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Switch language in place, without a reload
Choosing a language in the picker now applies it at once. The choice is stored and ?lang is kept in step through replaceState, and the picker keeps focus. Code that writes translated text itself re-presents it on a switch: onLocaleChange() lets an owner listen, removed at teardown, and status writers hand over a function of the locale (voice cards, scene director, SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV, launch, awareness and credit texts follow the same hook, and applyDocumentTranslations can be applied again without undoing text code wrote since. The unsaved-work registry and persistLocaleAndReload existed only to guard the reload, so they go, with their catalog entries.
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@@ -4,14 +4,7 @@ import {
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MAX_IMPORTED_FILES,
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loadGeoFile,
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} from '../data/geoFileImport.js';
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import {
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formatNumber,
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msg,
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registerUnsavedWork,
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t,
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tn,
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translateKnown,
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} from '../i18n/index.js';
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import { formatNumber, t, tn, translateKnown } from '../i18n/index.js';
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import { flyToDataSource } from './flyToDataSource.js';
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// One color per file, in import order, from the whiteboard palette.
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@@ -55,11 +48,6 @@ export function initGeoFileImport({
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let hint = '';
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const lifetime = new AbortController();
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let removeMapSource;
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// Imports live for the page session: switching language (a reload) asks
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// first while any are on the map.
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const unregisterUnsavedWork = registerUnsavedWork(() =>
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!destroyed && imports.length ? msg('imported map files') : null,
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);
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const listen = (target, type, listener, options) => {
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if (!target?.addEventListener) return;
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@@ -395,7 +383,6 @@ export function initGeoFileImport({
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destroy() {
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if (destroyed) return;
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destroyed = true;
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unregisterUnsavedWork();
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disconnect();
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lifetime.abort();
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removeMapSource?.();
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