Commit Graph
84 Commits
Author SHA1 Message Date
Sameh Khamis b22e138c55 feat(world-overlay): render the visible map target list from a store
The world overlay presents its focusable mirror of painted cards through
subscribeWorldOverlayActions() and answers activateWorldOverlayAction();
the application shell publishes the list to a store and the scene chrome
renders the buttons and the status, announcing a repeated focus again.
The module stays free of Vue for the portable transit entry, and its
canvases remain painting surfaces.
2026-10-31 21:52:32 -07:00
Sameh Khamis 265aa605bd feat(celestial-ring): render the full-globe ring from a store
The celestial ring presents its overlay to a store and the scene chrome
renders it in the globe container, handing back the two canvases the
ring paints. The application shell passes the store in so the keyhole
helpers other packages import stay free of Vue. Without its canvases the
ring still tracks whether the globe is framed and turns itself off.
2026-10-31 21:20:27 -07:00
Sameh Khamis 9ea6d7e8aa feat(launches): render the replay vehicle overlay from a store
The launches layer keeps the replay state, projection and wording and
presents the replay vehicle overlay through subscribeReplayOverlay(),
sending nothing for an unchanged frame, so the portable launches entry
stays free of Vue. The application shell publishes each presentation to
the gev-mission-replay store and the scene chrome teleports the vehicle,
orbit dot and callout into the globe container with the same markup,
classes, mode, transform, rotation and sonar opacities. Hiding keeps the
mode, place and text, as before.
2026-10-31 20:53:54 -07:00
Sameh Khamis 3c391482f6 feat(ui): render the status chips and their split-flap labels from a store
ShellFeedback publishes the loading status and the road network chip, and
CctvControls the camera grid chip, to the gev-status store; the scene
chrome renders them. SplitFlapText plays the departure-board cascade that
splitFlap.js plans, writing only the label's one text node, and rests when
its owner is destroyed. setSplitFlapText and disposeSplitFlap are gone.
2026-10-31 19:51:39 -07:00
Sameh Khamis 6cb01ff975 feat(ui): render the language picker as a Vue component
LocalePicker renders the existing picker model with the same markup and
listbox behaviour; ProviderSettingsView shows it while the shell publishes
the active language and its choice handler to the gev-locale store. A host
passing localePicker: false publishes nothing. A choice reaches the shell
after the list is closed on screen, and every opening keeps the active
option in view.
2026-10-31 18:03:25 -07:00
Sameh Khamis f279200af5 feat(ui): show and hide the Cockpit surfaces from a store
The Cockpit controller publishes which surfaces are shown (the entry
button and TR-3B chip, the HUD with its exit and reset buttons and
briefing card, and the Contact card) and the views bind them. Focus moves
to the exit button, and back to the entry, after Vue renders them.

Layout scheduling counts the published presence as visible, so entry
still lays out the cards. The Display portal restores only focus its move
dropped. The Missions layer no longer hides the Contact card directly.
2026-10-31 17:44:33 -07:00
Sameh Khamis 1072df325e feat(ui): render the Radio directory tuner from a store
RadioTuner renders the band label, readouts, slider and needle from the
Radio store. RadioControls keeps the drag and its slot and publishes what
the tuner shows; the component lays out the tick tape against the dial's
measured width, drawing no ticks before it has one, and lays out the
snapped needle before it drops the drag class so the needle does not
animate from where the drag let go.
2026-10-31 17:15:05 -07:00
Sameh Khamis b6d565a83f feat(ui): render the Cockpit utility launchers and compact Radio controls from a store
The Display and Radio launchers, their popovers and the compact Radio
transport, Enable button and volume now render from the Radio store.
RadioControls owns the disclosure state; Cockpit Escape and the Display
reveal read that state instead of the DOM, and the Enable toggle guards
re-presses synchronously. The compact transport reuses the panel's
transport state and adds only its glyph and title.
2026-10-31 16:53:28 -07:00
Sameh Khamis 58504e370c feat(ui): render the Cockpit signal rows from a store, keeping focus
The Cockpit controller no longer reconciles the live signal rows by hand.
publishCockpitSignals turns its signal items into rows, keyed by the
signal and its action target as before, with repeats of a key numbered,
and publishes them to the gev-cockpit store; a new CockpitSignalList
component renders them with a keyed v-for inside the briefing card.

Rows reorder several times a second, and a browser blurs any element it
moves. The new v-focus-safe-children directive turns Vue's move of the
row holding focus into moves of the rows around it, reaching the same
order while the focused row stays connected, and before the focused row
is removed it hands focus to the shown briefing page's tab, or the
collapse toggle, as the reconciler did. Selection stays with the
controller's click listener.

The focus test now runs the real components over happy-dom and counts
any move or removal of the focused row as a loss, including across 60
random reorders. The Cockpit QA script publishes and waits a frame
before reading the rows.
2026-10-31 16:39:08 -07:00
Sameh Khamis a2bca0fb22 feat(ui): render the Cockpit instruments, route and vision selector from a store
The Cockpit controller no longer writes the HUD's instruments, the flight
plan card, the visor's destination arrow or the vision selector. It keeps
them as plain state, starting from cockpitInstrumentState.js, and
publishes copies to the gev-cockpit store: the instruments on every HUD
update, the route only when it changed, the vision selector when the mode
changes. CockpitView renders the callsign, aircraft meta and emergency
mark, speed and altitude rims and ticks, compass tape, clock, position,
HUD layer, destination arrow and vision selector; a new CockpitRoute
component renders the flight plan card inside the briefing card.

The odometer readouts become CockpitRollingValue components. Their
throttle and digit roll move unchanged from setCockpitRollingValue into
cockpitRollingValue.js: every accepted reading restamps the throttle, a
change inside it is dropped, and each accepted change draws fresh glyphs
so the roll animation restarts. A rim tick with no reading still hides
where it stood, and a hidden arrow keeps its last angle and label.

In a dev build the HUD's Vue patch costs about 0.5 ms per update (1.4 ms
at 4x CPU throttle), against 0.4 ms (2.1 ms) for the DOM writes it
replaces, at about 10 updates a second.
2026-10-31 14:36:32 -07:00
Sameh Khamis ffe14e50f5 feat(ui): render the Cockpit Contact card from a store
The Cockpit controller no longer writes the Contact card's scope,
navigation state, cohort counts, nearest contact, bearing, uncertainty,
update time or weather toggle: it keeps them as plain state, starting
from cockpitContextState.js, and publishes a copy to the gev-cockpit
store, and a new CockpitContext component renders it. A lost contact
still holds its last readout. The weather toggle flips from that state,
not the button's attribute. The card's visibility, collapse and layout
stay with the controller. The controller's publishBrief option becomes
a publish object, one entry per Cockpit view.
2026-10-31 14:08:19 -07:00
Sameh Khamis 82bbf16a8f feat(ui): render the Cockpit briefing card from a store
The Cockpit controller no longer writes the briefing card's pages, cycle
toggle, regional news and local conditions: it keeps them as plain state,
starting from cockpitBriefPages.js, and publishes a copy to a new
gev-cockpit store. A new CockpitBriefing component, lifted verbatim from
the Cockpit view, renders it. News rows are keyed by story, so a focused
link never turns into another story on refresh. The controls keep the
controller's listeners; the route card and the signal list keep their
owners' bindings for now. The boot-time kicker translation is gone, as
the card translates its own text.
2026-10-31 13:56:31 -07:00
Sameh Khamis d134aefd77 feat(ui): render the phone tab bar and sheet backdrop from a store
The phone shell no longer builds its tab bar and backdrop or writes their
aria-expanded, aria-hidden and hidden state: it publishes its tabs,
whether it is on and the open sheet to the gev-display store, and a new
PhoneTabBar component in the dock teleports them to the end of the page
from the first publish until the shell is destroyed, so they still follow
the scene's credits. The shell takes tab and backdrop clicks from the
document and returns focus to a tab once the tab bar shows it closed; a
reopen or destroy cancels a pending return.
2026-10-31 13:31:23 -07:00
Sameh Khamis 5f8f9bb921 feat(ui): render the location tray's pills, mini status and search error from a store
LocationControls (./ui/location) no longer builds the city and landmark
pills or writes the mini status and the search error: it presents the tray
and hands it to its publish option, so the entry stays Vue-free. The shell
publishes it to a new gev-location store and connects the controls, and
the dock renders it and calls chooseCity() and choosePoi(). The landmark
row still expands a frame after its pills render. The search field, its
toggle and the reset buttons keep their listeners. The location QA harness
reads the rendered elements.
2026-10-31 12:19:44 -07:00
Sameh Khamis 4966877859 feat(ui): render the map source chips and status badge from the store
createMapSourceControls() (./ui/maps) no longer builds the chip row or
writes the status badge: it presents both and hands them to its publish
option, so the entry stays Vue-free. The shell publishes them to the
gev-display store and connects the controls, and the dock renders the
chips and calls select() for an available one. renderMapStackChips and
syncMapStackChips are deprecated. The map source QA harnesses wait for
the dock to render and no longer read the removed element refs.
2026-10-31 12:11:35 -07:00
Sameh Khamis decac29fbd feat(ui): render the active style in the dock and the ACTIVE STYLE corner from the store
VisualSettings no longer toggles the style buttons' active class or writes
the dock's style mini status and the ACTIVE STYLE corner. It publishes the
active style and its label to the gev-display store; CommandDockView and
SceneChromeView render them. The buttons keep their owner's listeners, and
the initial label renders through t().
2026-10-31 12:05:19 -07:00
Sameh Khamis 66a60ff67e feat(ui): render the Space Missions roster and selected mission from the launches layer's published view
The launches layer no longer builds the roster or the selected mission
panel as HTML strings in #space-mission-panel-host. It presents both as a
plain view and publishes it through subscribePanel(); MissionRoster and
MissionDetail render it from the gev-context store and call the layer's
panel commands. Replay controls are presented the same way.

The roster keeps keyboard focus on the same mission across refreshes, or
continues beyond the list when the mission departs, and the row under the
pointer takes the preview back on its next movement. Lines a null view
rebuilds are translated through t(). Disposing the shell clears the
Contacts and Space Missions views.
2026-10-31 10:48:20 -07:00
Sameh Khamis 1e4df63efe feat(ui): render the Contacts panel from the awareness layer's published view
The awareness layer presents its panel as a plain view and publishes it through subscribePanel() instead of writing markup into #military-awareness-panel. AwarenessPanel renders it from the gev-context store, calls the layer's navigation, and keeps focus on the same control by identity across live repaints, continuing at the note when that control leaves or is disabled.
2026-10-31 01:03:28 -07:00
Sameh Khamis 749bfd5cd4 feat(ui): render the Context mode switch from a store
ContextControls presents the selected mode, the transition busy state and the nearby sites search through a publish option, and ContextView renders them from the gev-context store. ./ui/context stays free of Vue. The Radio QA reads the search button's aria-busy, the state it actually carries.
2026-10-31 00:51:29 -07:00
Sameh Khamis 926253e8a3 feat(ui): render the Display panel's 3D aircraft group from the store 2026-10-30 23:13:37 -07:00
Sameh Khamis 1139d364c7 feat(ui): render the Display panel's Scope and Celestial controls from the store 2026-10-30 23:07:21 -07:00
Sameh Khamis 3aa5a3e5e3 feat(ui): render the Display panel's HUD and Sonar controls from the store 2026-10-30 23:01:09 -07:00
Sameh Khamis c99c0e8000 feat(ui): render the Display panel's detection controls from the store 2026-10-30 22:51:47 -07:00
Sameh Khamis 343bdebe98 feat(ui): render the Display panel's bloom and sharpen from a store 2026-10-30 22:41:07 -07:00
Sameh Khamis 6802c9c8b0 feat(ui): render every application template except the loading screen as a Vue view
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.

Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
2026-10-30 17:47:52 -07:00
Sameh Khamis 9d24945143 feat(ui): render application templates as Vue views mounted before wiring
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
2026-10-30 17:23:45 -07:00
Sameh Khamis 3d5d3ef014 feat(ui): add a desktop panel rail to each sidebar
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
2026-10-30 16:41:29 -07:00
Said Turksever a370742e25 Merge remote-tracking branch 'origin/main' into ux/context-panel-cleanup 2026-10-29 16:42:17 +00:00
Said Turksever adb21d098d Merge branch 'main' into fix/remove-operator-hud-layout 2026-10-29 14:22:01 +00:00
Said Turksever 66e19f0c50 Drop the Radio icon from Context and make the panel easier to read
The Context header carried a Radio icon that opened a second, compact
Radio player on top of the panel, duplicating the Radio section that
already lives inside Context. Remove the icon, the compact player and
everything that kept the two in step. Radio stays in Context as its own
section with one Enable control; Cockpit's compact Radio is unchanged.

Context itself was hard to read: 7-8 px labels at low contrast, a dashed
placeholder box, and a glow halo. The two modes are now one segmented
control, labels and guidance are 10 px at higher contrast, the standby
hint is plain text, section titles use --text-secondary, and the panel
draws no glow.

Unused translations are pruned, tests and QA harnesses that pinned the
compact player are updated or retired, and CURRENT-STATE and the
changelog describe the new header.
2026-10-29 11:28:56 +00:00
Said Turksever 39a60b4034 Remove the Snow visual preset
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.

Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.

The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
2026-10-29 11:20:49 +00:00
Said Turksever 8b2c699370 Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.

Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
2026-10-29 10:41:58 +00:00
Sameh Khamis 6152f9f311 fix(search): keep a missed location query in the field so it can be corrected (#1420)
A location search that found nothing or failed now keeps its query, the open field and focus (text selected), and shows a persistent role=alert message under the search row instead of a toast. Typing, a new search or closing the emptied field clears it. HAL-727.
2026-10-26 16:44:34 -07:00
Sameh Khamis da02fd8645 feat(share): short /share/<code> links with a compact versioned view format (#1418)
* feat(share): add compact versioned share-view codec

Add a standalone codec for `#s=<base64url>` share links: a version byte
followed by protobuf-style tag-length-value fields. Settings equal to
their default are omitted and refilled from the same table on decode;
unknown fields are skipped by wire type, so new fields never break
older apps. Views are a place (camera) or a thing (an aircraft,
military aircraft, vessel or satellite to follow, with camera offset
and last-known fix); an unknown kind falls back to the camera.

The decoder bounds its input and rejects malformed payloads with a
reason instead of throwing. A converter maps the long form's parsed
state to and from the codec state; the long form is unchanged.

* fix(share): tighten codec decoding after review

Unknown detection mode and allocation names now fall back to their
defaults instead of reaching the lenient long-form migration. Future
panel values and style-parameter tokens are skipped rather than applied
or rejected, and layer options are accepted only under their owner
layer. Wrap longitudes before scaling, normalize negative zero, reuse
the layer-state tracking ID grammar, and align the format doc with the
decoder.

* feat(share): let a host share the link its own way

ShareLinkManager.buildLink() returns the current share link without
copying it, and copyLink() now copies exactly that. The share button
passes the link to an optional services.shareLink(url), which resolves
to 'shared', 'copied', 'cancelled' or false; 'cancelled' shows no toast
and 'shared' shows the new "Link shared" (es, ru, zh-CN). Without the
service the button copies as before.

* feat(share): open and make short /share/<code> links

The share button now makes `<app>/share/<code>` links with the compact
share-view code, and the app opens them at start-up through the same
restore pipeline as long links. Once the app next writes the address, the
share path is replaced (no new history entry) by the app's own address and
the live long-form hash, so a reload follows the live view. A host can pass
the code as `initialShareCode` instead. A code that fails to decode restores
nothing and shows "This share link can't be opened".

The code gains a trailing CRC-8 check byte, so any single mistyped
character is rejected instead of opening a different view. Thing views no
longer store a camera: it is derived from the entity's last-known fix and
the follow offset on a sphere, the entity kind is implied by the id's
field, and the followed entity's layer bit is implied; an aircraft followed
from the app's own camera is a 42-character code. The `#s=` hash form is
gone.

While the camera follows an aircraft, military aircraft or satellite, the
link is a thing view with the camera's offset and the entity's position.
Opening one turns the layer on and follows the entity through the existing
shared-follow restore, then swings the camera round to the shared offset; a
vessel view selects the vessel once the vessel feed has it. If the entity
is not reporting within its window, the view stays at its last-known fix
and says so. The panel and style-parameter tables now come from the codec,
and a host share hook that returns a plain value or throws still gets a
toast.

* fix(share): encode style settings against the style's own look

Settings a style applies when selected (bloom, sharpen, HUD, detection,
celestial ring and the style's shader parameters) now default, per field,
to what that style applies in a fresh session, read from the tables the
app applies (the first-load baseline, the style presets and the shader
defaults). The encoder compares against the view's style and the decoder
fills omitted settings from the decoded style, so a view that keeps its
style's look costs only its camera and style. The previous defaults did not
match a fresh session (sharpen, HUD and detection were off), so every link
paid for them, and a style's own shader parameters were always written.

A test pins the per-style defaults as frozen v1 meanings. A followed
aircraft in Noir is now 44 characters and the real long-link example 39.

* docs: changelog for #1418
2026-10-26 15:31:51 -07:00
Sameh Khamis 8d454bf7f1 fix: improve mobile contact selection and context drawers (#1338)
Improve coarse-pointer contact selection, reveal tracked aircraft through Contacts, support downward drawer dismissal, and enlarge the mobile logo.
2026-10-23 15:05:23 -07:00
manjunath22466 b2fb4a261e feat(camera): add globe rotation (#1225)
Add continuous globe rotation with direction and speed controls, viewport fit checks, camera ownership handoff, and voice refusal guards.
2026-10-23 14:51:42 -07:00
Sameh Khamis fff16f3884 feat(ui): phone layout with a bottom tab bar and one panel sheet at a time
At 720px and narrower the globe stays full screen and a bottom tab bar (Layers,
Cameras, Context, Search, More) opens one bottom sheet at a time, presenting the
existing rail and dock panels in place. Sheets borrow panels without persisting
or sharing them and put back what they changed. Cockpit, recording and clean
view close the sheet; scene playback keeps STOP reachable. Focus moves into the
sheet and back to its tab, the required attribution stays visible above the
voice control and any sheet, and the page uses safe-area insets. Wider
viewports are unchanged.

Adapted from the phone tab-shell proposed in #203 by @blearymoth.
2026-10-22 22:09:37 -07:00
German KhokhlovandClaude Opus 5.5 28e0ba7104 fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still
  loading (a few times, a second apart) and on a map change, not only
  after the next camera move.
- Mapillary: two mounts on one host during the first download share one
  build instead of leaking a second WebGL viewer.
- Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are
  dropped from localStorage; dead inline-position resets, the drag JSDoc
  and the dead qa-ui-disposal observer branch are gone.
- Docs: z ladder, panel chrome, position storage and the fixture gate's
  actual coverage; changelog fragment for #974 (old .gev-cache/mapillary
  can be deleted).
- ru/es: the layer is named as everywhere else in the UI.
- Fixtures and test fakes: unused exports removed; a fake credit removal
  of an absent credit no longer drops another one; the tile test reset
  frees upstream slots.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 14:02:09 +04:00
German KhokhlovandClaude Opus 5.5 6390a3346f Merge origin/main: Google Street View, KartaView and Panoramax on the slim Street Level
Main gained three imagery providers (Google Street View, KartaView,
Panoramax), shared line-coverage, cone and photo-viewer modules, one source
lit at a time and the translated interface. Their shared modules still
carried what this branch removes, so the merge ports them onto it:

- lineCoverage.js is this branch's coverage.js made provider-neutral
  (draped lines near the ground only, the selection drawn over them, key
  and rate-limit blocking); sequenceCones.js is sequences.js the same way.
  Mapillary, KartaView and Panoramax all build on them; Mapillary moves
  back to providers/mapillary/ beside the others.
- No ground casting, mesh sampling, surface modes, FOLLOW, legend, prewarm,
  orbit overview points (Panoramax's density dots included), stale-tile
  swaps or water-filled point budget come back.
- Kept from main because the new providers need them: requiresMapStack and
  attachMapStackController (Street View on Google 3D only), ground clicks,
  openNearest with an optional provider nearestImage, openImage {frame},
  reportError, the view-cone marker (now an SVG glyph), filters /
  coverageLabel / sinceBasis, OPEN STREET VIEW, keyAlternatives and i18n.
- photoViewer.js treats the viewer as expanded when its wrap is full screen
  or the iPhone popover, as EXPAND now is.
- The fixture browser gate keeps its 8 steps and adds one each for
  KartaView and Panoramax; catalogs, docs, boundaries and format scope
  follow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 13:51:45 +04:00
German KhokhlovandClaude Opus 5.5 20f4cf3763 i18n: fix the LGTM review findings and tidy the branch texts
- i18n scanner: lastError sink, no false sinks on defaults and ternaries
- shared src/i18n/marker.js for modules that only mark strings
- wind field messages move to wind/fields.js; CITY_POIS imports from cityPois.js
- drop review IDs, change history and stale references from comments and docs

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 21:00:28 +04:00
German KhokhlovandClaude Opus 5.5 6031c95a81 i18n: language picker in the bottom-right corner
Replaces the EN/ES/RU buttons in the Visual Presets dock with a picker
that scales to many languages: a globe button with the current code
next to the POWER UP chip, opening a list of languages named in their
own language with their codes, the current one first and checked. A
search field appears past 8 languages. Keyboard: arrows, Home/End,
Enter/Space, Esc, type-ahead; keys stay in the list while it is open.
Choosing a language still asks before dropping unsaved work, then
reloads. Phones get the globe alone and a full-width sheet; the layout
uses logical properties for right-to-left languages.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 02:03:17 +04:00
German KhokhlovandClaude Opus 5.5 00704ddc89 i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 23:49:52 +04:00
German KhokhlovandClaude Opus 5.5 0c647a791b fix(i18n): toast, boot labels and AI tool text found in review
- The Space Missions cancellation failure toast read "[object Object]" in
  every language: the options object was passed as the message. The English
  message is the second argument again, the translation the third.
- Header text is translated before panel chrome builds its collapse labels,
  so the dock and display toggles no longer read "Expand VISUAL PRESETS" in
  another language.
- The voice "show data layers" result keeps the English layer name
  (row data-layer-name), not the translated row text.
- The Google 3D unavailable reason is translated in full.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 20:07:09 +04:00
German KhokhlovandClaude Opus 5.5 2b6ccad732 fix(i18n): fix Russian layouts and the gaps the screenshot review found
A review of the Russian UI screenshots found ~90 places where longer words
broke the layout or text was still English. Fixed so they hold for any
language, then shortened where a control is short by design.

- Layout: label columns that size to their text (weather and wind settings,
  Recent Imagery slots and opacity, style sliders, display panel), layer
  list names and icons, buttons that wrap instead of overflowing (CCTV,
  scenes, Bhote Koshi), voice header that always shows the cost, styled
  EN | ES | RU chips, voice error tray above the dock.
- t() context: t('CLEAR', { context: 'action' }) is «СБРОСИТЬ» while the sky
  stays «ЯСНО»; also used for radio categories, voice states and directions.
- Units and dates follow the locale through src/ui/unitLabels.js
  (formatQuantity: localized number, translated unit, non-breaking space):
  wind, pressure, cyclones, directions, CCTV, SDR gain, scene timing, flight
  tooltip, Recent Imagery dates and resolution.
- Newly translated: directions turn-by-turn steps (built from the maneuver;
  English matches the server word for word), HUD mode and summary, voice
  card states, radio categories on the globe, CCTV status, layer source
  lines, scene dialogs (Cancel, file pickers), Bhote Koshi statuses, titles,
  comparison dates and caveat, Recent Imagery notices. Stored data and text
  for AI tools stay English.
- es and ru: 1,885 messages each.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 21:18:03 +04:00
German KhokhlovandClaude Opus 5.5 13efd411b6 refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.

- Simplify src/i18n: drop namespaces, the configurable locale pair
  (GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
  comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
  and markup, and fails on missing, unused, placeholder-mismatched or
  wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
  community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
  LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
  doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
  merge resurrected in docs/CURRENT-STATE.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:48:56 +04:00
Meir Michanie 71f7a58169 Merge remote-tracking branch 'upstream/main' into core-rb2
# Conflicts:
#	CHANGELOG.md
#	build/vite.js
#	scripts/package-boundaries.json
#	server/standalone/vite.config.js
#	src/app/scene.js
#	src/layers/vessels/queries.js
#	src/standalone/application.js
#	src/tooling/viteBuild.test.mjs
#	src/ui/cockpitInstruments.js
#	src/ui/layerPanel.js
#	src/ui/panelPositionControls.js
2026-10-10 23:15:54 +02:00
German KhokhlovandClaude Opus 5.5 36b675b928 fix(street-level): reconnect the panel once the data manager attaches, so a switch-on opens it
The panel connected before the shell had its data manager, so it never
heard switch-on requests and a user switch-on left it collapsed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:22:36 +04:00
German KhokhlovandClaude Opus 5.5 0f41fb04cd refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.

Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 21:59:15 +04:00
German KhokhlovandClaude Opus 5.5 fbbc4cda5c refactor(ui): remove floating, resizable rail panels
PR #768 bundled a portable-panel windowing system with the Street Level
layer. Remove it so CCTV and Street Level are ordinary docked right-rail
panels again, as on main before the merge.

Removed:
- header drag to float, 8-way edge/corner resize, double-press snap-back,
  dockOnCollapse, command-dock clearance, float hint toast, floating z floor,
  persisted floating geometry and ResizeObserver re-clamping
  (panelPositionControls.js restored to its pre-#768 version)
- src/ui/panelResize.js and its tests, panelDock.test.mjs
- onPanelResized/dockPanel wiring in PanelChrome, the application shell and
  StreetLevelControls (EXPAND/SHRINK no longer docks)
- :not(.panel-floating) guards and .panel-floating/.panel-portable/resize CSS
- qa:panel-resize, qa-panel-resize.mjs, qa-panelDrag.mjs, their tests, the
  CI "Portable panel gate" step, QA_FAIL_ON_RETRY, and the Street Level
  gate's float/resize/dock steps
- floating-panel docs in README, CHANGELOG, CURRENT-STATE, KNOWN-ISSUES

Kept: the Street Level panel as a docked rail panel (share/cockpit/rail
lists, layout controller, rail and Cyber CSS, EXPAND viewer), and the
independent right-rail alignment fix (settledLeftRailTop, 9dde7b4).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 21:39:33 +04:00
Said TurkseverandClaude Opus 5.5 8318c9def0 fix(street-level): a delayed photo never overrides newer navigation; retry failed mesh refreshes
- A photo takes a deferred navigation ticket when it starts opening
  (begin/reassert, the application's _beginDeferredNavigation and
  _reassertNavigationHandoff) and frames only if that ticket still owns
  the camera once loaded, so a slow photo no longer flies the camera back
  over newer navigation or clears newer aircraft tracking.
- A failed mesh refresh keeps the last good sample and the distance it was
  taken from, and is retried after the miss cooldown, instead of recording
  the failed distance and never refreshing again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 12:50:13 +01:00