Commit Graph
4109 Commits
Author SHA1 Message Date
German Khokhlov 6a7fed6cb7 Let waitForEngine take any engine picker value
The check added for a missing engine kind rejected navara-hd, a picker
value the HD scenario waits for.
2026-11-11 14:54:50 +04:00
German Khokhlov 2d0aa25e35 Fix the trail and decoded-weather probes on both engines
Both probes called waitForEngine without the engine kind, which can never
match and timed out after 120 s; waitForEngine now rejects a missing kind.
The trail probe passed no result vectors to the geo helpers, and drew its
trail below the ground, where only the dimmed occluded pass showed it; it
now draws halfway down to the ground and both engines count the same
pixels.
2026-11-11 14:01:29 +04:00
German Khokhlov 1856477e0a Merge origin/main into german/navara
Brings in 190 commits from main. Integration on the engine contract:

- News and Shipwrecks draw, pick and keep their selection through the
  contract and shared map markers, so they follow engine switches.
- Aircraft tracking uses main's segmented trails with contract frame
  numbers.
- Decoded weather tiles move into the Cesium adapter and are injected
  through the renderer registry; Navara hides those sources on globe
  surfaces (docs/KNOWN-ISSUES.md).
- Street-vehicle GPU depth occlusion stays Cesium-only; Navara keeps
  the geometric visibility checks (docs/KNOWN-ISSUES.md).
- Transit includes the heading-neutral atlas icons.
2026-11-11 13:41:30 +04:00
Sameh Khamis 0ceee8df40 Merge pull request #1666 from bilawalsidhu/sameh/gdelt-tie-order
fix(news): Conflicts reports of the same time come in a fixed order
2026-11-10 22:49:55 -08:00
Sameh Khamis bc786f8c55 fix(news): Conflicts reports of the same time come in a fixed order
GDELT exports are read in parallel, so two reports with the same time
arrived in whichever order their exports finished, and the feed test that
pages through them failed now and then. Same-time reports now order by
most mentions, then by id.
2026-11-10 22:40:15 -08:00
Sameh Khamis 9bca228340 Merge pull request #1665 from bilawalsidhu/sameh/weather-frame-source
feat(weather): a host can supply decoded frames to the weather layers
2026-11-10 22:04:58 -08:00
Sameh Khamis aa5c0fb5e3 docs(changelog): weather frame source (#1665) 2026-11-10 21:54:27 -08:00
Sameh Khamis e18353f769 feat(weather): a host can supply decoded frames to the weather layers
A weather feed may also be a frame source. With an optional
getFrameImage({ product, time, size, bbox, signal }) the layers take
whole-extent images, detail windows and the global mosaic from it; with an
optional getFrameTile({ product, time, z, x, y, size, signal }) regional
tiles and their prefetch come from it, null being a transparent tile. Pixels
may be an ImageBitmap, ImageData, canvas or VideoFrame of exactly the
requested size; the layer draws them once and closes them. Cancellation
reaches the source, and a feed without these methods reads the image and
tile routes as before.
2026-11-10 21:54:08 -08:00
Sameh Khamis aff5ce7f17 Merge pull request #1663 from bilawalsidhu/sameh/news-test-shared-time
test(news): briefing stories share one published time
2026-11-10 21:29:18 -08:00
Sameh Khamis b226fa820a test(news): briefing stories share one published time, so their order never depends on a clock tick 2026-11-10 21:19:33 -08:00
Sameh Khamis 1fb0fdad71 Merge pull request #1662 from bilawalsidhu/sameh/contacts-follow-world-clock
feat(live): flights, military and vessels follow the world clock; vessels keyed by source id; share a selected vessel
2026-11-10 18:35:44 -08:00
Sameh Khamis c45d9cfb03 Merge branch 'main' into sameh/contacts-follow-world-clock 2026-11-10 18:26:22 -08:00
Sameh Khamis cb414a1671 Merge pull request #1661 from bilawalsidhu/sameh/gemini-error-locale
fix(voice): Gemini voice messages follow a language change
2026-11-10 18:20:57 -08:00
Sameh Khamis 5826420a27 chore(changelog): name the contacts fragment for #1662 2026-11-10 18:17:52 -08:00
Sameh Khamis cbbf55cacd feat(vessels): key vessels by their source's stable id, and share a selected vessel
AIS Vessels are keyed by the id their live source gives, with the MMSI as an
attribute: an MMSI can be shared, spoofed or reused, so two vessels with one
MMSI are now two vessels. Looking a vessel up or selecting it by MMSI still
finds it.

A share link made while a vessel is selected opens that vessel. A UUID vessel
id travels as 16 bytes in a new thing field (13). A shared thing that is not
reporting now says so in a sentence per kind, with its id (ICAO, NORAD, MMSI
or vessel UUID) on a second line.
2026-11-10 18:12:53 -08:00
Sameh Khamis 57ff81f723 feat(live): flights, military and vessels follow the world clock when their source declares a timeline
A live source may now declare a timeline: it can answer a snapshot at a
given time (source.timeline = { coverage(), stepMs, subscribe? }, read by
readSnapshotTimeline). While such a layer is on it follows the world clock
and registers the coverage. At the live edge it polls exactly as before;
away from it the layer asks for getSnapshot({ ...query, atMs }) at the step
at or before the clock time and shows that snapshot instead of polling.

src/time/snapshotTimeline.js owns the following: a seek, time going
backwards or leaving live replaces every contact with the snapshot at the
new time (play waits on it, for at most 8 s); playing on keeps one
snapshot ahead and gates play on it, applying those snapshots as polls so
contacts move smoothly; outside coverage the layer is empty; back at live
it is cleared and polls at once. One load at a time, and a load the
source drops for a newer one is not a failure.

While following, aircraft are drawn at the clock time with no render
delay, records and absences are judged at the clock, track requests carry
atMs, and vessels move between fixes along the great circle. The world
clock counts jumps (seeks and returns to live) in getState().

A source with no timeline never follows the clock, and every layer stays
live, unchanged.
2026-11-10 18:12:53 -08:00
Sameh Khamis 874f83ba48 fix(voice): messages worded before reaching the status also follow a language change (#1661)
The radio and push-to-talk helpers shared by both voice providers now pass
English catalog text, and the OpenAI controller words its detail when shown,
like the Gemini session. A token failure without a server message carries
its status as sourceParams, so it is worded again with the number. The docs
say sourceDetail is the message as given, catalog text when it is the app's
own.
2026-11-10 18:11:07 -08:00
Sameh Khamis 44dd6d48a8 Changelog fragment for #1661 2026-11-10 18:05:04 -08:00
Sameh Khamis b1c5de0ed1 fix(voice): Gemini voice messages follow a language change
The Gemini session translated each status and error message once, when it
happened, so after a language change the voice control kept showing it in
the old language. The state event now also carries the English catalog text
as sourceDetail, and the control words it when shown. The local server's
known token errors stay catalog text until then instead of being translated
on arrival.
2026-11-10 18:04:52 -08:00
Sameh Khamis 962f7293c6 Merge pull request #1660 from bilawalsidhu/sameh/gemini-keyless-mic-hint
fix(voice): keyless Gemini voice drops the microphone hint
2026-11-10 17:20:20 -08:00
Sameh Khamis fdbff75e1e Format the keyless Gemini voice tests (#1660) 2026-11-10 17:10:45 -08:00
Sameh Khamis 0118e17ea6 Changelog fragment for #1660 2026-11-10 17:07:01 -08:00
Sameh Khamis b89f81b729 fix(voice): keyless Gemini voice drops the microphone hint
The Gemini token route now answers a missing key with code API_KEY_MISSING,
the session carries it to the error state as missingKey, and the voice
control hides "Check microphone permission" for that error, as it already
does for OpenAI. The OpenAI controller sends the same flag, so the shared
control and the controller agree whichever updates last.
2026-11-10 17:06:50 -08:00
Sameh Khamis 9560a6dcd1 Merge pull request #1599 from bilawalsidhu/fix/keyless-voice-key-hint
fix(voice): keyless mic says where to add the OpenAI key
2026-11-10 16:22:58 -08:00
Sameh Khamis f86b8954f6 fix(voice): a missing-key error keeps its wording and hides the microphone hint after a language change (#1599)
The voice error was matched against the translated key message to decide
whether to show the microphone hint, so switching language brought the hint
back and left the message in the old language. The error now carries a
missing-key flag into the status, which words the message at render time.
A controller test covers the language switch, and CURRENT-STATE.md documents
the keyless voice response.
2026-11-10 16:11:30 -08:00
Said Turksever 0687e0e3da Changelog: 1599 fragment 2026-11-10 16:11:17 -08:00
Said Turksever c03a54de40 Tests: pin the API_KEY_MISSING code on the keyless voice token response 2026-11-10 16:11:17 -08:00
Said Turksever 09d02b6e7a Keyless voice: say where to add the OpenAI key instead of blaming the microphone 2026-11-10 16:11:17 -08:00
Sameh Khamis 775e9df120 Merge pull request #835 from kvnloo/feat/viewport-context-decision-upstream
feat(voice): reason-code viewport context escalation
2026-11-10 16:04:54 -08:00
Sameh Khamis 49edc31879 Merge branch 'main' into feat/viewport-context-decision-upstream 2026-11-10 15:54:49 -08:00
Sameh Khamis 4442243749 Merge pull request #1659 from bilawalsidhu/sameh/detection-occlusion
Hide street-vehicle brackets and labels behind buildings and terrain
2026-11-10 15:45:56 -08:00
Sameh Khamis 100369f9af Merge remote-tracking branch 'origin/main' into feat/viewport-context-decision-upstream 2026-11-10 15:44:17 -08:00
Sameh Khamis 9234c1b3d2 fix(voice): drop viewport decision codes the caller can never log, name the crop decision eligible (#835)
The decision no longer reports not-entity-context or channel-closed, which
its only caller rules out first, nor pointer-scale-not-useful, which the
crop path already checks and logs. A closed channel returns before any
record, as on main. The crop decision is pointer-crop-eligible, since the
crop checks after it decide whether the pointer is on ground, and a sender
called on a closed channel logs channel-lost.
2026-11-10 15:44:17 -08:00
Sameh Khamis 85f42f6cd8 Changelog fragment for #1659 2026-11-10 15:28:44 -08:00
Sameh Khamis 076d264982 Hide street vehicles behind low walls and trees seen from above
In a dense downtown view from about 400 m up, the occlusion margin of
max(3 m, 2% of the range) came to 14 to 20 m, so a wall, awning, tree or
lower facade standing 10 to 20 m in front of a street was read as the
road itself: the vehicle's dot was hidden by the scene, but its bracket and
callout were still drawn. Checked against scene.pickPosition in one such
view, 18 of 470 vehicles in frame fell in that band.

The margin now depends on how steeply the camera looks down on the
contact. A point on the line of sight s metres in front of a vehicle
stands s * sin(elevation) above it, so a surface there hides the vehicle
once that rise passes 2 m. The margin stays at least 3 m and at most 2%
of the range, so grazing and street-level views are unchanged. In the
same views no vehicle with the drawn surface within 3 m in front of it
(its own road) is newly hidden.

From the review of the first change:

- A contact back in view after longer than a retest interval is held back
  and retested like a new one, instead of being drawn from an answer
  given before it left the view. It gets a fresh record, so a test still
  in flight from before cannot end the hold-back either.
- The hold-back for a contact's first answer stretches with the retest
  pace when a crowded view slows it.
- A batch whose control point failed no longer counts as a first answer.
- An unknown log-depth flag reads as "no depth" rather than as standard
  depth, which would have put every surface in front of every contact.
- A shader that fails to build leaves no shader behind and is not built
  again on the same context.
2026-11-10 15:08:26 -08:00
Sameh Khamis 630e1b1998 Hide street-vehicle brackets and labels behind buildings and terrain
The detection overlay only hid a contact behind the Earth's curve, so a
street vehicle behind or under a building, a 3D tile or a hill still had
its bracket and "VEH-nnnn" callout painted over that geometry, while its
own dot was depth-tested and correctly hidden.

A contact a layer marks `depthTested: true` (only Street Traffic does) is
now tested against the depth the scene drew and left out of the overlay
while a drawn surface stands in front of it by more than max(3 m, 2% of
its range). Other layers are untouched: their markers are drawn over the
scene on purpose.

The test runs on the GPU and never waits for it. Each tested contact is
one point drawn inside an occlusion query; the vertex shader looks up the
frame's packed pick depth at the contact's pixel, decodes it and drops the
point when the surface is nearer than the contact's threshold. Query
results are collected on later frames. Reading depth back was measured
and rejected: `scene.pickPosition` per contact costs 0.2 to 1.4 ms each,
and Chromium answers `getBufferSubData` with a round trip to its GPU
process even behind a signalled sync object (1.5 ms on a quiet machine,
15 to 25 ms on a busy one).

- Contacts are retested every 100 to 200 ms, spread across frames, at
  most 256 a frame; with more in view the pace stretches so none starves.
- Hiding is immediate. A hidden contact returns 600 ms after its last
  "hidden" answer, so one on a silhouette edge does not blink, and a
  contact new to the view is held back until its first answer (400 ms at
  most), so orbiting does not flash brackets behind buildings.
- A callout whose contact goes behind something is dropped at once, not
  carried to the next solve and not faded out on the facade.
- These times run on painted frames, so a hidden tab does not expire them.
- A control point in every batch must draw; if it does not, the batch is
  ignored and after three the probe stands down for ten seconds. With no
  pick depth (2D, Columbus view, depth picking off) nothing is hidden.
  A WebGL 1 context reads depth back synchronously about 8 times a second.

The renderer internals this depends on are read in one function,
`readSceneDepthSource`, with the engine version they were checked against.
2026-11-10 15:08:26 -08:00
Sameh Khamis 126616ac6c Merge pull request #1657 from bilawalsidhu/sameh/photo-without-credit
feat(flights): show a Planespotters photo even when it names no photographer
2026-11-10 14:32:17 -08:00
German Khokhlov af0dc2e2ec Wait for the traffic state the layer reaches in an oblique view
Roads the view cannot sample may keep their pending surface heights, as
before the refactoring; the oblique wait now asks for current coverage,
drawn traffic, finished loading and no scheduled refinement, and prints
every loading field when it times out.
2026-11-11 02:27:40 +04:00
German Khokhlov ed68be0610 Share the traffic refinement deadline across passes
Each refinement pass renewed the ten-second deadline, so changing
surface readiness could keep the layer refining, and loading, without
end. The passes now share one deadline, and the scheduled surface work is
reported as surfaceWaiting.
2026-11-11 02:27:40 +04:00
Sameh Khamis c068dc2290 Merge branch 'main' into sameh/photo-without-credit 2026-11-10 14:23:06 -08:00
Sameh Khamis e5bf072f6c Merge pull request #1583 from IMBrandao/feat/shipwrecks
feat(layers): add shipwrecks layer (EMODnet + Wikidata)
2026-11-10 14:19:54 -08:00
German Khokhlov b870f446c6 Let the cold-start comparison excuse a field within a bound
Field entries in the ledger allowlist now apply to every difference row,
in the ledger and in the probe alike, and may carry maxDelta. The traffic
fill gets one with a bound of three: its simulated vehicles enter and
leave every frame, so two pages snapshotted moments apart differ by a
vehicle or two.
2026-11-11 02:15:52 +04:00
Sameh Khamis f1b843aaa1 docs(changelog): uncredited Planespotters photos are shown 2026-11-10 14:12:58 -08:00
Sameh Khamis 259bc1a024 feat(flights): show a Planespotters photo even when it names no photographer
A photo whose answer gave no photographer was dropped as no photo. It is
now shown, still linked to its Planespotters page, with no credit line.
2026-11-10 14:12:42 -08:00
German Khokhlov 49b2849528 Wait for the directions route flight instead of three seconds
The FLY check slept a fixed 3 s and then expected a route flight, which
passed or failed on the same commit. It now waits, up to 15 s, for the
layer to report the route motion and the camera to move.
2026-11-11 02:07:36 +04:00
German Khokhlov 00cb44ad2c Stop refining traffic surfaces that make no progress
An oblique view kept roads whose samples could not resolve from it, and
the refinement retried them without end, leaving the layer loading with
work pending. A refinement pass that resolves nothing new stops, and work
still pending at the existing deadline is dropped.
2026-11-11 02:07:36 +04:00
German Khokhlov ed6b6114cf Enable the Bhote Koshi event on Cesium while 3D tiles are shown
Under photoreal tiles Cesium hides the globe, so its imagery layers never
request tiles and the event's imagery install waited for a frame that
never came: turning the story on with 3D tiles on never finished. The
decoded images are installed hidden and shown afterwards by the same rule
as the presentation mode.
2026-11-11 02:07:36 +04:00
Sameh Khamis 2992232fcc fix(shipwrecks): tidy after merging main: the retired-token test reuses the retired token, natural Hebrew, voice comment beside its entry
- layerStateTokenLedger.test: the retired-token reuse case now offers the
  retired token (02) to the newcomer, not News's 00.
- he.json: the catalog's singular imperative, {count} first in the plural,
  Wikidata read as one source, and smoother legend and info text.
- layerManifest: News after Shipwrecks, so the prompt-budget comment stays
  next to the entries it explains.
- CURRENT-STATE: Prettier-formatted (table column, blank line before a heading).
2026-11-10 14:07:07 -08:00
Sameh Khamis 8ff22f1a12 Merge main into feat/shipwrecks
Main added the News layer at the same places: both layers are kept in the
layer names, panel order (News stays last of Events), standalone sources,
voice manifest, credits, DATA_SOURCES and the CURRENT-STATE table. News took
share-link token 00 first, so Shipwrecks moves to 01 (ledger, registry,
CURRENT-STATE and the token tests). The catalog now has 40 layers and the
share-link registry 38. Shipwreck strings are added to the new Hebrew
catalog; the other catalogs keep both sides' strings.
2026-11-10 14:03:39 -08:00
German Khokhlov c1795c7dc3 Sample the released-tileset check over open ocean
Under the camera and at 20°E 10°N other contract checks leave meshes and
models; Cesium's scene sample hits them, so the check failed in the full
suite and passed alone. It now samples two places none of them draws at.
2026-11-11 01:51:34 +04:00