Commit Graph
6 Commits
Author SHA1 Message Date
German Khokhlov b8f4d097c4 Merge main and switch Cesium and Navara in place through Vue
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
2026-11-02 13:10:36 +04:00
German Khokhlov b8560e5b26 refactor(transit): isolate native rendering from playback 2026-10-29 17:12:18 +04:00
Said 56be69d065 test: restore minimized Transit windows before screenshots 2026-10-20 15:12:33 +01:00
German Khokhlov 3c2e924363 test(qa): headless by default
qa-directions, qa-transit, qa-transit-recovery and qa-wind-canvas
launched a visible Chrome window. They now run headless unless
QA_HEADFUL=1 (`headless: process.env.QA_HEADFUL === '1' ? false : true`,
the same change as on the phase-4 branch).
2026-10-16 18:59:37 +04:00
quanticsoul4772andSameh Khamis e50bc45674 fix(qa): run the macOS-only gates on Windows and Linux (#1061)
Seven QA scripts hard-coded macOS Google Chrome. They now share chromeExecutablePath(): PUPPETEER_EXECUTABLE_PATH when set, then macOS Chrome when installed, otherwise Puppeteer's managed browser. The cables screenshot path is built with fileURLToPath so it works on Windows. qa-overlay-baseline keeps its fixed Chrome because its baselines record the executable.

Co-authored-by: Sameh Khamis <[email protected]>
2026-10-14 15:36:35 -07:00
Bilawal Sidhu 0bb61f53c6 fix(transit): keep the real silhouettes under sensor presets, make the selected trail visible, put Transit in Movement (#596)
## Changes

Follow-up to #587 after the owner's first look at the merged transit layer on Google 3D tiles.

- **Sensor presets keep the real silhouettes.** Under NVG, thermal (white-hot, black-hot, Ironbow) and noir, vehicles are the same silhouettes as in normal view, filled opaque white with a 2 px dark halo, at the CRT display sizes (26 px fleet, 39 px selected). The solid rounded "signature" bodies are gone.
- **The selected vehicle's trail is visible.** The retained history is now draped onto 3D tiles and terrain (`GroundPolylinePrimitive`, `ClassificationType.BOTH`, the way the traffic heat-lines are drawn), 3 px core over a 5 px dark backing, per-segment age colour, a short draped head clipped to the sprite. Two defects kept it off screen before: Cesium's per-instance attribute getters return copies, so the renderer's show/colour edits were discarded, and a marker did not recover after the camera jumped to it, which hid the trail with it. Trail geometry is now prepared on selection independent of floor resolution and marker visibility; sparse long intervals (rail) keep a bounded marker corridor instead of dropping the interval; classification survives map-source changes.
- **Transit sits in the Movement panel group** between Street Traffic and Bike Share (the panel orders by `PANEL_GROUPS`, not by catalog order; the catalog is moved too).

## How it was verified

- `npm run format:check` (854 files), `npm run check:boundaries`, `npm test` (4,062 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Browser harness (`scripts/qa-transit.mjs`), keyed on Google 3D tiles and keyless: keyed 194 pass, with the trail pixel check passing at 300, 600 and 900 m; the remaining keyed failures are the per-frame allocation gate already recorded as a follow-up from #587 (CPU and frame time within budget), four readability lines at threshold edges, and the card-anchor check now counting frames where the selected marker is legitimately off screen; keyless 193 pass with the remaining misses being threshold edges on the thin tram silhouette (centre 0.83–0.88 against 0.85) and one bus ring 0.28 against 0.25 on a pure-white roof.
- New harness checks: `Google 3D selected trail visible at 6 of 8 projected samples` (repeated off/on framebuffer captures at 300/600/900 m, samples outside the sprite footprint, a background-change negative control; fails on main, passes here), a camera-arrival check (select a moving vehicle, `setView` onto it, marker shown and trail body drawn within 2 s), `PANEL_ORDER` pinned, raster tests comparing every sensor raster's mask and aspect ratio to the normal silhouette.
- Direct look on a keyed build: a live CapMetro bus at 30 m/s selected through the layer API draws its draped trail along the highway lane (harness capture `keyed-600m-trail-visible.jpg`).
- Adversarial review by Codex Astra before the last two fix passes (stack-switch classification, marker corridor under the vertex cap, pixel-gate loophole), all three fixed with regressions.

Docs: `docs/CURRENT-STATE.md` and `CHANGELOG.md` updated in this PR. No data-source changes.
2026-09-15 13:26:41 -05:00