Commit Graph
741 Commits
Author SHA1 Message Date
Said Turksever e2ca8d9a27 Merge remote-tracking branch 'upstream/main' into pr1585-fix 2026-11-05 17:15:30 +00:00
German Khokhlov e9e7ed4c1a Merge branch 'main' into german/hal-721-provider-labels 2026-11-05 21:02:35 +04:00
Mert Kaya e4fda9d4e6 fix(geocode): preserve non-Latin names in keyless search 2026-11-05 19:09:00 +03:00
German Khokhlov 70f405cf1b chore(transit): register rioRouteNames.js in the package and format scopes 2026-11-05 13:48:11 +04:00
German Khokhlov 7abf74518f Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
2026-11-05 13:32:39 +04:00
Itallo BrandãoandClaude Opus 5.5 112ffd4386 feat(shipwrecks): period picker like air accidents, sharper icons
- Replace the four era chips with the start and end year pickers the
  air-accidents layer uses (the same RowRange control, ported as is);
  the era colours stay as a legend under the row.
- Rasterize the boat marker at 144 px so large markers stay sharp.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:49:36 -03:00
Itallo BrandãoandClaude Opus 5.5 dcd0f2cccd feat(layers): add shipwrecks layer (EMODnet + Wikidata)
A new Events layer maps shipwrecks with a card per wreck:
- EMODnet Human Activities heritage shipwrecks (about 6,500 in European
  waters, CC BY 4.0), skipping rows taken from wrecksite.eu.
- Wikidata shipwrecks with a Wikipedia article plus sinking events
  (CC0); an event folds into its ship for the date and death toll.
- A same-origin /api/shipwrecks proxy refreshes once a day and serves
  the last snapshot as stale for up to a week.

Markers are a boat icon coloured by era and sized by deaths; four era
chips filter the layer. The card follows the air-accidents layout
(deaths first). Text that names people is dropped; victims appear as
a count only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 04:42:59 -03:00
German Khokhlov e1d3a588fc Drop the late feature changes of deleted Navara vector layers, which kept the view from going idle 2026-11-05 01:11:39 +04:00
Denis Groshev 219f3e1079 feat(cockpit): enter Cockpit with only the ridden aircraft's layer on
Cockpit entry no longer needs Contacts or both flight feeds: a civilian
aircraft needs Live Flights, a military one Military Flights. Contacts and
every other layer can be turned on or off before or during a session, and
turning off the ridden layer ends it. A Context mode change in flight still
blocks entry.

When the other air feed is off, Live Signals and the Contact card say
FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of
presenting a partial picture as complete. Voice refuses entry with
subject-layer-off rather than contacts-inactive, and its tool description
says Contacts is not required.

Double-clicking the followed aircraft enters Cockpit through the same gate.
The Cockpit takes the scene's double-click before Cesium's stock handler,
which would otherwise untrack a followed aircraft whose model is a
primitive. The entry also shows under the Intel HUD readout, sharing the
Contacts button's face. A test keeps the classes the Cockpit adds to the
body from matching another element's rule.
2026-11-04 21:53:05 +01:00
German Khokhlov 843c4a111d Show drone airspace, OSM places, sea marks and ski pistes on Navara, and keep them across engine switches 2026-11-05 00:47:08 +04:00
German Khokhlov 43b4e9348b Run the Global Context range pulses and their echoes on Navara, sharing the pulse clock with Cesium 2026-11-05 00:19:30 +04:00
German Khokhlov 727bb29cae Drape the Active Fires heatmap on Navara too, with the same hand-off fade to the markers 2026-11-05 00:11:32 +04:00
German Khokhlov 0c0df50a40 Merge origin/main into german/navara
Brings the Active Fires intensity work: the FRP filter, the confidence
switch, the ember-to-white-hot ramp and the far-zoom heatmap.

The filter, switch and ramp work on both engines. The heatmap drapes on
Cesium through the layer's Cesium renderer, which also fades the markers
across the hand-off; it goes with that renderer on an engine switch and is
built again on the next Cesium globe. Navara keeps heat cells for the far
bands, now coloured on the FRP ramp.
2026-11-04 23:20:12 +04:00
German Khokhlov db9bf64821 Merge origin/main into german/navara
Main's new layers (drone airspace, OSM places, sea marks, ski pistes) are
Cesium-only for now: they join the layer directory and the Cesium catalog,
are built afresh for each Cesium catalog, and show as unavailable on Navara.

The zoom-out guard is a scene part that attaches to Cesium globes only. The
awareness range pulses and their echoes draw on Cesium through the awareness
display's viewer; Navara keeps the plain range ring. Camera-input wakes go
through the display, and the analyst keeps the session-owned memory with
main's area presentation. A disposed voice runner aborts work in flight, and
an engine switch still keeps the last answer.

Modules main added that read Cesium while they load (zoomOutGuard,
awarenessEcho, the ground-sampling scratch in localGeojsonCore) now build
those values on first use or use src/geo, so a Navara page still starts
without the SDK. The OSM view box reads the engine's view rectangle.

Main grew its own main chunk by 93,873 bytes gzip-9 since the merge base, so
the baseline is raised to the merged size.
2026-11-04 23:11:31 +04:00
German Khokhlov 908cce915a Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1
# Conflicts:
#	src/i18n/locales/es.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
2026-11-04 22:45:08 +04:00
German Khokhlov b8305de14b Run the Navara paths without the Cesium SDK, and load it on demand for the features that still build on it
Every Cesium read that a Navara page made was surveyed with the strict acceptance (GEV_QA_CESIUM_TRAP=record). Math on those paths now uses src/geo: screen annotations, weather and wind center readings, cyclone picks, scene data pack polygons and images (new navaraGeometry.js), the awareness subject, the orbit offset of camera verbs, voice frame_overhead, the agent world packet and Directions colours and ground picks. The celestial ring's Sun and Moon come from a bit-identical port of Cesium's Simon1994 model, JulianDate and TEME rotation (src/geo/simon1994.js, julianDate.js, transforms.js); a Cesium globe still applies its ICRF rotation once loaded.

Traffic, Street Level, the Nepal event and locator and geo import build on Cesium's math or entity model on either globe; their enable (or the import) now loads the SDK first through src/app/loadCesium.js, synchronously when it is already there. A production page guards the global so a missed read is reported and starts the load. No module reads Cesium while it loads (scripts/check-cesium-load-time.mjs, run by npm test). Cesium.js is still loaded by index.html here.
2026-11-04 17:15:21 +04:00
German Khokhlov 9b7d9ad537 Merge origin/main 2026-11-04 16:35:00 +04:00
daikaginza 0e0557e7f5 Merge upstream/main 73c14ac74 2026-11-04 11:21:01 +07:00
Sameh Khamis b6967a3dd9 Merge branch 'main' into feat/typed-ai-chat
# Conflicts:
#	src/i18n/locales/ar.json
2026-11-03 15:45:43 -08:00
Matt Van Horn 08b8be26fe Merge remote-tracking branch 'upstream/main' into fix/drone-airspace
# Conflicts:
#	docs/CURRENT-STATE.md
#	src/app/constructCatalog.test.mjs
#	src/app/sourceComposition.test.mjs
#	src/data/layerState.test.mjs
#	src/data/layerStateTokenLedger.test.mjs
#	src/i18n/locales/ar.json
2026-11-03 11:55:42 -08:00
Manjunath 99520b529c fix(camera): keep the globe in view from orbit
From the whole-globe view the camera could end up facing empty space with
only stars on screen. Cesium's free look (Shift+drag) turns the camera in
place, and from 18,000 km the planet's edge is only about 15 degrees from
nadir, so a few drags turned it out of frame. The rolled pose was then
saved into the share hash, so a reload or shared link opened on stars too.

- Allow free look only below 1,000 km. Orbit, tilt and zoom are unchanged.
- Measure how much of the frame shows the planet's surface by casting a
  32x18 grid of view rays at the WGS84 ellipsoid. While the scope mask is
  on (the default) only the rays inside its keyhole count, since the mask
  hides or dims the rest of the frame.
- When a camera move ends above 1,000 km with no ray on the surface, turn
  straight down at the same position and heading. Limb glow and a sliver
  up to about one grid cell thick can count as out of view. The end of a
  move comes from Cesium's moveEnd and from a check of its own that
  samples the pose every 250 ms after moveStart and acts once it has held
  for half a second: at some of these poses the camera drifts by a
  rounding error every frame, so Cesium never sees it stop and never
  raises moveEnd. The zoom-out guard from #1522 keeps wheel and pinch
  zoom-outs in view; this catches the other ways a move can end looking
  away, such as a saved or shared view that did, or a
  drag that Cesium turns into an in-place look below its 7,500 km
  trackball height (one that starts on the stars, or a tilt drag with the
  screen centre off the planet). Views with more surface, tracked or
  locked cameras and the 2D and Columbus modes are left alone.
- Voice tilt and in-place turns of a free 3D globe camera above 1,000 km
  stop when about a tenth of the frame still shows the planet (or about as
  much as it showed when it started, two grid cells of sampling noise
  allowed), never below about 1% of the visible frame; a view that already
  shows less only keeps or gains what it has. A turn that cannot go half a
  degree further without crossing that limit is refused with a reason
  instead of reported as done, and a turn it accepts turns at least that
  half degree. A turn that keeps or gains surface is not refused, even
  after the window has been resized, except that near the limit, where the
  planet's edge crosses the sample grid, sampling wobble can occasionally
  refuse one (most often above about 15,000 km and on phone or ultrawide
  frames); nothing then turns away from the planet. A turn that starts
  where the last voice turn left the camera keeps that turn's limit, or a
  higher one if the planet now fills more, so repeating the request does
  not take any more; once anything else has moved or turned the camera, a
  turn is measured from what is on screen. A request made while the camera
  is tracked is judged by the pose voice's release of the follow camera
  will leave, before that release, so a refused turn keeps the tracking.

The frame measure and the look-step limit live in src/globeInView.js,
shared by the viewer and the voice camera verbs.
2026-11-04 01:17:47 +05:30
German Khokhlov 125fbc5a3b Load the Cesium SDK from index.html again, since engine-neutral modules read its global when they load
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
2026-11-03 23:21:00 +04:00
Sameh Khamis 0e3b1f67cf Merge branch 'main' into manjunath/hal-769-gev-ux-improve-visibility-of-the-250-km-radius-circle
# Conflicts:
#	scripts/format-scope.json
#	src/layers/awareness/policy.js
#	src/layers/awareness/rendering.js
2026-11-03 11:00:53 -08:00
German Khokhlov ae13a56f6d Load the Cesium SDK and its widget styles only when a Cesium globe first starts 2026-11-03 22:56:24 +04:00
manjunath22466 fe78b3ebc9 Merge branch 'main' into feat/typed-ai-chat 2026-11-04 00:17:47 +05:30
German Khokhlov b20579b06a Register the Navara Draw input in the package boundaries again 2026-11-03 22:03:25 +04:00
German Khokhlov 1a3f6f2486 Treat contacts with the Cyber sonar sweep on Navara behind an optional render.setContactSonar capability
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
2026-11-03 21:49:56 +04:00
German Khokhlov c2d7a6dbb0 Register the Navara style, bloom and cloud cover modules in the package boundaries and keep VisualEffects free of the globe contract 2026-11-03 21:49:50 +04:00
Sameh Khamis 553f0c06ee Merge branch 'main' into feat/voice-geometry 2026-11-03 09:49:42 -08:00
manjunath22466 7618be4930 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 23:17:25 +05:30
German Khokhlov 6ba67d01af Draw by hand on Navara: clicks, moves and the double click from the engine input, a dashed engine line and vertex dots as the preview, and depth picks at the camera treated as misses 2026-11-03 21:41:30 +04:00
German Khokhlov dda9a48e5b Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1 2026-11-03 21:38:02 +04:00
German Khokhlov d8ef366ab1 Classify the Navara launch pad zone onto terrain and 3D tiles with Cesium's fill, rim and emission
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
2026-11-03 21:30:36 +04:00
German Khokhlov eee4f48745 Hide Navara infrastructure stems and data pack meshes behind walls, terrain and the Earth
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
2026-11-03 21:15:03 +04:00
Sameh Khamis 51637a5e96 Merge branch 'main' into feat/voice-geometry
# Conflicts:
#	SECURITY.md
#	scripts/format-scope.json
#	src/app/constructCatalog.test.mjs
#	src/app/sourceComposition.test.mjs
#	src/firstRunExperience.test.mjs
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
#	src/voice/actionSchemas.test.mjs
2026-11-03 09:07:16 -08:00
Sameh Khamis d5a568e55f Merge branch 'main' into fix/zoom-out-runaway 2026-11-03 09:04:51 -08:00
German Khokhlov 96b5b0bb1f Draw the session annotation board on Navara: draped areas and routes as clamped meshes, every other mark on the shared screen board over the engine's projector 2026-11-03 20:59:10 +04:00
German Khokhlov f5c14ec30d Move the session annotation board, Draw and Import out of the Cesium tools into sessionTools.js and give Navara its tools seam 2026-11-03 20:37:59 +04:00
manjunath22466 da8b0dd8cd fix(voice): address review of typed AI chat
Typed chat sessions no longer end on the voice inactivity timeout, and a
failed or stopped reply keeps the conversation: Stop cancels only the
reply in progress, and map actions that already ran stay in the model's
context. Each upstream request and map action gets its own deadline, old
tool results shrink instead of the history overflowing, and step limits,
a missing or rejected key, the OAuth lock and throttling each get their
own message.

- Server: OpenAI chat is off under GEV_PREFER_CODEX_OAUTH; chat throttles
  default to the provider's throttle; replies carry API_KEY_MISSING,
  API_KEY_REJECTED, CODEX_OAUTH_REQUIRED and RATE_LIMITED codes; upstream
  Retry-After passes through, and a rejected key (Gemini's invalid-key 400
  included) cools down for a minute
- Pinokio forwards the chat throttle settings
- UI: the reply reveal publishes only the message list; the border orbit
  runs only while busy; layers attach with a button or Enter; the log is
  aria-busy while a reply types out; auto-scroll respects a reader who
  scrolled up; Escape closes the attach menu; the chat gear says Settings;
  a note says chat bills the OpenAI key when voice uses ChatGPT sign-in
- Layout does less work while panel height animates; unused blurs removed
- Gemini voice start ends chat; the voice preview clears on every new
  session
- Tests for the route gates, client limits, attachments and the fixes
2026-11-03 22:01:08 +05:30
Said Turksever b47c91965c fix: resolve review findings and refresh PR #762 against main 2026-11-03 16:17:33 +00:00
Said Turksever 44581dccaf Merge remote-tracking branch 'upstream/main' into pr1506-fix
# Conflicts:
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
2026-11-03 15:57:37 +00:00
German Khokhlov 40a81c58e6 Hold the shell's inputs between two engines instead of reaching released controllers
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
2026-11-03 19:54:45 +04:00
manjunath22466 11cd0142ac Merge remote-tracking branch 'upstream/main' into feat/typed-ai-chat 2026-11-03 21:22:43 +05:30
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
Said Turksever 8e40d2689b Merge branch 'main' into prereq-10-osm-overlays 2026-11-03 14:34:32 +00:00
German Khokhlov 2bac200c01 Attach the tools, data and controls bound to one globe as scene parts
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
2026-11-03 18:17:23 +04:00
Said Turksever e6a6ba0126 fix: keep the globe on screen when zooming out from a tilted view
Cesium zooms a shallow view out by backing along the cursor ray with
heading and pitch held fixed, and GEV set no zoom ceiling. Past ~700 km
the limb drops below the fixed pitch, the steps grow with height, and
the camera flies off into space.

Cap user zoom at 40,000 km (whole-Earth view; flights are not limited)
and, above 300 km during a user wheel, pinch or right-drag zoom-out,
ease the pitch down to at least 8 degrees below the Earth's limb. The
clamp yields to disabled inputs, tracked transforms and camera flights.
2026-11-03 13:50:16 +00:00
German Khokhlov d1fdb9eb45 Let the shell's share link, HUD, orbit and navigation follow another globe engine
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
2026-11-03 17:48:08 +04:00
German Khokhlov 415f23739f Name the reporting provider in Contacts and Cockpit counts
The Cockpit Contact counts named fixed providers (OpenSky, adsb.lol,
AISStream) while the Layers panel and Contacts named the provider the last
snapshot reported, and the vessels layer kept that name out of getStats(),
so Contacts always said AISStream. Each cohort now carries the provider and
whether it answered as a fallback or from a stale snapshot, and both views
show it the way the Layers row does ("adsb.lol · FALLBACK").

Fixes HAL-721.
2026-11-03 16:26:55 +04:00
Manjunath d18fdfa47f Merge branch 'main' into feat/voice-geometry
Picks up the HUD summary locale work (#1488). No conflicts; it changes no
voice prompt or tool description.
2026-11-03 17:31:36 +05:30