- City engine: Esri ground, OSM buildings that rise with the scan, road
ribbons carrying modelled traffic coloured by congestion, NYC DOT cameras,
real ADS-B, MBTA GTFS lines + realtime vehicles, LAX runways with approach
strobes, Fort Bragg restricted volumes, Everest terrain with contours.
- Indexing keeps accelerating into a 260-capture global sweep while the
planet whips a full turn.
- The eye opens: aperture blades, sensor array waking, optics calibration,
radar sweep, orbiting coordinate ring.
- Camera wall with YOLOv8n detections and a city-pulse trace.
- Ends on GOD'S EYE VIEW / OMNISCIENCE.
- audio/sfx.py: sound design only, built to sit under a music track.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KqP857pippaUs6konSDfe8
A deterministic WebGL film of God's Eye View coming online: a seed on Null
Island grows into a culture that draws the planet, indexes the surface
tile by tile, ingests the live feeds and outgrows its dish, ending on the
logo. Renders 16:9 and 9:16 frame by frame in headless Chromium; the
procedural score is locked to the same clock. Data and imagery are
fetched by the scripts in tools/ and are not committed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KqP857pippaUs6konSDfe8