Locale conflicts (es, ru, zh-CN): keep both sides' new keys. The new uk
and zh-Hant catalogs get the fire filter strings; zh-Hant keeps
"≥ {value} MW" as in English, like zh-CN.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The global and regional LOD bands drape the heat raster on the active
imagery host and draw no rectangle entities; the 2/1 degree aggregation now
only feeds the "N FIRES" cards, whose accent is the strongest fire's FRP
color. Markers below ~750 km hide the heatmap, as do disable and destroy.
A stale raster is rebuilt immediately on first paint and with a 150 ms
trailing debounce afterwards, so a slider drag does not re-encode on every
step. The shell hands the layer its imagery host, so the heatmap follows
globe and 3D-tiles map stacks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Detections are binned on a 2048x1024 equirectangular grid weighted
1 + log10(1 + FRP), Gaussian-blurred (longitude wraps), normalized on a log
scale against the 99.5th percentile and mapped blue -> red with an alpha
ramp that is fully transparent below the floor. heatImagery drapes the bytes
as one full-globe SingleTileImageryProvider on the active imagery host.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Ukrainian in the language picker: 2730 strings, four plural forms, Cyrillic
HUD units and the uk style guide. Based on the Ukrainian translation by
@meirm (#312).
Co-authored-by: Meir Michanie <[email protected]>
Co-authored-by: Meir Michanie <[email protected]>
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.
- The trailing visibility frame uses the layer's injectable runtime timer and
is cancelled by resetState as well as disable and destroy.
- An empty-feed regular pass records the camera pose, so later in-cadence
frames do not keep scheduling trailing frames.
- New renderGovernor.test.mjs: a parked camera schedules nothing, a stopped
camera gets exactly one trailing frame and no self-wake, a forced pass
requests its frame, destroy cancels the timer.
- The CHANGELOG entry moves to changelog.d/871-vessels-idle-render.md; docs
say the hold also covers vessels dimmed under a live target.
stopScene now supersedes seeks through _bumpSceneSeekGeneration; the
bhoteKoshiLocator Stop test calls stopScene on a plain object, so it
needs the method too. Without it four tests throw at the PR head.