Vite middleware for /api/mapillary: status (capabilities, never values),
vector tiles cached in memory and on disk with the 12 MB z14 image layer
stripped in transit, an NDJSON feature stream capped at 600 tiles, MIT
sprite icons behind a grammar-guarded path, and a structured-output planner
that only activates when ANTHROPIC_API_KEY is set server-side.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Camera-driven Mapillary coverage (z0–5 overview points from orbit, z11–14
ground-clamped sequence lines below 60 km), per-sequence image cones, an
embedded MapillaryJS viewer bridge with a camera-follow mode, sprite icons
for map features, and a query engine that turns a plan into a streamed
z14 tile fan-out. Registers an on-globe CC BY-SA 4.0 credit while enabled.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
## Changes
Follow-up to #596 from the owner's look: a parked transit vehicle turned with the camera. Moving vehicles project their world course into screen space on every camera change, but a vehicle that had never moved on screen could have no display course and was skipped by that pass, leaving its billboard at a screen-anchored angle; rotation invalidation also relied on camera events that a pose change without a revision could miss. Now every visible vehicle with any usable course (derived, held, or the feed's reported bearing) is re-projected at the existing 5 Hz cadence on camera pose changes. Moving playback and the 120°/s course limiter are unchanged.
## How it was verified
- `npm run format:check` (861 files), `npm run check:boundaries` (109 groups), `npm test` (4,068 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Node tests: a stationary vehicle with a held course, and one with only a reported bearing, under a camera at heading 0° then 90° yield screen rotations 90° apart.
- Browser harness (`scripts/qa-transit.mjs`, keyed on Google 3D tiles): a parked scripted vehicle orbited by 90° rotates 90.000° on screen; a moving vehicle's rotation still matches its rendered travel; both checks fail on main and pass here. Full keyed run: 201 pass; the nine failures are the per-frame allocation gate already recorded as a follow-up and threshold-edge readability lines on the Boston matrix, both unchanged from #596.
## Changes
Follow-up to #587 after the owner's first look at the merged transit layer on Google 3D tiles.
- **Sensor presets keep the real silhouettes.** Under NVG, thermal (white-hot, black-hot, Ironbow) and noir, vehicles are the same silhouettes as in normal view, filled opaque white with a 2 px dark halo, at the CRT display sizes (26 px fleet, 39 px selected). The solid rounded "signature" bodies are gone.
- **The selected vehicle's trail is visible.** The retained history is now draped onto 3D tiles and terrain (`GroundPolylinePrimitive`, `ClassificationType.BOTH`, the way the traffic heat-lines are drawn), 3 px core over a 5 px dark backing, per-segment age colour, a short draped head clipped to the sprite. Two defects kept it off screen before: Cesium's per-instance attribute getters return copies, so the renderer's show/colour edits were discarded, and a marker did not recover after the camera jumped to it, which hid the trail with it. Trail geometry is now prepared on selection independent of floor resolution and marker visibility; sparse long intervals (rail) keep a bounded marker corridor instead of dropping the interval; classification survives map-source changes.
- **Transit sits in the Movement panel group** between Street Traffic and Bike Share (the panel orders by `PANEL_GROUPS`, not by catalog order; the catalog is moved too).
## How it was verified
- `npm run format:check` (854 files), `npm run check:boundaries`, `npm test` (4,062 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Browser harness (`scripts/qa-transit.mjs`), keyed on Google 3D tiles and keyless: keyed 194 pass, with the trail pixel check passing at 300, 600 and 900 m; the remaining keyed failures are the per-frame allocation gate already recorded as a follow-up from #587 (CPU and frame time within budget), four readability lines at threshold edges, and the card-anchor check now counting frames where the selected marker is legitimately off screen; keyless 193 pass with the remaining misses being threshold edges on the thin tram silhouette (centre 0.83–0.88 against 0.85) and one bus ring 0.28 against 0.25 on a pure-white roof.
- New harness checks: `Google 3D selected trail visible at 6 of 8 projected samples` (repeated off/on framebuffer captures at 300/600/900 m, samples outside the sprite footprint, a background-change negative control; fails on main, passes here), a camera-arrival check (select a moving vehicle, `setView` onto it, marker shown and trail body drawn within 2 s), `PANEL_ORDER` pinned, raster tests comparing every sensor raster's mask and aspect ratio to the normal silhouette.
- Direct look on a keyed build: a live CapMetro bus at 30 m/s selected through the layer API draws its draped trail along the highway lane (harness capture `keyed-600m-trail-visible.jpg`).
- Adversarial review by Codex Astra before the last two fix passes (stack-switch classification, marker corridor under the vertex cap, pixel-gate loophole), all three fixed with regressions.
Docs: `docs/CURRENT-STATE.md` and `CHANGELOG.md` updated in this PR. No data-source changes.
Retain active-flight preloading while canceling hidden frames and pending Facebook sessions on stop, disable, and replacement. Add lifecycle and pointer-ownership regression coverage. Apply the runtime formatting adopted on main and keep the existing source-shape check insensitive to that formatting.