qa-floor-verify --engine=cesium|navara: on an engine without a viewer the
camera pin, the tile readiness, the mesh probes (engine.surface
sampleHeightDetailed, tiles only, excluding the layer's mover sets) and the
sprite census (the probe's drawn()) go through the engine. The Cesium path
is unchanged. Live AUS traffic: Cesium FAIL as on 7c7422e2 (13 contacts at
the -27 m geoid fallback); Navara FAIL with 1 of 15 low contacts under the
mesh (68.6 m against 121.4 m). Task 10b, checklist item 7.
The QA probe gains drawn(layerId): what a layer draws per object (glyph
image, scale, shown, screen rotation, alpha, position; its 3D model's
scale, shown, ready), from the flights layer's qaDrawn(), which reads the
renderer's handles, so it is the same on every engine.
qa-sprites-b5 and qa-enrich-ambient take --engine=cesium|navara: without a
viewer they read the layer through the probe and move the engine camera;
the military rows/cluster are skipped where the engine has no military
layer. Cesium verdicts unchanged (sprites 9/9; enrich 9/2, the same E8/E10
failures as on 7c7422e2); Navara: sprites 7/7 (flights rows and 3D cluster),
enrich 9/2 (the same two). Task 10b, checklist item 7.
renderDetails() revealed the card inside render(), whose preserveScroll() wrapper restored the previous scrollTop in its finally block, undoing the reveal. The reveal now runs in the DETAILS open handler after render() returns, once per opening; closing and refreshes do not scroll.
Task 10b:
- qa-w1-layers (flights): 3 focus (the selected object is the focus target,
at the followed centre ≤ 3 px), 4 tracking (held ≤ 3 px for 5 s; wheeled
in, ≥ 149 m), 5 the layer's queries (tracked info, contacts, nearby,
detectable; compared by --compare), 6 share links (the followed object
restored on the same and on the other engine). Clicks only on points the
canvas takes (the Navara attribution card covered the old empty point).
--compare reports the global pose's 2.3 px as the cameras' (Cesium
projects its own nadir 2.27 px off centre at 15,000 km).
Cesium 19/19, Navara 20/20, parity.
- qa-flights-engines (new): the same frozen synthetic fleet at the global,
city, orbit and near (JFK, oblique) poses on both engines, UI hidden;
side-by-side JPEGs (docs/migration/phase3/flights, models off and on),
the same objects in the frame, screen points ≤ 2 px, glyph fill colours
(brightest pixel at the glyph) within 3. 12/12 with models off and on.
- qa-labels: on an engine with flights but not military/satellites, the
deterministic 12,000 / 5,200 field is all aircraft, so detection is
gated on Navara too: 14/14 (Cesium 14/14 unchanged).
A superseded open wait cleared the shared cancelShown slot that belonged to the newer wait, leaving its auth listener and timer alive after close; open() now settles the previous wait first. A lookup whose viewer unmounted while the Street View service loaded still sent a billed getPanorama; describe() now rechecks the lookup after acquisition.
The standalone director971.test.mjs rebuilt the browser, storage and viewer
doubles that director.test.mjs already provides. Its cases now live in the
director suite on makeDirector/installSceneRuntime, which gains optional
seeded storage entries and a quota-full switch; existing tests are unchanged.
The checkpoint and failed-save-status cases are split so each fails on its own.
Windows runs npm.cmd through a shell, and passing an argument array with `shell: true` is deprecated in Node 24 (DEP0190). Every `npm run doctor` and every Pinokio install on Windows printed the warning. npmProcessSpec now takes the npm arguments and, on Windows, joins them into the command string; the arguments are fixed subcommands (`--version`, `ci`). Unix behavior is unchanged.
Task 10b. src/layers/aircraft/render/navara.js implements the aircraft
renderer contract on the engine contract alone (no three, no Cesium):
- Fleet glyphs: banks of engine.movers sprite sets (one per distance scale
and depth mode the handles ask for; flights: one, 'always', Cesium's
NearFarScalar), growing by doubling, from a glyph atlas of every
aircraftIcon() kind at the fleet (64 px) and tracked (192 px) rasters
(data/aircraftIcons: AIRCRAFT_ICON_KINDS, aircraftIconCells,
aircraftIconAtlasLayout, drawAircraftIconAtlas). Sprite handles keep the
Billboard field vocabulary as setters; a frame's writes commit once at
the end of the frame listener that made them (a microtask outside one).
- Models: banks of model mover sets per glTF and look; handles report
ready from MoverSet.ready() and computedScale from minimumPixelSize kept
on the CPU (radiusM in the spec, the class's nativeRadiusM); poses are
Cesium's HPR frame (modelMatrix) turned by Navara's glTF axes
(Z_UP_TO_X_UP: its loader is already Z-up; chosen side by side with
Cesium among six candidates).
- Tracked glyph: a sprite whose position/colour/rotation callbacks are read
every frame in preRender; follow = engine.camera.follow with the tracked
readout's card as its label (gevFollowHandle); current() maps the follow
back to the tracked handle, also while follow() raises followChanged.
- Trail and live head: engine.lines (alpha 0.85, depth-fail 0.4, geodesic)
in the gev-trail pick namespace.
- View: camera/scene adapters over engine.camera.pose() (registered with
the engine so shared helpers project through it), frustum and horizon
tests, frame number, engine frame events.
flights/render/navara.js registers it for 'navara' from the Navara mode's
import(); the Navara catalog now offers Live Flights.
Also: tracking a contact that is selected but no longer followed follows it
again (a camera command ends a Navara follow; on Cesium a search flight
releases trackedEntity): trackById/select re-follows instead of only
re-publishing. Behaviour change on Cesium only in that case.
Tests: the renderer on the fake engine (contract, atlas, banks, per-frame
commits, growth, tracked callbacks, follow label, model pose, trails) and
the flights logic over it (fleet, click-select, follow, re-follow after a
camera command, release, no set left behind).
Linear, without mipmaps: Cesium's billboard atlas has none, and a mipmapped
atlas greyed small glyphs Cesium draws at full colour (a 5 px aircraft at
15,000 km: 239 against Cesium's 255; now 255 on both). Task 10b colour
parity.
Main takes release notes as one fragment per pull request (#787). A missing value still falls back to a matching seed camera, and a datasheet can still set the field of view.
The flights records and the mesh-floor sampler kept identical copies of the equirectangular distance; both now import src/data/approxDistance.js. The changelog entry moves to changelog.d (#787), and CURRENT-STATE notes the antimeridian behaviour.
aircraft_in_area compared a nullable altitude, so a contact with neither barometric nor geometric altitude matched max_altitude_m as though it were at zero. Require a reported finite altitude only when a band is requested; unfiltered queries keep the contact.
Move the changelog entry into changelog.d/1056-area-tool-breakdowns.md
(upstream's one-file-per-PR rule, #787) and leave CHANGELOG.md as on main.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review of 10a (low):
- The spoken answer to set_layer_visibility on a layer this engine lacks is
the refusal's own sentence (why, and the switch to ?engine=cesium), not
only "Couldn't turn on".
- analyst_query naming layers the catalog left out (no viewer) refuses with
UNAVAILABLE_ON_ENGINE and the layer ids instead of answering zero.
- stop_tracking skips layers the engine does not have, so with nothing
tracked it is a no-op success on Navara (it reported the absent military
and satellites layers as failures).
Tests for each (the old code fails the last two); Cesium unchanged.
Task 10b foundation.
- focusDeemphasis projects through the engine registered for the scene it
is given (engineFromViewer(scene).projector), as iconOrientation already
does, else Cesium's SceneTransforms. On Cesium the engine projector is
SceneTransforms, so nothing changes there; on Navara the aircraft
renderer's scene adapter is registered with the engine. Test with a fake
engine.
- refreshTrackedReadout accepts a layer's tracked visual that names its
follow handle (gevFollowHandle): engines without tracked entities
republish the card through it. Test.
Task 10b foundation.
- MoverSet.ready(): whether what the set draws has loaded (Navara: the
model set's glTF, a URL atlas; Cesium: every instance's Model, the cropped
atlas; parts without it draw at once). The aircraft renderer keeps the 2D
glyph until a model set is ready, as the Cesium path waits on Model.ready.
Contract suite: a drawn model set is ready() (both engines); unit test of
the neutral store.
- Navara sprites and points interpolate scaleByDistance as Cesium's
NearFarScalar (over the squared camera distance, eased by ^0.2) instead
of linearly in distance, so aircraft glyphs have Cesium's size at every
range; the CPU pick radius follows (distanceScale, tested equal to
focusDeemphasis' port of czm_nearFarScalar). The contract text says so.