index.html now lists each view's host and the loading screen itself, so
the gev:template expansion plugin, its view list, the loading-screen
template and the ./build/html export are gone. createApplication takes
omitViews for views an application leaves out; their hosts are removed,
and a view an earlier call rendered is unmounted.
The Cockpit controller publishes which surfaces are shown (the entry
button and TR-3B chip, the HUD with its exit and reset buttons and
briefing card, and the Contact card) and the views bind them. Focus moves
to the exit button, and back to the entry, after Vue renders them.
Layout scheduling counts the published presence as visible, so entry
still lays out the cards. The Display portal restores only focus its move
dropped. The Missions layer no longer hides the Contact card directly.
Every scrolling surface carries the kit's .ui-scroll, which
draws the thin themed scrollbar from --scroll-thumb and --scroll-track; the
Context panel and others drew the platform's light scrollbar because the
page declares no dark color-scheme. The per-panel scrollbar rules go; Cyber
sets the two tokens and Cockpit's HUD windows keep their accent tint.
Selects draw .gev-field's own chevron instead of the platform arrow, the
voice selects join .gev-field, number fields keep dark spinners, and the
Street Level range uses the shared slider in its green.
RadioTuner renders the band label, readouts, slider and needle from the
Radio store. RadioControls keeps the drag and its slot and publishes what
the tuner shows; the component lays out the tick tape against the dial's
measured width, drawing no ticks before it has one, and lays out the
snapped needle before it drops the drag class so the needle does not
animate from where the drag let go.
The Display and Radio launchers, their popovers and the compact Radio
transport, Enable button and volume now render from the Radio store.
RadioControls owns the disclosure state; Cockpit Escape and the Display
reveal read that state instead of the DOM, and the Enable toggle guards
re-presses synchronously. The compact transport reuses the panel's
transport state and adds only its glyph and title.
The Cockpit controller no longer reconciles the live signal rows by hand.
publishCockpitSignals turns its signal items into rows, keyed by the
signal and its action target as before, with repeats of a key numbered,
and publishes them to the gev-cockpit store; a new CockpitSignalList
component renders them with a keyed v-for inside the briefing card.
Rows reorder several times a second, and a browser blurs any element it
moves. The new v-focus-safe-children directive turns Vue's move of the
row holding focus into moves of the rows around it, reaching the same
order while the focused row stays connected, and before the focused row
is removed it hands focus to the shown briefing page's tab, or the
collapse toggle, as the reconciler did. Selection stays with the
controller's click listener.
The focus test now runs the real components over happy-dom and counts
any move or removal of the focused row as a loss, including across 60
random reorders. The Cockpit QA script publishes and waits a frame
before reading the rows.
The Cockpit controller no longer writes the HUD's instruments, the flight
plan card, the visor's destination arrow or the vision selector. It keeps
them as plain state, starting from cockpitInstrumentState.js, and
publishes copies to the gev-cockpit store: the instruments on every HUD
update, the route only when it changed, the vision selector when the mode
changes. CockpitView renders the callsign, aircraft meta and emergency
mark, speed and altitude rims and ticks, compass tape, clock, position,
HUD layer, destination arrow and vision selector; a new CockpitRoute
component renders the flight plan card inside the briefing card.
The odometer readouts become CockpitRollingValue components. Their
throttle and digit roll move unchanged from setCockpitRollingValue into
cockpitRollingValue.js: every accepted reading restamps the throttle, a
change inside it is dropped, and each accepted change draws fresh glyphs
so the roll animation restarts. A rim tick with no reading still hides
where it stood, and a hidden arrow keeps its last angle and label.
In a dev build the HUD's Vue patch costs about 0.5 ms per update (1.4 ms
at 4x CPU throttle), against 0.4 ms (2.1 ms) for the DOM writes it
replaces, at about 10 updates a second.
The Cockpit controller no longer writes the Contact card's scope,
navigation state, cohort counts, nearest contact, bearing, uncertainty,
update time or weather toggle: it keeps them as plain state, starting
from cockpitContextState.js, and publishes a copy to the gev-cockpit
store, and a new CockpitContext component renders it. A lost contact
still holds its last readout. The weather toggle flips from that state,
not the button's attribute. The card's visibility, collapse and layout
stay with the controller. The controller's publishBrief option becomes
a publish object, one entry per Cockpit view.
The Cockpit controller no longer writes the briefing card's pages, cycle
toggle, regional news and local conditions: it keeps them as plain state,
starting from cockpitBriefPages.js, and publishes a copy to a new
gev-cockpit store. A new CockpitBriefing component, lifted verbatim from
the Cockpit view, renders it. News rows are keyed by story, so a focused
link never turns into another story on refresh. The controls keep the
controller's listeners; the route card and the signal list keep their
owners' bindings for now. The boot-time kicker translation is gone, as
the card translates its own text.
The phone shell no longer builds its tab bar and backdrop or writes their
aria-expanded, aria-hidden and hidden state: it publishes its tabs,
whether it is on and the open sheet to the gev-display store, and a new
PhoneTabBar component in the dock teleports them to the end of the page
from the first publish until the shell is destroyed, so they still follow
the scene's credits. The shell takes tab and backdrop clicks from the
document and returns focus to a tab once the tab bar shows it closed; a
reopen or destroy cancels a pending return.
LocationControls (./ui/location) no longer builds the city and landmark
pills or writes the mini status and the search error: it presents the tray
and hands it to its publish option, so the entry stays Vue-free. The shell
publishes it to a new gev-location store and connects the controls, and
the dock renders it and calls chooseCity() and choosePoi(). The landmark
row still expands a frame after its pills render. The search field, its
toggle and the reset buttons keep their listeners. The location QA harness
reads the rendered elements.
createMapSourceControls() (./ui/maps) no longer builds the chip row or
writes the status badge: it presents both and hands them to its publish
option, so the entry stays Vue-free. The shell publishes them to the
gev-display store and connects the controls, and the dock renders the
chips and calls select() for an available one. renderMapStackChips and
syncMapStackChips are deprecated. The map source QA harnesses wait for
the dock to render and no longer read the removed element refs.
VisualSettings no longer toggles the style buttons' active class or writes
the dock's style mini status and the ACTIVE STYLE corner. It publishes the
active style and its label to the gev-display store; CommandDockView and
SceneChromeView render them. The buttons keep their owner's listeners, and
the initial label renders through t().
The launches layer no longer builds the roster or the selected mission
panel as HTML strings in #space-mission-panel-host. It presents both as a
plain view and publishes it through subscribePanel(); MissionRoster and
MissionDetail render it from the gev-context store and call the layer's
panel commands. Replay controls are presented the same way.
The roster keeps keyboard focus on the same mission across refreshes, or
continues beyond the list when the mission departs, and the row under the
pointer takes the preview back on its next movement. Lines a null view
rebuilds are translated through t(). Disposing the shell clears the
Contacts and Space Missions views.
The awareness layer presents its panel as a plain view and publishes it through subscribePanel() instead of writing markup into #military-awareness-panel. AwarenessPanel renders it from the gev-context store, calls the layer's navigation, and keeps focus on the same control by identity across live repaints, continuing at the note when that control leaves or is disabled.
ContextControls presents the selected mode, the transition busy state and the nearby sites search through a publish option, and ContextView renders them from the gev-context store. ./ui/context stays free of Vue. The Radio QA reads the search button's aria-busy, the state it actually carries.
LocalSdrControls publishes the card to the radio store and SdrCard renders it. The new v-field-value directive never overwrites a focused field, including one a render disables.
RadioPanel, lifted from ContextView, renders the layer state, Enable, the tag filter, station card, transport, volume and playback line from the gev-radio store that RadioControls publishes to. The tuner, the local SDR card and the Cockpit radio controls keep their element bindings. Enable's busy mark and the dragged volume go through the owner so a render never leaves them stale, and the markup's tag option stands until the categories first change. ./ui/radio now imports Vue and Pinia.
The file import publishes its rows and hint to the gev-display store and DisplayPanel renders them, keyed by file, so a toggled row keeps its controls. Keyboard focus is given back once the list has rendered: a removed row's next row, else the previous one, else the Import button; a second change before the render keeps the first target, and focus moved elsewhere meanwhile stays there.
Restore shouldHideCollapsedRightPanels, syncScopeControls and the fadeSliders field, skipping sliders already bound by name. Note the API changes in the changelog.
A desktop side panel hides once collapsed, so Escape hands focus to its visible rail item instead of the hidden disclosure. Rail selection reads the panel's collapsed class rather than the store, which follows it a microtask late.
Re-apply the published scene to the select after every option render, as the imperative renderer did. The scene and visual-input QA scripts click a held shot label after disposal and wait a frame for the bloom row.
The picker's options are data: CctvControls computes the cameras in view
and the closing note for those left out, keeps a focused picker's list and
prepends a camera activated under it, and publishes the options, disabled
state and selection. CctvPicker renders them keyed by camera id and
applies the selection once the options are in place; it updates only when
the controls publish, as the old picker did on layer notifications. A
picker about to be disabled no longer counts as focused.
This completes the CCTV panel: everything it shows is rendered from the
gev-cctv store.
The frame lifecycle keeps its request state in an object instead of the
image's dataset and publishes it; the panel binds the image's src, class
and data attributes and the wrapper's loading and has-frame classes from
it, so preload tokens, kept pixels on a failed refresh and clearing on a
camera change are unchanged. The source badge is the pure
presentCctvSourceBadge(), the live switch and the typed summary are
published too. The video surface still draws into the panel's canvas.
presentCctvCalibration() joins the panel view: ADJUST, SAVE CAL, RESET CAL
and the seven pose chips render from the gev-cctv store. The inline editor
is store state: starting an edit publishes its field, starting value and
finish(), and the CctvCalValue chip renders the number input. The draft is
set once on mount so a refresh while typing keeps it; each edit gets its
own input. Commit and cancel rules, the captured base pose and the camera
guards stay with CctvControls.
formField.js had no other user and is removed.
CctvControls presents the switch, navigation and toggle buttons, the CAL
chip and the meta line with a pure presentCctvPanel() and publishes them
to the gev-cctv store; CctvPanel renders them. The controls keep their
listeners on the same elements, and still write the picker, frame, source
badge, calibration readout and summary, which carry no bindings.
A page that imports ui/cctv with its own markup no longer has these
elements painted for it, as with Street Level.
The panel's markup moves, verbatim, into StreetLevelPanel, which renders
the presentation StreetLevelControls publishes to the gev-street-level
store, with the EXPAND state. The controls keep their listeners, full
screen and popover handling, focus moves, resizing and transitions. The
SINCE readout follows the thumb while dragging and shows the recorded
window once the thumb is there; the thumb never moves under the user's
hand. Text the panel now renders itself drops its data-i18n markers.
Panels lifted out of a view live in src/ui/views/panels/, kept out of
Prettier like the views.
A failed assert.equal or deepEqual prints both operands, and a happy-dom
node reaches the whole page and window: printing one exhausted memory and
took the machine down. assertSameNode() compares identity and fails with
a short description of each node; every node comparison in the happy-dom
tests uses it.
createRecentImageryPanel() computes the readout from the layer snapshot
and renders RecentImageryReadout and its day cards synchronously; its
delegated listeners stay on the stable root and the mode buttons keep their
segmented control. Rail card actions take optional pressed and reserved
states, replacing the owner's patches after render. Thumbnails, focus,
scroll preservation, the DETAILS reveal and export behave as before, and
nothing paints after teardown.
createWeatherPanel() computes the readout it shows (forecast and event
cards, the observed group's scope, the history timeline state and observed
cards) and renders WeatherReadout synchronously into the panel body, so a
newly opened card is still revealed after measuring. The hand-built hosts
and the separate card and timeline builders are gone; markup, open-card
choice, first appearance and teardown are unchanged.
The observed-history transport is RailTimeline in src/ui/rail/, rendered
by createRailTimeline() with the same update and destroy API. Drag preview,
the coalesced 150 ms commit, release, cancel and blur behave as before; the
slider keeps the ticks it is dragged over, an update from inside a preview
cannot move the handle back, and readouts follow the handle within the same
task. utcClock moves to its own module and is still exported here.
The rail cards, card blocks, settings, chips and row lists are Vue
components in src/ui/rail/. createRailCards() and createRailCardBlocks()
keep their update and destroy API and patch the components synchronously
with render(), so Weather and Recent imagery are unchanged. Controls of a
removed block dispatch nothing, a released range keeps its value until the
owner's next update, and range values are written only when they differ.
Weather's remount state is keyed by its panel. Tests of rendered parts run
on happy-dom.
SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.
Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.
Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
A panel a feature opens (Street Level's viewer, a selected radio station)
now becomes its side's open panel instead of being collapsed again by the
next layout pass. Cockpit keeps showing its collapsed Data Layers strip,
which Cyber's Cockpit layout aligns to, and Cyber's focus layout no longer
re-shows collapsed left panels. Both sidebars share one accordion helper.