Doctor and dev-fresh told every user without an OpenAI key that voice could
use ChatGPT OAuth, whether or not Codex was installed. Say voice is off
until a key is added or a Codex sign-in is selected, and mark that path
experimental.
The login child inherited the whole server environment, including
OPENAI_API_KEY and every other provider credential. Pass only what Codex
needs to find its home, open a browser and reach OpenAI through a proxy.
Voice-card captions from main priced transcription usage into the API-key
dollar meter. In a ChatGPT OAuth session that could trip the $2 warning or
$5 cap while the readout said COST UNKNOWN. Count them with the session's
other OAuth usage instead.
Credit the equivalent contribution in PR #959 alongside PR #934, while preserving the original PR author's commits.
Co-authored-by: shirunjies8-png <[email protected]>
A tile whose terrain lookup cast some lines kept castRequested set, so a
later refresh skipped it and the lines that failed stayed draped over
trees and roofs until the tile was rebuilt. A refresh now retries any tile
with lines still draped, and redraws it only when more of its lines can be
cast, so a tile that cannot be cast fully costs a cache check, not a
rebuild, per refresh. castRequested still stops the redraw from casting
again at once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixesbilawalsidhu/gods-eye-view#927. Each stdio MCP server made its own
random panel key, and panel_request accepts only the key in the panel
page. A client that starts two server processes for one connection and
reads the page from one while sending the page's requests to the other
(seen in Claude Desktop on Windows) therefore always got "Only the God's
Eye View panel may make this request".
The stdio entry now passes a key shared by the install, created once in
.gev-cache/mcp-panel-key. The file is staged 0600 and published with
link(), so processes starting together agree on one key and never read a
half-written one. If it cannot be stored, the process keeps a key of its
own, as before. createLocalMcpServer still makes a fresh key unless given
one, so in-process servers (the /mcp HTTP plugin, tests) are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A photo takes a deferred navigation ticket when it starts opening
(begin/reassert, the application's _beginDeferredNavigation and
_reassertNavigationHandoff) and frames only if that ticket still owns
the camera once loaded, so a slow photo no longer flies the camera back
over newer navigation or clears newer aircraft tracking.
- A failed mesh refresh keeps the last good sample and the distance it was
taken from, and is retried after the miss cooldown, instead of recording
the failed distance and never refreshing again.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A floating portable panel saved its measured box, so dragging a
collapsed window stored its 50 px header strip and a reload clamped it
to the minimum. It now saves the inline size the user chose. A unit
test and a collapse -> drag -> reload -> expand step in the panel gate
pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
together, so a tile that fails before the table loads is reported at
once instead of surfacing as an unhandled rejection.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Photo framing and FOLLOW claim the camera through the application's
navigation, injected with attachNavigation({ run, subscribeHandoff }):
aircraft and satellite tracking is released first, the cockpit refuses,
and FOLLOW stops when another feature takes the camera. No UI imports
in the layer.
- The mesh sampler follows the mesh floor's rules: it waits for the
visible tileset to finish streaming (visibleTilesetLoaded, now exposed
by the mesh floor service), needs a real bare-earth prior and keeps to
the shared meshFloorSampleWithinPrior window, which cameraFollow now
uses too. A cell is probed again once the camera is half as far from
it (down to 40 m), so a coarse early sample is replaced and redrawn.
- The MCP globe panel's CSP allows the Mapillary Graph API and its image
CDN (https://*.xx.fbcdn.net).
- The tile proxy reads bodies with the shared readResponseBytesCapped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
CI's fixture gate timed out on the header ON/OFF pill: page.click reads a
point and then presses it, and the rail can still be resizing the panel
after coverage arrives, so the press missed. Panel clicks now wait for
the panel to hold still and check that the control is what lies under the
point before pressing. Also correct the header note on --fail-on-retry.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The fleet draws a grounded contact at its delayed position lifted onto the floor under it, but a new billboard was created at the delayed position without that lift. A taxiing aircraft whose reported fix sat lower than the ground under its delayed position started on the fix's floor and then rose on the next fleet tick. Creation now applies the same floor the fleet pass does.
The military fleet also renders behind real time and projects a fresh contact's first fix back to that delayed time, but its billboard was created at the raw fix. A new contact therefore appeared ahead of where the next fleet tick put it and jumped back. The snapshot renderer now receives the layer's motion and creates the billboard at the dead-reckoned delayed position.