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Switch language in place, without a reload
Choosing a language in the picker now applies it at once. The choice is stored and ?lang is kept in step through replaceState, and the picker keeps focus. Code that writes translated text itself re-presents it on a switch: onLocaleChange() lets an owner listen, removed at teardown, and status writers hand over a function of the locale (voice cards, scene director, SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV, launch, awareness and credit texts follow the same hook, and applyDocumentTranslations can be applied again without undoing text code wrote since. The unsaved-work registry and persistLocaleAndReload existed only to guard the reload, so they go, with their catalog entries.
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@@ -26,7 +26,7 @@ import {
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* gev-provider-settings store.
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*/
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import { t, msg, tn, registerUnsavedWork } from './i18n/index.js';
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import { t, msg, tn, onLocaleChange } from './i18n/index.js';
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/**
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* Chip label — pure, exported for tests (keySetup.test.mjs pins the English).
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@@ -284,16 +284,10 @@ export async function initKeySetup({
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auth: { ...state.auth },
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});
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};
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// Switching language (a reload) asks first while any field holds a key.
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const unregisterUnsavedWork = registerUnsavedWork(() =>
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Object.values(fields).some((value) => String(value ?? '').trim())
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? msg('unsaved provider keys')
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: null,
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);
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const destroy = () => {
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if (disposed) return;
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disposed = true;
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unregisterUnsavedWork();
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offLocale();
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lifetime.abort();
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signal?.removeEventListener('abort', destroy);
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open = false;
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@@ -324,6 +318,11 @@ export async function initKeySetup({
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publish();
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};
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// The chip and rows are translated here; show them again in a new locale.
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const offLocale = onLocaleChange(() => {
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if (status) render(status);
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});
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const visible = () =>
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root.isConnected &&
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root.classList.contains('visible') &&
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