TOMTOM_DAILY_TILE_BUDGET defaulted to 40,000 per day against a free
tier that is granted per MONTH, not per day. TomTom currently allows
200,000 Traffic Flow & Incidents tile requests per month
(https://docs.tomtom.com/pricing/), so the default exhausted a user's
entire monthly allowance in five days and left the traffic layer dead
for the rest of the billing period.
The docs contradicted themselves on this. traffic.js described the
free tier as "~50k/day", while .env.example cited the correct 200K
per month two lines below quoting the same 40,000 default. 50k/day
would be 1.5M/month, 7.5x the actual allowance.
Sets the default to 6,000/day. A 31-day month lands at 186,000,
inside the allowance with headroom. Corrects the stale figures in
traffic.js, .env.example and DATA_SOURCES.md.
This remains an application-side safety ceiling, not a billing cap,
and the surrounding text still says so. TomTom's free tier requires
no card, so overrunning it cuts the layer off rather than generating
a charge — but a layer that dies three weeks into every month is
still worth avoiding by default.
Co-Authored-By: Claude Opus 5 <[email protected]>
ITU-R M.1371 encodes speed over ground in 0.1-knot units and course over
ground in 0.1-degree units, reserving the top code of each field for "not
available": SOG 1023 reaches us as 102.3 knots and COG 3600 as 360 degrees.
Both are finite, so numberValue passed them through as ordinary readings and
every consumer — vessel cards, the HUD, voice analyst queries — treated a
missing measurement as a real one.
Observed on a live AISStream feed of 3,062 vessels: exactly 3 records at
102.3 knots with no reading anywhere between 40 and 102.3, and 404 records
at exactly 360 degrees. One Dutch rescue boat moored at its station carried
both sentinels at once, so an analyst summary reported a maximum speed of
102.3 knots — faster than any vessel afloat.
Filter both at the store, where AISStream messages are decoded, so the
sentinels never enter the cache. Heading already had this treatment through
normalizedHeading with its own separate sentinel of 511.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Supersedes #218 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Contributor: @spcpza. His original commit is the base of this branch, and his own re-port onto main (2026-09-15, `5b69011`) was consulted while finishing the height work. That port reads every vehicle's surface from the app's shared ground-floor system (`cachedGroundFloor` / `warmGroundFloor` / `GROUND_FLOOR_LIFT_M`) rather than sampling the scene per layer, keeps a vehicle hidden until its cell answers, warms a bounded batch per poll on a timer instead of per frame, and renders at the ellipsoid above the altitude gate. That is the sounder primitive — one floor system for the app, with the rooftop-versus-street question already settled against a datum-correct DEM prior — and this branch's height work was rebuilt on it, replacing a bespoke cell cache, ground prior and rooftop rule written here. Credit for that direction is his.
Future work (not in this PR), both written up in docs/CURRENT-STATE.md:
- Readable route names. The realtime feeds carry only `route_id`; `route_short_name` / `route_long_name` live in each operator's static GTFS `routes.txt`, and headsigns in `trips.txt`. Doing it properly wants a server-side metadata loader beside the transit proxy with fixed registered static sources, bounded indexes built once and persisted, a slow conditional refresh, and a versioned route dictionary the browser caches. Shipped here: ids are never rewritten, and a cut one carries an ellipsis instead of reading as a typo.
- Below-ground rendering. Subway vehicles are drawn on the surface directly above themselves, because the feeds carry no depth and a train nobody can see is not worth drawing; the card says so plainly. Real treatment wants OSM tunnel geometry per city and a ghosted sprite tethered to the surface. The owner recorded it and left it.
Round four and after (2026-09-15). The owner tested round three under FLIR and NVG, and then asked for the design to be taken further: elegant in performance, beautiful on camera, trails with a cache for public transport, Cesium-native, and a core other moving layers can adopt. Codex Astra reviewed the plan (it confirmed the speed fault: a glide started from the drawn position at receipt time but spanned the gap between report times, so with MBTA reporting every ~10 s against a 15 s poll every second glide ran at 1.5x; it rejected a queued-segment patch), then wrote the design, then implemented it in commit-sized passes with adversarial review between them and real-browser harness runs by the integrator.
What this PR now contains beyond the contributor's original port:
- Delayed playback in a contact-agnostic core (`src/data/contactPlayback.js`): each vehicle keeps a typed, bounded fix history and a display clock that runs at one second per second through it, a feed-derived lag behind real time, holding at its newest fix rather than extrapolating and never sprinting to catch up. Marker, course, motion word, card and trail all read the same displayed sample. The clock has an explicit time-offset and seek API so a rewind is a later feature, not a rewrite; flights and vessels are untouched.
- A selected-vehicle trail (`src/data/contactTrailRenderer.js`, `src/layers/transit/trails.js`): the retained history drawn with batched Cesium primitives, clipped at display time so the head is exactly the sprite, faded by age, in the mode colour (white under sensor presets), on the same surface path as the marker.
- Bounded proxy-side history (`server/providers/transitHistory.js`): fifteen minutes and at most 128 fixes per vehicle with hard byte ceilings, MBTA only for now (opt-in per feed), served by a small endpoint that never fetches upstream, so a selected trail survives a browser reload while the server keeps running.
- Scene work bounded to what is visible and moving, an occluder, cached DETECT candidates, holds on the render loop only while something visible moves.
- Sensor presets: white-hot haloed sprites under NVG/FLIR/noir (black-hot inverts), saturated mode colours under CRT, per-mode bracket tiers in every theme, the selected card keeping its mode colour.
- A discriminating browser harness (`scripts/qa-transit.mjs`) that samples postRender frames, reads the real card anchor, and measures fleet budgets at 800 and 3,000 vehicles.
Not built, recorded as follow-ups: curated route display names (lowest priority per the owner), fleet-wide tails, route snapping, a rewind UI, adoption of the playback core by flights and vessels.
Verified at merge (2026-09-15 morning): unit suite 3,896 passing, build clean, format and boundary gates clean, tracking regression 109/109, browser harness keyless 200 pass / 0 fail (13 sensor checks unexercised because the live view offered fewer than six isolated sprites; every judged sprite passed), keyed on Google 3D tiles 198 pass with the per-frame allocation gate as the only failure. Follow-ups recorded: the keyed build's playback sampler still allocates per frame (CPU and frame time stay within budget; the 3,000-vehicle metro view sits at a 27.6 ms frame interval against a 25 ms budget), the shared detection overlay's per-paint allocation, friendlier route names, fleet-wide tails, a rewind UI, and adopting the playback core for vessels and flights.
Co-authored-by: spcpza <[email protected]>
Supersedes #350 by @sendmebits, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: sendmebits <[email protected]>
Supersedes #420 by @GladiatorrX9, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Cyber Knight <[email protected]>
Supersedes #219 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: spcpza <[email protected]>
Supersedes #438 by @rileygramlich, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: rileygramlich <[email protected]>
Supersedes #253 by @Maher-Reven, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Maher Kurdi <[email protected]>
Two independent triggers turned the global status chip red while every layer
was still populated (reproduced at JFK in Cockpit; timeline in the issue).
adsb.lol proxy: a non-OK upstream status was relayed verbatim even with a
12 s-old cache in hand, and the browser layer answers a 429 with a 45 s
cooldown in which every refresh reports "adsb.lol rate limited" without a
network call. The proxy now serves its cached body as STALE on a 429/5xx and
backs off from upstream for Retry-After (bounded), mirroring the OpenSky
proxy. A failure with nothing cached is still relayed.
Mapped installations: the "zoom in" guidance was stored in `error`, so the
manager reported a refresh failure and the chip a LOAD FAILED whenever the
view could not be bounded (Cockpit looks at the horizon). The status is now
set without an error string; the row reads the prompt from `statusMessage`,
and the chip ignores `error` for guidance statuses, matching the carve-out
layerFeedState already has.
Use 64-point browser and upstream terrain batches to reduce cold-cache timeouts. Preserve successful chunk results, distinguish absent readings from malformed responses, and reject fabricated zero heights.
Original terrain resilience contribution by ItzDESTAQ, with browser batching, validation and regression follow-up by Sameh Khamis.
Validated with unit/build/format/boundary checks, 108 tracking checks, 5 terrain-outage checks, controlled slow-upstream comparison and live browser checks.
Co-authored-by: ItzDESTAQ <[email protected]>
Co-authored-by: Sameh Khamis <[email protected]>