fix(sky): keep the Sun and Moon, settle outside the ICRF tables

- Pass the custom sky box to the Viewer instead of `skyBox: false`, which
  also stopped CesiumWidget from creating the Sun and the Moon. Guarded by
  scripts/qa-sky-sun-moon.mjs.
- Outside the IAU 2006 tables (before 1975, after ~2050) the preload
  resolves without data; remember that span and stay on TEME instead of
  preloading and rendering every frame.
- The anime style no longer cel-shades the far plane, where four bands
  turned the faint Milky Way into blotches.
- Paint the planets out after the star-removing opening and with the
  ring median, so no brighter plateau is left; faces rebuilt.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-19 19:43:25 +04:00
1 parent 6549344946
commit fb81e155b7
15 files changed
+243 -28

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+22 -4
View File
@@ -174,6 +174,7 @@ export class StarrySky {
this._rotationPrecise = false;
this._icrfRequest = undefined;
this._icrfUnavailable = false;
this._icrfMissing = undefined;
this._loading = false;
this._starData = undefined;
this._faceImages = undefined;
@@ -237,7 +238,7 @@ export class StarrySky {
_updateRotation(time) {
// An approximate rotation is final only while nothing better can come.
const settled =
this._rotationPrecise || this._icrfRequest || this._icrfUnavailable;
this._rotationPrecise || this._icrfRequest || !this._canPreloadIcrf(time);
if (settled && isSkyRotationCurrent(this._rotationTime, time)) return;
const { precise } = computeSkyRotation(time, this._rotation);
this._rotationPrecise = precise;
@@ -245,9 +246,20 @@ export class StarrySky {
if (!precise) this._preloadIcrf(time);
}
/** Fetch Cesium's IAU 2006 tables around `time` once; retry on new spans. */
/** Whether loading Cesium's IAU 2006 tables could still help at `time`. */
_canPreloadIcrf(time) {
return (
!this._icrfUnavailable &&
!(
this._icrfMissing &&
Cesium.TimeInterval.contains(this._icrfMissing, time)
)
);
}
/** Fetch Cesium's IAU 2006 tables around `time` once per span. */
_preloadIcrf(time) {
if (this._icrfRequest || this._icrfUnavailable) return;
if (this._icrfRequest || !this._canPreloadIcrf(time)) return;
const interval = new Cesium.TimeInterval({
start: Cesium.JulianDate.addDays(time, -1, new Cesium.JulianDate()),
stop: Cesium.JulianDate.addDays(time, 1, new Cesium.JulianDate()),
@@ -257,7 +269,14 @@ export class StarrySky {
)
.then(
() => {
// The tables cover roughly 1975–2050; outside them the preload
// resolves with nothing, and TEME stays for this span.
if (!Cesium.Transforms.computeIcrfToFixedMatrix(time)) {
this._icrfMissing = interval;
return;
}
this._rotationTime = undefined;
if (!this._destroyed) this._requestRender();
},
(error) => {
// TEME is within a fraction of a degree; do not retry every frame.
@@ -267,7 +286,6 @@ export class StarrySky {
)
.finally(() => {
this._icrfRequest = undefined;
if (!this._destroyed) this._requestRender();
});
}
+28
View File
@@ -87,3 +87,31 @@ test('the sky draws nothing when hidden, outside 3D, or in a pick pass', () => {
assert.equal(sky.destroy(), undefined);
assert.equal(sky.isDestroyed(), true);
});
const frame = () => new Promise((resolve) => setImmediate(resolve));
for (const iso of ['1970-01-01T00:00:00Z', '2060-01-01T00:00:00Z']) {
test(`a clock outside the IAU 2006 tables (${iso}) settles on TEME instead of re-rendering every frame`, async () => {
const time = Cesium.JulianDate.fromIso8601(iso);
let renders = 0;
let preloads = 0;
const original = Cesium.Transforms.preloadIcrfFixed;
Cesium.Transforms.preloadIcrfFixed = (interval) => {
preloads += 1;
return original(interval);
};
try {
const sky = new StarrySky({ requestRender: () => (renders += 1) });
for (let i = 0; i < 20; i += 1) {
sky._updateRotation(time); // what update() does once per frame
await frame();
}
assert.ok(
renders <= 1 && preloads <= 1,
`20 frames at a frozen clock -> ${preloads} preloads, ${renders} render requests (expected <= 1 each)`,
);
} finally {
Cesium.Transforms.preloadIcrfFixed = original;
}
});
}