Commit Graph
3013 Commits
Author SHA1 Message Date
German Khokhlov c71ce9cf9b Merge remote-tracking branch 'meirm/i18n-spanish' into i18n-spanish 2026-10-16 21:00:43 +04:00
German KhokhlovandClaude Opus 5.5 20f4cf3763 i18n: fix the LGTM review findings and tidy the branch texts
- i18n scanner: lastError sink, no false sinks on defaults and ternaries
- shared src/i18n/marker.js for modules that only mark strings
- wind field messages move to wind/fields.js; CITY_POIS imports from cityPois.js
- drop review IDs, change history and stale references from comments and docs

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 21:00:28 +04:00
Mazeyar Moeini Feizabadi e021159938 Merge remote-tracking branch 'origin/main' into codex/sdr-bounded-playback 2026-10-16 19:00:04 +02:00
German Khokhlov d7193e3b9e fix(globe): the CPU pick radius follows scaleByDistance
Review of Task 4: the CPU picks (Navara hover, drill, the stale-answer
check) took a sprite or point at its full sizePx however far it was, so a
set shrunk with scaleByDistance was picked well off its drawn edge. The
radius now scales by the set's scaleByDistance at the instance's camera
distance, linear between near and far as the Navara shader draws it.
2026-10-16 21:00:01 +04:00
Meir Michanie 5bfa4a290c Merge branch 'main' into i18n-spanish 2026-10-16 18:59:54 +02:00
German Khokhlov a4e753d550 fix(globe): Cesium picks fall through filtered results; no picks behind the horizon
Review of Task 4:
- a Cesium pick whose top result is filtered (a pickable: false set, the
  follow camera's proxy entity) took nothing; it now drills and answers the
  first result under it with an id (an object), else the first kept one
  (map tiles);
- billboards and points drawn without a depth test reach Cesium's GPU pick
  through the globe: mover instances behind the horizon (projector
  horizonVisible on the instance position) are left out of picks and
  drills, as Navara's CPU drill already did;
- the follow proxy entity (1 px point, cesium/follow.js) carries
  gevFollowProxy and is never a pick (review item 6).
2026-10-16 20:59:10 +04:00
manjunath 8abc99aa0a fix(voice): preserve request ownership across callbacks
keep typed and tool-follow-up responses attached to their original requests
reject duplicate events before they affect newer work
preserve newer input and Radio handoffs during old callback cleanup
integrate the tested main snapshot without dropping existing history
2026-10-16 22:29:00 +05:30
German Khokhlov 4e195dac6b fix(globe): the Navara follow orbits on drag and zooms to the floor
Review of Task 5: while following on Navara a left drag panned the globe
about the ground point under the cursor (range 2,154 m → 54,136 m) and the
wheel zoomed toward that point (462 m after 40 notches, Cesium stops at
the 150 m floor). While a follow runs, Navara's spin, zoom and tilt are
now suspended (input.suspendCameraInputs, which gives the app's own
setCameraInputs choice back after the release) and followGestures.js turns
a drag into heading and pitch of the ENU offset (a canvas width is one
turn, its height half a turn; elevation kept within 2°-89°) and a wheel
notch into 20 % of its range, never inside the minimum range, as Cesium's
EntityView orbits the target. The offset is no longer read back from a
camera the follow alone moves.

Also (review item 7): a follow requests a render only when the target, the
offset or a gesture changed, so a still target lets Navara idle.

The contract follow check drags (range within ±5 %, target within 3 px)
and turns the wheel 40 notches (never below 149 m, ends within 5 % of
150 m) on both engines with real input (qa-globe-contract's pointer gains
drag and wheel); after stop it waits for Cesium's gesture inertia to end
before checking that the camera is free. Contract: Cesium 73/73, Navara
79/79.
2026-10-16 20:57:10 +04:00
Mazeyar Moeini Feizabadi 365b2e7913 test(radio): fixture unavailable optional Google tokens 2026-10-16 18:56:17 +02:00
Said Turksever 6a4960762d Merge branch 'main' into feat/changelog-fragments 2026-10-16 17:52:11 +01:00
Said Turksever 3a57a04c3b Merge pull request #1159 from asturksever/fix/street-level-gate-pill-race
test(street-level): settle coverage before reading the ON/OFF pill
2026-10-16 17:52:04 +01:00
German Khokhlov 68ff4e1c25 fix(globe): Navara overlay colours are sRGB
Review of Tasks 4-5: the overlay pass encodes linear to sRGB, and the
instance and line colours went in as if linear: grey 0.5 drew 187 (Cesium
128) and [1, 0.6, 0.2] drew 255/203/124 (Cesium 255/153/52). The sprite,
point and line shaders now decode them (sRGBTransferEOTF), as the sRGB
atlas texture already was.

A contract check draws mid-tone sprites, points and lines (grey 0.5 and
[1, 0.6, 0.2]) and reads their centres: within 3 per channel on every
engine. Navara 79/79.
2026-10-16 20:51:36 +04:00
German Khokhlov 645f042450 feat(globe): surface height quality
engine.surface.sampleHeightDetailed(place, { exclude, lod }) answers
{ height, source: 'tiles' | 'terrain', tileSizeM? } (src/globe/surfaceDetail.js).
On Navara tileSizeM is the extent of the tile that answered and
lod 'finest' takes the finest loaded tile, drawn or not; Cesium answers
tiles without a size, else the globe's terrain. acceptedSurfaceHeight()
turns an answer into a height or a miss: tiles larger than
MAX_FLOOR_TILE_SIZE_M (4 km) are too coarse, terrain is not the mesh.

The mesh floor sampler and the ground snap are engine-only now (a viewer
or scene reaches its engine through engineFromViewer, which also registers
the scene) and treat a coarse answer as a miss, as they treat undefined.
Measured on Navara at Austin: while the tiles stream, a 27.9 km tile reads
143.2 m where the ground is 122.5 m (a 1.8 km tile).

`exclude` takes the engine's own mover sets (MoverSet.id): Cesium hides a
set's primitive for the synchronous sample (Cesium matches excluded objects
per billboard, not per collection); Navara's ray only meets tiles.

"sampleHeight undefined in the app on Navara" did not reproduce: the
startup Austin sample is 121.9 m (tile 889 m) on Navara and 122.4 m on
Cesium; one ModelMesh class is patched.

S2 QA (scripts/qa-surface-heights.mjs, 20 places at JFK, SFO, AUS, roofs
and streets): Navara within 2 m of Cesium at 19/20 from 800 m and 18/20
from 15 km with lod 'finest' (gates 18 and 15); offsets per region
-0.21 / +0.4 / +0.1 m; the Empire State roof differs by 39 m (spire
geometry). Navara tile sizes at 800 m: 112-314 m.
2026-10-16 20:51:29 +04:00
Mazeyar Moeini Feizabadi fc11fd0370 docs(sdr): document bounded playback and credit seek fix 2026-10-16 18:48:44 +02:00
Mazeyar Moeini FeizabadiandAditya 240f7ae3da fix(sdr): bound decoder work and stabilize FM playback
Keep USB reads in a bounded ordered pipeline, acknowledge and cap decoder
work, terminate stopped workers, and buffer short playback jitter. Throttle
display telemetry and compute spectra only while seeking.

Preserve PR #1174's wrapped seeking and fresh-spectrum tagging. Add opt-in
bounded timing diagnostics and decoder/playback lifecycle regressions.

Co-authored-by: Aditya <[email protected]>
2026-10-16 18:37:15 +02:00
German Khokhlov f640890cf6 feat(globe): follow camera on both engines
camera.follow({ position, viewFrom, minRange = 150, native? }) keeps a
moving target centred at an east-north-up offset the user may turn and
zoom; camera.following() and camera.followChanged report it; stop() frees
the camera and a camera command (setView, flyTo, flyToSphere, lookAt,
cancelFlight) ends it.

Probe ruling: Navara 0.2.1's cameraFollow holds the target but ignores the
user's drag and wheel, the aircraft sits ~13 px off centre with 7.6 px of
spread, and calling it without an offset each frame gives a NaN camera.
So Navara (and the fake engine) follow with src/globe/follow.js: each
frame, before Navara draws, the offset is re-read from where the user put
the camera relative to the previous target, kept outside the minimum
range and carried to the new target.

Cesium follows with viewer.trackedEntity: the layer's own Entity
(`native`) or a proxy Entity at position() with a 1 px transparent point,
since EntityView moves the camera only for an entity with a bounding
sphere. applyTrackedCameraFrame and the zoom limits moved to
src/globe/cesium/follow.js; src/data/trackedCamera.js keeps the pure parts
(the range clamp now lives in src/globe/follow.js). following() also
reports an entity the app tracked itself. Camera sensitivity claims made
on a viewer's Cesium camera now share the engine camera's ledger, and the
orientation controls and the world jump read the follow from the engine.

Contract (both engines): a target flying at 250 m/s stays within 3 px of
the centre for 2 s, zoomIn through it stops at 150 m, stop() and setView
end the follow. Cesium 71/71, Navara 77/77; shell 23/25/4.
2026-10-16 20:26:43 +04:00
Said Turksever e30f9a73f4 Merge branch 'main' into fix/street-level-gate-pill-race 2026-10-16 17:23:34 +01:00
German Khokhlov a89719aba9 build: package boundaries own the engine modules added since Task 1
check:boundaries failed from 76851ee9 on: vite-build did not own the
initial-chunk guard, and the layer and application packages did not own
src/time/clock.js and the movers, lines, picks and Navara overlay modules
they now reach.
2026-10-16 20:06:12 +04:00
German Khokhlov 39d522c9a9 perf(globe): less churn in movers and lines
Review of Tasks 2–3:
- the mover store's instance checks no longer build arrays or closures
  per set() (orientation and colour checked field by field), and dirty()
  returns one reused range object;
- Cesium models get their matrix and colour through scratch objects
  (Model.modelMatrix and Model.color copy what they are given) instead
  of a new Matrix4 and Color per placement;
- a destroyed MoverSet releases its store (count 0, empty instance
  arrays, no pick ids) so a set object a layer still holds keeps no
  memory, and the Cesium parts drop their billboard, point and model
  lists;
- (with the overlay commit) the Navara line viewport is updated in
  place.

Node micro-measure, 10 000 instances set + packed per frame: 0.27-0.29
ms, about 1.7 KB per frame (0.17 B per instance), as before. Contract:
Cesium 70/70, Navara 76/76.
2026-10-16 19:33:46 +04:00
German Khokhlov d483e5897e build: the initial-chunk guard covers Navara's whole dependency closure
Review of Task 0:
- build/navaraDependencies.js reads the dependency closure of
  @navaramap/three and @navaramap/three-default-plugin from node_modules
  (dependencies and peers) and drops what the app's other bundled
  dependencies reach too (Cesium is served as a script, so draco3d, which
  only Cesium shares, stays engine-only), plus three and postprocessing:
  88 packages today (the @navaramap/* packages, @takram/*, @react-three/
  fiber, @sparkjsdev/spark, astronomy-engine, d3*, draco3d, n8ao,
  three-stdlib, …). The browser build's initialChunkGuard fails on a
  module from any of them in an initial chunk. Tested on a fixture tree.
- check-main-chunk's budget measures the entry the page loads (the same
  chunk the composition check reads), falling back to phase 4's largest
  index-*.js only for a dist without a page.

Build clean: no Navara-only module in the initial chunks; main chunk
2,869,565 bytes (gzip 889,041).
2026-10-16 19:30:23 +04:00
German KhokhlovandClaude Opus 5.5 0ed05568f7 Merge meirm/i18n-spanish: latest upstream main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 19:30:11 +04:00
German KhokhlovandClaude Opus 5.5 3157888780 i18n: fix the repeat-review findings
- Status pieces translate in one place (src/ui/statusText.js): a Local
  ADS-B error with a single piece now translates, and the analyst card
  splits empty-layer notes into pieces (Transit, Local ADS-B).
- Translate the ALPR retry chip text, the ECCC error on the Air quality
  card, "Upstream response too large" and the "entry {n}" feed label.
- The unmarked-text check also sees error/loadingLabel/statusMessage/
  status assignments, `status:` properties and showToast?.( /
  this._showToast( calls; the scene import preview marks its pack
  statuses, data and model-facing text carry i18n-ignore with a reason.
- Tests check the real code: the HUD locality formatter moves to
  src/hudLocalityFormat.js, the unsaved-keys test pins the teardown.
- One copy each: city names come from src/cityPois.js, the GNSS HTTP
  template and wind "field unavailable" texts; dead fallbacks removed.
- Leftovers of the reverted vessel-label change and the reformatting of
  detectionHost.test.mjs / keySetup.test.mjs are back to main.

Catalogs: es/ru 2617 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 19:28:59 +04:00
German Khokhlov ae52695b15 test(qa): seeded synthetic feeds for the W1 baseline; requests compared
Review of Task 0: the recorded live feeds left vessels (no AIS key here)
and local ADS-B (no receiver) empty, and flights held one adsb.lol
viewport answer. src/tooling/w1Feeds.js builds seeded answers relative to
one frozen instant (2026-10-16T12:00Z): a global /api/flights OpenSky
snapshot (8 000 aircraft, 2 000 within 60 km of JFK), /api/vessels with
12 000 AIS rows worldwide and the rows within the city area (the area
answer first, the global one last as the replay's fallback), and
/api/local-receivers/aircraft with 40 aircraft near JFK on 1090 MHz and
978 MHz UAT. Tests read them back through the app's own parsers.
qa-w1-baseline --synthesize=DIR writes them beside the recorded
military, satellites and launches; a replay now logs every feed request
and how it was answered (exact / as another key / none) into
summary.json, and --compare diffs those too.

Replayed on d50eaa28 and HEAD: flights 8 000, military 154, local ADS-B
40, vessels 12 000, satellites 824, launches 24; the runs agree (counts,
known objects, screen points, tracking poses, requests). The Cesium
reference is re-recorded this way before Tasks 10a, 12a and 13a.
2026-10-16 19:28:12 +04:00
German Khokhlov 6436f580d9 test(globe): mover coverage on both engines; pickable: false honoured
Review of Tasks 2 and 4:
- A contract check draws, on both engines: an atlas cell switch, a
  rotation of π (a half-white cell flips from above to below the
  centre), scale 2 (about four times the area), scaleByDistance past
  `far` (about a quarter), setCount shrinking the set, depth modes for
  sprites 30 km under the ground ('always' and a disableWithinM past the
  camera draw), a point with its dark outline, and a glTF model
  (airplane.glb, minimumPixelSize 80, colorBlend replace) in magenta.
  'normal' and a 10 m disableWithinM hide the buried sprite on Navara;
  Cesium's billboards are not occluded by the app's photoreal tiles
  (globe hidden; measured), so those two are asserted on Navara only.
- pickable: false: Cesium's GPU pick sees every primitive, so the
  picker drops picks (and drill entries) of a set created with
  pickable: false; Navara only registers pickable sets. The contract's
  click check now clicks a pickable: false sprite on both engines.
- Navara resolves a GPU answer's batch id to the pick id when Navara
  answers (the pick's own frame), not when the engine's click consumes
  it: a set that reuses the instance in between still yields the
  instance that was under the pointer.

Contract: Cesium 70/70, Navara 76/76.
2026-10-16 19:20:47 +04:00
German Khokhlov 0957d9712b test(globe): pixel dashes at DPR 1 and 2
Review of Task 3 (DPI-independent dashes; the shader change landed with
the overlay commit): qa-globe-contract --dpr=2 runs the suite on a
high-DPI page, and a new check measures a 16/16 px dashed line along its
middle row in CSS pixels: the dashes must be regular, and on Navara
16/16 within 2 px. The harness prints what each engine draws.

Measured: Navara 16/16 (period 32) at DPR 1 and 2. Cesium draws
16 on / 16 off (PolylineDash dashLength 32, pattern 0xff00, uniforms
checked on the primitive) as 14 on / 2 off with a 16 px period at both
ratios — a Cesium-side difference to look at before a layer relies on
pixel dashes (none does yet). At DPR 2 the Navara harness's
stars-at-midnight check counts 4 star pixels (its detector is tuned for
DPR 1); every suite check passes at both ratios.
2026-10-16 19:14:52 +04:00
German Khokhlov 93866c42fc fix(globe): Navara lines are picked within 8 px of their segments
Review of Task 4: the CPU line pick (shared with the sprite drill, hover
and the synchronous pick) took half the drawn width + 3 px, so a 1-2 px
trail needed a 3.5-4 px aim. Now within 8 px of the projected segments,
or half the width + 3 px for wider lines. Tested at 7.5 and 8.5 px from
a 1 px line; the contract suite's line click passes on both engines.
2026-10-16 19:05:20 +04:00
German Khokhlov e804351205 fix(globe): Navara sprites, points and lines drawn after tone mapping
Review of Tasks 2–3: on Navara the overlays went through the look's
tone mapping and grading (magenta came out as 247/40/228, green as
147/228/89 in the cinematic look), where Cesium draws billboards and
polylines in the colours asked for.

src/globe/navara/overlay.js: a public Navara EffectDesc (gevOverlay)
inserted after toneMapping and before the gev sharpening, SMAA/FXAA and
final, whose pass renders one three scene over the tone-mapped input
buffer (in Navara's own Pass wrapper: Navara inserts a bare pass only
when it is an instance of its own postprocessing copy); it costs nothing
while the scene is empty. The chain has no depth buffer, so each overlay
material tests the scene depth itself (overlayDepth.js): its log depth
against Navara's MRT depth (RGBA packed), modes always / normal /
depth-fail, disableWithinM as a per-vertex escape. Sprites and points
(moverMesh.js) and line ribbons (lineMesh.js) live in that scene with
their per-frame work as overlay hooks; models stay Navara meshes, lit
and graded like the tiles. The sharpening now sits after the overlay
(Cesium's sharpen stage sharpens billboards too).

Also (review): Navara pixel dashes are measured in CSS pixels
(gl_FragCoord over uGevPixelRatio), and the line viewport uniform is
updated in place.

Measured: a magenta sprite draws 255/0/255. The contract suite's colour
checks are now within 40 of the asked colour on every channel on both
engines (were: dominant channels); Cesium 68/68, Navara 74/74 (its
sharpen-order check accepts the overlay between tone mapping and the
sharpening). Shell: cesium 23/23, cross 4/4; navara 23/25 — the two map
stack pictures from space fail on stddev 7.2/7.6 against 8, as on the
Task 3 commit run at the same hour (the cinematic sun follows the clock
into night over the reset view), not from this change.
2026-10-16 19:04:57 +04:00
Meir Michanie 0b58265cee Merge remote-tracking branch 'upstream/main' into i18n-spanish 2026-10-16 17:03:26 +02:00
German Khokhlov 3c2e924363 test(qa): headless by default
qa-directions, qa-transit, qa-transit-recovery and qa-wind-canvas
launched a visible Chrome window. They now run headless unless
QA_HEADFUL=1 (`headless: process.env.QA_HEADFUL === '1' ? false : true`,
the same change as on the phase-4 branch).
2026-10-16 18:59:37 +04:00
German Khokhlov 8812117013 fix(globe): Navara's shadowed sun leaked a light per frame
Navara 0.2.1's transparent pass refreshes its copy of every scene light
each frame with copy(light, true). For the sun's cascaded shadow lights
(three-csm CascadedDirectionalLights) that copy clones every cascade, so
each frame brought new DirectionalLights with new ids and three's
WebGLLights uniforms cache (keyed by id) grew by about 1.2 KB a frame in
the looks whose sun casts shadows (minimal, photoreal).

src/globe/navara/cascadedLightCopy.js patches the copy to update the
cascades it has in place (pose, colour, intensity, target, shadow
settings and camera) when the counts match, and keeps the rebuild
otherwise; internals.js finds the class among the view's scene lights
(private view._scenes.light) and applies it when the globe is built.
Tests on three-csm's own class: the original copy changes the light ids,
the patched one keeps the lights and takes the values.

Post-GC JS heap (CDP HeapProfiler.collectGarbage every 10 s, the app on
?engine=navara rendering continuously at 60 fps): minimal 4.33 → 0.20
MB/min over 70 s and 0.06 MB/min over 180 s; photoreal 4.34 → 0.19
MB/min; cinematic (no shadow) 0.34. Added to the upstream asks.
2026-10-16 18:41:20 +04:00
German Khokhlov c327a25744 feat(data): one selection dispatcher
src/data/selectionDispatcher.js: one engine click subscription with
picks (pick, drill 8), the press gesture (travel and duration, as
bindTrackingClickGesture) and one Escape listener for the layers that
move onto the engine. Owners register owns(id) (also in pickRegistry, so
layers still on their own handlers see the ownership) and onSelect /
onEmptyClick / onEscape. Rules of the existing handlers: another layer's
pick is not empty space; passThrough picks (trails) never take the
click; a drillThrough owner (local ADS-B) takes its object from under
another layer's; a drag selects nothing; deselection needs a clean click;
a pointer owned by a tool selects nothing. Tested on the fake engine:
own / foreign / empty / trail clicks, drill-through, drag and long press,
Escape, an owner without handlers, unregister and destroy. No layer uses
it yet (the *a tasks move them).
2026-10-16 18:25:12 +04:00
German Khokhlov b0cb8ce881 feat(globe): picks on input payloads
input.on('click'|'doubleClick'|'move', fn, { pick, drill }) delivers
{ …event, picked, drilled }: PickResult { id, owner, instance, primitive
(Cesium) } names the mover set (and instance) or line hit. One pick (and
one drill, as deep as the deepest listener) per event, shared by its
listeners; moves with picks are coalesced to one delivery per frame with
the latest position (src/globe/pickDelivery.js). Option checks in the
contract (normalizeInputOptions).

- Cesium: scene.pick / drillPick, and the picker names the owner: movers
  map billboards, points and models to their set and instance, lines
  their primitives to the line.
- Navara: a click with pick takes Navara's GPU pick of the same gesture
  (featureClick; its pick helper answers on the same pointerup, usually
  before the engine's click, so a fresh answer waits for it; otherwise
  the click waits up to 250 ms, then the CPU pick). Navara 0.2.1 answers
  clicks in quick succession with the first click's pick: a GPU answer
  whose instance is not drawn near the click is stale and the CPU pick
  answers. Hover, drill and the synchronous picker.pick/drillPick are CPU
  picks (src/globe/cpuPicks.js) of pickable mover sets and pickable lines
  (within half the width + 3 px), behind the globe excluded, nearest
  first; lines are picked on the CPU after an empty GPU answer.
  picker.clickStats() (Navara only) counts the answers and latencies.
- The fake engine picks its own movers and lines on the CPU unless
  scripted.
- The contract suite clicks with real pointer events (puppeteer) on both
  engines: a sprite is picked with its owner and instance, the map picks
  nothing, two sprites in one place drill both, a line is picked, a
  hover picks the sprite under it. Navara, 20 clicks: payload p50 2.8 ms,
  p95 4.1 ms after the click (puppeteer dispatch included), 20/20 GPU
  answers. The Cesium harness keeps the first-run card closed.
2026-10-16 18:25:12 +04:00
djabhi31 f60eeacb2d test(earthquakes): add unit test coverage for earthquake snapshot normalization
- Pin GeoJSON earthquake snapshot normalization contract in src/layers/earthquakes/records.test.mjs
- Cover complete-feed validation, M2.5 magnitude filtering, coordinate and depth bounds
- Verify stable fallback IDs, duplicate ID rejection, and malformed structure handling
- Register records.test.mjs in scripts/format-scope.json and apply Prettier formatting
2026-10-16 19:12:46 +05:30
German KhokhlovandClaude Opus 5.5 a2463ca2d2 Revert hiding vessel detection callouts under ambient cards
The vessels layer hid the detection callout for every vessel whose card
it published to the world overlay. The overlay paints only part of the
published cards (shared budget, collisions, UI chrome), so vessels whose
card was dropped lost all their text: with 60 vessels and Detection on,
21 showed only an arrow. Back to main's behaviour: the callout always
draws. Hiding it only under a painted card is HAL-628.

The translated speed unit in the callout stays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 17:37:58 +04:00
German Khokhlov 86aa0bc9ba feat(globe): dynamic lines on both engines
engine.lines.createLine({ id, widthPx, color, depthFailAlpha, dash
({ lengthPx, gapPx } | 'tactical'), arc ('none'|'geodesic'), modelMatrix,
pickId }) → a Line: setPositions (Cartesian3[] or a flat Float64Array),
setColor, setModelMatrix, show, destroy; lines.list() for QA. Options,
flat positions, geodesic densification (great circles of the geodetic
normals, height interpolated, one step per degree) and the registry are
engine-neutral (src/globe/lines.js); the fake engine keeps every line.

- Cesium: a Primitive of a PolylineGeometry (synchronous, rebuilt when
  the positions change) with a PolylineMaterialAppearance in an
  engine-owned collection; depthFailAlpha is depthFailAppearance with the
  alpha scaled; pixel dashes are PolylineDash (16-bit pattern); the
  tactical dash is the launches' selected-orbit shader under its own type
  (launches keep theirs until Task 15a moves them onto engine.lines).
- Navara: a public MeshDesc (transparent pass, unlit) holding a ribbon
  of one quad per segment, widened to CSS pixels in the vertex shader;
  a second copy drawn with GreaterDepth and the alpha scaled is the
  depth-fail part; dashes are cut in the fragment shader (pixels along
  the screen direction, or the tactical pattern over the fraction along
  the line); positions relative to the first point, the model matrix on
  the group. Geodesic arcs are densified on the CPU. Not pickable yet.
- The contract suite draws a three-point line on both engines: magenta
  along both segments, nothing off it, 1° east once turned by its model
  matrix, gone when hidden; a line 30 km under the ground shows only its
  depth-fail copy, dimmer than the line.

Main chunk 2,867,499 bytes (+7,197, +0.25 %: the Cesium lines).
2026-10-16 17:24:36 +04:00
German Khokhlov 0109097440 feat(globe): instanced movers on both engines
engine.movers.createSet({ id, kind: sprite|point|model, capacity, order,
depthTest, sprite|point|model, pickable }) → a MoverSet: set(index,
fields) stores an instance (position, screen rotation, orientation, rgba,
scale, atlas cell, show, pickId) in flat arrays, commit() uploads the
changed range once and requests one render, positionsView() reads the
positions, destroy() removes it; movers.list() for QA. The options, the
store and the registry are engine-neutral (src/globe/movers.js); the fake
engine keeps them for layer tests.

- Cesium: one primitive per set in an engine-owned PrimitiveCollection
  added with the first set, in `order`: sprites a BillboardCollection
  (one image per atlas cell, NearFarScalar, disableDepthTestDistance),
  points a PointPrimitiveCollection, models a Model per instance.
- Navara: a public MeshDesc per set. Sprites and points are one
  InstancedMesh of a quad, faced to the screen and sized in CSS pixels in
  the vertex shader from uniforms (the pick pass draws the same
  footprint), atlas uv, rotation, colour and scale per instance, drawn in
  the transparent pass unlit; offsets from an origin that follows the
  camera past max(1 km, 10 % of its height). Models: the glTF once, one
  InstancedMesh per mesh, minimumPixelSize/maximumScale on the CPU per
  drawn frame, colorBlend in the shader. Pickable sets register a
  PickableInstancedMeshWrapper; pickIds.js maps batch ids back to
  instances (used by Task 4).
- The contract suite draws three 24 px sprites on both engines: centred
  within 2 px of worldToWindow, hidden by show:false, recoloured, gone on
  destroy, and no frames added once the commit has drawn.
- qa-engine-bench --scenario=movers: 10 000 synthetic aircraft
  (src/bench/syntheticFlights.js, moved from the Navara spike with its
  test), every instance moved and committed every frame. p95 Navara
  (look=minimal) / Cesium: global 5.2/7.0 ms, city 5.6/9.9, orbit 6.0/7.4
  (0.74, 0.57, 0.81; gate 1.1). Cesium is measured without its 60 fps cap.

Main chunk 2,860,302 bytes (+9,706, +0.34 %: the Cesium movers).
2026-10-16 17:15:24 +04:00
German KhokhlovandClaude Opus 5.5 3adce33cc6 i18n: fix the final pre-merge review findings
Fixes the P1 and the confirmed P2 findings of the final review of the
i18n branch.

- CI: the air-quality model no longer imports i18n (portable module),
  so check:boundaries passes again.
- Air quality layer: named in the layer panel, HUD and voice; its
  Weather card, bands and errors translate. A test keeps the layer-name
  table in step with the layer registry.
- Layer statuses that still reached ru/es in English: GNSS, CelesTrak,
  Transit loading and feed errors, launches, perimeters, ALPR, ECCC,
  wind "field unavailable", Local ADS-B streaming lines.
- Voice and HUD: preset ids show city names ("Fly to San Francisco"),
  the HUD city translates, cockpit refusals cover frame, aircraft and
  satellite; empty Transit notes translate on the analyst card.
- tn() keeps a caller's formatted count ("12,345 map objects").
- Cyber HUD: the language button no longer covers the bottom-right
  card or the cockpit position readout.
- CCTV buttons wrap only in non-English locales; English layout matches
  main again.
- Switching language asks first when Provider Settings holds unsaved
  keys.

Catalogs: es/ru 2611 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 16:39:25 +04:00
German Khokhlov 4623c8b616 test(qa): a comparable W1 baseline from recorded feeds and a frozen clock
Review of Task 0: the live baseline could not be compared between
commits. qa-w1-baseline now records every /api response of each layer's
run (--record=DIR, DIR/<layer>.json), replays them through puppeteer
request interception (--replay=DIR; an /api request outside the
recording answers 503) with the page clock frozen at the recording's time
(evaluateOnNewDocument: Date.now and new Date(), hence JulianDate.now and
the app clock), and diffs two runs (--compare=A,B: counts, known objects'
positions within 1e-7° and 5 cm, screen points within 0.5 px, tracking
poses within 1e-6 relative). The rules live in src/tooling/w1Baseline.js
with tests.

Recorded once (qa-artifacts/w1-feeds, git-ignored), replayed on
d50eaa28 and on HEAD: the runs agree within the tolerances for flights,
military, satellites (counts, five known objects each, tracking poses)
and launches (count). Local ADS-B has no receiver and vessels no AIS key
here: both stay empty. This is the reference for the extraction tasks.
2026-10-16 16:37:43 +04:00
German Khokhlov 76851ee949 build: guard the initial chunks by module id; main-chunk check in CI
Review of Task 0:
- build/initialChunkGuard.js, a Rollup plugin in the browser build, fails
  the build when an initial chunk (an entry and what it imports
  statically) holds a module from node_modules/three, @navaramap/* or
  postprocessing. Checked by forcing it on satellite.js, which the main
  chunk does hold: the build fails naming the chunk and module.
  navaraAssets.test now pins both build plugins.
- scripts/check-main-chunk.mjs is one script for both main-chunk checks:
  the composition (text markers in the initial chunks, sizes) and, when
  scripts/main-chunk-baseline.json exists, the phase-4 branch's gzip-9
  budget, with its exports (checkMainChunk, measureMainChunk) so the two
  branches merge into this file. The composition test moved to
  src/tooling/mainChunkComposition.test.mjs to leave phase 4's
  mainChunk.test.mjs its name.
- CI runs npm run check:main-chunk after each npm run build (unit,
  browser-gate and Windows jobs).
2026-10-16 16:22:49 +04:00
German Khokhlov f7f4e9a45c fix(time): latch the Cesium clock at creation; document the clock's limits
Review of Tasks 0–1:
- The Cesium engine clock attaches its frame latch to viewer.clock.onTick
  when the engine is created, so it runs before onTick listeners added
  later (cameraVerbs installs its own after the engine exists). Before, it
  attached on first use and would have run after them. A viewer without a
  clock still latches lazily on the scene's preUpdate.
- GlobeClock lists what is not on the app clock yet: Cesium's viewer clock
  (its lighting and property reads at currentTime), the launch replay
  timeline and the mission orbit's GMST frame (Task 15a), the satellite
  cloud's SGP4 and orbit bake (Task 14a), and wall-clock throttles. The
  plan's T14a/T15a now carry those moves.
- freeze/offset/rate change now() at once and frameTime() from the next
  frame; QA helpers request a render after moving the clock.
2026-10-16 16:18:08 +04:00
Said Turksever d3449313d4 Merge branch 'main' into feat/changelog-fragments 2026-10-16 12:53:10 +01:00
Said Turksever 537e99dfa4 Merge pull request #1063 from YosolosoY/feat/bikeshare-bogota-santiago
feat(bikeshare): add Bogotá (Tembici) and Santiago (Bike Itaú)
2026-10-16 12:47:12 +01:00
manjunath 4fde920665 feat(voice): harden Gemini Live provider integration 2026-10-16 17:09:03 +05:30
Aditya 557d3bb41e fix(military): hold the last track and speed when a poll omits them
MilitaryFlightRecords coerced a missing course to 0 (`courseDeg || 0`)
and a missing speed to 0 (`speedMps ?? 0`) before stickyNumber, so the
hold-last-known-good merge never ran. When an adsb.lol row arrived
without `track` or `gs`, the aircraft's icon swung to north and the
position history got a 0 kt / 0 degree fix, so dead reckoning stopped
or turned it north. The civil FlightRecords holds the last value for
the same input.

Pass the raw values to stickyNumber, with 0 as the fallback only until a
value is known, as before. A grounded row without a speed still reads
0, so a parked aircraft doesn't coast at its landing speed.
2026-10-16 16:52:22 +05:30
Aditya d6c1ea0f4b fix(maps): retry the real imagery and terrain provider after a fallback
In the keyless setup a single transient failure while loading the default
map layers locked in the degraded fallback until reload.

_getImageryProvider cached the construction-fallback resolution (OSM) under
the Esri stack id, so every later "Esri Satellite" selection showed OSM.
createKeylessTerrain turns any Re:Earth failure into a flat
EllipsoidTerrainProvider; the controller cached it and set _terrainMode to
'keyless', so a boot-time network blip left the globe flat.

Fallbacks are still cached and shown at once, and no switch waits on a
retry. One controller timer now retries the real provider behind whichever
fallback is on screen (Esri's OSM stand-in, or flat terrain on a shown
globe), starting at 30 seconds and doubling to a 10-minute cap while it
keeps failing. A failed retry leaves the cached fallback and the installed
terrain untouched. A success replaces the cache entry and applies it live:
terrain is installed in place with a render request (or, behind a 3D
tileset, picked up by the next globe activation), and Esri is reselected
automatically, after any in-flight switch settles. A switch that read the
flat fallback re-reads the terrain cache before installing, and destroy()
cancels the timer and releases a provider built after it.
2026-10-16 16:52:01 +05:30
Aditya a316e12323 fix(overpass): read failure phrases from the remark, not element tags
overpassLooksRuntimeError and overpassLooksRateLimited searched the whole
200 body, element tags included. A result containing a place named
"Timed Out Escape Rooms" (or any tag with "runtime error", "out of
memory", "too many requests" or "rate_limited") was refused as an
upstream failure, and the endpoint was put on cooldown for every other
query.

Parse the body once. A data reply (one with an elements array) reports
failure in its remark, so the phrase checks run on the remark. Any other
body, an error page or JSON without elements, is matched whole as
before.
2026-10-16 16:52:01 +05:30
Aditya 2c61d9e2b7 fix(geo): wrap longitude differences across the antimeridian
The flights ground-floor pipeline subtracted longitudes without wrapping.
approxDistanceKm, and its copy in the mesh-floor sampler, measured two
points 0.2° apart either side of 180° (21 km at Fiji) as about 38,000 km,
so low and grounded aircraft just across the line from the viewer were
never floored or mesh-sampled. corridorFloorCells walked a segment across
180° the long way round, filling its cell budget with ground behind the
contact and never requesting the cells it was about to cross, and
stickyFloorCell dropped its hysteresis for a contact on the seam. Each now
takes the short way round, and corridor points are normalised back into
[-180, 180].

SEARCH NEARBY SITES centred its Google Places search on the mean of west
and east, which for a view across 180° (west > east) is longitude 0, and
sized the radius from the view's height alone. It now measures the view's
width through 180° and searches its real centre.
2026-10-16 16:48:37 +05:30
Aditya bd48533b03 fix(director): land on the requested shot
A shot action seeks to the target shot's startProgress, which
sceneTimingForShot computes as start / total. sceneSeekState multiplied
that back into seconds and compared it with each shot's end, but
(start / total) * total can round one ulp below start. The comparison
then put the seek at the very end of the previous shot. With five equal
3.9 s shots, "go to" shots 2, 3 and 5 landed on shots 1, 2 and 4.

Compare the requested progress against each shot's end / total instead,
the same division the caller used, so a shot's own start always selects
that shot. Exact boundaries still select the next shot, and anything
below a start still selects the previous one.
2026-10-16 16:48:37 +05:30
German Khokhlov 7c7422e281 Merge migration/phase2-engine (4aaf9746) into migration/phase3-layers
The phase-2 review fixes: look internals in internals.js, the groundFloor
resample throttle, tile height selection, the sharpen mirror, QA tile
cache limits, engine.groundFloor diagnostics. In navara/index.js both
sides are kept: the look gets internals.js's luminance uniforms and reads
the sun's time from the engine clock's frame time, so engine.clock stays
the one time source for the sun.
2026-10-16 15:15:24 +04:00
German Khokhlov 4aaf974600 docs(migration): the review fixes, their measurements and QA 2026-10-16 15:06:15 +04:00