Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
Pulses: three dim rings grow from the Global Context subject to the
250 km range ring at constant speed, one every 3 s, each taking 9 s.
Each fades in over its first 8% of travel, then fades as
(1 - travel)^1.5 to about a third of its 60% peak, so it arrives at the
ring dim but visible. They are 3 px in the ring's colours, as polylines
with CallbackProperty positions and colours that share the ring's
centre object, so they follow a moving subject.
Ring: while pulses run, the 250 km ring rests unseen and flashes to full
strength as each pulse reaches it, fading over 1.8 s. Without pulses
(reduced motion, or a scene with no primitives or preRender hook) it
stays on screen as before.
Gradient: behind each pulse a radial band in the same blue fades inward
over 35% of the radius. One flat, translucent, unpickable 250 km disc
draws it with a small Fabric material. A preRender listener writes the
pulse radii and opacities into two vec4 uniforms each frame. The disc
(0.25 degree granularity, ~3.5 ms to build) is rebuilt only after the
subject moves 2 km.
Echoes: as a pulse front crosses a flight, military aircraft or AIS
vessel, the detection overlay draws a second bracket in the pulse blue
around that contact's own bracket, spreading outward as it fades over
1.4 s. Awareness publishes the field (centre, radius, pulse timing,
echo styling) through the new src/awarenessEcho.js. The overlay reads
it, so no layer's icon or colour is touched. Mapped installations have
no detection bracket, so they do not echo.
Rendering cost: pulses never hold continuous rendering. They ask for a
frame every 80 ms, the Cyber sonar's parked cadence, so a parked
Contacts view repaints at ~12.5 fps while a subject is shown. This
changes the "parked Contacts stays quiet" behaviour on purpose.
clearVisual stops the timer and removes the disc, the listener and the
echo field.
awarenessRangeRingPositions can now reuse a result array, and passes the
WGS84 ellipsoid explicitly so a reused Cartesian never lands in the
ellipsoid argument. Tuning lives in AWARENESS_RANGE_PULSE,
AWARENESS_RANGE_ECHO and AWARENESS_RANGE_RING_STYLE. src/awarenessEcho.js
is registered in the awareness-layer, application-components and
application-layer-construction packages.
Tests cover:
- the pulse curve and calm rate;
- the ring flash once per arrival, and the static ring without pulses;
- the 80 ms frame cadence and its stop;
- the partial-scene fallback;
- the gradient disc: unpickable, uniform values, rebuild and cleanup;
- per-frame evaluation, and the echo field following the subject;
- awarenessEcho strength, rim wrap, layer filter and altitude handling;
- the detection renderer's echo-bracket band and outward spread.
The Global Context range ring was a Cesium ellipse outline at 1 px in
rgba(98,181,255,0.72). WebGL ignores larger ellipse outline widths, so it
could not be thickened, and it vanished over desert and snow and under the
FLIR, NVG and CRT styles.
Draw it as a polyline instead: a 4 px line with a 2 px Context-blue core
inside a 1 px dark halo on each side (PolylineOutlineMaterialProperty).
The halo gives luminance contrast on light and dark ground, which the
monochrome styles keep. The ring sits at the same 2.5 km height and
follows the subject on the same 250 m threshold. Positions come from a
new awarenessRangeRingPositions helper that stays within 50 m of 250 km.
Style values live in AWARENESS_RANGE_RING_STYLE (awareness/policy.js).
Adds rangeRing.test.mjs (geometry at equator, Sahara, Greenland and the
antimeridian; contrast; entity shape; follow threshold) and a
CURRENT-STATE note.
A ½×–4× slider (log2 axis, 5 % steps, default 1×) under the intensity
filter sets how large far-zoom heat spots are. It scales the grid, not
the blur: 2× is a 1024 × 512 grid with the same one-pixel blur, so each
spot grows exactly and weak lone fires don't fade as they widen. A change
rebuilds only the heatmap. Share links keep it as w.s (percent, 50–400).
The layer row now takes a list of sliders.
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
One provenanceLine() builds STATE | text | LAYERS for the HUD and
get_hud_caption. hasWord is one lookaround regex, capAtWord one grapheme
pass. Feed-state helpers are imported from layerSnapshot.js directly, and the
kept-whole sanitizer cases are one table.
Dropping each detection whole into its nearest pixel snapped spots by up
to half a pixel and left weak lone fires as squares or plus signs once
thresholded. Share each detection's weight between the four nearest pixel
centres instead (linear binning, Wand 1994): spots sit at the true
position and blur round, at the same build cost.
A dial click shorter than the device start-up let suspend() run on a still-suspended context, so the later resume() left it running with no nodes. Cover paused, connecting and voice-fallback releases in radioNextState tests.
"Over {area}" put a country name straight after a preposition, which drops
the article Italian, Portuguese, Spanish and German need ("Sopra Italia",
"Über Schweiz"). Use the label form French and the "In {area}" line already
use. zh-Hant now says 服務器 like the rest of its catalog.
- keep inserted place names clear of prepositions and articles they
would need in fr, pt, ru and uk
- use each catalog's own terms: punto de interés, trazar contorno,
Buscando, 加載/匹配/搜索 and full-width colons in ja
- list the Italian "Area" as intentionally the same as English
- strip control and format characters from OSM tag values, keeping the
zero-width (non-)joiners Persian and Indic names spell with, and cut
them at 120 code points so a name cannot steer or flood the model
- adopt the nine new geometry test files in format-scope.json; five of
them change by formatting only
Both stack parents (#837, #842) are on main, so the voice geometry branch
now builds on main directly. Conflict resolutions keep main's behaviour and
add the geometry work on top: osm_query gating on every provider, restored
admin identity for Nominatim outlines, merged analyst follow-up memory, and
the cancelled Globe View reset instruction ahead of the generic cancellation.
Resolve the CURRENT-STATE.md layer table by keeping main's realigned
table and adding this layer's row. Main added an Arabic locale, so
translate the 12 layer strings and list ar.json in the drone-airspace
package.