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Document segment batches and draped Wildlife privacy cells
Describe the segment batch lifecycle, per-item picks and styles, and the single-primitive engine implementations. Document the restored Wildlife fill and outline and replace the stale no-fill description. The documentation follows Cesium's stem behavior and original draped privacy appearance. No coupling count fell or grew; all eleven metrics remain unchanged.
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@@ -447,8 +447,10 @@ checks, is a fresh success that clears earlier rows; only a malformed or failed
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upstream reply serves stale and starts a retry cooldown. WHALES accepts only
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upstream reply serves stale and starts a retry cooldown. WHALES accepts only
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recognized cetaceans; other identified marine mammals appear under ALL or
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recognized cetaceans; other identified marine mammals appear under ALL or
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MAMMALS. Sensitive iNaturalist locations remain 0.2° privacy cells, drawn as
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MAMMALS. Sensitive iNaturalist locations remain 0.2° privacy cells, drawn as
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outlines (`engine.lines`), with no fill yet; Acartia
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taxon-accent fills at 25% opacity with 2 px outlines at 80% opacity through
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positions are rounded to 0.01° on the server. Acartia comments are never retained.
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`engine.ground`, draped on terrain and tiles. Cells are not pickable and
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identical bounds and accents share one item. Acartia positions are rounded to
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0.01° on the server. Acartia comments are never retained.
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Observer identity is retained only for photo attribution.
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Observer identity is retained only for photo attribution.
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The layer draws on both engines through one display
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The layer draws on both engines through one display
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@@ -625,6 +625,31 @@ stops animation and disables effects; engine destruction removes its stages
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and restores the borrowed bloom state. Sharpen intensity zero disables
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and restores the borrowed bloom state. Sharpen intensity zero disables
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sharpening on both engines, following Cesium.
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sharpening on both engines, following Cesium.
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## Wildlife privacy cells
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Wildlife privacy cells use one `cell` ground set for distinct bounds and taxon
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accents. The fill is 25% opaque and the 2 px outline is 80% opaque, matching
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Cesium's original ground geometry. Both drape on terrain and tiles and pass
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picks through to the badges. Wide views and detach release the set.
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## Batched line segments
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`engine.lines.createSegments({ id, widthPx, color, order })` groups independent
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straight segments in one batch. `replace(items)` copies pairs of Earth-fixed
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endpoints and optional per-item `widthPx`, `color` and `pickId`; `commit()`
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rebuilds the drawing once. Segments never connect to one another. `show()`
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and `destroy()` affect the whole batch; an empty replacement clears it.
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The batch shares `createLine`'s id namespace and `list()`, which includes its
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endpoint count and committed `pickIds` in item order.
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Cesium draws one synchronous primitive with per-instance colours and widths.
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Navara draws one ribbon mesh in the overlay after tone mapping, with scene
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depth and independent segment picks. Batches are solid and depth-tested;
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curved, dashed, transformed and depth-fail lines still use `createLine`.
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Infrastructure and cable references each use one batch for their visible
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stems, preserving Cesium's colours, widths, label winners and update cadence.
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Infrastructure excludes the whole stem batch while sampling its bases.
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### Choosing a primitive
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### Choosing a primitive
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- **A position and an on-screen size:** a mover.
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- **A position and an on-screen size:** a mover.
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