Commit Graph
3033 Commits
Author SHA1 Message Date
German Khokhlov ea1e2f9c04 feat(localAdsb): render on Navara
Task 12b. src/layers/localAdsb/render/navara.js implements the Local
ADS-B renderer interface of 12a on Navara:
- markers: the shared aircraft renderer's glyph sets in magenta #ff4fd8
  (class silhouette and scale, ×3 near / ×0.5 far, always on top), drawn
  under every sprite layer as Cesium draws the entities; each frame writes
  what Cesium's CallbackProperties gave (position, screen rotation,
  visibility) and the 2,000 km display distance;
- the 978 MHz UAT ring: its own sprite set, a white ring atlas tinted
  #ffb3ef, Cesium's 24 px point plus its 1.5 px outline (27 px), the same
  distance scale and distance, pickable as its aircraft;
- models (the Flights GLBs, magenta MIX tint), trail and head: the shared
  aircraft renderer's; the camera never follows a local aircraft.
Registered by registerNavaraLayerRenderers (import()); the Navara catalog
now offers flights, military and local ADS-B.

- ?qaFeed=local-adsb:fixture: the local receivers' answer in the server's
  format (src/bench/w1Feeds syntheticLocalReceivers: 40 aircraft near JFK,
  10 on 978 MHz UAT) through the layer's own decoder-feed session
  (sources.localAdsbFeeds, null by default: the layer makes its own).
- qa-w1-layers --layer=local-adsb: a click selects a marker and shows its
  card with the receiver line, the camera does not follow, Escape leaves
  the selection (it never answered Escape), empty map releases it.

qa-w1-layers local-adsb: Cesium 12/12, Navara 13/13, --compare parity
(global pose: the 2.27 px camera offset only). qa-flights-engines
--layer=local-adsb: 14/14 (fills exact; UAT rings side by side in
docs/migration/phase3/localAdsb).
2026-10-17 06:50:15 +04:00
German Khokhlov 65e30546dd fix(globe): Navara sprites keep a full rewrite when a commit follows it
A sprite/point set uploads its instances by update range. When the camera
went far enough to move the set's origin, update() rewrote every instance
(relative to the new origin) — and a commit later in the same frame
cleared the ranges and kept only its own, so the GPU never got the
rewrite: the instances not committed again drew offset by the origin move
(a military glyph at the orbit pose drew 45 px from its point after the
global → city → orbit sequence; the CPU picks, the probe and Cesium had it
in place). Ranges now add up until three uploads them (it clears them
after the upload).

Found by the military side-by-side (11b); flights' sprites had the same
exposure since 10b.
2026-10-17 06:49:53 +04:00
German Khokhlov 0b8cb855fa refactor(localAdsb): Cesium rendering behind a renderer interface
Task 12a. The Local ADS-B logic (index.js, models.js) no longer imports
Cesium. src/layers/localAdsb/render/cesium.js holds what it built, one
for one: the CustomDataSource of marker entities (billboard with
per-frame position/rotation/visibility CallbackProperties, the 2,000 km
DistanceDisplayCondition, the 978 MHz UAT ring as a PointGraphics), the
model PrimitiveCollection (models load, pose and leave through the shared
aircraft renderer's model part, adopting that collection), the selected
aircraft's trail (data/trailRenderer, as before) and live head segment,
and the camera reads. Registered for 'local-adsb' in the renderer
registry, created at init(viewer, {engine}).

- Clicks go through the engine's selection dispatcher (drill 8) instead of
  the layer's ScreenSpaceEventHandler, with the layer's own rule kept as is
  — a new `lookUnder` owner kind: its marker on top, or under picks no
  layer owns and under trail lines, is selected (and re-selected);
  another layer's contact on top, or empty map, releases only its own
  selection; a trail line alone does nothing; no gesture rule. To the
  other owners it is another layer, as its pick-owner registration made
  it before. (The dispatcher's `drillThrough` would have taken the marker
  from under another layer's contact, which the old handler never did.)
- models.js reads the camera through the renderer's view (frustum and
  horizon tests, ground snap owner) and draws through renderer.models
  (loadFleet/add/remove/destroy/setPose: the same MIX-tinted glTF options,
  the same HPR frame with the Flights nose offset). The shared aircraft
  renderer gains a loadModel seam (default Cesium.Model.fromGltfAsync).
- Cesium math → src/geo; the model tint is an Rgba equal to the old
  Cesium.Color; check-import-directions: src/layers/localAdsb/ joins the
  rendered layers.

Tests moved with the code, same meaning:
- index.test: the services fixture creates the layer's Cesium renderer and
  the selection dispatcher; the click harness scripts the picks on a fake
  engine registered for the fake viewer (was a fake ScreenSpaceEventHandler)
  and the app's pick owners (trails, a Flights contact) are registered in
  the pick registry (was an injected picking service).
- cockpitModels.test: the GLB loads are the aircraft renderer's loadModel
  calls (Cesium.Model.fromGltfAsync by default), each asynchronous:false.
- trackingClickGesture.test: the dispatcher's empty click goes to the
  plain owners (filter(plain)).
- renderers.test: local-adsb has an extracted Cesium renderer.
New: the dispatcher's look-under rule beside a plain owner (7 click cases).

W1 replay (flights, military, localAdsb) vs a fresh 7c7422e2 run: counts,
known objects, screen points, tracking poses, requests and every shot's
sha256 identical.
2026-10-17 05:50:30 +04:00
German Khokhlov 941b308c29 test(qa): floor verification logs each contact's probe answer and DEM prior (10b review 6)
On Navara each contact row now carries the surface probe's source and tile
size and the coarse DEM floor (cachedGroundFloor). The buried contacts
(SWA4871 60.5 m and AAL2592 -27 m against a 121-126 m mesh) have no DEM
prior (null: the terrain proxy answers 503 here) and the mesh floor sampler
latches nothing without one, so their sprite heights stay the barometric
fallback; the same rows bury on Cesium when the same contacts are low.
2026-10-17 05:34:41 +04:00
German Khokhlov 10d0e49ddb fix(globe): Navara aircraft models face, size and light as Cesium's (10b review 3)
The near-pose finding (Navara models faint, Cesium ~23 bright aircraft)
came from the side-by-side's frozen page clock: the fleet tick ran once per
pose, so Cesium never handed its aircraft to their models and drew 3×
glyphs, against real models on Navara. With the hand-off driven (the move
ends every 10 frames while a pose loads), both engines draw models, and
the comparison showed three real differences, all fixed:

- Orientation: Navara's glTF loader is three's GLTFLoader, which keeps
  the scene Y-up; the instance turn is now Cesium's whole axis correction
  (Y_UP_TO_Z_UP × Z_UP_TO_X_UP), not Z_UP_TO_X_UP alone. Every fleet model
  drew 90° off its heading.
- Size: minimumPixelSize is taken at Cesium's distance (Camera
  distanceToBoundingSphere: view depth less the radius at the model's own
  scale), in the mover and in ModelHandle.computedScale; the straight-line
  distance drew off-centre models up to 16 % larger.
- Colour: the instance colour tints by the set's blend amount (Cesium's
  colorBlendAmount) and its alpha is the model's opacity (Cesium: a
  model colour's alpha makes it translucent), not a blend weight; a model
  is translucent only while faded. An ambient share of the tinted surface
  (MODEL_AMBIENT 0.5, Cesium's image-based lighting) keeps a tinted
  aircraft near-white at a low sun (median luminance 139 → 190; Cesium 197).

qa-flights-engines (now --layer=flights|military) gates the near pose
with --models=on: computed scale within ±5 % per model (ratio 1.000007),
footprint against the same view with the layer off within ±20 % (1553 vs
1496 px, 104 %), median luminance within ±10 % (189.8 vs 196.7). The probe's
drawn() reports a model's computedScale. Flights models on: 19/19.
2026-10-17 05:23:50 +04:00
German Khokhlov 9dc446bd24 feat(military): render on Navara
Task 11b. src/layers/military/render/navara.js: the shared Navara aircraft
renderer with the military's sprite slot (SPRITE_LAYER_ORDER 'military',
under flights) and jet.glb's nose offset; registered by
registerNavaraLayerRenderers (now a table of lazily imported factories,
flights and military), so the Navara catalog offers military and the main
chunk stays without three/Navara.

- The follow passes between aircraft layers on Navara as on Cesium: the
  follow-handle → tracked-handle map and the "follow being started" handle
  are shared by every aircraft renderer of the page, so a layer whose follow
  another layer took reads the new owner's tracked handle (and its
  gevSelectionOrigin) — before, it read a bare follow handle and reported
  'programmatic'.
- trackById on a selected-but-not-followed contact follows it again (as
  flights since 10b; on Navara any camera command ends a follow).
- qaDrawn (the probe's drawn()) for military, shared with flights
  (src/layers/aircraft/qaDrawn.js).
- ?qaFeed=military:synthetic[:count]: seeded readsb rows (1 000 by
  default, 150 near JFK, 12 on the ground, 8 types), the first 25 hexes
  shared with the synthetic civil flights.
- qa-w1-layers: sections 4–6 read the --layer's module (were 'flights');
  section 5 keeps the queries beside the voice answers (the voice block
  overwrote them, so --compare never compared queries); for military: the
  follow passes military → flights → military, and flights leaves the 25
  shared aircraft to military while it is on (9 975 / 10 000 / 9 975).

qa-w1-layers --layer=military: Cesium 25/25, Navara 26/26, --compare parity
(queries included; the known 2.3 px camera offset at the global pose only).
2026-10-17 05:05:40 +04:00
German Khokhlov 3a0a3b0551 test(military): the colour constants equal the Cesium.Color values they replaced 2026-10-17 04:52:33 +04:00
German Khokhlov 7c0891deda refactor(military): Cesium rendering behind a renderer interface
Task 11a. The military flights logic no longer imports Cesium: it draws
through the shared aircraft renderer (src/layers/aircraft/render/cesium.js)
with the military's parameters in src/layers/military/render/cesium.js
(sprite-order slot 'military', jet.glb's 180° nose offset), registered for
'cesium' in the renderer registry and created at init(viewer, {engine}).
The same pure move as flights in 10a:

- Fleet: the BillboardCollection and its sprite-order slot (enable keeps
  restoreSpriteOrder, as before); sprites stay Billboard handles.
- Models: fleet/tracked/preload glTF loads (asynchronous:false, MIX tint at
  MODEL_COLOR_BLEND_AMOUNT, IR boost as `unlit` → the UNLIT CustomShader),
  the model collection, setPose. The per-class specs keep their own nose
  offset: setPose takes an optional offsetDeg (default the layer's), on
  both aircraft renderers (same arithmetic, test added).
- Tracked: the ENU billboard Entity with its position/colour/rotation
  callbacks (#FFD166, transparent amber once the model owns the visual),
  viewFrom, followed through viewer.trackedEntity + the one exact tracked
  frame; refocusTrackedById through follow.refocus.
- Trail: the entity trail and the floored live head segment.
- View: camera/scene reads, frame number, frustum and horizon tests,
  render requests, frame events.
- Clicks and Escape go through the engine's selection dispatcher (the
  ScreenSpaceEventHandler and keydown listener are gone); the cross-layer
  untrack watches the renderer's follow. Same rules: cockpit clicks are
  inert, the tracked visual/model is a no-op, another layer's pick is not
  empty space, an unowned pick is.
- Colours are engine-neutral Rgba (MIL_ICON_COLOR #FFB800,
  TRACKED_ICON_COLOR #FFD166, AMBER_TRANSPARENT), NearFarScalar →
  nearFarScale; Cesium math → src/geo.
- check-import-directions: src/layers/military/ joins the rendered layers
  (cesium only in render/cesium*.js).
- The military registry and the flights' duplicate suppression are
  untouched.

Source-text tests updated with the moved code, same meaning:
- militaryAwareness.test: military's hasContact guard reads fleet.visible().
- trackingClickGesture.test: the military gesture rules are the
  dispatcher's (selection gesture before select, click classifier before
  the empty-space clear), military answers the empty click with a
  user-origin clear — the same assertion flights already had.
- ownership.test: the services fixture names selection and renderer; the
  app-composed services build the layer's Cesium renderer.
- renderers.test: flights and military have extracted Cesium renderers.

New tests: the military logic over a plain-data renderer and a fake engine
(amber fleet, click-select, #FFD166 tracked glyph, no-op on the tracked
visual, empty-click and Escape release, the keyboard left on destroy); the
plain-data renderer moved to src/testSupport for both aircraft layers;
setPose with a per-model offset.

W1 replay vs 7c7422e2 (the 10a reference run): every layer's counts, known
objects, screen points, tracking pose after 2 s, requests and the
city/global/orbit shots (sha256) identical. qa-military-names (it checks
the installations layer): the same verdict as 7c7422e2 (the zoom-markers
assertion fails on both). Main chunk 2,890,763 B (−2.9 KB).
2026-10-17 04:52:15 +04:00
daikaginza cec5d99e13 fix(voice): keep FIRMS and ALPR entity labels English in voice data
The fire and camera labels in the context store, getStrongestFire() and
getSelectedInfo() were translated at the source, so the voice model got
"Пожар · FRP 12 МВт" or "Cámara ALPR" in track_entity,
get_entity_context and pointer_context while every other entity name in
those payloads is English. Keep them English, as before the interface
was translated; the voice card translates them where it shows them.
2026-10-17 07:32:38 +07:00
daikaginza 681ec84748 fix(voice): show FIRMS and ALPR entity labels translated on the voice card
The pointer chip, its live-region line and the get_entity_context card
title now translate the English entity labels the FIRMS and ALPR layers
register ("Fire · FRP {frp} MW", "ALPR camera"). Other names, such as
callsigns and place names, show as they came.
2026-10-17 07:32:38 +07:00
daikaginza e82f6d5c9c fix(awareness): keep cohort reasons English in data
summarizeAwarenessCohort() translated `reason`, which is retained in the
awareness context snapshot. Mark the four reasons with msg() instead; the
awareness panel already shows them through translateKnown().
2026-10-17 07:32:21 +07:00
daikaginza 3d64a54a21 fix(layers): keep the Local ADS-B receiver error in English
The Local ADS-B layer copied the SDR controller's `message`, which is
Radio card text in the UI language, into its `error` stat. The controller
now publishes an English `errorText` next to the translated `message` for
every receiver error, and the layer reports that. A receiver is any
object with getState(); one that does not publish errorText still shows
its error from `message`, as before. The Radio card text is unchanged,
and the Layers panel still shows the error translated.
2026-10-18 13:57:48 +07:00
daikaginza 4d2a71c1b2 fix(layers): report Directions errors as English data
The Directions row errors (pointer blocked, no route, routing timed out,
no response from the routing service) and the route request failures
("Routing failed: {error}", "{error} — try again in a moment",
"Routing unavailable (HTTP {status})", the rate-limit and fallback
texts) were translated inside getStats(), so the layer snapshot that
voice tools and the analyst read carried Spanish or Russian text.

Fixed texts are marked with msg() and the interpolated ones are built
in English. The Layers panel translates them where it shows them,
through a ROUTING_ERROR_PATTERNS block in statusText.js that the
proxy's refusal texts move into. English reads as before. In other
locales two things differ slightly: a proxy text inside "Routing
failed: X" that is not one of the known refusals is now looked up in
the catalog instead of shown as given, and the "— try again in a
moment" shape is recognised on every layer's error, not only on
Directions.
2026-10-18 13:57:48 +07:00
quanticsoul4772 db73c6908e Merge branch 'main' into feat/tools-area-breakdowns 2026-10-16 17:18:17 -07:00
Sameh Khamis 1df2a272cf Merge pull request #1111 from Rohilalala/fix/map-fallback-retry
fix(maps): retry the real imagery and terrain provider after a fallback
2026-10-16 17:16:52 -07:00
Sameh Khamis 1c2910481e Merge branch 'main' into fix/map-fallback-retry 2026-10-16 17:11:05 -07:00
Sameh Khamis cc84ab11b1 Merge pull request #1071 from cj-vana/feature/geo-uri-search
feat(search): resolve two-dimensional geo URIs offline
2026-10-16 17:10:53 -07:00
quanticsoul4772 2a6ba1180d Merge branch 'main' into feat/tools-area-breakdowns 2026-10-16 17:09:08 -07:00
Sameh Khamis 0c3723e930 Merge branch 'main' into feature/geo-uri-search 2026-10-16 17:06:38 -07:00
Rudy Mizrahi Celekli 2fd1b4323c fix(tools): identify historical camera fallback imagery (#1118)
The CCTV frame proxy marks a Street View fallback with X-CCTV-Source, but the portable source dropped the header and get_cctv_snapshot always reported a current view credited to the camera's agency. The source now keeps the recognised provenance, and the tool labels Street View frames as historical Google imagery, refuses synthetic placeholders, and reports unknown provenance without claiming a current view.
2026-10-16 17:06:34 -07:00
Sameh Khamis 79176667b0 Merge pull request #973 from Sunil56224972/fix/tomtom-cross-site-gate
fix(traffic): refuse cross-site requests before they spend the TomTom budget
2026-10-16 17:01:31 -07:00
German Khokhlov e007350645 fix(ui): explicit navigation releases flights when an engine leaves out military awareness
On Navara the military-awareness module has no controls, so its
releaseCameraOwnership was skipped silently and a city pill, voice
fly_to_location or reset ended the follow but kept the aircraft selected.
The trackers it would release are released directly instead, as on
Cesium (selection and follow both cleared).
2026-10-17 03:59:51 +04:00
Sameh Khamis d9aa2bd06d Release attempt timers on destroy and the replaced fallback terrain
destroy() now expires every retry attempt in flight, clearing its deadline
timer and aborting its signal at once rather than when the attempt settles,
and leaves no retry marked as running.

A successful terrain retry overwrote the cached fallback without releasing
it. The replaced fallback is now disposed as soon as the real terrain takes
its place on screen, or, when it stayed installed behind a 3D tileset, once
the next globe activation replaces it.
2026-10-16 16:53:42 -07:00
German Khokhlov 2da7b6d0d9 fix(ui): north-up and tilt keep an engine's own follow (Navara)
Inside a Navara follow the orientation controls frame the follow's target
and retarget its viewFrom instead of moving the camera, and the release
cancels only a running flight (a cancel is a camera command, which ends
the follow). Cesium's trackedEntity path is unchanged. Updated test:
cameraOrientationControls.test.mjs (orientation navigation starts a
flight before expecting its cancel; no flight, no cancel).
2026-10-17 03:48:12 +04:00
German Khokhlov dcfb1219d5 feat(globe): a follow handle names its target
FollowHandle.target() returns the followed point, checked by the contract
on both engines. The contract's model check now waits for ready() before
looking for the model's pixels: the magenta point and sprites could fill
the region before the glTF loaded (qa-globe-contract cesium 73/73,
navara 79/79).
2026-10-17 03:48:11 +04:00
Sameh Khamis 759c7964c7 Bound fallback retry attempts with a deadline
An Esri or keyless terrain attempt that never settled kept the single-flight
retry open forever, so neither provider was retried again. Each attempt now
counts as failed after 60 seconds and the retry backs off as usual; its
signal is aborted, and a provider that lands after the deadline is released
rather than installed or cached.

CURRENT-STATE now says only the construction fallback to OSM is retried, not
the switch made after repeated Esri tile failures.
2026-10-16 16:47:11 -07:00
Sameh Khamis f0d43a62e8 Keep fallback retries single-flight and recover imagery and terrain independently
An activation that re-showed a fallback while a retry was in flight armed a
second timer, so two retries could run at once and land out of order, leaving
the cache and the screen on different providers. Retries now run one at a
time; a request made meanwhile re-arms once the current one ends, and a
result that is obsolete or no longer wanted is disposed.

Imagery and terrain retries are now handled as each settles, so a stalled
terrain attempt no longer keeps recovered imagery off screen, or the reverse.
2026-10-16 16:40:34 -07:00
Sameh Khamis f0a04fbbaa Move the changelog entry into changelog.d and watch the Google geocode proxy in QA
Main now takes release notes as one fragment per pull request (#787). The browser asks Google through /api/google/geocode, so the no-geocoder-request check now watches that route.
2026-10-16 16:39:28 -07:00
Sameh Khamis ac258e98d9 Merge branch 'main' into feature/geo-uri-search
# Conflicts:
#	CHANGELOG.md
2026-10-16 16:39:21 -07:00
Sameh Khamis cc977b9e58 Move the changelog entry into changelog.d
Main now takes release notes as one fragment per pull request (#787).
2026-10-16 16:39:13 -07:00
Sameh Khamis 53bb05abed Merge branch 'main' into fix/tomtom-cross-site-gate
# Conflicts:
#	CHANGELOG.md
#	SECURITY.md
#	docs/CURRENT-STATE.md
#	scripts/package-boundaries.json
#	src/tooling/environmentProviders.test.mjs
2026-10-16 16:39:03 -07:00
Sameh Khamis bc499f1401 Merge branch 'main' into fix/map-fallback-retry
# Conflicts:
#	CHANGELOG.md
2026-10-16 16:38:14 -07:00
Said Turksever 3e5a18f6d2 Merge pull request #718 from daikaginza/fix/tracked-info-vertical-rate
feat(flights): publish verticalRateMps on the tracked-aircraft descriptor
2026-10-17 00:32:31 +01:00
German Khokhlov ba1191b2e5 test(qa): floor verification on both engines
qa-floor-verify --engine=cesium|navara: on an engine without a viewer the
camera pin, the tile readiness, the mesh probes (engine.surface
sampleHeightDetailed, tiles only, excluding the layer's mover sets) and the
sprite census (the probe's drawn()) go through the engine. The Cesium path
is unchanged. Live AUS traffic: Cesium FAIL as on 7c7422e2 (13 contacts at
the -27 m geoid fallback); Navara FAIL with 1 of 15 low contacts under the
mesh (68.6 m against 121.4 m). Task 10b, checklist item 7.
2026-10-17 03:20:44 +04:00
Said Turksever 12d36868de Merge branch 'main' into fix/tracked-info-vertical-rate 2026-10-17 00:20:08 +01:00
German Khokhlov 132a941e9a test(qa): sprite and enrichment checks on both engines through the probe
The QA probe gains drawn(layerId): what a layer draws per object (glyph
image, scale, shown, screen rotation, alpha, position; its 3D model's
scale, shown, ready), from the flights layer's qaDrawn(), which reads the
renderer's handles, so it is the same on every engine.

qa-sprites-b5 and qa-enrich-ambient take --engine=cesium|navara: without a
viewer they read the layer through the probe and move the engine camera;
the military rows/cluster are skipped where the engine has no military
layer. Cesium verdicts unchanged (sprites 9/9; enrich 9/2, the same E8/E10
failures as on 7c7422e2); Navara: sprites 7/7 (flights rows and 3D cluster),
enrich 9/2 (the same two). Task 10b, checklist item 7.
2026-10-17 03:15:12 +04:00
Sameh Khamis e15b169e3d Merge pull request #1135 from djabhi31/fix/director-scene-results-971
fix(director): keep scene results and save status accurate (#971)
2026-10-16 16:10:16 -07:00
Said Turksever 694c51d0d1 Merge branch 'main' into fix/tracked-info-vertical-rate 2026-10-17 00:06:57 +01:00
quanticsoul4772 c6706a5a52 Merge branch 'main' into feat/tools-area-breakdowns 2026-10-16 16:04:40 -07:00
Sameh Khamis ef86796e4d Merge branch 'main' into fix/director-scene-results-971 2026-10-16 16:04:26 -07:00
Sameh Khamis 9898058fa5 Merge pull request #1142 from ariannamethod/codex/fix-antimeridian-polygon-containment
fix(perimeters): handle antimeridian queries and incident card anchors
2026-10-16 16:04:17 -07:00
quanticsoul4772 c869b248b7 Merge branch 'main' into feat/tools-area-breakdowns 2026-10-16 15:59:46 -07:00
Sameh Khamis 83f7e2f686 Merge branch 'main' into codex/fix-antimeridian-polygon-containment 2026-10-16 15:58:31 -07:00
Sameh Khamis 2189e9c512 Merge pull request #1136 from djabhi31/test/rocket-launches-edge-cases
test(launches): add finiteCoordinate and stage normalization edge-case coverage (#938)
2026-10-16 15:58:26 -07:00
quanticsoul4772 2b5a5128fe Merge branch 'main' into feat/tools-area-breakdowns 2026-10-16 15:56:24 -07:00
Sameh Khamis f150c6ea64 Merge branch 'main' into test/rocket-launches-edge-cases 2026-10-16 15:52:39 -07:00
Ian Blenke a571142d0e fix(recent-imagery): scroll the DETAILS card into view when it opens (#970)
renderDetails() revealed the card inside render(), whose preserveScroll() wrapper restored the previous scrollTop in its finally block, undoing the reveal. The reveal now runs in the DETAILS open handler after render() returns, once per opening; closing and refreshes do not scroll.
2026-10-16 15:52:35 -07:00
quanticsoul4772 d604b97a4d Merge remote-tracking branch 'origin/main' into fix-1056
# Conflicts:
#	src/tools/queries/aviation.test.mjs
2026-10-16 15:50:13 -07:00
Sameh Khamis 5a79a4d246 Merge pull request #1173 from Rohilalala/fix/geo-distance-dateline
fix(geo): wrap longitude differences across the antimeridian
2026-10-16 15:46:27 -07:00
Sameh Khamis 19e2979eb5 Merge branch 'main' into fix/geo-distance-dateline 2026-10-16 15:40:43 -07:00