Commit Graph
565 Commits
Author SHA1 Message Date
German Khokhlov 30c86a6001 Draw Mapped Installations, Global Context and the infrastructure layers through one display each
- Mapped Installations: one display holds the single copy of the logic
  the Cesium and Navara renderers each had (renderable records, painting,
  the selection fill, floors, named markers, selection). Discs are point
  movers, outlines ground corridors and the selection fill a ground
  polygon. Cesium's behaviour wins where they drifted: named areas draw
  their outlines (Navara dropped them), discs sit under the moving
  contacts, and outlines and the fill pick their site.
- Global Context: the range ring is a halo and a core line on
  engine.lines and the awareness logic no longer imports Cesium. The
  animated pulse disc, which no primitive draws yet, sits behind one
  seam, render/pulseDisc.js, with a Cesium and a Navara backend.
- Datacenters and dams: one display on movers, lines and ground sets
  with Cesium's LOD, motion probe, floor sampling and card cohort;
  localGeojsonCore.js keeps only the engine-free card and record code
  (1381 to 329 lines).

Coupling: layer renderer lines fall from 1011/4832 to 351/3349
(Cesium/Navara), `viewer` lines from 1745 to 1591,
ScreenSpaceEventHandler files from 8 to 6, Navara ground passes from 5
to 4.
2026-11-07 07:13:56 +04:00
German Khokhlov 54fe0aea40 Draw nine layers' fills through engine.ground, one display each
Earthquakes, air quality, GNSS Integrity, fire perimeters, Prohibited &
Restricted Airspace, Active Fires, S2 GhostMaps, cyclone advisories and
submarine cables each have one render/display.js on the globe contract;
their render/cesium* and render/navara* files go. Their discs, cells,
polygons and corridors are engine.ground sets, so on Navara they come from
the one ground screen pass with exact colours instead of nine hand-written
classification passes and lit SDK vector layers. Cesium's look stays the
reference:

- Earthquake and air-quality discs have no outline (Cesium drew none on
  clamped ellipses); earthquake discs can now be picked on Navara too.
- Perimeters, drone zones and GhostMaps polygons outline their outer
  ring only, as Cesium did.
- GNSS cells stay out of the pick pass; cyclone cones, tracks and centres
  are culled by a port of Cesium's horizon occluder.
- Submarine cables are one ground corridor set, as Cesium batched them;
  landing points, tips and stems are movers and lines.
- FIRMS glows are a sprite set and its cells a ground set. The far-zoom
  heat raster, which no primitive draws yet, sits behind one seam,
  render/heatField.js, with a Cesium and a Navara backend.

The shared Navara ground helpers that only these layers used go
(navaraGroundCells, the cell and ground geometry, the zone renderers), as
does the ground prototype script.

Coupling: layer renderer lines fall from 1636/6953 to 1011/4832
(Cesium/Navara), Navara ground passes from 7 to 5, Cesium-importing files
from 65 to 53, engine.extensions reads from 26 to 19.
2026-11-07 06:20:48 +04:00
German Khokhlov 974a0b6361 Add ground fills to the globe contract
engine.ground draws sets of polygons (with holes), discs, cells and
corridors draped on the surface, with fill and outline colours, order and
picks, written in bulk and committed. Every engine implements it:

- Cesium batches each set into one GroundPrimitive for fills and one
  GroundPolylinePrimitive for outlines and pixel corridors, classified
  against terrain and 3D tiles; sets that are not pickable stay out of the
  pick pass.
- Navara draws them in one screen pass after tone mapping that finds each
  pixel's ground from the scene depth and tests the items in its screen
  cell; long rings are split into edge bins. Measured at Dubai against
  SDK vector layers, the pass matched Cesium's frame time up to 10,000
  polygons with a few megabytes instead of 70 to 146, drew exact colours
  and outlines, and hid reliably across an engine switch, where vector
  layers hidden with update({ show: false }) never hid. Dense corridors
  remain its limit (10,000 cost 135 ms a frame).
- The fake engine keeps the same registry and CPU picks.

The contract suite checks it on both engines (Cesium 66/66, Navara 69/69).
Earthquakes and fire perimeters have unwired ground prototypes whose
drawing matches today's Cesium one (0.998 on Cesium, 0.976 on Navara).
docs/GLOBE-PRIMITIVES.md describes the primitives and when to use each.
2026-11-07 05:14:42 +04:00
German Khokhlov dc1144b947 Draw radio, transit and CCTV through one display each
- Radio: stations, clusters, the selection and its brackets are point
  and sprite sets; clusters come from the layer's engine-neutral screen
  clusterer with Cesium's EntityCluster rules, and clicks go through the
  selection dispatcher. One style module holds the sizes and colours.
- Transit: vehicles are two sprite sets from an up-front atlas, rotated
  with Cesium's projected-rotation maths. The selected vehicle's trail is
  engine.lines in two lanes and 29 age bands, so trails are no longer
  draped over terrain until the contract has ground corridors. The
  Cesium contact trail renderer and its re-export go.
- CCTV: markers, wedges, the plane outline and the calibration gizmo
  (rings, arrows, handles, drags through engine.input) draw on the
  contract. The textured monitor plane and the viewshed volume, which no
  primitive expresses yet, sit behind one seam, render/meshes.js, with a
  Cesium backend and a Navara backend the Navara mode passes in.

Known gaps against Cesium: transit trails are not draped, and the
surveillance-lens click correction runs only where the engine reports
its style stage (Navara).

Coupling: layer renderer lines fall from 2638/8735 to 1636/6953
(Cesium/Navara), ScreenSpaceEventHandler files from 15 to 10, `viewer`
lines from 2014 to 1901.
2026-11-07 04:29:50 +04:00
German Khokhlov fc75e245a6 Assert Wildlife Sightings on both engines in the strict acceptance
qa-wildlife-switch.mjs serves four Salish Sea sightings (three from
iNaturalist, one obscured, and an Acartia orca) through the app's own
iNaturalist and Acartia proxies over faked upstream feeds, then on Cesium,
Navara, Cesium and Navara again checks the badge set and its positions,
picks, the density glow, the privacy cell outline and a clicked card.
Two of the switches are made from the keyboard and must keep the
selection; the last is made with the pointer on the Globe Engine picker,
whose click closes the card like any click outside it.
2026-11-07 03:52:50 +04:00
German Khokhlov f06b93fbc9 Draw vessels, satellites, Space Missions, ALPR, bikeshare and OSM Places through one display each
Each layer now has one render/display.js on the globe contract, the same
factory on both engines; its render/cesium* and render/navara* files go.
Cesium's behaviour is the reference, and the logic that was written twice
is written once:

- AIS vessels: atlas chevrons and engine.lines trails. The display
  registers the gev-trail pick claim itself and its trailing visibility
  pass now also runs on Navara.
- Satellites: point banks per look, orbit rings as lines turned by their
  model matrix, and selection and follow through engine.camera.follow.
  The emulated _viewer is gone, and the tracked readout republishes card
  text on Navara too.
- Space Missions: dots, reticle, trajectories and tactical orbits as
  movers and lines. The layer keeps its own records instead of Entities
  and DataSources, and camera work goes through engine.camera. Clicks go
  through the selection dispatcher, and hover keeps Cesium's throttle. The
  pad zone is its rim only: the contract has no surface fill yet.
- ALPR, bikeshare and OSM Places: one display and, for bikeshare, one
  style module each; clicks through engine.input, no
  ScreenSpaceEventHandler or EntityCluster. ALPR keeps Navara's horizon
  cull, and OSM Places points sample the surface where Cesium clamped them.

Coupling: layer renderer lines fall from 4546/11106 to 2638/8735
(Cesium/Navara), `viewer` lines from 2209 to 2014, ScreenSpaceEventHandler
files from 20 to 15.
2026-11-07 03:34:06 +04:00
German Khokhlov 35e70ec280 Draw the aircraft family, Wildlife Sightings and the Cockpit through the contract
The layers that still had one Cesium and one Navara implementation, or
drew on Cesium only, now draw through engine.movers, engine.lines and
engine.camera on both engines, and application code holds the engine
instead of guessing it from a viewer.

- Aircraft family: flights, military and local ADS-B share one display
  (src/layers/aircraft/render/display.js). The Cesium and Navara
  renderers are gone. Where they differed, the display follows Cesium:
  - attach and visibility tracking, live disableDepthTestDistance
    changes, the tracked glyph's distance scale, model ids that change,
    local ADS-B markers hidden until shown and its UAT ring as a point;
  - the trail head's hidden alpha is 0.45, the contract's
    depthFailAlpha scaled by the head's 0.9.
  The tracked glyph stays over the fleet, as on Navara. The movers
  contract reports readiness per model and reads model axes as the
  glTF's own on every engine. Cesium's follow takes any native target
  through a proxy entity in the ENU frame and mirrors its readout fields.
- Wildlife Sightings draws badges and the density glow as sprite sets
  and its privacy cells as line outlines (no fill yet). It takes clicks
  from engine.input and its card anchors to the engine's canvas and
  camera, so the layer is in both engines' catalogs again and a switch
  keeps the session's layer set.
- Cockpit: cockpitHost takes the engine only. The ridden aircraft is the
  engine follow's target, hidden through its sprite; only the Cesium
  Viewer's stock double-click is still routed around.
- About forty camera, navigation, share-link, HUD, voice, detection and
  layer-lifecycle callers take the engine. isGlobeEngine and
  engineFromViewer calls outside src/globe fall from 51 to 14.

The coupling baseline drops accordingly: layer renderer lines from
5239/12331 to 4546/11106 (Cesium/Navara), `viewer` lines from 2424 to
2209, Cesium-importing files from 69 to 66.
2026-11-07 02:34:34 +04:00
German Khokhlov 2213be6566 Draw movers and lines on Cesium and require them of every engine
Layers are to draw through the globe contract on both engines, so Cesium
gets back the movers and lines removed as unused:

- engine.movers draws sprite sets as a BillboardCollection (atlas cells
  cropped once per set), point sets as a PointPrimitiveCollection and
  model sets as one Model per instance. depthTest, disableWithinM, order,
  scaleByDistance, colorBlend, unlit and minimumPixelSize follow the
  contract; a model's matrix is written in place, so instances no longer
  share one scratch matrix.
- engine.lines draws each line as a polyline Primitive with width in CSS
  px, geodesic arcs, dashes, the tactical and arrow materials,
  depthFailAlpha and modelMatrix; a rebuild keeps its show, matrix,
  colour and place in order.
- The picker returns the pickId a layer wrote last, skips sets that are
  not pickable and instances behind the horizon, and falls through to
  what lies under them. Surface samples can exclude mover sets again.

movers and lines move from the optional capabilities into the required
contract shape, and the contract suite always runs their checks.
2026-11-07 01:24:59 +04:00
German Khokhlov 9daa4bd2db Measure engine coupling and run the contract suite on the real engines
scripts/report-engine-coupling.mjs counts the engine-specific code left
outside src/globe/cesium and src/globe/navara: layer renderer lines per
engine, Cesium imports, `viewer` mentions, engine-name checks, raw Navara
reads, Navara ground passes, Cesium SDK loads and ScreenSpaceEventHandler
users. engineCoupling.test.mjs fails npm test when a count grows past
scripts/engine-coupling-baseline.json, so each step towards drawing
through the globe contract can only lower them.

scripts/qa-contract-suite.mjs runs src/globe/testing/contractSuite.mjs in
headless Chrome on the Cesium and Navara of a keyless dev server, which
until now only ran on the fake engine. The page imports the suite from the
dev server, starts at a fixed view, waits for the camera to rest and lets
the pointer through the panels. Cesium passes 57 of 57 checks, Navara 64
of 67; docs/CURRENT-STATE.md names the three that fail.
2026-11-07 01:08:15 +04:00
German Khokhlov 92c8f8d9da Merge origin/main into german/navara
Main's camera, voice, Cockpit and layer work now runs on the globe
contract where this branch draws through it:

- The voice tilt to an angle, its pivot about the place under the
  crosshair and the frame limit from orbit run through the camera rig;
  src/globeInView.js measures a camera pose with src/geo instead of a
  Cesium camera. The free-look height limit and the globe-in-view
  recovery stay Cesium-only for now.
- Cockpit takes main's own-layer entry rule. Double-clicking the
  followed track goes through cockpitHost.routeDoubleClick, so it works
  on both engines.
- Space Missions' failed-entry rollback and GhostMaps' age filter run
  in the engine-neutral layer code. On Cesium an expired report is
  dropped in place; on Navara its product is redrawn.
- Wildlife Sightings joins the catalog Cesium-only: Navara leaves it
  out, and the shell builds its card only for the real layer, so a
  Navara page no longer fails to start on its stand-in.
- One instruction sentence is shorter, which keeps the Realtime prompt
  within its 55,500-character budget with the Sentinel-2 basemap.
2026-11-07 01:07:26 +04:00
German Khokhlov e1ea524b68 Merge main into german/space-missions-failed-entry 2026-11-06 20:00:21 +04:00
Said Turksever 0dbbd9047e Merge remote-tracking branch 'upstream/main' into HEAD 2026-11-06 11:54:29 +00:00
Sameh Khamis d807c3007e Merge branch 'main' into pr/wildlife-sightings 2026-11-05 17:15:10 -08:00
Sameh Khamis 6d7fe53570 Let a shell without its navigation owner report no camera handoffs
The voice runner subscribes to camera handoffs as it is created. The Cyber sonar test builds its runner on a StyleManager made from the prototype, which has no navigation owner, so the facade's delegation threw and both Node jobs failed. The facade now returns nothing there, like its other optional owners; the real shell builds its navigation owner before voice creates a runner.
2026-11-05 16:55:54 -08:00
Sameh Khamis 8687512fc8 Merge branch 'main' into manjunath/hal-695-voice-tilt
Re-derive the Realtime schema pin for main's control_cockpit wording and this branch's pitchDeg.
2026-11-05 15:37:50 -08:00
Yehe LiuandClaude Opus 5.5 14f88b3e08 feat: Wildlife Sightings layer from iNaturalist and Acartia
Recent community wildlife observations, as a new Wildlife group in the
layer panel.

- Server: keyless iNaturalist proxy (v2 observations with only the
  projected fields; undocumented v1 UTFGrid density tiles, decoded on the
  server) sharing one paced queue (burst 4, ~1/s, 60/min, 8,000/day budget,
  up to four in flight), in-memory caches and upstream-only cooldowns;
  Acartia Salish Sea marine-mammal feed rounded to 0.01 degrees with
  comments dropped.
- Layer: grid counts drawn as a soft view-ranked density glow; real sampled
  sightings as taxon badges at their true positions with ambient photo
  thumbnails and labels; obscured records stay privacy cells; a clicked
  sighting stays pinned through camera moves and refreshes.
- Anchored photo card per selection with the single iNaturalist link;
  attribution in the layer row and the Data attribution popover.
- Filters (CONFIRMED, taxa presets) round-trip in share links with token 9.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-05 16:17:12 -05:00
German Khokhlov a6c64713ee Stop Navara's memory growth on engine switches, hide polygon zones reliably, and drop the Cesium camera rig
- Navara 0.2.1 never frees pick batch ids, and the mover banks rebuilt
  their instanced meshes on each attach, leaking about 260 KiB of
  WebAssembly memory per switch. A per-view pool hands released ids back
  out; the long soak now asserts native growth of at most 32 KiB per switch.
- Navara 0.2.1 sometimes drops the first show:false update on a new
  vector layer, so a zone turned off right after a switch back stayed
  drawn. Polygon displays hide by deleting their layers and rebuild them
  when shown.
- Camera verbs drive both engines through the globe contract; the Cesium
  viewer rig and the tests of states it can no longer reach are gone.
- Flights and military tracking share src/layers/aircraft/tracking.js.
- The geo import scenario reads movers only where the engine has them.
- Add the Navara section to docs/CURRENT-STATE.md and a changelog fragment.
2026-11-05 21:18:23 +04:00
German Khokhlov 70f405cf1b chore(transit): register rioRouteNames.js in the package and format scopes 2026-11-05 13:48:11 +04:00
German Khokhlov 7abf74518f Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
2026-11-05 13:32:39 +04:00
German Khokhlov 5c04b12164 Roll back a Space Missions entry whose mission index fails to load
The launches layer swallowed every fetch error in its update, so the
manager treated a 429 or timeout on /api/launches as a successful start.
Context then committed the isolating mode with no missions: the other
layers stayed off, unrelated enables were refused, the camera stayed at
the full-globe view and the roster kept reading "loading".

Until the first index loads, the update now reports the failure. The
manager fails the enable closed and both entry routes roll back to the
pre-entry layers. The camera pose captured at entry is restored when the
mode is left before any index loaded, and the roster shows a failed
state instead of loading. A valid empty index still enters, and a
refresh failure after a loaded index keeps its records.
2026-11-05 12:43:49 +04:00
German Khokhlov 350a7f5abb Stop pointing comments and test headers at notes and QA scripts the repository does not carry 2026-11-05 12:08:35 +04:00
German Khokhlov 0c0df50a40 Merge origin/main into german/navara
Brings the Active Fires intensity work: the FRP filter, the confidence
switch, the ember-to-white-hot ramp and the far-zoom heatmap.

The filter, switch and ramp work on both engines. The heatmap drapes on
Cesium through the layer's Cesium renderer, which also fades the markers
across the hand-off; it goes with that renderer on an engine switch and is
built again on the next Cesium globe. Navara keeps heat cells for the far
bands, now coloured on the FRP ramp.
2026-11-04 23:20:12 +04:00
German Khokhlov db9bf64821 Merge origin/main into german/navara
Main's new layers (drone airspace, OSM places, sea marks, ski pistes) are
Cesium-only for now: they join the layer directory and the Cesium catalog,
are built afresh for each Cesium catalog, and show as unavailable on Navara.

The zoom-out guard is a scene part that attaches to Cesium globes only. The
awareness range pulses and their echoes draw on Cesium through the awareness
display's viewer; Navara keeps the plain range ring. Camera-input wakes go
through the display, and the analyst keeps the session-owned memory with
main's area presentation. A disposed voice runner aborts work in flight, and
an engine switch still keeps the last answer.

Modules main added that read Cesium while they load (zoomOutGuard,
awarenessEcho, the ground-sampling scratch in localGeojsonCore) now build
those values on first use or use src/geo, so a Navara page still starts
without the SDK. The OSM view box reads the engine's view rectangle.

Main grew its own main chunk by 93,873 bytes gzip-9 since the merge base, so
the baseline is raised to the merged size.
2026-11-04 23:11:31 +04:00
German Khokhlov 908cce915a Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1
# Conflicts:
#	src/i18n/locales/es.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
2026-11-04 22:45:08 +04:00
Manjunath bf73a8a1e1 Merge main into the voice tilt branch
No conflicts. The tool payload pin and the Realtime prompt size are unchanged (55,492 with Overpass).
2026-11-04 13:45:45 +05:30
Adrian Sbardella 37e751f1e3 fix(fires): keep retained heat hidden when reenabling an empty filter
Add a lifecycle regression and register it in the format scope.
2026-11-03 21:06:56 -03:00
Sameh Khamis b6967a3dd9 Merge branch 'main' into feat/typed-ai-chat
# Conflicts:
#	src/i18n/locales/ar.json
2026-11-03 15:45:43 -08:00
Sameh Khamis 09bdc314d0 Merge branch 'main' into fix/houston-cctv-pack 2026-11-03 15:01:13 -08:00
Sameh Khamis add905e6b9 docs(drone-airspace): correct the share token, voice support and coverage
The changelog fragment named share-link token 6 (sea marks); the layer
reserves 8. CURRENT-STATE said voice could toggle and query the layer and
listed it among the analyst record sources, but it is in VOICE_OFF_LAYERS.
Say voice is off for now, and that the layer covers FAA prohibited and
restricted special-use airspace only, not the UAS Facility Map / LAANC grids
or TFRs. A test pins these claims to the token ledger and the voice manifest.
2026-11-03 14:35:59 -08:00
Matt Van Horn 08b8be26fe Merge remote-tracking branch 'upstream/main' into fix/drone-airspace
# Conflicts:
#	docs/CURRENT-STATE.md
#	src/app/constructCatalog.test.mjs
#	src/app/sourceComposition.test.mjs
#	src/data/layerState.test.mjs
#	src/data/layerStateTokenLedger.test.mjs
#	src/i18n/locales/ar.json
2026-11-03 11:55:42 -08:00
manjunath22466 340ba840ac Merge branch 'main' into feat/typed-ai-chat 2026-11-04 00:34:22 +05:30
Sameh Khamis 0e3b1f67cf Merge branch 'main' into manjunath/hal-769-gev-ux-improve-visibility-of-the-250-km-radius-circle
# Conflicts:
#	scripts/format-scope.json
#	src/layers/awareness/policy.js
#	src/layers/awareness/rendering.js
2026-11-03 11:00:53 -08:00
manjunath22466 fe78b3ebc9 Merge branch 'main' into feat/typed-ai-chat 2026-11-04 00:17:47 +05:30
Matt Van Horn 038b4f3ef6 Merge remote-tracking branch 'upstream/main' into fix/houston-cctv-pack
# Conflicts:
#	docs/CURRENT-STATE.md
2026-11-03 10:41:50 -08:00
Manjunath eeb20d24e9 Merge main into the voice tilt branch
Re-pin the Realtime tool payload hash for the merged tree (voice geometry plus pitchDeg). To fit main's 55,500 prompt ceiling with Overpass on, the pitchDeg schema drops its -90..90 range (the runner already clamps to -89..-5, now pinned by a test) and its description is shorter. The Overpass prompt measures 55,492.
2026-11-04 00:06:56 +05:30
Sameh Khamis 0d32f59b40 Merge branch 'main' into manjunath/hal-769-range-ring-visibility
# Conflicts:
#	scripts/format-scope.json
2026-11-03 10:33:19 -08:00
Sameh Khamis 553f0c06ee Merge branch 'main' into feat/voice-geometry 2026-11-03 09:49:42 -08:00
manjunath22466 7618be4930 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 23:17:25 +05:30
German Khokhlov dda9a48e5b Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1 2026-11-03 21:38:02 +04:00
manjunath22466 c8fa3a7875 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 22:58:21 +05:30
Manjunath acd87e6cf1 Merge branch 'main' into feat/voice-geometry
Picks up #1527, which restores the 97 format-scope entries an earlier merge
dropped; this branch had kept the same 97. The resolved list is main's plus
this PR's 12 test and helper files, 1,222 paths, all present.
2026-11-03 22:55:34 +05:30
Sameh Khamis 9e3786716d test(camera): pin that application controls install the zoom-out guard
The guard's own tests pass even if createApplicationControls stops
installing it. This checks the ceiling and frame listeners are in place
after construction and gone after teardown.
2026-11-03 09:11:51 -08:00
Sameh Khamis d5a568e55f Merge branch 'main' into fix/zoom-out-runaway 2026-11-03 09:04:51 -08:00
Sameh Khamis ceb3fe1b2b fix(tooling): restore 97 format-scope entries dropped by a merge
Merge commit 34906c9a resolved the end-of-list conflict in scripts/format-scope.json with the branch's side, which dropped the 97 entries main had appended since Oct 26. Those files all still exist; 64 of them are tests that runtime discovery does not cover, so format:check had stopped checking them.

Each entry goes back at its position on main before the merge. All 1680 files pass npm run format:check.
2026-11-03 08:55:02 -08:00
Manjunath 1e12d5ba26 Merge branch 'main' into feat/voice-geometry
Picks up #1308 (Overpass admission), #114 (Sea Marks and Ski Pistes),
#1206 (radio country coverage) and #1435. Resolutions:
- SECURITY.md: main's rewritten cross-site paragraph, with voice place
  search listed beside /api/overpass among the keyless map routes.
- scripts/format-scope.json: both sides. A merge on main dropped 97 entries
  (being restored there); keeping them, this PR's 12 and main's 2 new ones
  keeps every file in format:check. All 1,222 paths exist.
- Translation catalogs: main's two new keys and this PR's 47, no overlap.
- Layer count 36 (33 + OSM Places + Sea Marks + Ski Pistes); both schema
  pins re-derived, the first-run length is exactly 30,919 + 292 + 107.
2026-11-03 22:16:52 +05:30
manjunath22466 9d4d7b3ee0 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 22:02:28 +05:30
manjunath22466 da8b0dd8cd fix(voice): address review of typed AI chat
Typed chat sessions no longer end on the voice inactivity timeout, and a
failed or stopped reply keeps the conversation: Stop cancels only the
reply in progress, and map actions that already ran stay in the model's
context. Each upstream request and map action gets its own deadline, old
tool results shrink instead of the history overflowing, and step limits,
a missing or rejected key, the OAuth lock and throttling each get their
own message.

- Server: OpenAI chat is off under GEV_PREFER_CODEX_OAUTH; chat throttles
  default to the provider's throttle; replies carry API_KEY_MISSING,
  API_KEY_REJECTED, CODEX_OAUTH_REQUIRED and RATE_LIMITED codes; upstream
  Retry-After passes through, and a rejected key (Gemini's invalid-key 400
  included) cools down for a minute
- Pinokio forwards the chat throttle settings
- UI: the reply reveal publishes only the message list; the border orbit
  runs only while busy; layers attach with a button or Enter; the log is
  aria-busy while a reply types out; auto-scroll respects a reader who
  scrolled up; Escape closes the attach menu; the chat gear says Settings;
  a note says chat bills the OpenAI key when voice uses ChatGPT sign-in
- Layout does less work while panel height animates; unused blurs removed
- Gemini voice start ends chat; the voice preview clears on every new
  session
- Tests for the route gates, client limits, attachments and the fixes
2026-11-03 22:01:08 +05:30
Manjunath 9d8db97a33 Merge main into the voice tilt branch
Re-pin the Realtime tool payload hash for the merged tree (main's layer changes plus pitchDeg). The Realtime prompt measures 51,960 of 52,000.
2026-11-03 21:58:10 +05:30
Said Turksever 66a5c483c2 fix: resolve review findings and refresh PR #870 against main 2026-11-03 16:17:31 +00:00
Said Turksever a0924c00d7 fix: resolve review findings and refresh PR #1518 against main 2026-11-03 16:17:30 +00:00