffic/state.js keeps its Cesium lerp scratch (written per frame by Cesium.Cartesian3.lerp in animation.js; a geo scratch cost +4-7% there) and traffic/timing.js stays on Cesium (a test keeps it source-equivalent to model.parseRoads, outside this batch). street-level-layer, traffic-layer, installations-layer, bikeshare-layer and submarine-cables own the src/geo files.
Launches selection/replay/panel/policy/policyHelpers/state/camera, CCTV geometry/model/projection/navigation/cards/geometryQueue/state and ALPR model/visuals now use src/geo for Math, Cartesian2/3, Cartographic, Matrix3/4, Quaternion and ENU frames. launches/paths.js keeps Cesium (EllipsoidGeodesic). In camera.js, EllipsoidGeodesic, BoundingSphere.fromPoints/union and the BoundingSphere constructor stay on Cesium; the geo Cartographics passed into EllipsoidGeodesic are only read field by field and cloned there (computeProperties). The CCTV plane orientation stays a Cesium Quaternion and plane dimensions a Cesium Cartesian2 (entity ConstantProperty values). launches-layer and alpr-cameras own the src/geo files.
Moves the Cartesian3/Cartographic/Matrix3/Matrix4/Math calls of the vessel, satellite and Contacts (awareness) layers, plus flights controller/enrichment, to src/geo. The satellites-layer package boundary now owns the src/geo modules. Awareness keeps Cesium.Cartesian3.clone for the resolved subject position, which reaches the installations anchor (anchor.test pins a Cesium instance).
Move the Cartesian3/Cartographic/Matrix4/Transforms/Ellipsoid/Math calls of
the second batch (cockpit camera, context and controller; camera orientation
controls; application shell; location navigation; the annotation resolver
and engine; voice actions and pointer pick; the scene director; the embed
app) to src/geo. Behaviour is unchanged: same argument order, same `result`
semantics.
Kept on Cesium: out-of-scope classes (HeadingPitchRange, BoundingSphere,
Intersect, EllipsoidalOccluder, EasingFunction, SceneTransforms, JulianDate),
WGS84 where it goes into pickEllipsoid or EllipsoidalOccluder,
Matrix4.IDENTITY handed to lookAtTransform, and the Cartesian2 window
positions that reach scene.pickPosition: Cesium keys its per-frame pick
cache on windowPosition.toString(), which a plain object would collapse to
one "[object Object]" key.
The Contacts-subject harness in gevActions.test stubbed
Cesium.Cartographic.fromCartesian to place its subject; it now builds a real
subject position at the same coordinates with geo.cartesian3.fromDegrees.
The cockpit-controls and scenes package-boundary groups now own the src/geo
files.
Move the Cartesian3/Cartographic/Matrix/Quaternion/Transforms/Math calls of
the first batch (src/data motion, anchor, tracked-camera and icon helpers;
the root camera, locations, HUD, share-link, world-focus, ground-guard,
orbit and cloud modules; services/groundSnap) to src/geo. Behaviour is
unchanged: same argument order, same `result` semantics.
Kept on Cesium: out-of-scope classes (JulianDate, Axis, HeadingPitchRange,
BoundingSphere, Rectangle, EasingFunction, EllipsoidalOccluder with its
WGS84 and seed vector, SceneTransforms) and Matrix4.IDENTITY wherever it is
handed straight to a Cesium camera call (locations.test pins its identity).
synthesizeForwardKinematicsFix now returns a plain position, so the two
snapshot renderers clone it with the static Cesium.Cartesian3.clone instead
of the instance method. The package-boundary groups that reach these
modules now own the src/geo files.
An engine-neutral port of the CesiumJS 1.138 core maths gev uses: angle
maths, the WGS84 ellipsoid and geodetic coordinates, 2D/3D vectors, 3x3/4x4
matrices, quaternions and local east-north-up / heading-pitch-roll frames.
Formulas and operation order match Cesium, so outputs are bit-identical
(golden tests pin the centre, pole, -0 and quaternion branches).
- Values are plain-data instances of module-private constructors (own
enumerable fields only), so geo's hot functions keep their own V8 hidden
classes; matrices are plain column-major arrays Cesium accepts.
- Cesium's debug argument checks are ported with the same conditions, order
and DeveloperError messages, gated on DEBUG (src/geo/debug.js): on in Node
and the dev server, folded away by vite build, as Cesium's Build strips
them. A release-parity test compares DEBUG=false geo with Build/Cesium.
- The import-direction check forbids cesium and @cesium/* in src/geo;
CODE-BOUNDARIES.md and THIRD_PARTY_NOTICES.md document the port.
- One provider is lit at a time: lighting a chip darkens the others, and a
chip click records every registered provider's switch in one update so
the share link keeps the swap (also off Google 3D, where Street View is
not listed). The layer starts with the first default-on provider
(Mapillary, free); params that light several keep the one already on,
so reapplying them never flips (litByParams). The now-unreachable
"several lit" chip paths are gone.
- Leaving Google 3D during a Street View lookup ends it without an error
or a stuck loading state (openImage's early return resets it; the
lookup loop rechecks availability).
- A source swap during a lookup no longer reports "no imagery".
- Street View lit off Google 3D says the panel needs the Google 3D map.
- Comments trimmed to the why; keySetupCore.test.mjs back to upstream's
formatting plus the one new test (was a 551-line reformat).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- The chip reads GOOGLE STREET VIEW (and its caption link likewise).
- Providers declare the imagery filters they honour (`filters`, default
pano + since). Street View declares none: every panorama is 360° and it
draws no coverage to thin, so its lookups ignore the filters and the
panel hides IMAGERY and SINCE while it is the only lit provider.
- The legend lists only providers that draw coverage lines, with
Selected only beside one: Street View alone shows no legend.
- Providers may pick their on-globe marker (`marker`); Street View's is a
Google-blue field-of-view cone from a white-ringed dot, in place of
GEV's amber pin, and switches back for a Mapillary photo.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
.scene-btn (flex: 1) loads after street-level.css and outranked the
button's flex: 0 0 auto, so with Mapillary and Street View both lit the
button shrank to its 72px minimum and its one-line label ran past the
panel edge. Scope the rule under .sl-meta-row; the coverage line wraps
instead. The live gate gives the share-link check 30 s, as the link is
written only once the view rests.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Conflicts with upstream's Street Level provider composition and share-state
codec, resolved:
- Street View's switch moves from its own share option (`g`) to upstream's
provider-switch field (`r`, e.g. `0.r.google-1`); a link without it keeps
Street View off. Docs and the browser gate follow.
- createApplicationStreetLevel keeps upstream's injectable provider list;
its default, once the application supplies its Street Level source, is
Mapillary plus Google Street View. Without that source there are none, as
upstream intends.
- The coverage hint keeps upstream's empty-composition message and joins
every switched-on provider's hint otherwise.
- CHANGELOG, README and SECURITY keep both sides' entries.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review of #966: with a Google Maps key but no Mapillary token, switching
Street Level on read KEY REQUIRED / "Needs MAPILLARY_CLIENT_TOKEN" with
nothing about Street View, which stayed off (billing), so the layer looked
broken.
- While the switched-on providers lack their keys, the layer reports the
switched-off ones that would draw with a key already set
(keyAlternatives: Street View on Google 3D with a Google key). The
panel's KEY REQUIRED tooltip, its coverage line and the layer row's
tooltip then read "Needs MAPILLARY_CLIENT_TOKEN — add it in Provider
Settings, or light STREET VIEW to use your Google Maps key"
(keySetupWithAlternatives). Off Google 3D the plain KEY REQUIRED stays.
Street View stays off by default.
- OPEN STREET VIEW moves beside the coverage hint: at the default panel
width the PROVIDERS row has no room for it, so it wrapped onto a line of
its own.
- The panel gate's corner drag names what lay under the pointer when it
fails.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Street View step's cleanup switched the Street View chip off after the
step had left Google 3D, where the chip is hidden by design. The click then
threw "failed to find element", replacing the step's real result (here, a
Google key refusal) with a selector error. Return to Google 3D first, then
switch the chips and restore the original map.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Doctor and dev-fresh told every user without an OpenAI key that voice could
use ChatGPT OAuth, whether or not Codex was installed. Say voice is off
until a key is added or a Codex sign-in is selected, and mark that path
experimental.
- OPEN STREET VIEW in the PROVIDERS row opens Street View's nearest
panorama at the ground under the middle of the screen, without moving
the camera: Street View no longer needs a pointer. It is disabled (and
says so) until the camera is at street zoom.
- Off the Google 3D map Street View does not appear at all: no chip,
legend swatch, globe credit, layer source or button, and Google's script
is not loaded (the viewer has no prewarm; the script loads on first use).
The share option keeps the user's choice for when Google 3D returns.
- A ground click measures the camera height at the click rather than
reading the cached flag.
- A chip without a usable key explains it instead of lighting; it darkens
beside a lit chip, and the other chips keep switching, so a refused
Street View key cannot lock Mapillary out.
- The gate checks that nothing of Street View shows off Google 3D even when
a share link switches it on, presses OPEN STREET VIEW on Google 3D, and
asserts that each chip it switches really switched.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Google's Maps Platform terms forbid Street View imagery beside non-Google
maps, so the provider declares requiresMapStack: 'photoreal': off Google
3D its chip is dashed with the reason, lookups and opens skip it, and
leaving Google 3D closes its panorama.
- Ground clicks: only a click on the map itself (scenePick.isSurfacePick:
nothing picked or Google 3D tile content) at street zoom opens Street
View, and the camera stays put; higher up the hint says to zoom in.
scenePick.pickGroundPosition replaces the copy in Directions.
- Viewer: poses go out at once and again when the date and address
arrive, so an open never hangs on that lookup; one lookup per panorama,
seeded by the nearest lookup; a close settles a pending open; failed
lookups are asked again; poses follow position changes, not pano_changed.
- Loader: the gm_authFailure handler is installed once, so a retried load
reports a refusal once.
- Viewer host: a prewarm that lands after another provider took the host
is released; FIT/FILL availability is set on every open.
- Provider: a refusal while switched off reports no error over another
photo; SINCE compares against the end of Google's month; messages name
the referrer and network causes; FLAT says Street View is 360° only.
- The layer row names the key of the providers that are on; the MCP panel
CSP admits Street View's tiles, control images and photos.
- Tests for each, against fakes that now follow Google's event order; the
browser gate restores its state, waits instead of sleeping, aims its
panel clicks and corner drags, and asserts the camera stays put.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Google Street View registers beside Mapillary as provider `google`. It runs
on the Maps JavaScript API with the browser GOOGLE_MAPS_API_KEY, loaded on
first use (mapsLoader.js), and uses Google's own StreetViewPanorama as its
viewer adapter, emitting provider-neutral poses (address and month in the
caption, a link to Google Maps, steps along Google's arrows, FOLLOW on
Google 3D). Its chip starts off because every panorama is billed to the
key; the share option is `g`.
Google offers no coverage layer for other maps, so the provider draws
none: with it on, a click on bare ground at street zoom opens its nearest
Google-collected outdoor panorama (groundClick.js). A key Google refuses
reads KEY REJECTED and fails a pending open at once; a lookup Google never
answers fails after 10 s.
Core: providers may declare `groundClick` and `defaultOn`; poses may carry
`capturedAtPrecision` and `title`; the coverage line keeps every
provider's hint; opening one provider's image releases another's
prewarmed viewer; FIT/FILL hides for viewers without render modes. CSP
script-src admits https://maps.googleapis.com. The browser gate gains two
Street View steps (the keyed one skips as 'no Google key' in CI).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixesbilawalsidhu/gods-eye-view#927. Each stdio MCP server made its own
random panel key, and panel_request accepts only the key in the panel
page. A client that starts two server processes for one connection and
reads the page from one while sending the page's requests to the other
(seen in Claude Desktop on Windows) therefore always got "Only the God's
Eye View panel may make this request".
The stdio entry now passes a key shared by the install, created once in
.gev-cache/mcp-panel-key. The file is staged 0600 and published with
link(), so processes starting together agree on one key and never read a
half-written one. If it cannot be stored, the process keeps a key of its
own, as before. createLocalMcpServer still makes a fresh key unless given
one, so in-process servers (the /mcp HTTP plugin, tests) are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A floating portable panel saved its measured box, so dragging a
collapsed window stored its 50 px header strip and a reload clamped it
to the minimum. It now saves the inline size the user chose. A unit
test and a collapse -> drag -> reload -> expand step in the panel gate
pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
together, so a tile that fails before the table loads is reported at
once instead of surfacing as an unhandled rejection.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Photo framing and FOLLOW claim the camera through the application's
navigation, injected with attachNavigation({ run, subscribeHandoff }):
aircraft and satellite tracking is released first, the cockpit refuses,
and FOLLOW stops when another feature takes the camera. No UI imports
in the layer.
- The mesh sampler follows the mesh floor's rules: it waits for the
visible tileset to finish streaming (visibleTilesetLoaded, now exposed
by the mesh floor service), needs a real bare-earth prior and keeps to
the shared meshFloorSampleWithinPrior window, which cameraFollow now
uses too. A cell is probed again once the camera is half as far from
it (down to 40 m), so a coarse early sample is replaced and redrawn.
- The MCP globe panel's CSP allows the Mapillary Graph API and its image
CDN (https://*.xx.fbcdn.net).
- The tile proxy reads bodies with the shared readResponseBytesCapped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>