The panel connected before the shell had its data manager, so it never
heard switch-on requests and a user switch-on left it collapsed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Credit the equivalent contribution in PR #959 alongside PR #934, while preserving the original PR author's commits.
Co-authored-by: shirunjies8-png <[email protected]>
Three regressions from the slimming, found in review:
- Clean View, recording and the cockpit hid the old expanded viewer with
CSS; native fullscreen sits above all of that, so the photo stayed over the
globe (and in recordings). While expanded, the panel now watches the
<body> classes of those modes and leaves full screen when one starts.
- iPhone Safari has no element fullscreen, so EXPAND had disappeared there.
Where requestFullscreen is missing but popovers exist, EXPAND opens the
viewer as a top-layer popover sized to the viewport (it stays in the
panel's DOM; the popover attribute is set only while open, since a closed
popover is hidden). Checked in Chrome: the popover fills the viewport over
the panel's backdrop filter.
- Without the provider chips, a layer that was on with Mapillary switched off
by a share link or tool (`0.m.0`) showed ON and drew nothing. The pill now
reads OFF with a hint, and pressing it brings Mapillary back without
switching the layer off.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Two regressions from the slimming, found in review:
- Google 3D hides the globe, so groundUnderCamera returned null once the
ground caster was gone: in high cities (Denver ~1,600 m) the camera read
kilometres too high, the coverage zoom came out coarse and the visible box
slid kilometres ahead. With the globe hidden (or not yet loaded) the
ground now comes from the rendered surface (scene.sampleHeight), checked
for plausibility and ignored when above the camera. The plausibility check
is shared with photo framing (plausibleSurfaceHeight, sampledSurfaceHeight).
- Tiles were ranked from the camera's ground point alone, so a tilted view
from a few kilometres up (z13) could miss the tile at the centre of the
screen. They are ranked from viewFocus: halfway between that point and the
ground at the screen centre (or the nadir when the centre ray misses).
A test pins the 3 km / 70° case: the nadir ranking leaves the centre tile
out, the focus ranking loads it.
Also ignore .playwright-mcp/: its browser console logs can carry tokens.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The browser gate is one pass over the remaining flows: rail strip and
expand, coverage with fixtures, the ON/OFF pill, 360° and SINCE filters,
KEY REJECTED, nearest photo with caption, × close, phone fit, keyless
KEY REQUIRED on a second page and no page errors. Panel controls are
pressed through the DOM; pick-point search, line/cone clicks, the
framing-cancel, reload/share and status-route probes, the second
viewport and pointer-settling retries are gone (unit tests cover them).
Tests that pinned constants, copy, CSS or source text, or repeated
another test, are removed or merged. CSS loses an unused variable and
duplicate rules. Docs describe the slimmed feature; unused exports and
the layer's dead setCoverageFilter/refreshCoverage surface are removed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Drop the disk tile cache (.gev-cache/mapillary/tiles, background sweep,
size cap, legacy retrim), the server-side 401/403/429 holds, the upstream
concurrency semaphore and per-waiter abort bookkeeping. The client already
pauses on 429 and stops on a rejected key.
Keep: server-side token, {configured}-only status, strict coverage path
validation (z11-14), image-layer trimming, same-site gate and per-IP limit,
HTTPS redirect pinning to the tile origin, the streamed size cap, the error
mapping the client reads, a 24 h byte-budget LRU memory cache, in-flight
coalescing via the shared coalesceProxyRequest, and browser Cache-Control.
Routes and constants fold into mapillary.js and mapillary/tiles.js.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The layer now owns its Mapillary parts directly: the provider registry,
pick router, multi-provider UI summary, params codec helper and provider
context are gone. createStreetLevelLayer({ source }) builds coverage,
sequences, the nearest-image lookup and the MapillaryJS viewer itself; a
single providerOn switch keeps the share link's `mapillary` option (off
draws nothing), and getParams/setParams keep { mapillary, pano, sinceDays }.
No z0-5 overview points: above 60 km nothing is drawn and the panel says to
zoom in; the proxy now serves only coverage z11-14. Tiles come from the
visible ground within range of the camera, ranked from the ground under it
(no line-of-sight ranking or near-range padding). MapillaryJS loads on the
first photo; viewer prewarm is removed. Key status, a rejected key and a
rate limit share one `blocked` state on coverage.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.
Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
EXPAND now uses the browser's Fullscreen API on the viewer element, which
stays in the panel; the hand-built modal (re-parenting to <body>, inert
siblings, focus trap, document-level Esc/Tab, Clean View/recording/cockpit
hide rules) is gone. The button is hidden where the API is missing.
The FOLLOW button and the PROVIDERS chip row are removed. The header pill is
the only layer switch and re-enables a provider switched off elsewhere; under
KEY REQUIRED the error line says which key to add. Chip colour support in
chipGroup, dead CSS and tests pinning the removed behaviour go with them.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PR #768 bundled a portable-panel windowing system with the Street Level
layer. Remove it so CCTV and Street Level are ordinary docked right-rail
panels again, as on main before the merge.
Removed:
- header drag to float, 8-way edge/corner resize, double-press snap-back,
dockOnCollapse, command-dock clearance, float hint toast, floating z floor,
persisted floating geometry and ResizeObserver re-clamping
(panelPositionControls.js restored to its pre-#768 version)
- src/ui/panelResize.js and its tests, panelDock.test.mjs
- onPanelResized/dockPanel wiring in PanelChrome, the application shell and
StreetLevelControls (EXPAND/SHRINK no longer docks)
- :not(.panel-floating) guards and .panel-floating/.panel-portable/resize CSS
- qa:panel-resize, qa-panel-resize.mjs, qa-panelDrag.mjs, their tests, the
CI "Portable panel gate" step, QA_FAIL_ON_RETRY, and the Street Level
gate's float/resize/dock steps
- floating-panel docs in README, CHANGELOG, CURRENT-STATE, KNOWN-ISSUES
Kept: the Street Level panel as a docked rail panel (share/cockpit/rail
lists, layout controller, rail and Cyber CSS, EXPAND viewer), and the
independent right-rail alignment fix (settledLeftRailTop, 9dde7b4).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A tile whose terrain lookup cast some lines kept castRequested set, so a
later refresh skipped it and the lines that failed stayed draped over
trees and roofs until the tile was rebuilt. A refresh now retries any tile
with lines still draped, and redraws it only when more of its lines can be
cast, so a tile that cannot be cast fully costs a cache check, not a
rebuild, per refresh. castRequested still stops the redraw from casting
again at once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixesbilawalsidhu/gods-eye-view#927. Each stdio MCP server made its own
random panel key, and panel_request accepts only the key in the panel
page. A client that starts two server processes for one connection and
reads the page from one while sending the page's requests to the other
(seen in Claude Desktop on Windows) therefore always got "Only the God's
Eye View panel may make this request".
The stdio entry now passes a key shared by the install, created once in
.gev-cache/mcp-panel-key. The file is staged 0600 and published with
link(), so processes starting together agree on one key and never read a
half-written one. If it cannot be stored, the process keeps a key of its
own, as before. createLocalMcpServer still makes a fresh key unless given
one, so in-process servers (the /mcp HTTP plugin, tests) are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A photo takes a deferred navigation ticket when it starts opening
(begin/reassert, the application's _beginDeferredNavigation and
_reassertNavigationHandoff) and frames only if that ticket still owns
the camera once loaded, so a slow photo no longer flies the camera back
over newer navigation or clears newer aircraft tracking.
- A failed mesh refresh keeps the last good sample and the distance it was
taken from, and is retried after the miss cooldown, instead of recording
the failed distance and never refreshing again.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A floating portable panel saved its measured box, so dragging a
collapsed window stored its 50 px header strip and a reload clamped it
to the minimum. It now saves the inline size the user chose. A unit
test and a collapse -> drag -> reload -> expand step in the panel gate
pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
together, so a tile that fails before the table loads is reported at
once instead of surfacing as an unhandled rejection.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Photo framing and FOLLOW claim the camera through the application's
navigation, injected with attachNavigation({ run, subscribeHandoff }):
aircraft and satellite tracking is released first, the cockpit refuses,
and FOLLOW stops when another feature takes the camera. No UI imports
in the layer.
- The mesh sampler follows the mesh floor's rules: it waits for the
visible tileset to finish streaming (visibleTilesetLoaded, now exposed
by the mesh floor service), needs a real bare-earth prior and keeps to
the shared meshFloorSampleWithinPrior window, which cameraFollow now
uses too. A cell is probed again once the camera is half as far from
it (down to 40 m), so a coarse early sample is replaced and redrawn.
- The MCP globe panel's CSP allows the Mapillary Graph API and its image
CDN (https://*.xx.fbcdn.net).
- The tile proxy reads bodies with the shared readResponseBytesCapped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
CI's fixture gate timed out on the header ON/OFF pill: page.click reads a
point and then presses it, and the rail can still be resizing the panel
after coverage arrives, so the press missed. Panel clicks now wait for
the panel to hold still and check that the control is what lies under the
point before pressing. Also correct the header note on --fail-on-retry.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The fleet draws a grounded contact at its delayed position lifted onto the floor under it, but a new billboard was created at the delayed position without that lift. A taxiing aircraft whose reported fix sat lower than the ground under its delayed position started on the fix's floor and then rose on the next fleet tick. Creation now applies the same floor the fleet pass does.
The military fleet also renders behind real time and projects a fresh contact's first fix back to that delayed time, but its billboard was created at the raw fix. A new contact therefore appeared ahead of where the next fleet tick put it and jumped back. The snapshot renderer now receives the layer's motion and creates the billboard at the dead-reckoned delayed position.