fix(sky): keep the Milky Way out of model lighting, test the sky wiring

Scene reads skyBox._cubeMap as the environment map that lights models, in
the TEME, flipY layout of Cesium's own sky box; the ICRF Milky Way would
light them rotated. Rename the field so models keep Cesium's default.

Test the anime fade on a real StarrySky and that the viewer gets the sky
as an option (skyBox: false would drop the Sun and Moon). Correct three
comments on the star limit and the Milky Way levels.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-20 13:37:43 +04:00
1 parent 86ae5e9cf4
commit d94cc35c81
7 files changed
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@@ -103,11 +103,9 @@ export function installTrackpadPinchZoom(
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(container, {
/** Cesium.Viewer options of the standard globe viewer. */
export function applicationViewerOptions(creditContainer) {
return {
timeline: false,
animation: false,
baseLayerPicker: false,
@@ -127,7 +125,17 @@ export function createApplicationViewer({ container, creditContainer }) {
creditContainer,
msaaSamples: 4,
contextOptions: { webgl: { preserveDrawingBuffer: true } },
});
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(
container,
applicationViewerOptions(creditContainer),
);
try {
viewer.targetFrameRate = 60;
// Before any tile builds a draw command: Cesium's per-vertex model