- The right rail now starts level with the left one whether or not a panel
is open on it. It used to rise to 4% of the screen when one was open,
which in Tactical and Cyber a top-right readout pushed back down, but in
Minimal (which has none) left it about 35 px above the left rail.
- Minimal no longer shows its full-width coordinate strip above the corner
coordinates block, which showed the same position twice; it keeps the
corner block, where the other layouts have it. This changes upstream's
Minimal layout.
Co-authored-by: Sameh Khamis <[email protected]>
The highlight was placed only when an item was pressed or released, the
window resized, or the pointer moved through an edge strip. A rail hidden
and shown again (Context docked and undocked) was left with its open item
unmarked, and a rail turned from a column to a row (panels moved to the
screen edge) kept its highlight where the icon had been. Each rail is now
watched for size changes, and its highlight placed again when it changes.
Co-authored-by: Sameh Khamis <[email protected]>
When a panel opened or closed, the rails' labels eased their width, which
stretched and shrank every button in the rail. On the side rails the
labels now fold away and come back at once; only their fade eases.
Co-authored-by: Sameh Khamis <[email protected]>
Opening a panel from the labelled rail folds its pills to icons over a few
frames, and the highlight faded in at a pill's width and then shrank, as
did the open button's own fill. The highlight now appears only once the
open button is an icon again (square), its size changes at once rather
than easing, and the open button carries no fill of its own.
Co-authored-by: Sameh Khamis <[email protected]>
A scroll that reached a step within 500 ms of the last one was used up
without stepping, so mouse wheel notches 300 ms apart stepped only every
other notch and a second swipe inside the gap did nothing. Such a step now
waits and fires once the gap has passed (one held at most, skipped if the
pointer has left the strip), and the held timer is cleared on teardown.
A comment naming the items cockpit hides is corrected.
Co-authored-by: Sameh Khamis <[email protected]>
With a panel open, a rail's glass is drawn in pieces: one around the open
icon and one for each run of icons above and below it, with a small break
between them. The icons keep their places; the rail's icon spacing grows
from 2 px to 12 px to leave room for the break. The shadow rule for the
old lifted icon is removed.
Co-authored-by: Sameh Khamis <[email protected]>
A scroll that would step a rail again within 500 ms of the last step is
used up without stepping, so panels never switch back to back.
Co-authored-by: Sameh Khamis <[email protected]>
The left rail no longer lifts its open icon out beside the panel title or
reorders the rest behind it. Every icon keeps its place, open or not, and
the rail's shared highlight slides to the open one, on both rails.
The rail also holds one height whichever panel is open: its offset now
allows for the stack rising by a different amount for a tall panel than at
rest.
Co-authored-by: Sameh Khamis <[email protected]>
A swipe is still speeding up when it first steps, and that rise in speed was
read as a fresh flick, so one swipe could step two panels. A flick now
counts only after the gesture has clearly slowed and a short moment after a
step; a mouse wheel notch still steps each time.
The rest of a gesture that has stepped is used up even when the pointer is
no longer in the strip, so its coasting does not zoom the globe or scroll
what opened under it. The strip is never wider than a rail's own column, a
panel in either stack keeps its own scrolling, and the slide classes come
off without an animation to end them (reduced motion).
Co-authored-by: Sameh Khamis <[email protected]>
The left rail holds Data Layers, Utilities, Authoring and Visual; the right
rail holds Context, CCTV and Street Level. A button in each panel header
moves that side's panels to the screen edge, with the rail as a row above
them, and scrolling at a screen edge steps through a rail's panels. An open
right panel starts just under the HUD readouts, and Context and CCTV take
the column's full height. The right rail stays level with the left column's
top whichever left panel is open, in both layouts.
Co-authored-by: Sameh Khamis <[email protected]>
PID's routes.txt types lines 51, 52, 53, 58, 59, 232 and 275 as
trolleybuses (route type 11); the rest of 50 to 59 stay buses, as before.
Voice now also knows trolleybuses, gondolas, cable cars, funiculars and
monorails.
The transit layer knew five modes, so a trolleybus drew as a bus, a
funicular as a train and a coach as a city bus. The GTFS basic route types
are now modes of their own (trolleybus, cable_tram, monorail, funicular,
aerial_lift), each with an icon, colour, detection tier, card word, voice
name, speed ceiling and fleet model.
A vehicle record may carry its route's GTFS route_type as routeType. It
settles the mode after the feed's fleet hint and before its route hint, and
picks the finer model (a coach for 200, a high-speed set for 101) when the
type is a kind of the vehicle's mode. Retained history classifies epochs
through transitModeFor too, so trails join the live vehicle.
Route hints from each operator's routes.txt: Prague's trolleybus lines
(51-59, 232, 275) and Petrin funicular, and the trams, trolleybuses and
metro lines of Bucharest, Cluj-Napoca and Turin. A feed may also name
route corrections that outrank the route type: Le Havre's routes.txt types
its funicular (8-FUNI) as a bus, so it is corrected to a funicular.
A virtual aid (AIS message 21's VirtualAtoN flag) is a mark broadcast
where nothing physical stands, so drawing it as a buoy showed a mark
that is not there. The vessel source record now carries `virtual`
(false unless a source says true; any source may set it), AISStream
sets it from VirtualAtoN, and the vessel layer keeps such an aid's
disc: vesselModelSpec returns null for it and the layer gathers no
model item for it. Its card, selected card and readout add VIRTUAL
after its kind.
A buoy's card, selected card and HUD readout showed "0.0KT · 135°" from
whatever its source reported. A fixed mark has neither, so they now show
its kind alone, whole ("CARDINAL MARK N", which the 14-character type cut
read as "CARDINAL MARK "), in the bone white of its disc.
isAidToNavigation now knows every kind an aid report names ("Light, with
sectors", "Fixed structure off shore" had no aid word), leaves out a
"Buoy Layer" as it does a tender, and matches each type text once: the
vessel layer asks per vessel on its rotation pass, which now skips the
aid discs it never turns.
Aid rows no longer cost ships their place: aisStreamRows lists every
vessel ahead of every aid, so the layer's 12,000-row request never drops
a ship for a buoy, and vessels_in_area (and the brief built on it)
counts ships only. An aid's name runs on into its NameExtension.
A buoy, beacon, RACON, light or IALA mark in the vessel feed was drawn
as a ship. A vessel record whose type names one, or whose MMSI is an
aid-to-navigation station's (99MIDxxxx), is now isAidToNavigation and
vesselModelSpec draws it as the fleet set's buoy of its mark (cardinal
N/E/S/W, port or starboard hand, safe water, isolated danger, special
mark; a red can when the type names no mark), at its built size and
flagged fixed so its model does not turn to a heading. Its icon is a
disc instead of a chevron.
AISStream now subscribes to AidsToNavigationReport by default, and the
server names each report's aid type code (0 to 31) as its kind instead
of reading it as a ship type.
readsb rows (adsb.lol and a local dump1090 receiver) often send no track for
an aircraft on the ground, only its true heading. The track then read as
missing and the aircraft was drawn facing north, so one taxiing south looked
like it was moving backwards. Each normalizer now falls back to true_heading,
never the magnetic heading.
Every aircraft model (Flights, Military Flights, Local ADS-B) mixed 94% of a
flat class colour over its mesh, so airliners drew as white silhouettes and
military ones as amber. Models now use HIGHLIGHT: white leaves the mesh's own
colours as built, and the tracked and emergency colours tint the mesh without
hiding its paint. The IR boost still draws them flat white.
The car, van, fire truck and pushback tug were stacked boxes. The car is now an
operations SUV (rounded body, glass house with a sloped windscreen, roof light
bar, grille and lamps), the van a high-roof panel van, the fire truck an airport
crash tender with roof and bumper turrets on three axles, and the pushback a low
chamfered tug with a glazed cab. All stand on the ground at their built size.
Their trail anchors are measured again.
Feeds carry many airport ground vehicles (type ZVEH) and ground stations
(GRND) that were drawn as the generic plane, some at the 10 km airborne
default.
- types.json gains aircraft_callsign rules: a ZVEH callsign starting FIRE is
a fire truck, PUSH/TUG a pushback tug, DEICER/SQUID/SQB a van, else a car.
GRND draws a new 11.8 m radio mast (other/radio_mast.glb).
- resolveAircraft and aircraftModelSpec take the callsign; a matched rule
names the model outright, ahead of the type's class model.
- The layer spec cache keys such types by the rule matched, so it holds at
most one entry per rule.
- These models (catalog category `other`) draw at their built size, as such
models already do, and a
contact with no altitude whose model is one now stands on the ground; the
feed's own type is kept for such contacts, as no airframe lookup knows it.
- Local ADS-B passes the callsign too.
The session snapshot recorded a user's switch only after the CCTV panel had
already rendered the layer off, so a first switch-off by the user inside
Contacts, or after a partly failed restore, still kept the panel open.
Context controls now hold the layers _clearLayersOutsideContextMode is
switching off while its transitions run; suspendsLayer reads that set, and
the snapshot is no longer consulted.
- A frame with no speedMps gets an exact anchor: an inertial one ran on at
zero speed and closed at 0.75 m/s, so the camera fell kilometres behind a
moving train. The docs example now passes speedMps and anchor: 'exact',
a name for its HUD, and isEntryAllowed for a train bound to its line.
- Transit's snapshot height is the floor where playback draws the vehicle,
not the newest report's floor uphill, and null while that floor is cold,
so a view waits for the surface instead of standing on the ellipsoid.
- Rail's direction follows playback once it has placed the train: a report
that runs back (a reversal, or GPS jitter) no longer turns the view
while the drawn train still runs forward.
- A frame's id is trimmed as the candidate's is.
- A double-click on the selected vessel no longer enters an application's
subject that took entry after it.
- The docs import from gods-eye-view/..., the package's name.
An inline panel that lost its WebGL context showed the panel runtime's own
notice and, over it, an alert dialog with no buttons that it could not act
on. With allowReload false a lost context now clears the notice and shows
none, as the docs already said. keepPanelRendering no longer logs render
errors itself: the render failure notice logs each one. Name the Cesium
private fields finishRaise and reportThrown rely on, and the version they
were checked against.
Turning a layer on does not leave Contacts, so a user could turn CCTV back
on inside the mode and off again; the layer was still in the session
snapshot and the panel stayed open on an empty frame. The snapshot now
records every layer the user switched during the session, and
suspendsLayer is true only for a layer isolation switched off that the
user has not touched since.
Contacts and Space Missions switch CCTV off to isolate themselves and restore
it on the way out: the panel and its share preference now stay as they are for
that round trip, as they do for Clear selected data layers. The controls no
longer read the collapsed class before asking: the panel chrome tells a panel
the accordion folded from one whose saved state is closed.
The camera controls gate asserts the collapse, reopens CCTV from the right
rail before switching it back on, and runs a Contacts entry and exit with the
panel open.