Commit Graph
6 Commits
Author SHA1 Message Date
Said Turksever ce47af6f0d Restore the Snow retirement in tests the main merge overwrote
The merge from main kept this branch's side of four conflicts, which dropped the Snow PR's changes: tests expected Snow again, the share-link table lost its retired mark, and the voice pins lost the Snow restore. Keep both retirements, and re-derive the full-payload digest for both enum removals.
2026-10-29 14:33:17 +00:00
Said Turksever adb21d098d Merge branch 'main' into fix/remove-operator-hud-layout 2026-10-29 14:22:01 +00:00
Said Turksever e12614a13a Pin the retired Operator code and test the live HUD fallback
qa-radio cycles Minimal, off, on, then Tactical, so the HUD toggle must
restore a non-default layout, and expects that sequence instead of the
removed Operator step.

The share-link test pins the exact hudVariant codes, so dropping or
moving operator's reserved code fails it. A live IntelHUD test checks
that a retired Operator layout falls back to Tactical, and the Cyber
test stub themes from the normalized value.

The share-link table marks operator as retired, and the zh-CN glossary
drops the removed string.
2026-10-29 11:29:20 +00:00
Said Turksever 39a60b4034 Remove the Snow visual preset
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.

Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.

The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
2026-10-29 11:20:49 +00:00
Said Turksever 8b2c699370 Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.

Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
2026-10-29 10:41:58 +00:00
Sameh Khamis da02fd8645 feat(share): short /share/<code> links with a compact versioned view format (#1418)
* feat(share): add compact versioned share-view codec

Add a standalone codec for `#s=<base64url>` share links: a version byte
followed by protobuf-style tag-length-value fields. Settings equal to
their default are omitted and refilled from the same table on decode;
unknown fields are skipped by wire type, so new fields never break
older apps. Views are a place (camera) or a thing (an aircraft,
military aircraft, vessel or satellite to follow, with camera offset
and last-known fix); an unknown kind falls back to the camera.

The decoder bounds its input and rejects malformed payloads with a
reason instead of throwing. A converter maps the long form's parsed
state to and from the codec state; the long form is unchanged.

* fix(share): tighten codec decoding after review

Unknown detection mode and allocation names now fall back to their
defaults instead of reaching the lenient long-form migration. Future
panel values and style-parameter tokens are skipped rather than applied
or rejected, and layer options are accepted only under their owner
layer. Wrap longitudes before scaling, normalize negative zero, reuse
the layer-state tracking ID grammar, and align the format doc with the
decoder.

* feat(share): let a host share the link its own way

ShareLinkManager.buildLink() returns the current share link without
copying it, and copyLink() now copies exactly that. The share button
passes the link to an optional services.shareLink(url), which resolves
to 'shared', 'copied', 'cancelled' or false; 'cancelled' shows no toast
and 'shared' shows the new "Link shared" (es, ru, zh-CN). Without the
service the button copies as before.

* feat(share): open and make short /share/<code> links

The share button now makes `<app>/share/<code>` links with the compact
share-view code, and the app opens them at start-up through the same
restore pipeline as long links. Once the app next writes the address, the
share path is replaced (no new history entry) by the app's own address and
the live long-form hash, so a reload follows the live view. A host can pass
the code as `initialShareCode` instead. A code that fails to decode restores
nothing and shows "This share link can't be opened".

The code gains a trailing CRC-8 check byte, so any single mistyped
character is rejected instead of opening a different view. Thing views no
longer store a camera: it is derived from the entity's last-known fix and
the follow offset on a sphere, the entity kind is implied by the id's
field, and the followed entity's layer bit is implied; an aircraft followed
from the app's own camera is a 42-character code. The `#s=` hash form is
gone.

While the camera follows an aircraft, military aircraft or satellite, the
link is a thing view with the camera's offset and the entity's position.
Opening one turns the layer on and follows the entity through the existing
shared-follow restore, then swings the camera round to the shared offset; a
vessel view selects the vessel once the vessel feed has it. If the entity
is not reporting within its window, the view stays at its last-known fix
and says so. The panel and style-parameter tables now come from the codec,
and a host share hook that returns a plain value or throws still gets a
toast.

* fix(share): encode style settings against the style's own look

Settings a style applies when selected (bloom, sharpen, HUD, detection,
celestial ring and the style's shader parameters) now default, per field,
to what that style applies in a fresh session, read from the tables the
app applies (the first-load baseline, the style presets and the shader
defaults). The encoder compares against the view's style and the decoder
fills omitted settings from the decoded style, so a view that keeps its
style's look costs only its camera and style. The previous defaults did not
match a fresh session (sharpen, HUD and detection were off), so every link
paid for them, and a style's own shader parameters were always written.

A test pins the per-style defaults as frozen v1 meanings. A followed
aircraft in Noir is now 44 characters and the real long-link example 39.

* docs: changelog for #1418
2026-10-26 15:31:51 -07:00