fix(camera): hold the globe recovery until every pointer is released

The held-pointer guard was one flag, so with two fingers down, lifting one cleared it and the recovery turned the view down under the other (pitch -42° to -90°). It now tracks each pressed pointer by id and defers until the last is released.

A release outside the window that the page never sees could leave the recovery deferred for good. A lost window focus, a hidden page or a lost pointer capture now releases every held pointer, and a pointer that moves with no button down is released.
This commit is contained in:
Sameh Khamis committed 2026-11-05 16:16:05 -08:00
1 parent 44106b2bfb
commit f332150689
3 files changed
+132 -15

No files matched your search

+96
View File
@@ -811,6 +811,102 @@ test('the recovery waits while a pointer is held on the globe', () => {
assert.equal(timers.pending(), 0, 'disposed recovery holds no listeners');
});
/** A held-pointer recovery over a canvas in a document in a window. */
function heldPointerRecovery() {
const timers = fakeTimers();
const { camera, scene, viewer } = realCamera({ width: 1225, height: 923 });
const window = new EventTarget();
const document = Object.assign(new EventTarget(), {
defaultView: window,
visibilityState: 'visible',
});
scene.canvas = Object.assign(new EventTarget(), {
clientWidth: 1225,
clientHeight: 923,
ownerDocument: document,
});
const dispose = installGlobeInViewRecovery(viewer, timers);
const pointer = (target, type, pointerId, init = {}) =>
target.dispatchEvent(
Object.assign(new Event(type), { pointerId, ...init }),
);
/** Press, move and hold still: the check defers while a pointer is held. */
const holdStill = () => {
aim(camera, reportedStuckView);
camera.moveStart.raiseEvent();
for (let i = 0; i < 8; i += 1) timers.tick();
camera.moveEnd.raiseEvent();
for (let i = 0; i < 8; i += 1) timers.tick();
};
const settle = () => {
for (let i = 0; i < 3; i += 1) timers.tick();
};
const recovered = () =>
Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6);
return {
camera,
document,
window,
dispose,
pointer,
holdStill,
settle,
recovered,
canvas: scene.canvas,
};
}
// Releasing one of two fingers cleared the held flag, and the recovery
// turned the view down under the finger still on the glass.
test('the recovery waits until every held pointer is released', () => {
const h = heldPointerRecovery();
h.pointer(h.canvas, 'pointerdown', 1);
h.pointer(h.canvas, 'pointerdown', 2);
h.holdStill();
h.pointer(h.document, 'pointerup', 1);
h.settle();
assert.equal(h.recovered(), false, 'left alone under the second finger');
assert.equal(globeOutOfFrame(h.camera), true);
h.pointer(h.document, 'pointercancel', 2);
h.settle();
assert.equal(h.recovered(), true, 'recovered once both are released');
h.dispose();
});
// A release the page never sees (the pointer let go outside the window)
// must not hold the recovery off for good.
for (const [label, lose] of [
['the window loses focus', (h) => h.window.dispatchEvent(new Event('blur'))],
[
'the page is hidden',
(h) => {
h.document.visibilityState = 'hidden';
h.document.dispatchEvent(new Event('visibilitychange'));
},
],
[
'the canvas loses the pointer capture',
(h) => h.pointer(h.canvas, 'lostpointercapture', 1),
],
[
'the pointer moves with no button down',
(h) => h.pointer(h.document, 'pointermove', 1, { buttons: 0 }),
],
]) {
test(`a held pointer whose release is lost stops deferring when ${label}`, () => {
const h = heldPointerRecovery();
h.pointer(h.canvas, 'pointerdown', 1);
h.holdStill();
h.pointer(h.document, 'pointermove', 1, { buttons: 1 });
h.settle();
assert.equal(h.recovered(), false, 'left alone while held');
lose(h);
h.settle();
assert.equal(h.recovered(), true, 'recovered once the hold is let go');
h.dispose();
});
}
function fakeTimers() {
let next = 1;
const pending = new Map();
+30 -13
View File
@@ -207,26 +207,43 @@ export function installGlobeInViewRecovery(
throw new TypeError('A complete Cesium viewer is required');
// A pointer held on the globe is a gesture in progress, even when it holds
// still for half a second: the check waits for its release.
// still for half a second: the check waits until every pointer pressed on
// it (each finger of a pinch) is released. A release the page never sees,
// outside the window, is taken as given when the window loses focus, the
// page is hidden, the canvas loses the pointer's capture, or the pointer
// moves with no button down.
const canvas = scene.canvas;
const releaseTarget = canvas?.ownerDocument ?? canvas;
let pointerHeld = false;
const onPointerDown = () => {
pointerHeld = true;
const releaseWindow = canvas?.ownerDocument?.defaultView;
const heldPointers = new Set();
const onPointerDown = (event) => heldPointers.add(event?.pointerId);
const onPointerUp = (event) => heldPointers.delete(event?.pointerId);
const onPointerMove = (event) => {
if (event?.buttons === 0) heldPointers.delete(event.pointerId);
};
const onPointerUp = () => {
pointerHeld = false;
const releaseAll = () => heldPointers.clear();
const onVisibilityChange = () => {
if (canvas.ownerDocument.visibilityState === 'hidden') releaseAll();
};
canvas?.addEventListener?.('pointerdown', onPointerDown);
releaseTarget?.addEventListener?.('pointerup', onPointerUp);
releaseTarget?.addEventListener?.('pointercancel', onPointerUp);
const listeners = [
[canvas, 'pointerdown', onPointerDown],
[canvas, 'lostpointercapture', onPointerUp],
[releaseTarget, 'pointerup', onPointerUp],
[releaseTarget, 'pointercancel', onPointerUp],
[releaseTarget, 'pointermove', onPointerMove],
[canvas?.ownerDocument, 'visibilitychange', onVisibilityChange],
[releaseWindow, 'blur', releaseAll],
];
for (const [target, type, listener] of listeners)
target?.addEventListener?.(type, listener);
// Returns false while a flight, a paused scene or a held pointer defers the
// check, so the caller can try again once it ends.
const recover = () => {
if (!isFreeGlobeCamera(viewer)) return true;
// Cesium has no public running-flight flag.
if (camera._currentFlight || paused() || pointerHeld) return false;
if (camera._currentFlight || paused() || heldPointers.size > 0)
return false;
const height = camera.positionCartographic?.height;
if (
!(height > minHeight) ||
@@ -310,9 +327,9 @@ export function installGlobeInViewRecovery(
stopSettling();
removeMoveEnd();
removeMoveStart();
canvas?.removeEventListener?.('pointerdown', onPointerDown);
releaseTarget?.removeEventListener?.('pointerup', onPointerUp);
releaseTarget?.removeEventListener?.('pointercancel', onPointerUp);
for (const [target, type, listener] of listeners)
target?.removeEventListener?.(type, listener);
heldPointers.clear();
};
}