fix(sky): keep the Milky Way out of model lighting, test the sky wiring

Scene reads skyBox._cubeMap as the environment map that lights models, in
the TEME, flipY layout of Cesium's own sky box; the ICRF Milky Way would
light them rotated. Rename the field so models keep Cesium's default.

Test the anime fade on a real StarrySky and that the viewer gets the sky
as an option (skyBox: false would drop the Sun and Moon). Correct three
comments on the star limit and the Milky Way levels.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-20 13:37:43 +04:00
1 parent 86ae5e9cf4
commit d94cc35c81
7 files changed
+54 -17

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+11
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@@ -219,6 +219,17 @@ test('the separate viewer export imports without constructing a browser viewer',
assert.throws(() => createApplicationViewer({}), /containers are required/);
});
test('the viewer gets the starry sky as an option, which keeps the Sun and Moon', async () => {
const { applicationViewerOptions } = await import('./viewer.js');
const { StarrySky } = await import('../sky/starrySky.js');
const creditContainer = {};
const options = applicationViewerOptions(creditContainer);
// CesiumWidget skips scene.sun and scene.moon when skyBox is false.
assert.ok(options.skyBox instanceof StarrySky);
assert.equal(options.creditContainer, creditContainer);
options.skyBox.destroy();
});
function pinchFixture({ zoomEventTypes } = {}) {
const handlers = new Set();
const relayed = [];
+14 -6
View File
@@ -103,11 +103,9 @@ export function installTrackpadPinchZoom(
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(container, {
/** Cesium.Viewer options of the standard globe viewer. */
export function applicationViewerOptions(creditContainer) {
return {
timeline: false,
animation: false,
baseLayerPicker: false,
@@ -127,7 +125,17 @@ export function createApplicationViewer({ container, creditContainer }) {
creditContainer,
msaaSamples: 4,
contextOptions: { webgl: { preserveDrawingBuffer: true } },
});
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(
container,
applicationViewerOptions(creditContainer),
);
try {
viewer.targetFrameRate = 60;
// Before any tile builds a draw command: Cesium's per-vertex model
+7 -4
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@@ -180,7 +180,10 @@ export class StarrySky {
this._loading = false;
this._starData = undefined;
this._faceImages = undefined;
this._cubeMap = undefined;
// Not `_cubeMap`: Scene reads `skyBox._cubeMap` as the environment map
// that lights models, in the TEME, flipY layout of its own sky box. This
// ICRF map would light them rotated, so models keep Cesium's default.
this._milkyWayCubeMap = undefined;
this._milkyWayCommand = undefined;
this._milkyWayAttributes = undefined;
this._starCommand = undefined;
@@ -191,7 +194,7 @@ export class StarrySky {
};
this._milkyWayUniforms = {
...uniforms,
u_milkyWay: () => this._cubeMap,
u_milkyWay: () => this._milkyWayCubeMap,
u_intensity: () => this.milkyWayIntensity * this.milkyWayVisibility,
};
this._starUniforms = {
@@ -301,7 +304,7 @@ export class StarrySky {
cubeMap.sampler = new Cesium.Sampler({
minificationFilter: Cesium.TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
});
this._cubeMap = cubeMap;
this._milkyWayCubeMap = cubeMap;
this._faceImages = undefined;
const geometry = Cesium.BoxGeometry.createGeometry(
Cesium.BoxGeometry.fromDimensions({
@@ -440,7 +443,7 @@ export class StarrySky {
command.vertexArray?.destroy();
command.shaderProgram?.destroy();
}
this._cubeMap = this._cubeMap?.destroy();
this._milkyWayCubeMap = this._milkyWayCubeMap?.destroy();
this._milkyWayCommand = undefined;
this._starCommand = undefined;
this._commands.length = 0;
+8
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@@ -127,3 +127,11 @@ test('the Milky Way glow scales with its visibility, for styles that hide it', (
assert.equal(sky._milkyWayUniforms.u_intensity(), 0);
sky.destroy();
});
test('the Milky Way stays out of the environment map that lights models', () => {
// Scene#render hands `skyBox._cubeMap` to image-based lighting, which
// expects Cesium's own TEME, flipY layout; this ICRF map would be rotated.
const sky = new StarrySky({ requestRender: () => {} });
assert.equal('_cubeMap' in sky, false);
sky.destroy();
});
+1 -1
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@@ -13,7 +13,7 @@
* @module sky/stars
*/
/** Faintest catalogue magnitude; also the reference for brightness. */
/** Faintest magnitude drawn distinctly (fainter catalogue stars look like it); the brightness reference. */
export const STAR_LIMIT_MAGNITUDE = 6.5;
/** Gaussian σ of the faintest star, CSS pixels. */
export const STAR_MIN_SIGMA_PX = 0.55;
+8 -5
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@@ -1,6 +1,7 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { VisualEffects } from './visualEffects.js';
import { MILKY_WAY_INTENSITY, StarrySky } from '../sky/starrySky.js';
import {
GLOBAL_POST_DEFAULTS,
STYLE_PRESET_DEFAULTS,
@@ -160,17 +161,19 @@ test('direct Cockpit intensity writes are reconciled before rendering', () => {
test('the anime stage fades the Milky Way out with its own intensity', () => {
const f = fixture();
const sky = { milkyWayVisibility: 1 };
const sky = new StarrySky({ requestRender: () => {} });
const glow = () => sky._milkyWayUniforms.u_intensity();
f.effects.viewer.scene.skyBox = sky;
f.effects.initStyles();
f.effects.setStageIntensity(f.effects.stages.thermal, 1);
assert.equal(sky.milkyWayVisibility, 1, 'other styles keep the glow');
assert.equal(glow(), MILKY_WAY_INTENSITY, 'other styles keep the glow');
f.effects.setStageIntensity(f.effects.stages.anime, 0.25);
assert.equal(sky.milkyWayVisibility, 0.75);
assert.equal(glow(), MILKY_WAY_INTENSITY * 0.75);
f.effects.setStageIntensity(f.effects.stages.anime, 1);
assert.equal(sky.milkyWayVisibility, 0);
assert.equal(glow(), 0);
f.effects.setStageIntensity(f.effects.stages.anime, 0);
assert.equal(sky.milkyWayVisibility, 1);
assert.equal(glow(), MILKY_WAY_INTENSITY);
sky.destroy();
// A sky box without the knob (Cesium's own) is left alone.
const plain = {};
f.effects.viewer.scene.skyBox = plain;