Commit Graph
9 Commits
Author SHA1 Message Date
Said TurkseverandClaude Opus 5.5 63280e22c0 fix(street-level): load the coverage in view, and name a rejected token
Tilted views: the visible box came from screen rays against the bare
ellipsoid and the 9 tiles kept were the ones nearest its centre, so a view
over high ground (Denver, 1,600 m up) or near the horizon dropped the
streets in front of the camera. At street zooms the rays now meet an
ellipsoid raised to the ground under the camera, hits beyond a range tied
to camera height are ignored, tilted views also keep the ground around the
camera, and tiles are ranked along the line of sight (nadir to screen
centre). Simulated with real Cesium ray maths over Sacramento and Denver
from 2 m to 1,000 m: the nearest visible ground and the screen centre are
always loaded.

Rejected token: Mapillary's 401/403 reached the panel as a raw "Mapillary
tiles HTTP 403" while the pill said ON, and every pan asked Mapillary again.
The proxy now answers a refusal as {keyRejected: true} and holds it for that
token (5 min), and a 429 with its Retry-After (held until then). The panel
reads KEY REJECTED, names MAPILLARY_CLIENT_TOKEN and Provider Settings,
gates its controls like KEY REQUIRED, requests nothing more, and clears the
message when the layer goes off. A rate limit keeps the drawn tiles and
refreshes once the wait is over.

Found in the IC8 review of #768 (P1 tile selection, P2 rejected token).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:12:03 +01:00
Said TurkseverandClaude Opus 5.5 a5e16e9470 fix(street-level): settle loading on pan, keep zoom 0, drop late poses
Fixes from gekh's re-review of 061d269, each with a regression test that
fails on the old code:

- A pan that drops a tile still loading now settles the loading count
  (the aborted request no longer owns its key, so its `finally` never
  did), and purges the previous zoom's tiles once nothing is pending.
  LOADING no longer sticks on the status pill and chip.
- Zoom 0 (above 15,000 km) is a zoom: `zoom == null` instead of `!zoom`.
- A pose that arrives after a photo was closed is dropped, in the
  MapillaryJS adapter and in the viewer host, so the marker and sequence
  selection do not come back.
- Ground casting passes the tile's signal to the terrain request, so a
  cancelled tile stops its height batch instead of holding the queue.
- The server's in-memory tile cache honours the 24 h TTL like the disk.
- The viewer's one-time resize runs for every photo, not just the first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 12:44:27 +01:00
Said TurkseverandClaude Opus 5.5 a1f8d6ca25 fix(street-level): address gekh's review of #768
P0
- tileMath: lonToTileX(180) wrapped to column 0, so a whole-world view at
  z1 loaded only the western column; 180 is now the last column.
- coverage.loadTile: a superseded request (after a retire or clear) still
  deleted the newer request's pending entry and loading count in `finally`,
  letting a duplicate load attach lines that nothing could remove. Only the
  request that still owns the key attaches its tile or settles the key.

P1
- view/tileMath: a view across the date line read as a ~358 deg box and
  loaded tiles on the far side of the globe. visibleBbox now returns
  west > east for such views and tilesForBbox splits them at +/-180;
  viewCentre averages across the line.
- decode: the parts of a multi-line sequence were joined into one line,
  drawing straight segments over capture gaps. Each part is now its own
  line (`parts`); later parts carry `~n` in their pick id, and picking or
  recolouring any part acts on the whole sequence.
- viewerHost: a prewarmed MapillaryJS viewer was never destroyed, leaking
  its WebGL context. Prewarmed adapters are tracked and released on
  unmount, at once when the layer went off mid-load, and per provider when
  only that provider is switched off.
- nearestImage took the first record the API returned; it now takes the
  closest one that passes the filter.

P2
- groundCast: the cache was cleared after a request counted its corners,
  dropping ones it relied on; it is now cleared first.
- streetLevelControls: the viewer was resized on every render (every frame
  while a panorama is dragged); the ResizeObserver handles size changes and
  the viewer is resized once when it opens. The legend now rebuilds when its
  entries change, not only their count.
- panelPositionControls: the portable-panel paths this PR added called the
  CCTV viewport sync directly; they go through onPanelResized, which the
  shell routes to CCTV. The "Compose camera panel controls" JSDoc is back on
  _initCctvPanel.

New tests: zoom-1 columns, date-line tiles and bbox, multi-part decode and
part pick ids, nearest image, prewarmed viewer release, and the cache
ordering (fails on the old order).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 19:00:01 +01:00
Said TurkseverandClaude Opus 5.5 514788303d feat(street-level): refine ground casting with the Google 3D surface
The raycast challenge on #768 showed bare-earth casting misplacing roads
that are not at grade: lines floated over freeways in trenches and steep
streets (rendered line pixels floating: Austin 8.5%, SF 27.1%, LA 43.8%),
because a ~111 m terrain grid cannot see a 30 m-wide cut or a slope between
its corners.

meshSampler.js samples the rendered Google 3D surface (scene.sampleHeight,
overlays excluded) once per ~11 m cell within 900 m of the camera, nearest
first, in idle time within a 6 ms budget; misses are retried, not latched.
groundCast.refineHeights blends it in, per point along a line:
- mesh up to 3 m above bare earth is the road: follow it, 1 m above;
- higher mesh (canopy, deck, roof): carry the road's offset from bare earth
  across from the road samples on both sides (up to 8 points);
- otherwise bare earth + 2 m, as before.
Lines, cones and the marker use it; tiles touched by new samples are
redrawn one per idle slice with the no-blink swap.

Rendered line pixels on the surface / floating, before -> after:
Austin 90.0 -> 95.3% / 8.5 -> 0.7%; SF 69.0 -> 86.4% / 27.1 -> 9.1%;
LA 52.3 -> 91.0% / 43.8 -> 4.0%; Innsbruck 95.0 -> 95.7% / 0.2 -> 0.2%;
Sacramento 80.7 -> 79.3% / 3.8 -> 2.7%; buried lines stay under 1%.
Cones floating in SF 44 -> 5%, buried at LA 59 -> 28%. Main-thread long
tasks added during refinement: at most 134 ms (Austin, densest tile).
Roads on elevated decks are still drawn at ground level under the deck.

Unit tests cover the blend (trench, slope, canopy bridge, deck, bad probe),
the finer cast with meshAt, and the sampler (once per cell, nearest first,
overlays excluded, far cells skipped, misses not latched, idle when off).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 01:43:16 +01:00
Said TurkseverandClaude Opus 5.5 abbf69a512 fix(street-level): camera height over Google 3D, cast only when it helps, gate token
From the code review of #768:

- view.js measured the camera's height above ground with globe.getHeight,
  but Google 3D hides the globe, so coverage picked its zoom from the
  ellipsoidal height. Over a high city (Denver, ~1,600 m) a camera 500 m up
  read 2,100 m: coverage stayed at z12/z13, whose tiles are too big to cast,
  and lines stayed draped on the roofs. With the globe hidden, the bare-earth
  height from the ground caster now answers; coverage re-picks its zoom when
  the surface mode changes. Verified in Denver: terrain mode, z14, cast lines.
  The core's surface check uses the same helper (and no longer subtracts the
  2 m lift from the camera height).
- castTile rebuilt a tile even when no line could be cast (terrain proxy
  down, tile too big); it now leaves such tiles as they are.
- The feature gate read Street Level's share token as a literal `0`; it now
  takes it from LAYER_STATE_REGISTRY, since a rebase can reassign it.

New view.test.mjs covers the shown-globe, hidden-globe and no-sample cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 01:01:40 +01:00
Said TurkseverandClaude Opus 5.5 0f2cac2ca2 feat(street-level): one colour per imagery source
As more sources arrive, each one reads the same everywhere it appears: its
PROVIDERS chip, coverage lines, overview points, image cones and a single
legend swatch. The palette lives in one place, PROVIDER_COLORS in
src/layers/streetLevel/policy.js: Mapillary green (#05cb63), Panoramax
purple, Google Street View blue.

Mapillary drops its age dimming and magenta panoramas: lines and overview
points are Mapillary green, cones are green too and 360° images keep their
ring shape; the 360°/FLAT filter still separates them, and the selected
sequence stays GEV cyan.

The provider contract loses `legend`: `colors.coverage` is the source's one
colour, and the core composes the legend as one swatch per active source
(its name, its colour) followed by Selected. The chip group takes an
optional per-chip colour as a `--chip-color` CSS variable, written only
when it changes; Street Level chips show it as a swatch dot and, while on,
as the chip's border, text and a faint fill.

The feature gate checks the legend has one swatch per source plus Selected
and that the Mapillary chip carries #05cb63.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 00:03:00 +01:00
Said TurkseverandClaude Opus 5.5 d3d3898dbb feat(street-level): place coverage on the bare earth on Google 3D
Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.

At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.

Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:16:54 +01:00
Said TurkseverandClaude Fable 5.1 28e6a1faa7 feat(street-level): provider contract with Mapillary as the first provider
Street Level is now a provider-neutral layer modelled on the iD editor's
photo overlay. The core owns what every imagery provider shares: the
enable state and a switch per provider, the imagery filter (360°/flat and
captured-since in relative days), one click handler routed by pick prefix,
one viewer host that mounts whichever provider's viewer adapter owns the
open image, the position marker, camera follow, one on-globe credit per
active provider, and share-link parameters (one bit per provider plus the
filter). Providers implement the contract in registry.js: coverage,
sequences, nearest-image lookup and a viewer adapter emitting a common
pose. Mapillary is the only registered provider; Google Street View,
KartaView and Panoramax slot in beside it.

Panel: a PROVIDERS chip row (one chip per registered provider, keyless
chips read as errors), relative-day SINCE options, a provider-neutral
caption whose link label follows the provider, and no vendor mark in the
header. The panel inner is a rail scroller like CCTV's.

Tests cover the registry, params codec, filter, pick router, UI-state
composition, the provider definition and coverage-tile decoding; the QA
harness switches the provider off and on and checks the filter.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:34:09 +01:00
Said TurkseverandClaude Fable 5.1 2dbc684fb1 refactor(street-level): rename the Mapillary layer to street-level
Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:13:53 +01:00