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feat(globe): implement the engine on Cesium
createCesiumEngine wraps an existing viewer without changing it: camera, picker, projector, frames, render (through the render governor), surface, input, credits and maps, with geo values out and Cesium values in at the boundary. Map and surface code is shared with src/maps and services/groundSnap instead of copied. scripts/qa-globe-contract.mjs runs the contract suite against the engine in headless Chrome; the camera-events check now waits for the previous move to end, as Cesium's moveStart marks a move from rest.
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@@ -721,6 +721,19 @@
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"src/tooling/importDirections.test.mjs",
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"src/globe/contract.test.mjs",
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"src/globe/testing/fakeEngine.test.mjs",
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"src/globe/cesium/events.test.mjs",
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"src/globe/cesium/camera.test.mjs",
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"src/globe/cesium/projector.test.mjs",
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"src/globe/cesium/picker.test.mjs",
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"src/globe/cesium/frames.test.mjs",
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"src/globe/cesium/render.test.mjs",
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"src/globe/cesium/surface.test.mjs",
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"src/globe/cesium/input.test.mjs",
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"src/globe/cesium/credits.test.mjs",
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"src/globe/cesium/maps.test.mjs",
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"src/globe/cesium/createCesiumEngine.test.mjs",
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"src/globe/cesium/testing/fakeViewer.mjs",
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"scripts/qa-globe-contract.mjs",
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"src/sources/reference.js",
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"src/sources/reference.test.mjs",
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"src/search/nominatim.js",
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