Commit Graph
8 Commits
Author SHA1 Message Date
Sameh Khamis 84714030c8 test: show a capped overview no longer holds repeat tiles
Adds a case that fails before de-duplication (a 24-slot overview held repeats
and reported itself truncated) and says why the date-line halves overlap.
2026-10-14 16:35:47 -07:00
Rudy Celekli ba58a5ec50 fix(street-level): deduplicate overlapping dateline tile halves 2026-10-14 14:17:56 -04:00
Said TurkseverandClaude Opus 5.5 4ea6631425 docs(street-level): shorten docs and comments before merge
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.

Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 21:59:12 +01:00
Said TurkseverandClaude Opus 5.5 bd97d38a99 fix(street-level): budgeted mesh sampling, in-place cones, date line, horizon
From the IC8 review of #768, each with tests that fail before:

- P1: a mesh batch no longer rebuilds the selected sequence's cones. The
  drawn cones are indexed by mesh cell; a batch that touches none of them
  is ignored and the affected cones are moved in place (no removeAll/add).
- P2: mesh sampling keeps to its 6 ms slices. Requests are taken in inside
  the budget, only cells within range of the camera are queued, the queue
  is a persistent min-heap re-ranked in one pass only after a 100 m camera
  move, and the deadline starts before any work. Coverage keeps a bounding
  box per line and densifies a line only once it comes within range. On a
  synthetic dense tile (600 x 40 points): slice median ~10 ms -> 5 ms, max
  18-30 ms -> 6.7 ms, refresh cost 11-24 ms -> 1.5-3 ms.
- P2: image cones and the photo marker are horizon-culled like the
  overview dots (one createHorizonCull in view.js, shared by all three).
- P2: a selection change recolours the previous zoom's lines still on
  screen and the old lines a cast swap keeps showing.
- P2: distances (metresBetween), line densification and ground-corner
  requests go the short way round +-180 deg (wrapLon in tileMath.js), so
  nearest ordering, cone thinning, mesh range and cast lines are right
  across the date line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00
Said TurkseverandClaude Opus 5.5 5f98b871e8 fix(street-level): sequence loads, playback and nearest-photo edge cases
From gekh's review of #768, each bug with a test that fails before:

- P2: a failed sequence load clears the previous sequence's cones, resets
  the selection and can be retried; a second click while loading starts no
  second lookup. sequences.js had no tests: sequences.test.mjs now covers
  failure and retry, a superseded late answer, the cache and clearSelection.
- P2: closing a photo stops MapillaryJS sequence playback, which kept the
  hidden viewer stepping and downloading images.
- openNearest without the panel reports it instead of loading forever, and
  stops if the layer (or its provider) went off during the lookup; the
  mesh sampler's misses are bounded and forgotten with its samples; the
  sequence count is the union of ids across tiles; a provider withdraws
  only its own error, so a sequence error cannot mask KEY REJECTED; hover
  stays on (throttled) under an orbiting camera and re-picks when it
  stops; "since N days" follows the clock in a long-open tab.
- A prewarm waits for one in flight and then builds if it gave up.
- New coverage for the layer core (credits, KEY REJECTED vs REQUIRED,
  switching a provider off), the refresh wiring of the tilted-view fix and
  the draped-to-cast swap completion.
- Cleanup: loading is derived from pending; freshStreet(); tile ranking
  computes distances once and shares one path for the date line; shared
  metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one
  source method list; unused contract fields, exports, getImage and the
  decoder's image branch removed; PROVIDER_COLORS lists only Mapillary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:44 +01:00
Said TurkseverandClaude Opus 5.5 63280e22c0 fix(street-level): load the coverage in view, and name a rejected token
Tilted views: the visible box came from screen rays against the bare
ellipsoid and the 9 tiles kept were the ones nearest its centre, so a view
over high ground (Denver, 1,600 m up) or near the horizon dropped the
streets in front of the camera. At street zooms the rays now meet an
ellipsoid raised to the ground under the camera, hits beyond a range tied
to camera height are ignored, tilted views also keep the ground around the
camera, and tiles are ranked along the line of sight (nadir to screen
centre). Simulated with real Cesium ray maths over Sacramento and Denver
from 2 m to 1,000 m: the nearest visible ground and the screen centre are
always loaded.

Rejected token: Mapillary's 401/403 reached the panel as a raw "Mapillary
tiles HTTP 403" while the pill said ON, and every pan asked Mapillary again.
The proxy now answers a refusal as {keyRejected: true} and holds it for that
token (5 min), and a 429 with its Retry-After (held until then). The panel
reads KEY REJECTED, names MAPILLARY_CLIENT_TOKEN and Provider Settings,
gates its controls like KEY REQUIRED, requests nothing more, and clears the
message when the layer goes off. A rate limit keeps the drawn tiles and
refreshes once the wait is over.

Found in the IC8 review of #768 (P1 tile selection, P2 rejected token).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:12:03 +01:00
Said TurkseverandClaude Opus 5.5 a1f8d6ca25 fix(street-level): address gekh's review of #768
P0
- tileMath: lonToTileX(180) wrapped to column 0, so a whole-world view at
  z1 loaded only the western column; 180 is now the last column.
- coverage.loadTile: a superseded request (after a retire or clear) still
  deleted the newer request's pending entry and loading count in `finally`,
  letting a duplicate load attach lines that nothing could remove. Only the
  request that still owns the key attaches its tile or settles the key.

P1
- view/tileMath: a view across the date line read as a ~358 deg box and
  loaded tiles on the far side of the globe. visibleBbox now returns
  west > east for such views and tilesForBbox splits them at +/-180;
  viewCentre averages across the line.
- decode: the parts of a multi-line sequence were joined into one line,
  drawing straight segments over capture gaps. Each part is now its own
  line (`parts`); later parts carry `~n` in their pick id, and picking or
  recolouring any part acts on the whole sequence.
- viewerHost: a prewarmed MapillaryJS viewer was never destroyed, leaking
  its WebGL context. Prewarmed adapters are tracked and released on
  unmount, at once when the layer went off mid-load, and per provider when
  only that provider is switched off.
- nearestImage took the first record the API returned; it now takes the
  closest one that passes the filter.

P2
- groundCast: the cache was cleared after a request counted its corners,
  dropping ones it relied on; it is now cleared first.
- streetLevelControls: the viewer was resized on every render (every frame
  while a panorama is dragged); the ResizeObserver handles size changes and
  the viewer is resized once when it opens. The legend now rebuilds when its
  entries change, not only their count.
- panelPositionControls: the portable-panel paths this PR added called the
  CCTV viewport sync directly; they go through onPanelResized, which the
  shell routes to CCTV. The "Compose camera panel controls" JSDoc is back on
  _initCctvPanel.

New tests: zoom-1 columns, date-line tiles and bbox, multi-part decode and
part pick ids, nearest image, prewarmed viewer release, and the cache
ordering (fails on the old order).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 19:00:01 +01:00
Said TurkseverandClaude Fable 5.1 2dbc684fb1 refactor(street-level): rename the Mapillary layer to street-level
Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:13:53 +01:00