Commit Graph
3 Commits
Author SHA1 Message Date
Claude 02e535cb55 feat(intro): v2 — cities, accelerating sweep, detections, thriller sound design
- City engine: Esri ground, OSM buildings that rise with the scan, road
  ribbons carrying modelled traffic coloured by congestion, NYC DOT cameras,
  real ADS-B, MBTA GTFS lines + realtime vehicles, LAX runways with approach
  strobes, Fort Bragg restricted volumes, Everest terrain with contours.
- Indexing keeps accelerating into a 260-capture global sweep while the
  planet whips a full turn.
- The eye opens: aperture blades, sensor array waking, optics calibration,
  radar sweep, orbiting coordinate ring.
- Camera wall with YOLOv8n detections and a city-pulse trace.
- Ends on GOD'S EYE VIEW / OMNISCIENCE.
- audio/sfx.py: sound design only, built to sit under a music track.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KqP857pippaUs6konSDfe8
2026-10-19 01:10:39 +00:00
Claude e9ddc37788 fix(intro): punch exposure on impacts instead of adding a grey veil
Additive flashes lifted the blacks to visible grey after gamma; scale the
exposure instead so only lit pixels brighten. Also drop the scratch GL test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KqP857pippaUs6konSDfe8
2026-10-18 03:37:49 +00:00
Claude c9421a3f33 feat(intro): add the First Light intro sequence
A deterministic WebGL film of God's Eye View coming online: a seed on Null
Island grows into a culture that draws the planet, indexes the surface
tile by tile, ingests the live feeds and outgrows its dish, ending on the
logo. Renders 16:9 and 9:16 frame by frame in headless Chromium; the
procedural score is locked to the same clock. Data and imagery are
fetched by the scripts in tools/ and are not committed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01KqP857pippaUs6konSDfe8
2026-10-18 03:21:30 +00:00