Commit Graph
385 Commits
Author SHA1 Message Date
German Khokhlov 86aa0bc9ba feat(globe): dynamic lines on both engines
engine.lines.createLine({ id, widthPx, color, depthFailAlpha, dash
({ lengthPx, gapPx } | 'tactical'), arc ('none'|'geodesic'), modelMatrix,
pickId }) → a Line: setPositions (Cartesian3[] or a flat Float64Array),
setColor, setModelMatrix, show, destroy; lines.list() for QA. Options,
flat positions, geodesic densification (great circles of the geodetic
normals, height interpolated, one step per degree) and the registry are
engine-neutral (src/globe/lines.js); the fake engine keeps every line.

- Cesium: a Primitive of a PolylineGeometry (synchronous, rebuilt when
  the positions change) with a PolylineMaterialAppearance in an
  engine-owned collection; depthFailAlpha is depthFailAppearance with the
  alpha scaled; pixel dashes are PolylineDash (16-bit pattern); the
  tactical dash is the launches' selected-orbit shader under its own type
  (launches keep theirs until Task 15a moves them onto engine.lines).
- Navara: a public MeshDesc (transparent pass, unlit) holding a ribbon
  of one quad per segment, widened to CSS pixels in the vertex shader;
  a second copy drawn with GreaterDepth and the alpha scaled is the
  depth-fail part; dashes are cut in the fragment shader (pixels along
  the screen direction, or the tactical pattern over the fraction along
  the line); positions relative to the first point, the model matrix on
  the group. Geodesic arcs are densified on the CPU. Not pickable yet.
- The contract suite draws a three-point line on both engines: magenta
  along both segments, nothing off it, 1° east once turned by its model
  matrix, gone when hidden; a line 30 km under the ground shows only its
  depth-fail copy, dimmer than the line.

Main chunk 2,867,499 bytes (+7,197, +0.25 %: the Cesium lines).
2026-10-16 17:24:36 +04:00
German Khokhlov 0109097440 feat(globe): instanced movers on both engines
engine.movers.createSet({ id, kind: sprite|point|model, capacity, order,
depthTest, sprite|point|model, pickable }) → a MoverSet: set(index,
fields) stores an instance (position, screen rotation, orientation, rgba,
scale, atlas cell, show, pickId) in flat arrays, commit() uploads the
changed range once and requests one render, positionsView() reads the
positions, destroy() removes it; movers.list() for QA. The options, the
store and the registry are engine-neutral (src/globe/movers.js); the fake
engine keeps them for layer tests.

- Cesium: one primitive per set in an engine-owned PrimitiveCollection
  added with the first set, in `order`: sprites a BillboardCollection
  (one image per atlas cell, NearFarScalar, disableDepthTestDistance),
  points a PointPrimitiveCollection, models a Model per instance.
- Navara: a public MeshDesc per set. Sprites and points are one
  InstancedMesh of a quad, faced to the screen and sized in CSS pixels in
  the vertex shader from uniforms (the pick pass draws the same
  footprint), atlas uv, rotation, colour and scale per instance, drawn in
  the transparent pass unlit; offsets from an origin that follows the
  camera past max(1 km, 10 % of its height). Models: the glTF once, one
  InstancedMesh per mesh, minimumPixelSize/maximumScale on the CPU per
  drawn frame, colorBlend in the shader. Pickable sets register a
  PickableInstancedMeshWrapper; pickIds.js maps batch ids back to
  instances (used by Task 4).
- The contract suite draws three 24 px sprites on both engines: centred
  within 2 px of worldToWindow, hidden by show:false, recoloured, gone on
  destroy, and no frames added once the commit has drawn.
- qa-engine-bench --scenario=movers: 10 000 synthetic aircraft
  (src/bench/syntheticFlights.js, moved from the Navara spike with its
  test), every instance moved and committed every frame. p95 Navara
  (look=minimal) / Cesium: global 5.2/7.0 ms, city 5.6/9.9, orbit 6.0/7.4
  (0.74, 0.57, 0.81; gate 1.1). Cesium is measured without its 60 fps cap.

Main chunk 2,860,302 bytes (+9,706, +0.34 %: the Cesium movers).
2026-10-16 17:15:24 +04:00
German Khokhlov 4623c8b616 test(qa): a comparable W1 baseline from recorded feeds and a frozen clock
Review of Task 0: the live baseline could not be compared between
commits. qa-w1-baseline now records every /api response of each layer's
run (--record=DIR, DIR/<layer>.json), replays them through puppeteer
request interception (--replay=DIR; an /api request outside the
recording answers 503) with the page clock frozen at the recording's time
(evaluateOnNewDocument: Date.now and new Date(), hence JulianDate.now and
the app clock), and diffs two runs (--compare=A,B: counts, known objects'
positions within 1e-7° and 5 cm, screen points within 0.5 px, tracking
poses within 1e-6 relative). The rules live in src/tooling/w1Baseline.js
with tests.

Recorded once (qa-artifacts/w1-feeds, git-ignored), replayed on
d50eaa28 and on HEAD: the runs agree within the tolerances for flights,
military, satellites (counts, five known objects each, tracking poses)
and launches (count). Local ADS-B has no receiver and vessels no AIS key
here: both stay empty. This is the reference for the extraction tasks.
2026-10-16 16:37:43 +04:00
German Khokhlov 76851ee949 build: guard the initial chunks by module id; main-chunk check in CI
Review of Task 0:
- build/initialChunkGuard.js, a Rollup plugin in the browser build, fails
  the build when an initial chunk (an entry and what it imports
  statically) holds a module from node_modules/three, @navaramap/* or
  postprocessing. Checked by forcing it on satellite.js, which the main
  chunk does hold: the build fails naming the chunk and module.
  navaraAssets.test now pins both build plugins.
- scripts/check-main-chunk.mjs is one script for both main-chunk checks:
  the composition (text markers in the initial chunks, sizes) and, when
  scripts/main-chunk-baseline.json exists, the phase-4 branch's gzip-9
  budget, with its exports (checkMainChunk, measureMainChunk) so the two
  branches merge into this file. The composition test moved to
  src/tooling/mainChunkComposition.test.mjs to leave phase 4's
  mainChunk.test.mjs its name.
- CI runs npm run check:main-chunk after each npm run build (unit,
  browser-gate and Windows jobs).
2026-10-16 16:22:49 +04:00
German Khokhlov 7c7422e281 Merge migration/phase2-engine (4aaf9746) into migration/phase3-layers
The phase-2 review fixes: look internals in internals.js, the groundFloor
resample throttle, tile height selection, the sharpen mirror, QA tile
cache limits, engine.groundFloor diagnostics. In navara/index.js both
sides are kept: the look gets internals.js's luminance uniforms and reads
the sun's time from the engine clock's frame time, so engine.clock stays
the one time source for the sun.
2026-10-16 15:15:24 +04:00
German Khokhlov ce985768bc test(qa): wheel floor against the floor's own ground; polite tile cache
The Navara wheel check measures clearance against engine.groundFloor's
ground (threshold 29 m: the floor keeps 30 m), so tiles streaming under a
still camera cannot flake it. The tile cache identifies itself with the
repository URL, keeps at most two misses in flight and merges identical
ones.
2026-10-16 15:06:15 +04:00
German Khokhlov 5188e8869d fix(globe): the cinematic look's atmosphere scale, warm-up and sunset clouds
- The takram uniform paths move to internals.js (forEachLuminanceUniform,
  loud in dev when a path is gone); look.js sets each factor to scale x
  the recorded base value, so shared or copied vectors are never scaled
  twice, and the stars keep the base value (own vector when shared).
  Stars at intensity 120: a starfield shows from space.
- Both night-side shader variants compile on the first two frames.
- The clouds hide once the sun sets at the camera (dark puffs at dusk).
- No allocation on look frames that change nothing (frozen updates, a
  scratch camera place from livePosition).
Gallery regenerated.
2026-10-16 15:06:15 +04:00
German Khokhlov f1a2df5cfe feat(time): the app clock on the engine
src/time/clock.js is the app's own time in ms since the epoch: by default
Date.now exactly (read at each call), with freeze/offset/rate/reset for QA
and tests, and one frame time latched per engine frame (beginFrame). The
contract gains engine.clock { now, frameTime, ticked }, in the fake engine
(a controllable wall clock, fake.advanceTime, fake.appClock), the contract
suite (one frame time for every listener of a frame, latched before
preUpdate, never decreasing), Cesium and Navara.

Cesium latches on the viewer clock's onTick, which CesiumWidget runs right
before scene.render, so scene listeners the app added before the engine
existed read the same frame time; the subscription appears on first use
and destroy removes it. The viewer clock itself is untouched: in the app
it never animates (shouldAnimate false, multiplier 1, its time frozen at
boot), and its time still drives Cesium's lighting as before. Navara
latches in the engine's handler of the view's preUpdate, and the look
reads the engine clock's frame time for the sun, so the app clock is the
one time source on Navara too.

src/time is a portable root in check-import-directions: no engine
packages, no browser globals.
2026-10-16 15:01:36 +04:00
German Khokhlov 27e28373d0 test(qa): W1 baseline and the main-chunk check
scripts/check-main-chunk.mjs (npm run check:main-chunk) finds the main
chunk of a build (the Vite manifest's entry, or the module script
dist/index.html loads), follows its static imports and fails when any of
them carries three or Navara markers; it prints the sizes. Base build:
main chunk 2,850,229 bytes (gzip 881,783), no static imports, clean.

scripts/qa-w1-baseline.mjs records Cesium mode for the W1 layers (flights,
military, local ADS-B, vessels, satellites, launches): counts, five known
objects with positions and screen points, JPEGs (path, size, sha256) at
the global / New York (JFK) / orbit poses, a tracked object's camera pose
after 2 s and what its share link restores. Live sources until the
fixture sources of Task 8.
2026-10-16 14:49:24 +04:00
German Khokhlov d50eaa28af test(qa): noon sky and stars, surface heights across engines, tile cache
qa-globe-contract checks the noon sky facing the horizon (daylight blue,
no star pixels) and stars at midnight; qa-engine-shell compares
sampleHeight at the Austin startup pose across engines and reports the
wheel floor's lowest frame. QA pages load OSM and keyless terrain tiles
through a disk cache with backoff on 429. Report updated.
2026-10-16 14:29:31 +04:00
German Khokhlov abf16ae8af fix(globe): a daylight sky and no daytime stars in the cinematic look
The atmosphere draws physical radiance scaled for an exposure near 10,
while the baked Google tiles need exposure 1, so the noon sky came out
dark navy with the stars showing through. The cinematic look now scales
the atmosphere's radiance-to-luminance factors (sky, aerial perspective,
clouds) by 3, leaving the tiles alone, and shows its stars only from
space or with the sun below -6 degrees at the camera. Gallery
regenerated.
2026-10-16 14:29:31 +04:00
German Khokhlov bb8c0b83c4 feat(globe): Sharpen on Navara, on at 80 % by default
The contract gains render.setSharpen({ enabled, amount }) and
render.sharpen(). Navara draws it as a custom EffectDesc: Cesium's unsharp
mask (3x3 box blur, gamma 2.2 round trip so one amount matches Cesium)
right after tone mapping and before SMAA/FXAA, skipping sky and cloud
pixels by scene depth. The Cesium engine keeps the state only; Cesium mode
still sharpens with its own post stage, unchanged. The fake engine records
it and the contract suite checks it.

Without a viewer the Sharpen slider and toggle drive the engine with the
same slider-to-amount mapping. On Navara the defaults, presets and share
links read Cesium's 49 % as 80 %.
2026-10-16 13:30:56 +04:00
German Khokhlov ac081a008d feat(globe): Navara's cinematic look by default
navaraScenePlan gains a pure `cinematic` plan, now the default of the app's
Navara mode (`?look=photoreal|minimal` picks the others): photoreal plus
volumetric clouds (low quality, layers from 1,500 m, no ground shadows),
ACES tone mapping, brighter stars and no sun shadow maps. From space, at
rest, the aerial perspective lights the globe from the atmosphere for a
real night side and terminator; it switches off below 1,000 km so the
Google tiles keep their baked light.

look.js builds the plan and keeps it current on frames Navara draws
anyway: the atmosphere's sun date follows the wall clock (the HUD's SUN
elevation), and the clouds hide above 4 km or over high ground in view,
parking their last image so the aerial perspective shows no ghosts.
2026-10-16 02:29:46 +04:00
German Khokhlov 80cc0b536e style: format the phase 2 files and add them to the format scope
Prettier on the 13 new test files that failed --check; format-scope.json
now lists every file phase 2 added (src/globe/**, engineChoice, navaraMode,
cameraAngles, the QA scripts and pages, build/navaraAssets and tests).
2026-10-15 22:34:25 +04:00
German Khokhlov 64d3297301 fix(globe): keep the Navara camera above the ground
Navara 0.2.1's camera controller has no terrain or tile collision; its
only zoom limit, minimumZoomDistance, is a distance from the Earth's
centre, so a wheel zoom near the ground went through it (to -5.9 km).

groundFloor.js runs on the engine's preRender after the camera model
reads Navara's camera. While the camera is free (no flight, no lookAt
target) and below 20 km it samples the ground under it (tiles, else
terrain, else the ellipsoid; at most every 250 ms or 20 m), feeds
Navara's clamp (minimumZoomDistance = geocentric radius of the ground
point + 30 m, sent on changes over 10 m, reset to Navara's default
during flights and above 20 km) so the wheel stops smoothly, and lifts a
camera still below ground + 30 m straight up without camera.commanded.
It only lifts, so it cannot oscillate with the shell's ground guard,
whose lift is a flight the floor stands aside for.
2026-10-15 21:27:57 +04:00
German Khokhlov 4ded3fbf15 feat(app): run gev on Navara behind ?engine=navara
The page's engine is ?engine=cesium|navara, else localStorage gev.engine,
else Cesium (src/app/engineChoice.js). Cesium mode is unchanged.

In Navara mode (src/app/navaraMode.js, loaded with import() only then,
and loading the Navara globe the same way) the scene builds the Navara
globe on the app container with no viewer; map stacks go through
engine.maps (Google 3D from the browser key, else Esri imagery); only the
shell's own data credits are registered. The layer catalog is empty and
the controls get empty layer stand-ins. The shell does not create its
viewer-bound parts (cockpit view, celestial ring, detection, tracked
readout, post-process stages); the tools install the render governor on
the engine, skip the director, annotations, drawing, imagery box, scope
mask, voice and embedded views, skip the first-run welcome, and show
"Experimental Navara engine: layers, cockpit, director and voice are
unavailable". window.__godsEyeView.viewer is null.

Navara's attribution card is kept clear of the location tray. A few
shell paths became null-safe for the missing viewer, layers or stages
without changing Cesium behaviour.

scripts/qa-engine-shell.mjs checks both modes headless: boot, viewer,
console errors, map drawn, search and fly, north/tilt/zoom/reset, orbit,
HUD, share link restore and map stacks.
2026-10-15 20:56:16 +04:00
German Khokhlov 306e3e9467 build: reach Navara only through import() and ship its worker wasm
The import-direction check now tells dynamic imports apart
(analyzeModule(source, { dynamic: true })) and rejects any static import
or re-export of src/globe/navara/** from outside that directory, so the
Navara engine can only be a lazily loaded chunk of the app.

Navara's prebuilt workers load their wasm by file name next to
themselves, which the bundler cannot see; a build-only Rollup plugin
copies the missing ones (draco decoder, font worker) into assets/ when
the bundle includes Navara, and adds nothing to a build without it.
2026-10-15 20:56:06 +04:00
German Khokhlov ec38e6ef16 refactor(ui): navigation, orientation, share links and HUD use the globe engine
The application shell keeps the page's globe engine and hands it to the
navigation controller, location navigation (search, city and POI flights,
orbit, globe reset), the tilt and north-up controls, share-link save and
restore, share restoration's first-gesture listeners and the HUD. The
viewer is passed only where entity tracking still lives on it (phase 1c)
and to the HUD's basemap label context (voice); every such use is null-safe.

Share links and captured shots write heading and roll as Cesium's camera
reports them (src/cameraAngles.js): the contract's [0, 2π) pose maps an
exact 0 back to Cesium's 2π, except the roll of a vertical view, so
links stay byte-identical (heading=360, roll=360) on every engine.

Source-reading tests follow the moved code with the same checks.
2026-10-15 19:47:51 +04:00
German Khokhlov 16e63f4c50 refactor(camera): use the globe engine
The startup fly-in, orbit, world-target focus, the arrival ground guard,
arrival ownership, camera sensitivity claims, landmark/viewport/globe
flights and place search (with its view bias and near-view recovery) take
the globe engine. Callers that still hold a viewer (voice, layers until
phase 1c) reach the same engine through engineFromViewer, and arrival
ownership is keyed by the engine whichever one a caller names.

The ground guard yields on camera.commanded instead of patching the
viewer camera itself; on Cesium that event hooks the same command methods
and tracking changes, so direct Cesium callers still end it. Landmark
framing reads the frustum fov from the pose's fovy and aspectRatio.

Tests that built viewer doubles now run on the fake engine (or on the
Cesium engine over the same double), with the same expectations.
2026-10-15 19:47:43 +04:00
German Khokhlov 83c13f330d refactor(credits): use the globe engine
Map credits (maps/credits.js) are shown through a credits capability
(engine.credits.addStatic) instead of the scene's credit display; the
shared map scene takes the engine's credits, so the Cesium engine's maps
and its credits part share one owner. Data credits (registerDataCredits,
registerDynamicCredit, show/hideOsmCredit) take the globe engine and keep
accepting a viewer from layers that still hold one; the scene registers
the data credits on its engine. The Cesium credits part reads
Viewer.creditDisplay, else the scene frame state display it aliases.
2026-10-15 18:37:02 +04:00
German Khokhlov aaa6074663 refactor(overlays): use the globe engine
The world overlay host takes its frames (frames.postRender), camera events
(camera.moveEnd), canvas size (host.size), projection matrix
(projector.viewProjection), horizon test (projector.horizonVisible) and
render requests (render.request('world-overlay')) from the globe engine.
initWorldOverlay accepts an engine or, for callers that still hold a
viewer, resolves the viewer's engine through engineFromViewer.

Contract: camera.position(result) becomes camera.livePosition, one
engine-owned object holding the current position, so per-frame readers
and paint lanes keep a live camera position without allocating; engine
events gain raiseValue for argument-list-free frame dispatch. Steady-state
frame allocation is unchanged (worker probe, 30 chunks: 2696/9536/38593
B/frame before and after; detection 473749 -> 408085).
2026-10-15 18:32:40 +04:00
German Khokhlov 58a196374f feat(globe): engine members and the viewer bridge for the shell
Contract: camera.position(result?) and camera.height() for per-frame
readers, render.request(reason?), maps.releasePhotorealTiles, sources
with a caller-owned ready provider, isGlobeEngine. engine.maps now hides
every tileset it has shown, lets the last imagery/photoreal call win, and
setPhotorealTiles(null) restores the last base imagery and its credit
instead of leaving the photoreal credit on a bare globe.

Cesium engine: reads the Viewer camera/canvas aliases, detaches bridged
events through the remover Cesium returns, raises frame timestamps
without allocating, re-aims the horizon occluder only when the camera
moved, and renders the scene directly when the governor governs another
viewer (or none yet). engineFromViewer returns the registered scene
engine of a viewer, else builds and caches one. The render governor stays
the Cesium render backend under engine.render and gains
isRenderGovernorInstalled.
2026-10-15 18:18:19 +04:00
German Khokhlov a5c98c6b07 feat(app): construct the globe engine with the viewer
The scene builds the page's Cesium engine right after the viewer
(src/app/globeEngine.js), names the startup Google tileset to it once
loaded, returns it beside the viewer and destroys it before the viewer.
The debug handle exposes it as window.__godsEyeView.engine. Nothing
consumes it yet; render holds taken before the governor is installed
apply at install.

qa-globe-contract now runs on the app's engine (self-built only when the
app has none); a throwaway engine checks creation and destroy leave the
scene untouched.
2026-10-15 18:02:11 +04:00
German Khokhlov ab2368f3f3 fix(globe): tighten the Cesium engine after review
Map sources are applied through one src/maps/sceneApply.js helper shared by MapSourceController and engine.maps (live layer kept for an unchanged provider, providers cached per source). The contract gains flyTo endTransform and rectangle destinations, flyToSphere easing, drillPick width/height and pick content, with Cesium's own flyToSphere range. Input skips listeners removed during dispatch and stays inert after destroy.
2026-10-15 17:55:00 +04:00
German Khokhlov d831cbd23a feat(globe): implement the engine on Cesium
createCesiumEngine wraps an existing viewer without changing it: camera, picker, projector, frames, render (through the render governor), surface, input, credits and maps, with geo values out and Cesium values in at the boundary. Map and surface code is shared with src/maps and services/groundSnap instead of copied. scripts/qa-globe-contract.mjs runs the contract suite against the engine in headless Chrome; the camera-events check now waits for the previous move to end, as Cesium's moveStart marks a move from rest.
2026-10-15 17:43:05 +04:00
German Khokhlov 708c96b6f6 fix(globe): tighten the engine contract after review
Engine events get their own documented semantics (single registration,
branded instances); the fake follows Cesium's roll sign, angle ranges,
synchronous zero-duration flights, flyToSphere defaults and
computeViewRectangle. The contract adds viewProjection, horizonVisible,
flightActive, lookAtTransform/transform, zoomIn/zoomOut, input modifiers,
terrainHeight and clampToHeight, with geometric suite checks. Engine
import rules now follow each engine graph transitively.
2026-10-15 17:15:35 +04:00
German Khokhlov 528ec75f32 feat(globe): add the engine contract and its test suite
src/globe/contract.js defines the engine-neutral GlobeEngine capabilities
(JSDoc), createEngineEvent with Cesium.Event semantics and
assertGlobeEngine. src/globe/testing adds a geo-based fake engine for shell
tests and an engine-agnostic contract suite that the fake passes in Node.
check-import-directions keeps the contract free of cesium, three and
@navaramap, and each engine directory free of the other engine.
2026-10-15 17:01:08 +04:00
German Khokhlov f2fcd82290 test(qa): click street-level coverage at a verified pixel
The draped coverage line is about one pixel wide and can sit on a pixel
boundary: the probe hit at a fractional x while the click at the integer
pixel missed. Wait for tiles, click only at an integer pixel that picks the
line right before the click (off the centre column first), retry up to 4x.
2026-10-15 00:19:52 +04:00
German Khokhlov e3061872cc refactor(streetLevel,traffic,transit,firms,installations,radio,bikeshare,cables,detection): take vector maths from src/geo
Street level view/cameraFollow/groundClick/index, traffic footprint/viewport/ingestion, transit viewport/trails/state/rendering, FIRMS state/viewport, installations controls/viewport/state, radio queries/navigation/state, bikeshare viewport, submarine cable overlay and data/detection now use src/geo for Math, Cartesian2/3, Cartographic and WGS84 maths. Cesium stays for Rectangle, Ray, BoundingSphere, HeadingPitchRange, EasingFunction, EllipsoidGeodesic, EllipsoidalOccluder and the Ellipsoids passed into Cesium (pickEllipsoid, occluders). traffic/state.js keeps its Cesium lerp scratch (written per frame by Cesium.Cartesian3.lerp in animation.js; a geo scratch cost +4-7% there) and traffic/timing.js stays on Cesium (a test keeps it source-equivalent to model.parseRoads, outside this batch). street-level-layer, traffic-layer, installations-layer, bikeshare-layer and submarine-cables own the src/geo files.
2026-10-15 00:19:13 +04:00
German Khokhlov a915bdb3e5 refactor(launches,cctv,alpr): take vector maths from src/geo
Launches selection/replay/panel/policy/policyHelpers/state/camera, CCTV geometry/model/projection/navigation/cards/geometryQueue/state and ALPR model/visuals now use src/geo for Math, Cartesian2/3, Cartographic, Matrix3/4, Quaternion and ENU frames. launches/paths.js keeps Cesium (EllipsoidGeodesic). In camera.js, EllipsoidGeodesic, BoundingSphere.fromPoints/union and the BoundingSphere constructor stay on Cesium; the geo Cartographics passed into EllipsoidGeodesic are only read field by field and cloned there (computeProperties). The CCTV plane orientation stays a Cesium Quaternion and plane dimensions a Cesium Cartesian2 (entity ConstantProperty values). launches-layer and alpr-cameras own the src/geo files.
2026-10-15 00:18:35 +04:00
German Khokhlov 2b83606765 refactor(vessels,satellites,awareness): take vector maths from src/geo
Moves the Cartesian3/Cartographic/Matrix3/Matrix4/Math calls of the vessel, satellite and Contacts (awareness) layers, plus flights controller/enrichment, to src/geo. The satellites-layer package boundary now owns the src/geo modules. Awareness keeps Cesium.Cartesian3.clone for the resolved subject position, which reaches the installations anchor (anchor.test pins a Cesium instance).
2026-10-15 00:17:17 +04:00
German Khokhlov 1a69368ae6 refactor(ui,voice,annotations,scenes): take vector maths from src/geo
Move the Cartesian3/Cartographic/Matrix4/Transforms/Ellipsoid/Math calls of
the second batch (cockpit camera, context and controller; camera orientation
controls; application shell; location navigation; the annotation resolver
and engine; voice actions and pointer pick; the scene director; the embed
app) to src/geo. Behaviour is unchanged: same argument order, same `result`
semantics.

Kept on Cesium: out-of-scope classes (HeadingPitchRange, BoundingSphere,
Intersect, EllipsoidalOccluder, EasingFunction, SceneTransforms, JulianDate),
WGS84 where it goes into pickEllipsoid or EllipsoidalOccluder,
Matrix4.IDENTITY handed to lookAtTransform, and the Cartesian2 window
positions that reach scene.pickPosition: Cesium keys its per-frame pick
cache on windowPosition.toString(), which a plain object would collapse to
one "[object Object]" key.

The Contacts-subject harness in gevActions.test stubbed
Cesium.Cartographic.fromCartesian to place its subject; it now builds a real
subject position at the same coordinates with geo.cartesian3.fromDegrees.
The cockpit-controls and scenes package-boundary groups now own the src/geo
files.
2026-10-15 00:16:38 +04:00
German Khokhlov d886be68a8 refactor(camera,data): take vector maths from src/geo
Move the Cartesian3/Cartographic/Matrix/Quaternion/Transforms/Math calls of
the first batch (src/data motion, anchor, tracked-camera and icon helpers;
the root camera, locations, HUD, share-link, world-focus, ground-guard,
orbit and cloud modules; services/groundSnap) to src/geo. Behaviour is
unchanged: same argument order, same `result` semantics.

Kept on Cesium: out-of-scope classes (JulianDate, Axis, HeadingPitchRange,
BoundingSphere, Rectangle, EasingFunction, EllipsoidalOccluder with its
WGS84 and seed vector, SceneTransforms) and Matrix4.IDENTITY wherever it is
handed straight to a Cesium camera call (locations.test pins its identity).

synthesizeForwardKinematicsFix now returns a plain position, so the two
snapshot renderers clone it with the static Cesium.Cartesian3.clone instead
of the instance method. The package-boundary groups that reach these
modules now own the src/geo files.
2026-10-15 00:15:59 +04:00
German Khokhlov 4a92ed8377 feat(geo): add src/geo, Cesium's vector maths without Cesium
An engine-neutral port of the CesiumJS 1.138 core maths gev uses: angle
maths, the WGS84 ellipsoid and geodetic coordinates, 2D/3D vectors, 3x3/4x4
matrices, quaternions and local east-north-up / heading-pitch-roll frames.
Formulas and operation order match Cesium, so outputs are bit-identical
(golden tests pin the centre, pole, -0 and quaternion branches).

- Values are plain-data instances of module-private constructors (own
  enumerable fields only), so geo's hot functions keep their own V8 hidden
  classes; matrices are plain column-major arrays Cesium accepts.
- Cesium's debug argument checks are ported with the same conditions, order
  and DeveloperError messages, gated on DEBUG (src/geo/debug.js): on in Node
  and the dev server, folded away by vite build, as Cesium's Build strips
  them. A release-parity test compares DEBUG=false geo with Build/Cesium.
- The import-direction check forbids cesium and @cesium/* in src/geo;
  CODE-BOUNDARIES.md and THIRD_PARTY_NOTICES.md document the port.
2026-10-15 00:15:20 +04:00
Mazeyar Moeini Feizabadi 82b8c0c850 Frame mobile GBFS QA in supported clean view 2026-10-13 23:48:21 +02:00
Mazeyar Moeini Feizabadi ddd932f0a7 Harden shared GBFS station-name parsing and add regression coverage 2026-10-13 23:46:51 +02:00
Said TurkseverandClaude Opus 5.5 b1efd22f02 feat(street-level): one imagery source at a time; IC8 review fixes
- One provider is lit at a time: lighting a chip darkens the others, and a
  chip click records every registered provider's switch in one update so
  the share link keeps the swap (also off Google 3D, where Street View is
  not listed). The layer starts with the first default-on provider
  (Mapillary, free); params that light several keep the one already on,
  so reapplying them never flips (litByParams). The now-unreachable
  "several lit" chip paths are gone.
- Leaving Google 3D during a Street View lookup ends it without an error
  or a stuck loading state (openImage's early return resets it; the
  lookup loop rechecks availability).
- A source swap during a lookup no longer reports "no imagery".
- Street View lit off Google 3D says the panel needs the Google 3D map.
- Comments trimmed to the why; keySetupCore.test.mjs back to upstream's
  formatting plus the one new test (was a 551-line reformat).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:10:58 +01:00
Said TurkseverandClaude Opus 5.5 64d939f3d2 feat(street-level): Street View polish — name, filters, legend, marker
- The chip reads GOOGLE STREET VIEW (and its caption link likewise).
- Providers declare the imagery filters they honour (`filters`, default
  pano + since). Street View declares none: every panorama is 360° and it
  draws no coverage to thin, so its lookups ignore the filters and the
  panel hides IMAGERY and SINCE while it is the only lit provider.
- The legend lists only providers that draw coverage lines, with
  Selected only beside one: Street View alone shows no legend.
- Providers may pick their on-globe marker (`marker`); Street View's is a
  Google-blue field-of-view cone from a white-ringed dot, in place of
  GEV's amber pin, and switches back for a Mapillary photo.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:05:57 +01:00
Said TurkseverandClaude Opus 5.5 48ca99a38a fix(street-level): keep OPEN STREET VIEW whole beside a long coverage line
.scene-btn (flex: 1) loads after street-level.css and outranked the
button's flex: 0 0 auto, so with Mapillary and Street View both lit the
button shrank to its 72px minimum and its one-line label ran past the
panel edge. Scope the rule under .sl-meta-row; the coverage line wraps
instead. The live gate gives the share-link check 30 s, as the link is
written only once the view rests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:36:01 +01:00
Said TurkseverandClaude Opus 5.5 76db4114ff Merge upstream/main into pr/google-street-view
Conflicts with upstream's Street Level provider composition and share-state
codec, resolved:

- Street View's switch moves from its own share option (`g`) to upstream's
  provider-switch field (`r`, e.g. `0.r.google-1`); a link without it keeps
  Street View off. Docs and the browser gate follow.
- createApplicationStreetLevel keeps upstream's injectable provider list;
  its default, once the application supplies its Street Level source, is
  Mapillary plus Google Street View. Without that source there are none, as
  upstream intends.
- The coverage hint keeps upstream's empty-composition message and joins
  every switched-on provider's hint otherwise.
- CHANGELOG, README and SECURITY keep both sides' entries.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 11:32:05 +01:00
Sameh Khamis 3ba8c6d61b Use a neutral compact switch codec and clarify provider size limits 2026-10-09 18:47:04 -07:00
Sameh Khamis 7b1b2df764 Preserve custom Street Level provider switches in shared state 2026-10-09 17:53:47 -07:00
Sameh Khamis 3b840ebdf3 Merge branch 'feat/optional-catalog-sources' into refactor/route-imagery-sources
# Conflicts:
#	CHANGELOG.md
#	docs/CURRENT-STATE.md
2026-10-09 17:50:12 -07:00
Sameh Khamis 0d9bfdf9de Merge branch 'fix/optional-street-level-providers' into feat/optional-catalog-sources 2026-10-09 17:49:41 -07:00
Sameh Khamis 893294c7d4 Assert Street Level expansion timeout and document provider precedence 2026-10-09 17:49:26 -07:00
Sameh Khamis 99988cb348 Separate route and recent imagery acquisition from application assembly 2026-10-09 17:42:00 -07:00
Sameh Khamis 5756ae92a8 Make catalog feed configuration optional and explicit 2026-10-09 17:35:38 -07:00
Said TurkseverandClaude Opus 5.5 e823e15025 fix(street-level): point a key-gated layer at Street View; button beside the hint
Review of #966: with a Google Maps key but no Mapillary token, switching
Street Level on read KEY REQUIRED / "Needs MAPILLARY_CLIENT_TOKEN" with
nothing about Street View, which stayed off (billing), so the layer looked
broken.

- While the switched-on providers lack their keys, the layer reports the
  switched-off ones that would draw with a key already set
  (keyAlternatives: Street View on Google 3D with a Google key). The
  panel's KEY REQUIRED tooltip, its coverage line and the layer row's
  tooltip then read "Needs MAPILLARY_CLIENT_TOKEN — add it in Provider
  Settings, or light STREET VIEW to use your Google Maps key"
  (keySetupWithAlternatives). Off Google 3D the plain KEY REQUIRED stays.
  Street View stays off by default.
- OPEN STREET VIEW moves beside the coverage hint: at the default panel
  width the PROVIDERS row has no room for it, so it wrapped onto a line of
  its own.
- The panel gate's corner drag names what lay under the pointer when it
  fails.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 00:05:58 +01:00
Sameh KhamisandClaude Opus 5.5 f5c4f3fda3 fix(qa): restore Google 3D before switching Street View off in gate cleanup
The Street View step's cleanup switched the Street View chip off after the
step had left Google 3D, where the chip is hidden by design. The click then
threw "failed to find element", replacing the step's real result (here, a
Google key refusal) with a selector error. Return to Google 3D first, then
switch the chips and restore the original map.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 11:05:43 -07:00
Sameh Khamis d587249ce9 fix(setup): stop presenting ChatGPT OAuth as the default voice fallback
Doctor and dev-fresh told every user without an OpenAI key that voice could
use ChatGPT OAuth, whether or not Codex was installed. Say voice is off
until a key is added or a Codex sign-in is selected, and mark that path
experimental.
2026-10-08 11:02:52 -07:00