Commit Graph
12 Commits
Author SHA1 Message Date
German Khokhlov 1bda760763 Preserve fire incident geometry and selection across both globes 2026-11-03 02:40:36 +04:00
German Khokhlov 1930ca247a Keep GNSS history across globe changes and share the Navara ground cell pass 2026-11-03 02:30:52 +04:00
German Khokhlov 6fe5bda028 Draw air quality on both globes from one retained station model 2026-11-03 02:25:10 +04:00
German Khokhlov a9b3125a99 Extract the native FIRMS renderer and own its settle timer
Keep fire normalization, LOD, anchors, cards and selection portable while the native renderer owns ground cells, sprites, input and scene disposal. Cancel superseded/removed settle timers and unregister the original sprite collection.

Preserve all ten native raster pairs exactly in dev and preview; record source/click/focus/lifecycle, legacy Metal and full regression evidence with strict comparator sensitivity checks.
2026-10-27 14:40:08 +04:00
German Khokhlov c89185f352 refactor(earthquakes): extract native renderer with identical ground-disc output
Keep refresh, cancellation and label policy engine-neutral; inject the original native entities at composition. Prove static geometry, analyst records, owner disposal and last-good refresh behavior. Native dev and QA-preview pass 18 checks each; all eight baseline PNGs remain byte-identical.
2026-10-27 10:56:41 +04:00
German Khokhlov 4baefeb8f9 refactor(launches): Cesium rendering behind a renderer interface 2026-10-23 00:32:10 +04:00
German Khokhlov 000ef99464 refactor(satellites): Cesium rendering behind a renderer interface
Move native points, synchronous orbit primitives, tracked entities, follow and picking into the Cesium renderer. Use appClock for satellite physical epochs and isolate the unchanged CelestialRing ephemeris. Synthetic core/dense and ISS/MEO/GEO snapshots match the baseline exactly; all gates pass. The pointer-ownership source assertion follows scene.pick into render/cesium.js; registry and import-boundary assertions now reflect the migrated satellite layer.
2026-10-22 22:37:09 +04:00
German Khokhlov 1fe8267550 refactor(vessels): Cesium rendering behind a renderer interface
src/layers/vessels/render/cesium.js holds the Cesium objects the layer
built itself, one for one: the translucent BillboardCollection of
chevrons (centred, screen-aligned, never depth-tested), the horizon
occluder, window projection, canvas size, viewer.trackedEntityChanged,
and the trail (data/trailRenderer's entity polyline, kept on Cesium: the
engine.lines Primitive path did not draw below the photoreal mesh in
round 6 — the plan's T13/T15 blocker; flights does the same).
The logic imports no Cesium: geo math, Rgba WHITE, the chevron artwork in
icons.js, clicks through the engine's selection dispatcher (own-rule
owner, same rule). Registered as CESIUM_LAYER_RENDERERS['ais-live-vessels'];
src/layers/vessels joins the boundary rule.

W1 replay vs 7c7422e2: vessels/flights/military/localAdsb counts, known
objects, screen points, requests and shot sha256 identical.
qa-vessel-cards --data synthetic 2/2 and qa-vessel-datum (?qaFeed=
vessels:fixture) 4/4, the same as 6eec8f6c.

Tests moved with the code (same meaning): cameraHandoff (the click body
is handleClick), inputOwnership (the guard precedes the click rule's
read of the pick), renderers.test (vessels in the extracted list),
importDirections (an unmoved example layer is satellites), the
ownership services fixture (renderer service).
2026-10-17 12:47:14 +04:00
German Khokhlov 0b8cb855fa refactor(localAdsb): Cesium rendering behind a renderer interface
Task 12a. The Local ADS-B logic (index.js, models.js) no longer imports
Cesium. src/layers/localAdsb/render/cesium.js holds what it built, one
for one: the CustomDataSource of marker entities (billboard with
per-frame position/rotation/visibility CallbackProperties, the 2,000 km
DistanceDisplayCondition, the 978 MHz UAT ring as a PointGraphics), the
model PrimitiveCollection (models load, pose and leave through the shared
aircraft renderer's model part, adopting that collection), the selected
aircraft's trail (data/trailRenderer, as before) and live head segment,
and the camera reads. Registered for 'local-adsb' in the renderer
registry, created at init(viewer, {engine}).

- Clicks go through the engine's selection dispatcher (drill 8) instead of
  the layer's ScreenSpaceEventHandler, with the layer's own rule kept as is
  — a new `lookUnder` owner kind: its marker on top, or under picks no
  layer owns and under trail lines, is selected (and re-selected);
  another layer's contact on top, or empty map, releases only its own
  selection; a trail line alone does nothing; no gesture rule. To the
  other owners it is another layer, as its pick-owner registration made
  it before. (The dispatcher's `drillThrough` would have taken the marker
  from under another layer's contact, which the old handler never did.)
- models.js reads the camera through the renderer's view (frustum and
  horizon tests, ground snap owner) and draws through renderer.models
  (loadFleet/add/remove/destroy/setPose: the same MIX-tinted glTF options,
  the same HPR frame with the Flights nose offset). The shared aircraft
  renderer gains a loadModel seam (default Cesium.Model.fromGltfAsync).
- Cesium math → src/geo; the model tint is an Rgba equal to the old
  Cesium.Color; check-import-directions: src/layers/localAdsb/ joins the
  rendered layers.

Tests moved with the code, same meaning:
- index.test: the services fixture creates the layer's Cesium renderer and
  the selection dispatcher; the click harness scripts the picks on a fake
  engine registered for the fake viewer (was a fake ScreenSpaceEventHandler)
  and the app's pick owners (trails, a Flights contact) are registered in
  the pick registry (was an injected picking service).
- cockpitModels.test: the GLB loads are the aircraft renderer's loadModel
  calls (Cesium.Model.fromGltfAsync by default), each asynchronous:false.
- trackingClickGesture.test: the dispatcher's empty click goes to the
  plain owners (filter(plain)).
- renderers.test: local-adsb has an extracted Cesium renderer.
New: the dispatcher's look-under rule beside a plain owner (7 click cases).

W1 replay (flights, military, localAdsb) vs a fresh 7c7422e2 run: counts,
known objects, screen points, tracking poses, requests and every shot's
sha256 identical.
2026-10-17 05:50:30 +04:00
German Khokhlov 7c0891deda refactor(military): Cesium rendering behind a renderer interface
Task 11a. The military flights logic no longer imports Cesium: it draws
through the shared aircraft renderer (src/layers/aircraft/render/cesium.js)
with the military's parameters in src/layers/military/render/cesium.js
(sprite-order slot 'military', jet.glb's 180° nose offset), registered for
'cesium' in the renderer registry and created at init(viewer, {engine}).
The same pure move as flights in 10a:

- Fleet: the BillboardCollection and its sprite-order slot (enable keeps
  restoreSpriteOrder, as before); sprites stay Billboard handles.
- Models: fleet/tracked/preload glTF loads (asynchronous:false, MIX tint at
  MODEL_COLOR_BLEND_AMOUNT, IR boost as `unlit` → the UNLIT CustomShader),
  the model collection, setPose. The per-class specs keep their own nose
  offset: setPose takes an optional offsetDeg (default the layer's), on
  both aircraft renderers (same arithmetic, test added).
- Tracked: the ENU billboard Entity with its position/colour/rotation
  callbacks (#FFD166, transparent amber once the model owns the visual),
  viewFrom, followed through viewer.trackedEntity + the one exact tracked
  frame; refocusTrackedById through follow.refocus.
- Trail: the entity trail and the floored live head segment.
- View: camera/scene reads, frame number, frustum and horizon tests,
  render requests, frame events.
- Clicks and Escape go through the engine's selection dispatcher (the
  ScreenSpaceEventHandler and keydown listener are gone); the cross-layer
  untrack watches the renderer's follow. Same rules: cockpit clicks are
  inert, the tracked visual/model is a no-op, another layer's pick is not
  empty space, an unowned pick is.
- Colours are engine-neutral Rgba (MIL_ICON_COLOR #FFB800,
  TRACKED_ICON_COLOR #FFD166, AMBER_TRANSPARENT), NearFarScalar →
  nearFarScale; Cesium math → src/geo.
- check-import-directions: src/layers/military/ joins the rendered layers
  (cesium only in render/cesium*.js).
- The military registry and the flights' duplicate suppression are
  untouched.

Source-text tests updated with the moved code, same meaning:
- militaryAwareness.test: military's hasContact guard reads fleet.visible().
- trackingClickGesture.test: the military gesture rules are the
  dispatcher's (selection gesture before select, click classifier before
  the empty-space clear), military answers the empty click with a
  user-origin clear — the same assertion flights already had.
- ownership.test: the services fixture names selection and renderer; the
  app-composed services build the layer's Cesium renderer.
- renderers.test: flights and military have extracted Cesium renderers.

New tests: the military logic over a plain-data renderer and a fake engine
(amber fleet, click-select, #FFD166 tracked glyph, no-op on the tracked
visual, empty-click and Escape release, the keyboard left on destroy); the
plain-data renderer moved to src/testSupport for both aircraft layers;
setPose with a per-model offset.

W1 replay vs 7c7422e2 (the 10a reference run): every layer's counts, known
objects, screen points, tracking pose after 2 s, requests and the
city/global/orbit shots (sha256) identical. qa-military-names (it checks
the installations layer): the same verdict as 7c7422e2 (the zoom-markers
assertion fails on both). Main chunk 2,890,763 B (−2.9 KB).
2026-10-17 04:52:15 +04:00
German Khokhlov 7f13ef4a87 refactor(flights): Cesium rendering behind a renderer interface
Task 10a. The flights logic no longer imports Cesium: every Cesium object it
built moved one for one into the shared aircraft renderer
(src/layers/aircraft/render/cesium.js; contract in render/contract.js), with
the flights' parameters in src/layers/flights/render/cesium.js, registered
for 'cesium' in the renderer registry and created at init(viewer, {engine}).

- Fleet: BillboardCollection + sprite-order slot; sprites stay Billboard
  handles (field vocabulary documented for the Navara renderer).
- Models: fleet/tracked/preload glTF loads (asynchronous:false, MIX tint, IR
  boost as `unlit` → the UNLIT CustomShader), the model collection, setPose
  (same HPR frame with airplane.glb's 180° offset).
- Tracked: the ENU billboard Entity with its position/colour/rotation
  callbacks, viewFrom, followed through viewer.trackedEntity + the one exact
  tracked frame (kept as is; engine.camera.follow on Cesium would also end
  the follow on any camera command, a behaviour change).
- Trail: the entity trail (data/trailRenderer, unchanged: its Primitive
  predecessor failed below the mesh) and the live head segment.
- View: camera/scene reads, frame number, frustum and horizon tests,
  projection, render requests, frame events, evidence render-loop hold.
- Clicks and Escape go through the engine's selection dispatcher (the
  ScreenSpaceEventHandler and keydown listener are gone); the cross-layer
  untrack watches the renderer's follow.
- Colours are engine-neutral Rgba (src/layers/shared/color.js), bit-equal to
  the Cesium.Color constants they replace; NearFarScalar → nearFarScale.
- Cesium math in the logic → src/geo.
- check-import-directions: cesium only in render/cesium*.js and three/Navara
  only in render/navara*.js for flights, aircraft and shared; a layer's
  Navara renderer only through navaraMode's import().

Source-text tests updated with the moved code, same meaning:
- readLayerSource reads a layer's render/*.js and, for the aircraft layers,
  aircraft/render/*.js (GLB-load, tracked-entity, CallbackProperty checks).
- modelScale.test: _normalBillboardScaleByDistance reads nearFarScale(...).
- spriteOrder.test: flights' enable calls fleet.restoreOrderOnEnable(); the
  renderer wires it to restoreSpriteOrderOnEnable('flights', viewer).
- trackingClickGesture.test: the flights gesture rules are the dispatcher's
  (selection gesture before select, click classifier before the empty-space
  clear); flights answers the empty click with a user-origin clear.
- militaryAwareness.test: flights' hasContact guard reads fleet.visible().
- ownership.test: the services fixture names selection and renderer.

New tests: color, the Cesium aircraft renderer (contract, collections, pose,
loads, frustum/horizon, tracked entity, follow, trail head, adopted
collections), the flights logic over a plain-data renderer and a fake engine
(fleet, click-select, no-op on the tracked visual, empty-click release), the
boundary rule.

W1 replay vs 7c7422e2: counts, known objects, screen points (0 px), tracking
poses (0 m), requests and shots (same sha256) identical. Main chunk
2,890,982 B (+6.2 KB, +0.21 %: the renderer indirection).
2026-10-17 01:04:25 +04:00
German Khokhlov b0cbed081b feat(app): layer catalog per engine
- src/app/layers/renderers.js: the layer renderer registry
  (registerLayerRenderers(engineKind, { [layerId]: factory }),
  rendererFor(layerId, engine), layerAvailableOn(layerId, engineKind)).
  Every application layer is registered for Cesium as CESIUM_BUILTIN (it
  still draws itself until its render/cesium.js); Navara factories come with
  the layer tasks. On it, the stable availability API phase 4 injects into
  its layer list: createLayerAvailability(engineKind) →
  { engine, isAvailable(id), available(), unavailable() } with { id, name }
  rows (src/app/layers/directory.js holds the ids and names in catalog
  order; a test keeps it equal to the constructed catalog).
- createApplicationCatalog({ engineKind, availability }) constructs only the
  layers the engine can show, in the same order (shared instances made
  once, on demand); the catalog carries `availability` and the others'
  metadata (`unavailableMetadata`). Cesium builds the same 30 layers in the
  same order as before; Navara builds none yet (no Navara renderers) - the
  standalone app now asks the catalog for it instead of making an empty one.
- catalogControlServices: a role whose layer the engine leaves out gets an
  empty stand-in (absentLayerControlServices folded in); any other missing
  layer is still a wiring error.
- LayerLifecycle(viewer, { engine }): every module call (init, enable,
  update, disable, destroy) gets { signal, engine } as its second argument;
  viewer is null on Navara.
- Links: a link that turns on layers this engine leaves out keeps them in
  the durable state (re-saved links carry them; back on Cesium they turn
  on) and activates nothing; a notice names them ("NOT ON THIS ENGINE · Kept
  in the link: …"). The Navara notice lists the engine's data layers from
  the registry.
- The dev launcher's CCTV wiring check matches the new catalog form.
2026-10-16 22:07:55 +04:00