Commit Graph
12 Commits
Author SHA1 Message Date
Said Turksever adb21d098d Merge branch 'main' into fix/remove-operator-hud-layout 2026-10-29 14:22:01 +00:00
Said Turksever aa0f6d4e52 Remove the HUD top bar that no layout shows
Operator was the only layout that displayed the top banner bar. Its markup, styles and keep-out selectors are removed, and the Cyber style test now checks that none remain.
2026-10-29 14:04:28 +00:00
Said Turksever e12614a13a Pin the retired Operator code and test the live HUD fallback
qa-radio cycles Minimal, off, on, then Tactical, so the HUD toggle must
restore a non-default layout, and expects that sequence instead of the
removed Operator step.

The share-link test pins the exact hudVariant codes, so dropping or
moving operator's reserved code fails it. A live IntelHUD test checks
that a retired Operator layout falls back to Tactical, and the Cyber
test stub themes from the normalized value.

The share-link table marks operator as retired, and the zh-CN glossary
drops the removed string.
2026-10-29 11:29:20 +00:00
Said Turksever 39a60b4034 Remove the Snow visual preset
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.

Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.

The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
2026-10-29 11:20:49 +00:00
Said Turksever 8b2c699370 Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.

Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
2026-10-29 10:41:58 +00:00
Bilawal SidhuandBilawal Sidhu a3a19883b4 feat: add Scope controls and conditional HUD text backplates (#1410)
* feat: add scope controls and conditional HUD backplates

* docs: assign scope changelog to PR 1410

* fix: stabilize title backplate and brighten secondary labels

---------

Co-authored-by: Bilawal Sidhu <[email protected]>
2026-10-26 00:24:27 -05:00
German KhokhlovandClaude Opus 5.5 3129e531e6 feat(i18n): translate the whole interface
Mark every UI string the unmarked-text check reported (534) plus text it
cannot see (helpers, joined labels, runtime-built panels), and translate
the result to Spanish and Russian: 1,679 messages each.

- Kept on purpose, with the reason where the text lives: provider and
  product names, place and camera names, codes and units, dB values, the HUD
  terminal readouts, demo shot titles that saved projects look up by title,
  and text for AI tools and the voice model.
- Modules shared with the server or AI tools stay free of the i18n import
  (local msg); the wind reading and voice session stay English and are
  translated where the page shows them.
- npm test now runs the unmarked-text check.
- Fixes on the way: a duplicated radio privacy paragraph, the contact panel
  toggle saying Expand while open, the CSS filter mistaking &amp; for CSS.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:24:42 +04:00
Said TurkseverandClaude Opus 5.5 9dde7b4a62 fix(ui): align the right rail to where the left rail settles
The right rail took its top from the left stack's bounding rect while the
left stack's `top` was still transitioning (150 ms): the left layout sets
its target and calls onAligned() synchronously, the right pass runs a
frame later mid-transition, and nothing re-ran it when the transition
ended. The rail then sat ~32 px off and jumped on the next unrelated
relayout - under the pointer in CI's panel gates, which is why a header
press missed on every run.

settledLeftRailTop() reads the end value of a running `top` transition
(falling back to dataset.safeTopPct, then the rect). A settled stack is
read from its rect as before, which keeps Cyber's CSS top override (and
cockpit's transition: none) exactly as they were. The Cyber test's
pinned pattern follows the new helper.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 16:54:06 +01:00
Said TurkseverandClaude Opus 5.5 48276450ec fix(street-level): the panel respects restores, modes, focus and keys
From gekh's review of #768, each with a test that fails before:

- P2: the panel no longer reopens on every page load. The shell reports
  who asked for Street Level to switch on; only a user, voice or tool
  request (isExplicitLayerStateOrigin) or an opening photo opens it, and
  those automatic opens are never stored. Without the hook, a stored or
  shared "collapsed" choice wins during the restore window.
- P2: the expanded photo hides in Clean View, recording and the cockpit,
  and holds neither Esc nor Tab while hidden.
- Esc/Tab are taken only from the viewer, body or globe, not app-wide;
  FIT/FILL show the right choice while expanded; a 0x0 viewer is never
  resized (no z=NaN tile request); the expanded viewer keeps the panel's
  CSS tokens; KEY REQUIRED hides the raw "no_key" code.
- Share links carry the panel's collapsed state (ui token t); the Cyber
  theme frames the panel like its rail peers (the pinned Cyber selector
  tests now list it).
- Accessibility: radiogroups move with arrow keys and are one tab stop,
  their focus ring is no longer clipped, and the provider chips sit
  outside the disabled fieldset so the "how to add the key" hint stays
  reachable (a gated chip explains instead of toggling).
- Renders write only changed attributes (the rail's MutationObserver
  relaid out on every write); one coalesced resize per open; the legacy
  render-mode key migration is gone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:30 +01:00
Manjunath 1dbc8a4452 fix(ui): preserve Cyber and Cockpit visual state 2026-10-01 17:00:10 +05:30
Manjunath e03bf008f3 fix(ui): harden Cyber panel layout and preset restoration 2026-10-01 01:50:31 +05:30
513dc87a0e feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel
styling, GPU-only contact sonar (rings, range, power, opacity, sector) with
native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual
style inspired by kk376's tactical naval sonar (#214).

Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-23 20:31:56 -07:00