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https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-06 03:14:00 +00:00
fix(camera): hold the globe recovery until every pointer is released
The held-pointer guard was one flag, so with two fingers down, lifting one cleared it and the recovery turned the view down under the other (pitch -42° to -90°). It now tracks each pressed pointer by id and defers until the last is released. A release outside the window that the page never sees could leave the recovery deferred for good. A lost window focus, a hidden page or a lost pointer capture now releases every held pointer, and a pointer that moves with no button down is released.
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@@ -104,8 +104,12 @@ other ways a move can end looking away, such as a saved or shared view that did.
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Views with more surface than that, such as the oblique orbital Director shots,
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are left as they are, and so are tracked or locked cameras, a camera flight in
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progress, a Director scene while it plays (holds included), a pointer held
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down on the globe (a drag held still) and the 2D and Columbus modes; a check a
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flight, scene or held pointer defers runs once it ends. A Director
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down on the globe (a drag held still; with several fingers down, until the
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last is released) and the 2D and Columbus modes; a check a flight, scene or
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held pointer defers runs once it ends. A release outside the window that the
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page never sees counts as given once the window loses focus, the page is
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hidden, the canvas loses the pointer's capture, or the pointer moves with no
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button down. A Director
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shot loaded or replayed outside a run is not a playing scene. A view that loses
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its surface without a camera move (a resize, or turning the scope on) is left as
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it is until the next move. A voice turn requested while the camera is tracked is
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@@ -811,6 +811,102 @@ test('the recovery waits while a pointer is held on the globe', () => {
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assert.equal(timers.pending(), 0, 'disposed recovery holds no listeners');
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});
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/** A held-pointer recovery over a canvas in a document in a window. */
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function heldPointerRecovery() {
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const timers = fakeTimers();
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const { camera, scene, viewer } = realCamera({ width: 1225, height: 923 });
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const window = new EventTarget();
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const document = Object.assign(new EventTarget(), {
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defaultView: window,
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visibilityState: 'visible',
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});
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scene.canvas = Object.assign(new EventTarget(), {
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clientWidth: 1225,
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clientHeight: 923,
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ownerDocument: document,
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});
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const dispose = installGlobeInViewRecovery(viewer, timers);
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const pointer = (target, type, pointerId, init = {}) =>
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target.dispatchEvent(
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Object.assign(new Event(type), { pointerId, ...init }),
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);
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/** Press, move and hold still: the check defers while a pointer is held. */
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const holdStill = () => {
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aim(camera, reportedStuckView);
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camera.moveStart.raiseEvent();
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for (let i = 0; i < 8; i += 1) timers.tick();
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camera.moveEnd.raiseEvent();
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for (let i = 0; i < 8; i += 1) timers.tick();
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};
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const settle = () => {
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for (let i = 0; i < 3; i += 1) timers.tick();
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};
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const recovered = () =>
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Cesium.Math.equalsEpsilon(camera.pitch, -Math.PI / 2, 1e-6);
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return {
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camera,
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document,
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window,
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dispose,
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pointer,
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holdStill,
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settle,
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recovered,
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canvas: scene.canvas,
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};
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}
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// Releasing one of two fingers cleared the held flag, and the recovery
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// turned the view down under the finger still on the glass.
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test('the recovery waits until every held pointer is released', () => {
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const h = heldPointerRecovery();
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h.pointer(h.canvas, 'pointerdown', 1);
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h.pointer(h.canvas, 'pointerdown', 2);
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h.holdStill();
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h.pointer(h.document, 'pointerup', 1);
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h.settle();
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assert.equal(h.recovered(), false, 'left alone under the second finger');
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assert.equal(globeOutOfFrame(h.camera), true);
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h.pointer(h.document, 'pointercancel', 2);
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h.settle();
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assert.equal(h.recovered(), true, 'recovered once both are released');
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h.dispose();
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});
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// A release the page never sees (the pointer let go outside the window)
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// must not hold the recovery off for good.
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for (const [label, lose] of [
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['the window loses focus', (h) => h.window.dispatchEvent(new Event('blur'))],
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[
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'the page is hidden',
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(h) => {
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h.document.visibilityState = 'hidden';
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h.document.dispatchEvent(new Event('visibilitychange'));
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},
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],
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[
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'the canvas loses the pointer capture',
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(h) => h.pointer(h.canvas, 'lostpointercapture', 1),
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],
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[
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'the pointer moves with no button down',
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(h) => h.pointer(h.document, 'pointermove', 1, { buttons: 0 }),
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],
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]) {
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test(`a held pointer whose release is lost stops deferring when ${label}`, () => {
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const h = heldPointerRecovery();
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h.pointer(h.canvas, 'pointerdown', 1);
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h.holdStill();
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h.pointer(h.document, 'pointermove', 1, { buttons: 1 });
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h.settle();
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assert.equal(h.recovered(), false, 'left alone while held');
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lose(h);
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h.settle();
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assert.equal(h.recovered(), true, 'recovered once the hold is let go');
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h.dispose();
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});
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}
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function fakeTimers() {
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let next = 1;
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const pending = new Map();
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+30
-13
@@ -207,26 +207,43 @@ export function installGlobeInViewRecovery(
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throw new TypeError('A complete Cesium viewer is required');
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// A pointer held on the globe is a gesture in progress, even when it holds
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// still for half a second: the check waits for its release.
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// still for half a second: the check waits until every pointer pressed on
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// it (each finger of a pinch) is released. A release the page never sees,
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// outside the window, is taken as given when the window loses focus, the
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// page is hidden, the canvas loses the pointer's capture, or the pointer
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// moves with no button down.
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const canvas = scene.canvas;
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const releaseTarget = canvas?.ownerDocument ?? canvas;
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let pointerHeld = false;
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const onPointerDown = () => {
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pointerHeld = true;
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const releaseWindow = canvas?.ownerDocument?.defaultView;
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const heldPointers = new Set();
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const onPointerDown = (event) => heldPointers.add(event?.pointerId);
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const onPointerUp = (event) => heldPointers.delete(event?.pointerId);
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const onPointerMove = (event) => {
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if (event?.buttons === 0) heldPointers.delete(event.pointerId);
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};
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const onPointerUp = () => {
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pointerHeld = false;
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const releaseAll = () => heldPointers.clear();
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const onVisibilityChange = () => {
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if (canvas.ownerDocument.visibilityState === 'hidden') releaseAll();
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};
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canvas?.addEventListener?.('pointerdown', onPointerDown);
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releaseTarget?.addEventListener?.('pointerup', onPointerUp);
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releaseTarget?.addEventListener?.('pointercancel', onPointerUp);
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const listeners = [
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[canvas, 'pointerdown', onPointerDown],
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[canvas, 'lostpointercapture', onPointerUp],
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[releaseTarget, 'pointerup', onPointerUp],
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[releaseTarget, 'pointercancel', onPointerUp],
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[releaseTarget, 'pointermove', onPointerMove],
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[canvas?.ownerDocument, 'visibilitychange', onVisibilityChange],
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[releaseWindow, 'blur', releaseAll],
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];
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for (const [target, type, listener] of listeners)
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target?.addEventListener?.(type, listener);
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// Returns false while a flight, a paused scene or a held pointer defers the
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// check, so the caller can try again once it ends.
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const recover = () => {
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if (!isFreeGlobeCamera(viewer)) return true;
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// Cesium has no public running-flight flag.
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if (camera._currentFlight || paused() || pointerHeld) return false;
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if (camera._currentFlight || paused() || heldPointers.size > 0)
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return false;
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const height = camera.positionCartographic?.height;
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if (
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!(height > minHeight) ||
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@@ -310,9 +327,9 @@ export function installGlobeInViewRecovery(
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stopSettling();
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removeMoveEnd();
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removeMoveStart();
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canvas?.removeEventListener?.('pointerdown', onPointerDown);
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releaseTarget?.removeEventListener?.('pointerup', onPointerUp);
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releaseTarget?.removeEventListener?.('pointercancel', onPointerUp);
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for (const [target, type, listener] of listeners)
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target?.removeEventListener?.(type, listener);
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heldPointers.clear();
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};
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}
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